People created what? You mean massive
companies like Intel and IBM. Not regular people like RID. A single person does not achieve such a feat, described in his posts (in a few months).
1. No programming or scripting required. A regular user doesn't even need knowledge of it (then explain the logical operators?)
2. Just calibrations required.
3. There's a GUI for every scenario and glitch that could occur.
4. There's a landscaper that works so fast with little memory usage.
5. It detects your positions with no mistakes (anywhere).
6. To get all these wonderful features, just let it watch you play.
7. If there is a glitch or mistake or you mis-clicked something while playing, you can patch it through an interface that somehow is designed for such a scenario that you can patch it without coding. You know.. Just time skip the glitch part right? Everything will still run smoothly.
8. There's a state breaking dispatch system but isn't displayed to the user and requires no coding to modify it.
9. All of this works in a
Java virtual machine and is on par with Reflection & Injection bots.. Hell.. it's faster than Simba's COMPILED code and plugins (SPS) and has all of the above features.. all designed by RID himself. No OpenCV; nothing..
10. Works for any and EVERY game.
Even IBM Watson required dictionaries to play Jeopardy and was very specific to that game. It even required RE-CALIBRATION to become a medical specialist. We're talking about a regular bot that runs for any game and can run on all computers. Even Matthew Fischer's Starcraft AI isn't as advanced as what RID is describing.. And let me tell you.. that's the most advanced gaming AI on the internet thus far:
http://graphics.stanford.edu/~mdfish...terceptor.html and
http://graphics.stanford.edu/~mdfisher/GameAIs.html and even then, this AI is GAME SPECIFIC and requires HOOKS. Something RID's bots does NOT have.. RID's bots does not even have Regression learning.. come on.. It's literally described as a recorder. He hasn't even said a word about designing an engine..
I'm going to have to pass on this one. I don't mean any dis-repect to him or anyone.. but I say it how I see it. Let me just say one thing, this bot most likely uses Java's 2D Graphics (AKA WinAPI/X11.. not Direct-X, not OpenGL.. plain old WinAPI/X11).