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Thread: [OGL] obsLividFarm

  1. #51
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    Quote Originally Posted by whitevalen View Post
    I can get the script to finally boot up RS but I can't get it to do anything? It just hovers over logs and stays there?
    The script is also outdated. Obs. needs to update it soon, and said that he will a few comments above yours.

  2. #52
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    Quote Originally Posted by Sawyer View Post
    Try running the game in OGL and not DirectX
    if that was it then I feel absolutely retarded... will test when I can

  3. #53
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    Quote Originally Posted by whitevalen View Post
    if that was it then I feel absolutely retarded... will test when I can
    Please let me know.

    Just coming back to these forums and I would love to use this one.

  4. #54
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    I just wanted to add my vote for this script getting updated. I've spent about 4 hours trying to trim down the obscurity methods and convert over to OGLib calls where it makes sense but I'm now at the point where I'm just making guesses and still don't have anything that compiles. I'm trying and I really want to get some farming xp but I think this is beyond my abilities...

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  6. #56
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    Quote Originally Posted by Clarity View Post
    @StickToTheScript could you post the updated version I made with you over TeamView? Assuming it still works.
    Yea. I can post it. Will upload it sometime today.

  7. #57
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    Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.
    Attached Files Attached Files
    Last edited by StickToTheScript; 07-06-2015 at 07:54 PM.

  8. #58
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    Quote Originally Posted by StickToTheScript View Post
    Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.
    oh thank you! will be testing it as soon as I get membz back.

  9. #59
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    Quote Originally Posted by StickToTheScript View Post
    Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.
    Error: Plugin(GLX32) has not been found

    I downloaded all the plugins for OpenGL and whatnot and tried renaming the OpenGL plugins but still can't seem to get it to work.

    I think I've had this issue in the past but forgot how to fix it and can't seem to find any solution on the forums.

  10. #60
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    Quote Originally Posted by StickToTheScript View Post
    Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.
    Error: File "obscurityLibraryUpload.Simba" not found at line 3
    Compiling failed.

    This is the error I am getting when I hit run. I changed line 3 to: {$i obscurityLibraryUpload.Simba} which changed the error to Error: File "GLXCore.Simba" not found at line 1
    Compiling failed. Its just having problems finding the right folders. How do i need to set everything up? I copied the overall file to simba, thats it.

  11. #61
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    Quote Originally Posted by Clarity View Post
    We can actually phase out DemiseGLZ, I don't think any function inside it is used anymore except for debugging @Obscurity.

    (VDebug)

    Try removing
    Simba Code:
    {$include_once Demise/DemiseGLZ.simba}
    from the top of obscurityLibraryUpload.simba, and see if obsLividFarm runs.
    Heya Clarity,

    Thanks for the advice on this error. Unfortunately, I tried this and when I run it, the same bar i deleted that line of code from, becomes highlighted in orange as an error im guessing.

    Any suggestions? I am new to coding and have edited some other scripts to work but this is beyond my domain.

    Please & Thank You.

  12. #62
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    Quote Originally Posted by The Livid Farmer View Post
    Heya Clarity,

    Thanks for the advice on this error. Unfortunately, I tried this and when I run it, the same bar i deleted that line of code from, becomes highlighted in orange as an error im guessing.

    Any suggestions? I am new to coding and have edited some other scripts to work but this is beyond my domain.

    Please & Thank You.
    uhhmm... maybe you forgot to save ?

    EDIT: Script is bugging @convertLunarLumber, if there is some lumber in tha bag and it isn't in the first slots, the scripts clicks randomly around the screen.
    EDIT2: It's fixed if you put runes on the last slots. Bug 2: If the player walks far to the livid side, the script don't do fences nor flowers.
    Last edited by sidneyok; 07-13-2015 at 03:52 PM.

  13. #63
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    Because of the 1PX item glitch. It's fixed in the next ogLib update.

    On top of that, there's another glitch that causes the last drawn texture (in your case, maybe that last inventory item) to be duplicated at the centre of the screen with a massive bounds.
    Last edited by Obscurity; 07-13-2015 at 04:17 PM.




    Skype: obscuritySRL@outlook.com

  14. #64
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    Quote Originally Posted by sidneyok View Post
    uhhmm... maybe you forgot to save ?

    EDIT: Script is bugging @convertLunarLumber, if there is some lumber in tha bag and it isn't in the first slots, the scripts clicks randomly around the screen.
    EDIT2: It's fixed if you put runes on the last slots. Bug 2: If the player walks far to the livid side, the script don't do fences nor flowers.
    That's what it was. I was up far too long reading and implementing things ive seen around the forums that simple save thwarted me.

    Thanks

  15. #65
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    I'd like to redo this for ogLib at some point this weekend. If anyone is willing to help (account/etc), I'd appreciate it. .




    Skype: obscuritySRL@outlook.com

  16. #66
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    Quote Originally Posted by Obscurity View Post
    I'd like to redo this for ogLib at some point this weekend. If anyone is willing to help (account/etc), I'd appreciate it. .
    Let me know I can assist.

  17. #67
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    Cheers mate. Was lent an account for now - will let you know. .

    I fell asleep with what I had running last night and it ran pretty good soooo.




    Skype: obscuritySRL@outlook.com

  18. #68
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    Let us know how it's going, manually farming is why too chore-like.

  19. #69
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    Quote Originally Posted by Obscurity View Post
    Cheers mate. Was lent an account for now - will let you know. .

    I fell asleep with what I had running last night and it ran pretty good soooo.
    I also have an account I'd be more than happy to lend you. Just let us know. This script looks spectacular
    Jesus loves you

  20. #70
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    Thank you very much for this script, I got 99 farming with it and also the 850k points for livid farm!

    I only did the farming part thou by changing

    Code:
    vSteps:tStringArray=['cure','deposit','encourage','fertilise','fix'];
    with

    Code:
    vSteps:tStringArray=['cure','fertilise'];
    I tried it also with encourage for extra points but that just broke it.
    Also sometimes it just runs out of livid farm but after restarting the script a few times and changing worlds it starts to work and keeps working untill stopped manually.
    So far i also didn't get banned yet so it is a very good script.

  21. #71
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    Is this still up and running?

  22. #72
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    Quote Originally Posted by photomac54 View Post
    Error: File "obscurityLibraryUpload.Simba" not found at line 3
    Compiling failed.

    This is the error I am getting when I hit run. I changed line 3 to: {$i obscurityLibraryUpload.Simba} which changed the error to Error: File "GLXCore.Simba" not found at line 1
    Compiling failed. Its just having problems finding the right folders. How do i need to set everything up? I copied the overall file to simba, thats it.
    Im having same problem, did u find a solution?

  23. #73
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    @Pelle123;
    Solution is to use ogLivid.




    Skype: obscuritySRL@outlook.com

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