@Kyle;
When I start my script it wanders off to the incorrect location. Worked fine before todays update. Not sure what else to say, just reporting it as broken I guess
As always, thanks for the updates!
@Kyle;
When I start my script it wanders off to the incorrect location. Worked fine before todays update. Not sure what else to say, just reporting it as broken I guess
As always, thanks for the updates!
Seems like this update blew up a couple of hooks.. I'll be back home in a bit to fix them. If someone wants to find which broke, that would help quite a bit
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Cheers guys. I don't mean to sound impatient, just wanted to report it incase it wasn't known
Take your time Kyle.
I am dumbfounded now; I have tried so many different ObjGame; i'm going to have to sit this one out.
Code:if Bank.Find(objGame, 'Tree', 50) then writeln('objfound'); if _item.Find('Shark') then writeln('sharkfound'); if interactSlot(_item.getInvSlot, mouse_left) then writeln('interactinv');Code:objfound interactinvCode:if Bank3.Find(objGame, 'Banker', 50) then begin writeln('bankerfound'); end; if Bank1.Find(objGame, 'Portal', 50) then begin writeln('portal'); end; if Bank2.Find(objGame, 'Oak table', 50) then begin writeln('oaktable'); end; if Bank3.Find(objGame, 'Tree', 50) then begin writeln('treefound'); end;This wasn't working; a moment ago. I don't know what is going on, some objGame can be found others cannot; I can find trees but not other objects.Code:only returns = treefound
Doesn't work if somebody else could confirm?? i was going slightly mad so i tested other scripts.Code:R_InteractTile
Thank you to the Zeah update i am now BALD; literally pulled my hair out over this one.. to resolve my frustration i decided to use INEEDBOTS -
https://villavu.com/forum/showthread.php?t=112438
No objects "ids" are returning
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“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
I think they have made a complete mess! with there update. So i will wait this storm out. 'JH'???
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“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
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Gametabs seemed to be off too. I got my script to switch to the prayer and inventory tabs correctly by changing Globals.simba to (previously it would change to inventory instead of prayer, so I upped all the numbers by one):
Simba Code:{Gametab}
Gametab_ClanChat = 28;
Gametab_FriendsList = 29;
Gametab_IgnoreList = 30;
Gametab_Logout = 31;
Gametab_Options = 32;
Gametab_Emotes = 33;
Gametab_MusicPlayer = 34;
Gametab_CombatOptions = 52;
Gametab_Stats = 53;
Gametab_QuestList = 54;
Gametab_Inventory = 55;
Gametab_WornEquipment = 56;
Gametab_Prayer = 57;
Gametab_Magic = 51;
Wow, so Rs is pretty messed up it seems, just tried teleporting and it tele'd me to edge as well lol.. So yeah, we might be better off to wait a bit, since they will probably push another update to fix whatever they broke
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
The script I use is functioning well now actually. No issues here! Appreciate the fixes.
Also what do you mean it tele'd you to Edgeville? What teleport did you use? You're not on ancients are you?
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
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