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Thread: [SRL-6] bonsaiFighter

  1. #726
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    Hmm stands in orginal post that = is the defult food button. Tryed - (and some other)and still dont eat food that i have in the bag. Mabey bequce im in the stronghold? (tryed other place to dident work).
    Last edited by j 0n4s; 12-18-2014 at 04:24 PM.

  2. #727
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    Quote Originally Posted by j 0n4s View Post
    Hmm stands in orginal post that = is the defult food button. Tryed - (and some other)and still dont eat food that i have in the bag. Mabey bequce im in the stronghold? (tryed other place to dident work).
    I should fix thr form to have = for the default

    The program doesnt care what key or slot you use but you have to move the food to a slot and make sure that key matches your form

  3. #728
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    it was simpel as chat config that maked it work. It's not so easy when u havent been on rs for some months, thanks for the help anyway

  4. #729
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    Quote Originally Posted by 3Garrett3 View Post
    OH GOD PLEASE STOP DOUBLE POSTING.

    Just edit your posts if you have more to add. Someone will eventually get to your concerns.

    Bonsai has already told you that the stronghold is not a good spot to train because there are walls. He suggested alternatives for you which include the lumbridge dungeon. I recommend you go to another area.

    And no, the script does not bank for more food. You could code it in yourself if you really wanted but it would not be the most simple thing to do because this script has a million different files.
    What are you talking about? I was helping someone out and how come other people are having no problem getting 250k xp per hour at red spiders, but I can't? It doesn't matter i just keep getting this
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: AND REPEAT
    Last edited by Nottabot; 12-18-2014 at 06:14 PM.

  5. #730
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    Quote Originally Posted by Nottabot View Post
    What are you talking about? I was helping someone out and how come other people are having no problem getting 250k xp per hour at red spiders, but I can't? It doesn't matter i just keep getting this
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: AND REPEAT
    When I said please don't double post I meant do not post multiple times without someone else posting. It is considered spam here, and you can get in trouble for it. It's also annoying to people who are trying to read through and help you. The edit button is there for a reason.

    The typical reason for that error is it isn't actually starting a fight. Are you still trying to fight in the stronghold? Because (again) it isn't recommended because there are walls and the script will attempt to fight outside of the walls, leading to thinking that it starts a fight but it didn't actually.

    You should give Bonsai some feedback about what the character is doing when those errors appear. It may be an error that he doesn't know of and can't replicate, but could solve if you told him what the script is actually doing. It's important when trying to debug things like this that you give the most detail that you can.

    Ie:

    When I start the script, it gets stuck in a loop which says the following (Insert the debug of what is happening). I've noticed that it's hovering over monsters and not clicking, but then the text says it started a fight.

    You've only given 1/2 of the required debug information to figure out why this is happening. Remember that the more detail you can write, the better (typically).

    It's quite possible that your script is not detecting a fight because your colours are set up wrong. Have you made sure you followed the script setup exactly? Make sure you go through each point and follow it word for word. These are not things that you can gloss over and still do well.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  6. #731
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    to my understanding you don't need to adjust anything in the colors set up. Bonsai told me to just click auto-detect. It just starts to fight a monster and after he dies it immediately click on him EVERY single time and theres a lag between the time it kills the next monster. takes me about 7 seconds after every kill for him to "probable miss, did not detect start of fight." i get that over and over again.

    ///////////////////////////////////////////////////////////////////////////////////////////////////


    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 7 hr 42 min 40 sec(Total) 6 hr 51 min 40 sec(Active) 51 min 0 sec(Break) //////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// Zombie 1,980 256.77 288.58 //////////
    ////////// XP 58,806 7,626.02 8,570.78 //////////
    ////////// Const XP 19,602 2,542.01 2,856.93 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

    ***** TcombatMgr.attack: Fight initiated

  7. #732
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    Quote Originally Posted by Nottabot View Post
    to my understanding you don't need to adjust anything in the colors set up. Bonsai told me to just click auto-detect.
    What I mean is perhaps your RS setting is not correct which is why it isn't detecting that it is in a fight. However, you didn't reply to any of the other information I requested so it's difficult for me to tell you if that's the problem or not.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  8. #733
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    Quote Originally Posted by Nottabot View Post
    to my understanding you don't need to adjust anything in the colors set up. Bonsai told me to just click auto-detect. It just starts to fight a monster and after he dies it immediately click on him EVERY single time and theres a lag between the time it kills the next monster. takes me about 7 seconds after every kill for him to "probable miss, did not detect start of fight." i get that over and over again.

    ///////////////////////////////////////////////////////////////////////////////////////////////////


    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    snip...
    This is enough to work with.

    While you are fighting the zombies, do you see the red target circle highlighted with the "star" debug? The double circle with the plus sign lit up yellow?

    I'm assuming not.

    It tries to avoid the last target by using this info. If it doesn't have it, it often clicks the same npc before he disappears. That's what you are experiencing. It normally happens a little but not enough to be a huge deal.

    I posted an update so you should only lose 2.5 seconds instead of 8 if that is happening.
    Last edited by bonsai; 12-18-2014 at 08:38 PM.

  9. #734
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    Quote Originally Posted by bonsai View Post
    This is enough to work with.

    While you are fighting the zombies, do you see the red target circle highlighted with the "star" debug? The double circle with the plus sign lit up yellow?

    I'm assuming not.

    It tries to avoid the last target by using this info. If it doesn't have it, it often clicks the same npc before he disappears. That's what you are experiencing. It normally happens a little but not enough to be a huge deal.

    I posted an update so you should only lose 2.5 seconds instead of 8 if that is happening.
    Thanks so much for the update! You're as awesome as you are timely!

    After i attack a zombie they have a red circle, followed by a yellow innercircle that imeadiately gets selected as they die. The update you just posted made things dramatically different. I still get the same error, but not as often and it's much more bearable. I haven't noticed any yellow stars, just the lockbox on the top left and the letter A on the top right. I have my scroll zoomed in pretty far too because it wants to run through the other door to grab the fleshcrawlers. I'm looking for a new spot now to train so that i can zoom all the way out.

    ///////////////////////////////////////////////////////////////////////////////////////////////////


    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight

    EDIT::

    I just thought I'd let you know that my cursor goes to my atk/str/def xp icons after each kill, some times a little too often. It'll go up there a lot. Is this an anti ban feature? because it's a little too much lol might need to only do it every 60 seconds or so and mines doing it like every 10 seconds at least.
    *****
    Last edited by Nottabot; 12-19-2014 at 08:29 AM.

  10. #735
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    Quote Originally Posted by Cyanempire View Post
    well you should have READ that i didn't and was trying to help nottabot
    I did READ it, and didnt realize you were speaking directly to him, hence non existent quote.

    Sorry.

  11. #736
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    Doesnt seem to identify whether it starts a fight or not when i try auto detecting shadows in elf city


    ***** Tcolorizer.colorize: Reached our goal of 10 good colors.
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight

    I think im just gonna add that its really buggy on the shadows in elf city :P

  12. #737
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    Quote Originally Posted by victordono View Post
    Doesnt seem to identify whether it starts a fight or not when i try auto detecting shadows in elf city


    ***** Tcolorizer.colorize: Reached our goal of 10 good colors.
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight

    I think im just gonna add that its really buggy on the shadows in elf city :P
    It's not detecting the gold lock on your combat popup.

    Is the popup coming up? Is the lock showing? Mine are "unlocked" but I think this was tested both ways.

    You didn't drag the popup off of the mainscreen, did you? It only looks on the mainscreen.

    You can try increasing the tolerance by editing simbadir/includes/bonsai/blcombat.simba line 1010:
    Simba Code:
    setDTMTol(_combatGoldLockDTM, 20);

    Try 25 or 30 and see if it starts working.

  13. #738
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    Quote Originally Posted by bonsai View Post
    It's not detecting the gold lock on your combat popup.

    Is the popup coming up? Is the lock showing? Mine are "unlocked" but I think this was tested both ways.

    You didn't drag the popup off of the mainscreen, did you? It only looks on the mainscreen.

    You can try increasing the tolerance by editing simbadir/includes/bonsai/blcombat.simba line 1010:
    Simba Code:
    setDTMTol(_combatGoldLockDTM, 20);

    Try 25 or 30 and see if it starts working.

    the popup im assuming is the monsters stats ( hp and weakness ) is in the corner of the screen although there is one thing though, in elf city there are the buffs also in the corner and they overlap

  14. #739
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    Quote Originally Posted by victordono View Post
    the popup im assuming is the monsters stats ( hp and weakness ) is in the corner of the screen although there is one thing though, in elf city there are the buffs also in the corner and they overlap
    Get that combat popup somewhere visible on the mainscreen without overlap and it will probably start working a heck of a lot better.

  15. #740
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    Hey man, for some reason this update broke the script for me
    I tried NPC: Auto Detect/motion detect/Hellhound( hellhounds downloaded from the google link on the first post, saved under C:\Simba\Includes\bonsai\colors)
    Still doesn't work
    It gets stuck at (Finding NPC)
    So to make it work I tried to find the an older version.
    I know nothing about code or scripting but I found your pastebin.
    You didn't have older versions there, so I had to get the google cached versions of your pastebins from December 2
    I cross referenced the version numbers from live and cache, and copied the december 2 versions changing their version numbers so that the auto updater wouldn't mess with them.
    And no update seemed to happen under the simba compiler when run.

    WHOEVER
    It still isn't working, it tests about 300 colors and then just throws and error on simba, and "Attempting to find npc" on the RS client

    Any help would be appreciated!
    I tried reinstalling and reupdating simba/ and reinstalling and reupdating your script to no avail

    Thanks!

  16. #741
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    Quote Originally Posted by joemejiav View Post
    Hey man, for some reason this update broke the script for me
    I tried NPC: Auto Detect/motion detect/Hellhound( hellhounds downloaded from the google link on the first post, saved under C:\Simba\Includes\bonsai\colors)
    Still doesn't work
    It gets stuck at (Finding NPC)
    So to make it work I tried to find the an older version.
    I know nothing about code or scripting but I found your pastebin.
    You didn't have older versions there, so I had to get the google cached versions of your pastebins from December 2
    I cross referenced the version numbers from live and cache, and copied the december 2 versions changing their version numbers so that the auto updater wouldn't mess with them.
    And no update seemed to happen under the simba compiler when run.

    WHOEVER
    It still isn't working, it tests about 300 colors and then just throws and error on simba, and "Attempting to find npc" on the RS client

    Any help would be appreciated!
    I tried reinstalling and reupdating simba/ and reinstalling and reupdating your script to no avail

    Thanks!
    delete old color file, or if you see a color file named false delete it
    then re-run and do auto detect again.

  17. #742
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    I've been getting this, sometimes it's really bad though and just tests colors for like 30 rotations.
    I also noticed that it will consistently target the lvl 15 spiders over the lvl 39 spiders in the stronghold lol.

    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** Tcolorizer.colorize: tested 50 colors.
    ***** Tcolorizer.colorize: tested 100 colors.
    ***** TcombatMgr.attack: Fight initiated
    Last edited by Nottabot; 12-20-2014 at 07:58 AM.

  18. #743
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    Quote Originally Posted by Nottabot View Post
    I've been getting this, sometimes it's really bad though and just tests colors for like 30 rotations.
    I also noticed that it will consistently target the lvl 15 spiders over the lvl 39 spiders in the stronghold lol.
    The first time you color an npc, it will find 10 colors to work with then start fighting.

    While it has less than 20 colors, it should color for 5 seconds in between fights (more or less). After 20 colors it should color infrequently.

    So you're not finding enough good colors. Maybe try them zoomed in a little to get more detail. If you do, move your old color file out of the way and make a new one. (simbadir/includes/bonsai/colors)

    It will end up targeting both spiders; it finds anything attackable. If it's leaning towards the 15s that is what "good" colors you found so far.

    NOTE: An update to SRL reverted the form changes from the other day. If you are getting errors, update SRL and the script.

  19. #744
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    Will post a progress soon. Seems flawless as of now running 2hrs+

  20. #745
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    Runs very well at fire giants. 10hour run but forgot to copy the proggy because I shut my laptop off

  21. #746
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    I finally fixed it... GOSH MAN!
    FEEDBACK!!!!!

    YOU NEED TO MAKE SURE THAT UNDER GRAPHICS>CUSTOM

    MOUSE OVER TEXT IS ON!!!!!!!!!!!!!!!!

    perhaps it would be helpful if you specify this in the main post.

    THanks anyways for the help

  22. #747
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    Quote Originally Posted by uhit View Post
    Runs very well at fire giants. 10hour run but forgot to copy the proggy because I shut my laptop off
    What lvl are your combat stats and was this all with one inventory of food?

  23. #748
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    Quote Originally Posted by taylar View Post
    What lvl are your combat stats and was this all with one inventory of food?
    I has guthans with crap stats. Guthans lets me stay pretty much anywhere indefinitely

  24. #749
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    I am between a rock and a hard place. Firstly the script is awesome its just that it would be optimal if it actually used my sgs special. I absolutely cannont get it to work even when assigning the key and i have tried using manual abilities and revolution. Anyone throw me a tip? If i can get it to use my sgs i'll be golden.

    Edit: It uses the sgs just about when i have my "eat food" health percentage set. Is there a way to make it use it more often so health is normally always higher?
    Last edited by taylar; 12-20-2014 at 04:59 PM.

  25. #750
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    Just updated, now i've gotten this, which is a new debug for me. Also, the red virtual mouse button just keeps circling around looking for a lvl 15 spider to kill and ignores the Giant level spiders. Anything I can do to fix this? I don't know if it means anytthing but everyonce in a while i kill a lvl 15 spider and he gets a red star of david around him. I don't get the yellow circle inside of the red circle as much either, but i have spent 3 days training on lvl 15 spiders lol. I feel like i should've gotten more than 1 mil xp in the past 3 days lol. other than that the script is a god send. Keep up the good work. Thanks for your time

    ** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3491398)
    ***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3754570)
    ***** Tcolorizer.updateTrials: moving (3557189) active -> successful
    ***** Tcolorizer.updateTrials: moving (3227969) active -> successful
    ***** Tcolorizer.updateTrials: moving (3359555) active -> successful
    ***** Tcolorizer.updateTrials: moving (3689033) active -> successful
    ***** Tcolorizer.updateTrials: moving (3096126) active -> successful
    ***** Tcolorizer.updateTrials: moving (3161919) active -> successful
    ***** Tcolorizer.updateTrials: moving (2766904) active -> successful
    ***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (2638145)
    ***** Tcolorizer.colorize: Reached our goal of 10 good colors.
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3093556)
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** Tcolorizer.updateTrials: moving (2440508) active -> successful
    ***** Tcolorizer.colorize: Reached our goal of 11 good colors.
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: End of fight detected
    ***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (2898490)
    ***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3030075)

    edit: after watching the script run for about 15 minutes, it did start killing giant spiders more often than it seemed. It just tends to go on a lvl 15 spider rant for like 5 minutes at a time or so.
    Last edited by Nottabot; 12-21-2014 at 10:44 PM.

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