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Thread: Finding farming patches

  1. #1
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    Default Finding farming patches

    I've tried using the TReflectObject(all kinds), TReflectNPC, TReflectGroundItem and it won't find it. Am I missing something? I'd love some help with this. Stuck with my script even though I'm about halfway.

    Greets

    (Posted this here too, https://villavu.com/forum/showthread...75#post1348975, but thought this forum might be more suitable. Please delete either one of them if it's against the rules)

    Edit:
    I have tried declaring a TReflectObject and using for example: Allotment.Find(objGame, 'Allotment', 5). It won't find any sort of farming patch, trees, herbs, flowers, whatever. I've also tried using objWallDecoration, objFloorDecoration, objBoundary in TReflectObject.Find(parameters);

    Then I tried locating it the same way, but declaring my variable as TReflectNPC or TReflectGroundItem.

    Just tried going through an TReflectObjectArray and then writeln all the names.
    objFloorDecoration: Just finds 'Stalactite'
    objGame: Just finds an empty line
    objBoundary: Just finds an empty ine

    I'm stuck here.

    Edit: It returns an ID, but apparently it doesn't return a name so that's broken I think. Getting coords of the ID makes you able to move the mouse to it though, so it can only find it by ID.

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    Yes, it will only return IDs for farming patches. So, you will just need to collect the IDs and then check for that. You could also assign the names yourself within the script for the IDs. You may try using ObjBoundary to find the bounds of the farming patches and using those to your advantage as well.

  3. #3
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    Thanks for the tip, I'm not that advanced yet with using boundaries. I recently managed to tackle using arrays for acquiring information. I feel like some parts of my script sucks LOL

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    Quote Originally Posted by Athylus View Post
    I feel like some parts of my script sucks LOL
    Honestly, it may have parts that do, but it's all part of the learning process IMO. When I first started off (you can find some of the scripts around), they were not that great. I slowly had to progress and find out what I was missing to make things better. I even had my own private scripts that were so terrible they stayed private.

    There are plenty of members here that are generally more than happy to help, as well as all the access to the tutorials.

    But as I had said about the boundaries, you can make polygons and form a 'box' of sorts where they are, and then find things within those polygons.

    For example, if you were to use it in a farming script you would do something like this....(be aware the values won't be correct because I didn't go get the TPoints of the boundaries on the patch)
    Simba Code:
    const
    VarrockTreePatch := [Point(1234, 1234), Point(1234, 1234), Point(1234, 1234), Point(1234, 1234)];//These would the corners of the tree patch

    function TReflectObject.InPolygon(const Poly: TPointArray; TSpot: TTile): Boolean;
    var
      P: TPoint;
      I, J: Integer;
    begin
      Result := False;
      P := TSpot;
      J := High(Poly);
      for I := Low(Poly) to High(Poly) do
      begin
        if ((((Poly[I].Y <= P.Y) and (P.Y < Poly[J].Y)) or ((Poly[J].Y <= P.Y) and
         (P.Y < Poly[I].Y)) ) and (P.X < ((Poly[J].X - Poly[I].X) *
         (P.Y - Poly[I].Y) / (Poly[J].Y - Poly[I].Y) + Poly[I].X))) then
         Result := not Result;
        J := I;
      end;
    end;
     
    Procedure TreePatch;
    var
    Tree : TReflectObject;
    begin
    if Tree.Find(ObjGame, TreeID, Distance) then
      if Tree.InPolygon(VarrockTreePatch, Tree.GetTile) then
          Writeln('We found ' + TreeName + ' at the Varrock Tree Patch');
    end;

    All that would do is tell you if the tree you specified via ID was in the tree patched that was defined by boundary corners (the shape doesn't have to be square either. you can just keep making TPoints and linking them together to form a enclosure)
    There may be much better ways to do it, or even cleaner. But I have used the above methods for many scripts I have and it seems to work just fine. The function is also just a modified version of the ReflectionTile function...

    Simba Code:
    function TReflectionTiles.InPolygon(const Poly: TPointArray): Boolean;
    var
      P: TPoint;
      I, J: Integer;
    begin
      Result := False;
      P := Reflect.Tiles.GetGlobalTile;
      J := High(Poly);
      for I := Low(Poly) to High(Poly) do
      begin
        if ((((Poly[I].Y <= P.Y) and (P.Y < Poly[J].Y)) or ((Poly[J].Y <= P.Y) and
         (P.Y < Poly[I].Y)) ) and (P.X < ((Poly[J].X - Poly[I].X) *
         (P.Y - Poly[I].Y) / (Poly[J].Y - Poly[I].Y) + Poly[I].X))) then
         Result := not Result;
        J := I;
      end;
    end;

  5. #5
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    Hey Pakya,

    It took me a while to understand your code, and I understand the concept without having a visual picture of it. It inspired me to make another version of it that is similar. I gather the tiles for the particular patches, converted them to mainscreen points and then took the middle TPoint of those. Your mouse will end up in the middle of said square patch.

    Tree patch example. It's 4 tiles. Getting the MainScreen points of those tiles will result 4 TPoints, all in the middle of each tile. Use MiddleTPA function to get the middle TPoint, which will result you with the middle of the patch!

    Thanks a lot.

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    Quote Originally Posted by Athylus View Post
    Hey Pakya,

    It took me a while to understand your code, and I understand the concept without having a visual picture of it. It inspired me to make another version of it that is similar. I gather the tiles for the particular patches, converted them to mainscreen points and then took the middle TPoint of those. Your mouse will end up in the middle of said square patch.

    Tree patch example. It's 4 tiles. Getting the MainScreen points of those tiles will result 4 TPoints, all in the middle of each tile. Use MiddleTPA function to get the middle TPoint, which will result you with the middle of the patch!

    Thanks a lot.
    The above function I posted I was using in a mining script so I didn't have to find the middle TPA. I should have mentioned it then though, to save you some of the trouble. But it sounds as if you figured it out anyway. Just find the middleTPA from the array of TPoints.
    Good job. It sounds like you are well on your way with your script.

    Anytime, that's what we're here for

    E: Also, keep in mind that a lot of the things that you do within your scripts you will end up being able to use later on in others. This also helps when making private scripts because it keeps a level of consistency, since as humans we tend to do things the same across the board.

    When you figure out how to get the timing correct for your farming patches let me know. I'd like to see how you went about it. That has been one of my biggest problems atm. I am currently trying to see how I can use OSBuddy Pro to monitor my herbs using SIMBA and use that to determine when to go and take care of the patches.

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    You should go with color as I did in my Herb-Farming script. Search for the gray rocks bordering the herb patch, split into ATPAs, filter out the irregular rectangles and search for just TPAs with square-shapped bounds. Don't forget the rock color in the Port Phasmatys patch is a different color.

    By the way, SMART can do the same thing OSBuddy Pro can when it comes to knowing your farming patches' statuses. These are stored as one of the Settings (TReflectionMisc.GetSetting(Setting: Integer)). You'll need to ask someone else who knows the client well which setting is which.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by Flight View Post
    You should go with color as I did in my Herb-Farming script. Search for the gray rocks bordering the herb patch, split into ATPAs, filter out the irregular rectangles and search for just TPAs with square-shapped bounds. Don't forget the rock color in the Port Phasmatys patch is a different color.
    Thought about this on mine, but I certainly haven't gotten far enough to correctly locate things on screen using color, so for now I tend to stick with reflection on those types of things and use color for other things in which I know how to do correctly.

    Quote Originally Posted by Flight View Post
    By the way, SMART can do the same thing OSBuddy Pro can when it comes to knowing your farming patches' statuses. These are stored as one of the Settings (TReflectionMisc.GetSetting(Setting: Integer)). You'll need to ask someone else who knows the client well which setting is which.
    I figured that you could pull the same information. Just didn't know who to ask about or how it would be used. I know that Elfyyy is always away and other than that I don't know who else works a lot on the Reflection Include.

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    Click the patch: Use tiles/color, it's an object which is stuck in position. It'll never move.
    Knowing the state of the patch: Use getSettings as Flight suggested

    What more do you need to know?





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    Quote Originally Posted by Fitta View Post
    Knowing the state of the patch: Use getSettings as Flight suggested

    What more do you need to know?
    There is quite a lot that I would like to know.

    Without an explanation of which integer is which setting, it's quite hard to understand.
    Please inform me of which settings out of all of them I should be focusing my attention towards...

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  11. #11
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    Quote Originally Posted by Pakyakkistan View Post
    Without an explanation of which integer is which setting, it's quite hard to understand.
    Please inform me of which settings out of all of them I should be focusing my attention towards...
    And do you honestly think that anyone knows what setting is what? Debug it -> plant something -> debug it -> diff it.





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    Quote Originally Posted by Fitta View Post
    And do you honestly think that anyone knows what setting is what? Debug it -> plant something -> debug it -> diff it.
    just use topbot their settings debugger

  13. #13
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    Quote Originally Posted by Fitta View Post
    And do you honestly think that anyone knows what setting is what? Debug it -> plant something -> debug it -> diff it.
    @Cov; or @matty; (Forgot his name on here) posted them all.
    #slack4admin2016
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    Quote Originally Posted by Fitta View Post
    And do you honestly think that anyone knows what setting is what? Debug it -> plant something -> debug it -> diff it.
    Yes, I honestly think someone knows what setting is what.
    All I did was ask questions. I don't understand what the apparent hostility or problem with my question is about. I understand how to find out what setting is what, but figuring as how there are numerous other members here, the answer would probably be somewhere.

    Quote Originally Posted by hoodz View Post
    just use topbot their settings debugger
    I will have to do that since it would be a much quicker route to do it.

    Quote Originally Posted by Hawker View Post
    @Cov; or @matty; (Forgot his name on here) posted them all.
    I will do some more searching around in the Forums and see what I can come up with.

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    Quote Originally Posted by Pakyakkistan View Post
    Yes, I honestly think someone knows what setting is what.
    All I did was ask questions. I don't understand what the apparent hostility or problem with my question is about. I understand how to find out what setting is what, but figuring as how there are numerous other members here, the answer would probably be somewhere.
    I gave you advice, stop having 99 defence.





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    Quote Originally Posted by Pakyakkistan View Post
    Yes, I honestly think someone knows what setting is what.
    All I did was ask questions. I don't understand what the apparent hostility or problem with my question is about. I understand how to find out what setting is what, but figuring as how there are numerous other members here, the answer would probably be somewhere.
    I've never seen a list of what each of them represent, but just copy all of them to something like www.diffchecker.com before and after changing the status like the others said

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    Quote Originally Posted by Fitta View Post
    I gave you advice, stop having 99 defence.
    Sorry, Fitta, I did not mean to be defensive. Just used to the usual prodding, causing me to train it lately.

    Quote Originally Posted by The Mayor View Post
    I've never seen a list of what each of them represent, but just copy all of them to something like www.diffchecker.com before and after changing the status like the others said
    Yes, I will do this. I didn't know about that website. Quite nifty.

    E:
    Quote Originally Posted by Hawker View Post
    @Cov; or @matty; (Forgot his name on here) posted them all.
    I found the post you were mentioning.
    https://villavu.com/forum/showthread.php?t=109269

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    Quote Originally Posted by Pakyakkistan View Post
    Sorry, Fitta, I did not mean to be defensive. Just used to the usual prodding, causing me to train it lately.



    Yes, I will do this. I didn't know about that website. Quite nifty.

    E:


    I found the post you were mentioning.
    https://villavu.com/forum/showthread.php?t=109269
    No worries,
    Would you mind PMing if those actually work?
    We could have a funky farming.simba file hehe





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    Quote Originally Posted by Fitta View Post
    No worries,
    Would you mind PMing if those actually work?
    We could have a funky farming.simba file hehe
    They do work. I can remember Matty telling me on IRC and I'm quite sure he started a farming script for aurora before that project was given up upon.
    #slack4admin2016
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    Quote Originally Posted by Fitta View Post
    No worries,
    Would you mind PMing if those actually work?
    We could have a funky farming.simba file hehe
    Quote Originally Posted by Hawker View Post
    They do work. I can remember Matty telling me on IRC and I'm quite sure he started a farming script for aurora before that project was given up upon.
    If they do work, then I have no idea how to understand the integer format that it is laid out in. From what integer differences I have gathered, it would be wrong. BUT like I said, I could just not understand how it is laid out, or how to interpret the integers.

    Tomorrow I should have some more time on my hands and will be able to do at least all of the allotments and herb patches and get the differences and try and look for consistency since they will be all the same item farmed from the allotments and all the same herb farmed from all the herb patches. I will also check all the tree patches as well.

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    Quote Originally Posted by Pakyakkistan View Post
    If they do work, then I have no idea how to understand the integer format that it is laid out in. From what integer differences I have gathered, it would be wrong. BUT like I said, I could just not understand how it is laid out, or how to interpret the integers.

    Tomorrow I should have some more time on my hands and will be able to do at least all of the allotments and herb patches and get the differences and try and look for consistency since they will be all the same item farmed from the allotments and all the same herb farmed from all the herb patches. I will also check all the tree patches as well.
    I know this is a bit old but if you want I can run through how the farming patches work if you're still interested.

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    Quote Originally Posted by Cov View Post
    I know this is a bit old but if you want I can run through how the farming patches work if you're still interested.
    I'm looking a way to use it also, so info is in bits? need to convert it somehow to match setting? How you know what setting belongs to what patch? Can you post a example code how you check a specific patch?
    ROCK IS NOT A DEVILS WORK, ITS MAGICAL AND RAD!

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    Quote Originally Posted by neeger View Post
    I'm looking a way to use it also, so info is in bits? need to convert it somehow to match setting? How you know what setting belongs to what patch? Can you post a example code how you check a specific patch?
    I only have some old java code for it that's not the greatest, I could probably tidy it up and comment it if you want? That should make it pretty apparent how each patch works.

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