Page 18 of 21 FirstFirst ... 81617181920 ... LastLast
Results 426 to 450 of 503

Thread: Master Divination

  1. #426
    Join Date
    Jun 2016
    Location
    New Braunfels, Texas
    Posts
    21
    Mentioned
    1 Post(s)
    Quoted
    9 Post(s)

    Default

    luminous spot not working

  2. #427
    Join Date
    Jul 2014
    Posts
    86
    Mentioned
    3 Post(s)
    Quoted
    37 Post(s)

    Default

    what zoom settings are you guys on ? occasionally my bot gets stuck because it cant find the rift

  3. #428
    Join Date
    Sep 2014
    Location
    Netherlands
    Posts
    264
    Mentioned
    11 Post(s)
    Quoted
    130 Post(s)

    Default

    Quote Originally Posted by GTFO_Jagex View Post
    what zoom settings are you guys on ? occasionally my bot gets stuck because it cant find the rift
    Is it stuck when the rift is on screen, when the rift is still on the minimap or when the rift is far (not on the minimap)?

  4. #429
    Join Date
    Jul 2014
    Posts
    86
    Mentioned
    3 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by SlipperyPickle View Post
    Is it stuck when the rift is on screen, when the rift is still on the minimap or when the rift is far (not on the minimap)?
    a very little portion of rift is on screen and it keeps spamming my co-ordinate

    here's a pic , bot can see the rift but its stuck http://imgur.com/Qogk32S
    and debug box is spammed with
    Code:
    -- sps.getPlayerPos(): result = {X = 190, Y = 134}, took 31 ms
    failed too many times, trying backup procedures
    -- sps.getPlayerPos(): result = {X = 190, Y = 134}, took 31 ms
    [Worked: 0 H, 0 M, 8 S, , ]
    -- sps.getPlayerPos(): result = {X = 190, Y = 134}, took 31 ms
    failed too many times, trying backup procedures
    -- sps.getPlayerPos(): result = {X = 190, Y = 134}, took 31 ms
    [Worked: 0 H, 0 M, 8 S, , ]

  5. #430
    Join Date
    Feb 2012
    Posts
    180
    Mentioned
    2 Post(s)
    Quoted
    84 Post(s)

    Default

    Worked well some months ago, it still works pretty well but I get banned very quick these days.

  6. #431
    Join Date
    Jul 2014
    Location
    PNW
    Posts
    53
    Mentioned
    1 Post(s)
    Quoted
    31 Post(s)

    Default

    Has anyone managed to make the luminous spot work? I have just been sticking with Radiants because my character would constantly get lost at the luminous spot. The script is unable to detect when a familiar is summoned also. I am not entirely sure how to fix it. The familiar icon has graphically changed since this was written so I am assuming that is the issue.
    Last edited by everve; 07-26-2016 at 03:31 AM.

  7. #432
    Join Date
    Mar 2016
    Posts
    192
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    48hr ban for me and 3 of my friends for using it :/ Be careful guys, Jagex targeted divination bots

  8. #433
    Join Date
    May 2012
    Posts
    14
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Just got a 48 hour ban with this script on 2 accounts. Made over 4b using it. Guess it's time to move on.

  9. #434
    Join Date
    Jul 2014
    Location
    PNW
    Posts
    53
    Mentioned
    1 Post(s)
    Quoted
    31 Post(s)

    Default

    48 hour ban after using this for 3 hours. First ban after dozens of scripts, hundreds of millions of xp, and billions of gp. Jagex is definitely targeting Divination.

  10. #435
    Join Date
    Oct 2012
    Posts
    22
    Mentioned
    2 Post(s)
    Quoted
    9 Post(s)

    Default

    Yep, permanent ban for me, first offense. Crap... >>

  11. #436
    Join Date
    Jul 2014
    Posts
    86
    Mentioned
    3 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by scob View Post
    48hr ban for me and 3 of my friends for using it :/ Be careful guys, Jagex targeted divination bots
    how long did you run it per day ?

  12. #437
    Join Date
    Mar 2016
    Posts
    192
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    Quote Originally Posted by GTFO_Jagex View Post
    how long did you run it per day ?
    5 hrs a day :P

  13. #438
    Join Date
    Jun 2013
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Ran this script using 2 alts on different worlds harvesting over 70k+ incandescent energies for 8 hrs a day... the gp gains on this script

  14. #439
    Join Date
    Jan 2015
    Posts
    25
    Mentioned
    2 Post(s)
    Quoted
    12 Post(s)

    Default

    banned too, 3hr in 90 spot. they watch...

  15. #440
    Join Date
    Jul 2014
    Posts
    86
    Mentioned
    3 Post(s)
    Quoted
    37 Post(s)

    Default

    Been botting 5-6hr daily , no bans yet.
    There are few overides like a bluish peacock animal which fucks up the script entirely. It's quite possible the people who have been banned was a victim of those stupid overides

  16. #441
    Join Date
    Jan 2013
    Location
    Ohio
    Posts
    155
    Mentioned
    1 Post(s)
    Quoted
    76 Post(s)

    Default

    im gonna use for collecting vibrant energy for porters. but im only gonna use for laike 1-2 hrs at a time

    * Started to use at brilliant wisps - cant find up text for wisps

    -- isMouseOverText()
    ---- Current mouse-over text: "Harvest Brilliant wisp"
    ---- Current mouse-over text: "Harvest Brilliant wisp"
    ---- Current mouse-over text: "Harvest Brilliant wisp"
    -- isMouseOverText(): False

    How can i fix this problem?


    ** Nevermind .. I didnt read fully. didnt edit lines 139-160 i was on 12-20

  17. #442
    Join Date
    Jan 2013
    Location
    Ohio
    Posts
    155
    Mentioned
    1 Post(s)
    Quoted
    76 Post(s)

    Default

    Got a Proggy for today! I set it to run for 1-2 hrs then break for 10-30 mins. so xp is low but better than doing it manually.

    Div Proggy.png

  18. #443
    Join Date
    Jan 2013
    Location
    Ohio
    Posts
    155
    Mentioned
    1 Post(s)
    Quoted
    76 Post(s)

    Default

    Not sure if anyone is still here but how can i go about fixing the script not clicking the rift when cache d&d is active? it appears that the rift becomes a similar shade of blue as the wisps and it just spams the rift. debug says it cant find text.

  19. #444
    Join Date
    Apr 2014
    Posts
    96
    Mentioned
    1 Post(s)
    Quoted
    35 Post(s)

    Default

    Quote Originally Posted by Lemon star View Post
    Well ive added some more locations to this script.

    Spots Supported:
    [ ] Pale [x] Lustrous
    [ ] Flickering [ ] Elder
    [x] Bright [x] Brilliant ^1
    [x] Glowing ^2 [x] Radiant
    [x] Sparkling [x] Luminous
    [x] Gleaming [x] Incandescent
    [x] Vibrant

    Code:
    Code:
    program MasterDivination;
    {$DEFINE SMART}
    {$I SRL-6/SRL.simba}
    {$I SPS/LIB/SPS-RS3.simba}
    //{$DEFINE TESTMODE} //For testing purposes only - leave commented out
    
    
    {
      Setup:
        * Be at the divination spot you want
        * Fill out DeclarePlayers (Lines 139-160)
          * loginName := 'login name or email';     Your login name or email goes between the apostrophes
          * password := 'password';                 Your password goes between the apostrophes
          * world := -1;                            Leave as -1 to go to a random world or set to a world of your choice
          * integers[divLocation] := wispsRadiant;  choose what wisps you want to train at. Format is wisps<WispName>
          * integers[riftOption] := toExp;          choose which of the 3 ways you want to use your memories (toEnergy, toExp, or toBonusExp)
          * integers[minPlayTime] := 420;           minimum time in minutes to play before breaking
          * integers[maxPlayTime] := 480;           maximum time in minutes to play before breaking
          * integers[minBreakTime] := 300;          minimum time in minutes to break before resuming
          * integers[maxBreakTime] := 330;          maximum time in minutes to break before resuming
          * isActive := True;                       leave this as true
        * Make sure you have your interface setup for typical SRL usage
        * If you want to track xp gained and xp/hr, you must have an all type experience tracker or divination experience tracker over the chat bar (a la http://puu.sh/9IHD2/f9497c7587.png)
        * Familiar Setup (Optional):
          * Put Buff/Debuff bar over action bar (See thread for image)
          * Put chosen familiar pouches and your choice of potion for restoring summoning points (summoning pot or super restore pot)
          * Define which familiar you're going to use and the hotkeys of the afforementioned action bar slots in declarePlayers (default for pots is 1, default for pouches is 2)
    
      Script Features:
        * Customizable break system
        * Fast detection of when we're done siphoning or depositing memories (kudos footballjds for some of his methods. check out his div script at https://villavu.com/forum/showthread.php?t=106925)
        * Predictive clicking - this script clicks the rift while running towards it most of the time, which resulted in a huge xp/hr boost and is the main reason I'm even bothering publishing this script
        * Antiban - I am very satisfied with the AntiBan I put in my scripts, and I think you will be too
        * Any div spot - Works with any divination spot. Anyone with basic knowledge of color scripting and sps can set up whatever spot they want to train at
          * The release version of this script will only have the level 80 and 85 spots. I'll add the others when I have time or someone requests them.
            * If anyone makes maps and sets up colors for any spot that's not already here I'll put it in the script for others to use!
        * Enriched wisp prioritization
        * Guthix Cache support - will still click the rift when the color changes due to Guthixian Cache D&D
        * Familiar support - Supports Light Creature and Nightmare Muspah familiar usage.
    
      Credits:
        * Footballjds - I straight up ripped a few ideas/methods off of him. Kudos to him. Check his divination script out at the villavu.com URL above!
        * Ashaman - My antiban method is his (just modified a lot)
        * i luffs yew - Lots of time spent on skype helping me optimize the script
        * Clarity - Added familiar support
    
      Known Bugs:
        * XP and XP/Hr tracking some times messes up
          * If this happens it will be obvious as soon as the first Report is printed. Just restart the script.
        * The script will sometimes click the wisp it is harvesting while already harvesting
          * I just need to adjust some timing in waitWhileSiphon(). If anything it's pretty human like, it's not really "botty" behavior so I may just leave it
        * Level 30 spot has weird behavior
          * It's only the level 30 spot, not going to make severe modifications to save someone a few hours of having to babysit the script
    
      Spots Supported:
        [ ] Pale          [ ] Lustrous
        [ ] Flickering    [ ] Elder
        [x] Bright        [x] Brilliant ^1
        [x] Glowing ^2    [x] Radiant
        [x] Sparkling     [x] Luminous
        [x] Gleaming      [x] Incandescent
        [ ] Vibrant
            ^1: Needs enriched wisp values
            ^2: Odd behavior. Babysit til 40.
    }
    
    
    type TDiv = record
      wispName, mapName, imgurURL, menuOption, hoverText: string;
      color, tolerance, enrichedColor, enrichedTolerance: Integer;
      hueMod, satMod, enrichedHueMod, enrichedSatMod: Extended;
      siphonLoc, riftLoc: TPoint;
    end;
    
    
    type TRift = record
      posA, posB, posC: TPoint;
    end;
    
    
    var
      cDiv, riftDiv, cacheDiv: TDiv; //current div loc, rift color data
      progressTimer: TTimeMarker;
    
    
    const
      //Players[].integers
      divLocation = 0;
      initialExp = 1;
      nextBreak = 2;
      minPlayTime = 3;
      maxPlayTime = 4;
      breakDuration = 5;
      minBreakTime = 6;
      maxBreakTime = 7;
      riftOption = 8;
      whichFamiliar = 9;
      //rift options
      toEnergy = 0;
      toExp = 1;
      toBonusExp = 2;
      //Players[].booleans
      timerStarted = 0;
      breakTimerStarted = 1;
      //Players[].strings
      pouchHotkey = 0;
      potionHotkey = 1;
      //wisps
      wispsNull = -1;
      wispsPale = 0;
      wispsFlickering = 1;
      wispsBright = 2;
      wispsGlowing = 3;
      wispsSparkling = 4;
      wispsGleaming = 5;
      wispsVibrant = 6;
      wispsLustrous = 7;
      wispsElder = 8;
      wispsBrilliant = 9;
      wispsRadiant = 10;
      wispsLuminous = 11;
      wispsIncandescent = 12;
      wispsCache = 13;
      //action states
      stateSiphon = 0;
      stateToRift = 1;
      stateDepositMemories = 2;
      stateToWisps = 3;
      resultNoWisps = -1;
      resultWispMoved = 0;
      resultSuccess = 1;
      //familiars
      familiarNone = 0;
      familiarMuspah = 1;
      familiarLight = 2;
    
    
    procedure DeclarePlayers;
    begin
      setLength(players, 1);
    
      with players[0] do
      begin
        loginName := 'Username';
        password := 'Password';
        world := -1;
        integers[divLocation] := wispsLustrous;
        integers[riftOption] := toexp;
        integers[minPlayTime] := 450;
        integers[maxPlayTime] := 460;
        integers[minBreakTime] := 300;
        integers[maxBreakTime] := 330;
        isActive := True;
        //Familiar settings (Optional - leave "familiarNone" if you don't want to use it)
        integers[whichFamiliar] := familiarNone;
        strings[potionHotkey] := '1';
        strings[pouchHotkey] := '2';
      end;
    end;
    
    
    function TDiv.getPoint(var point: TPoint): Boolean;
    var
      ATPA: T2DPointArray;
      TPA: TPointArray;
      tempCts: Integer;
    begin
      tempCts := GetToleranceSpeed;
      SetColorToleranceSpeed(2);
    
      //find enriched wisps:
      if self.enrichedColor <> 0 then
      begin
        SetToleranceSpeed2Modifiers(self.enrichedHueMod, self.enrichedSatMod);
        FindColorsTolerance(TPA, self.enrichedColor, mainscreen.getBounds, self.enrichedTolerance);
      end;
    
      ATPA := TPA.split(10);
      ATPA.filterBetween(0,5);
    
      //find normal wisps:
      if (Length(ATPA) = 0) then
      begin
        SetToleranceSpeed2Modifiers(self.hueMod, self.satMod);
        FindColorsTolerance(TPA, self.color, mainscreen.getBounds, self.tolerance);
        ATPA := TPA.split(10);
        ATPA.filterBetween(0,5);
      end;
    
      SetColorToleranceSpeed(tempCts);
      SetToleranceSpeed2Modifiers(0.2, 0.2);
      if High(ATPA) < 0 then Exit;
      ATPA.sortFromMidPoint(mainscreen.getCenterPoint);
      smartImage.debugATPA(ATPA);
      point := ATPA[0].getMiddle;
      Result := True;
    end;
    
    
    function TRift.getPoints: Boolean;
    begin
      if riftDiv.getPoint(self.posA) then
      begin
        wait(100);
        Result := riftDiv.getPoint(self.posB);
      end;
    end;
    
    
    //kudos footballjds
    function energyColorCount: integer;
    const
      ylwClr = 65535;
    begin
      result := countColor(ylwClr, tabBackpack.getBounds);
    end;
    
    
    var
      AB: TTimeMarker; //Antiban time marker
      NextAB: Integer; //when to do next antiban
    
    
    //ashaman88
    //modded for timing + personilization
    Procedure Antiban;
    Var
      I, ABMin, ETA, h, m, s: Integer;
    Begin
      if ((AB.time = -1) or (AB.getTime > NextAB)) then
      begin
        I := Random(600);
        Case I Of
          1..7:
            Begin
              hoverSkill(SKILL_DIVINATION);
              Wait(GaussRangeInt(1000,10000));
              TabBackpack.Open;
            End;
          8..20: mouseMovingObject;
          21..100: SleepAndMoveMouse(GaussRangeInt(100,1500));
          101..400:
            Begin
              MouseOffClient(Random(4));
              Wait(GaussRangeInt(0, 2000));
            End;
        End;
        AB.reset; AB.start;
        NextAB := AB.getTime + 6000 + gaussRangeInt(2000, 6000);
      end;
      minimap.setAngle(MM_DIRECTION_NORTH);
      ETA := NextAB - AB.getTime;
    End;
    
    
    (*
       Author: Clarity
       Description: Supports Muspah/Light familiars for increased XP rates.
    *)
    procedure checkFamiliar;
    var
      familiarDTM, pouchDTM, x, y: integer;
    begin
      case players[currentPlayer].integers[whichFamiliar] of
        familiarNone: Exit;
        familiarMuspah: pouchDTM := DTMFromString('mWAAAAHicY2FgYNBgZ2AwAGIjIJYF4oVMDAwTgHg1EM8G4n3rsoGqmOCYhwEVMKJhEAAAOQcFNA==');
        familiarLight: pouchDTM := DTMFromString('mlwAAAHicY2dgYBAAYkEGCGAFYlkglgZicSBmBGIhIOYAYn4g5oSqA+kx6VwNJJmwYi6oXlIxFAAA4wYCSw==');
      else
        begin
          print('Invalid setting for players[].integers[whichFamiliar]. Assuming you are not using any familiar.', TDebug.DEBUG);
          Exit;
        end;
      end;
      familiarDTM := DTMFromString('mrAAAAHic42BgYBAAYn4g5gJiUSCWgWIY4AZiFijNBRVDVjNt7XYGZaBGfX8fhvqttxiipkmiYHagGmY8mJEAhgEAt+EKLQ==');
      if (findDTM(pouchDTM, x, y, tabBackpack.getBounds())) and (not findDTM(familiarDTM, x, y, actionbar.getBounds())) then
      begin
        if (actionbar.getSummoningPercent <= 30) then sendKeys(players[currentPlayer].strings[potionHotkey], 75, 150);
        wait(150 + random(100));
        sendKeys(players[currentPlayer].strings[pouchHotkey], 75, 150);
        wait(150 + random(100));
      end;
      if chatbox.findTextOnLines(['ou lose'], [0]) then
      begin
        wait(50 + random(150));
        actionbar.mouseIcon(AB_BAR_SUMMONING, MOUSE_LEFT);
        sleepAndMoveMouse(250 + random(500));
        wait(50 + random(150));
      end;
      freeDTM(familiarDTM);
      freeDTM(pouchDTM);
    end;
    
    
    //familiar support added by Clarity.
    procedure waitWhileSiphon;
    var
      countTimer: TTimeMarker;
      waitUntil, invCount, ylwCount, xpCount: Integer;
      p: TPoint;
    begin
      countTimer.start;
      waitUntil := countTimer.getTime + RandomRange(3400, 4400);
      invCount := tabBackpack.count;
      ylwCount := energyColorCount;
      xpCount := chatbox.getXPBar;
      while (waitUntil > countTimer.getTime) do
      begin
        Antiban;
        if (invCount <> tabBackpack.count) or (ylwCount <> energyColorCount) or (xpCount <> chatbox.getXPBar) then
        begin
          waitUntil := countTimer.getTime + RandomRange(2150, 2800);
          invCount := tabBackpack.count;
          ylwCount := energyColorCount;
          xpCount := chatbox.getXPBar;
        end;
        checkFamiliar;
        if tabBackpack.isFull then Exit;
        if findTicket(p) then
          fastClick(MOUSE_LEFT);
      end;
    end;
    
    
    function TRift.depositMemories_Predict: Integer;
    begin
      if not self.getPoints then
        Exit(resultNoWisps);
    
      self.posC.x := round(self.posB.x + 2.5 * (self.posB.x - self.posA.x));
      self.posC.y := round( self.posB.y + 2.5 * (self.posB.y - self.posA.y));
    
      smartImage.clearArea(mainscreen.getBounds);
      smartImage.debugATPA([[self.posB], [self.posC]]);
    
      mouseSpeed := 30;
      Mouse(self.posc.rand(RandomRange(-8, 8)), MOUSE_MOVE);
      mouseSpeed := 20;
      if isMouseOverText([riftDiv.wispName], 1200) then
      begin
        GetMousePos(self.posc.x, self.posc.y);
        Mouse(self.posc, MOUSE_RIGHT);
        if chooseOption.select([riftDiv.menuOption]) then Result := resultSuccess else Result := resultWispMoved;
        minimap.waitFlag;
      end;
      if Result = resultSuccess then
        waitWhileSiphon;
      smartImage.clearArea(mainscreen.getBounds);
    end;
    
    
    procedure Report;
    var
      XP, XPHR, h, m, s, W: Integer;
      L1, L2, L3: string;
    begin
      w := smartImage.getWidth;
      smartImage.clearArea(IntToBox(592,517, w-1,555));
      XP := chatbox.getXPBar - Players[0].integers[initialExp];
      ConvertTime(progressTimer.getTime, h, m, s);
      XPHR := Round(XP * 1000.0 * (3600.0 / (progressTimer.getTime+1)));
      L1 := 'Worked: ' + ToString(h) + ' H, ' + ToString(m) + ' M, ' + ToString(s) + ' S';
      L2 := 'XP: ' + ToString(XP);
      L3 := 'XP/HR: ' + ToString(XPHR);
      writeln([L1, L2, L3]);
      smartImage.drawTextLines([L1, L2, L3], Point(592, 517), statChars, False, clYellow);
    end;
    
    
    procedure checkForImages(path, link, item: string);
    {------------------------------------------------------------------------------)
      Info: Downloads a file from the web and saves on computer. Made by Kevin.
    (------------------------------------------------------------------------------}
    var
      progFile: longInt;
      picName: string;
    begin
    
      picName := AppPath + path;
    
      try
        if not fileExists(picName) then
        begin
          writeLn('      "     : ' + item + ' does not exist - Downloading it now!');
          progFile := createFile(picName);
        end else
        begin
          writeLn('      "     : ' + item + ' already exists');
          exit;
        end;
    
        closeFile(progFile);
    
        progFile := rewriteFile(picName, false);
        writeFileString(progFile, getPage(link));
        writeLn('      "     : ' + item + ' has been download to Simba folder!');
        writeLn('');
      finally
        if (progFile > 0) then
          closeFile(progFile);
      end;
    
    end;
    
    
    procedure TDiv.init(whichDivLoc: Integer);
    begin
      case whichDivLoc of
        wispsNull:
          begin
            writeln('Please fill out setup (Lines XX - XX)');
            TerminateScript;
          end;
        wispsPale:
          with self do
          begin
          end;
        wispsFlickering:
          with self do
          begin
          end;
        wispsBright:
          begin
            with self do
            begin
              wispName := 'right';
              mapName := 'bright_wisps';
              imgurURL := 'http://i.imgur.com/bJNPCQa.png';
              color := 9996634;
              tolerance := 22;
              hueMod := 0.20;
              satMod := 0.36;
              enrichedColor := 9996634;
              enrichedTolerance := 22;
              enrichedHueMod := 0.20;
              enrichedSatMod := 0.36;
              siphonLoc := Point(230, 130);
              riftLoc := Point(208, 189);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 7719608;
              tolerance := 9;
              hueMod := 0.34;
              satMod := 1.16;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsGlowing:
          begin
            with self do
            begin
              wispName := 'lowing';
              mapName := 'glowing_wisps';
              imgurURL := 'http://i.imgur.com/xhA0nmR.png';
              color := 15121988;
              tolerance := 23;
              hueMod := 0.23;
              satMod := 1.03;
              enrichedColor := 16639344;
              enrichedTolerance := 5;
              enrichedHueMod := 0.26;
              enrichedSatMod := 0.25;
              siphonLoc := Point(230, 130);
              riftLoc := Point(206, 206);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 6225811;
              tolerance := 9;
              hueMod := 0.30;
              satMod := 0.00;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsSparkling:
          begin
            with self do
            begin
              wispName := 'parkling';
              mapName := 'sparkling_wisps';
              imgurURL := 'http://i.imgur.com/OixbmCE.png';
              color := 12691048;
              tolerance := 24;
              hueMod := 0.15;
              satMod := 1.09;
              enrichedColor := 15258754;
              enrichedTolerance := 12;
              enrichedHueMod := 0.22;
              enrichedSatMod := 2.59;
              siphonLoc := Point(140, 208);
              riftLoc := Point(145, 176);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 6617013;
              tolerance := 6;
              hueMod := 0.27;
              satMod := 1.64;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsGleaming:
          begin
            with self do
            begin
              wispName := 'leaming';
              mapName := 'gleaming_wisps';
              imgurURL := 'http://i.imgur.com/jRf1Apx.png';
              color := 12691048;
              tolerance := 24;
              hueMod := 0.15;
              satMod := 1.09;
              enrichedColor := 15258754;
              enrichedTolerance := 12;
              enrichedHueMod := 0.22;
              enrichedSatMod := 2.59;
              siphonLoc := Point(173, 117);
              riftLoc := Point(0, 0);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 7470032;
              tolerance := 5;
              hueMod := 0.55;
              satMod := 0.86;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsVibrant:
          with self do
          begin
            with self do
            begin
              wispName := 'ibrant';
              mapName := 'Vibrant_wisps';
              imgurURL := 'http://i.imgur.com/XCeS5Gg.png';
              color := 12691048;
              tolerance := 24;
              hueMod := 0.15;
              satMod := 1.09;
              enrichedColor := 15258754;
              enrichedTolerance := 12;
              enrichedHueMod := 0.22;
              enrichedSatMod := 2.59;
              siphonLoc := Point(214, 234);
              riftLoc := Point(190, 230);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 6617013;
              tolerance := 6;
              hueMod := 0.27;
              satMod := 1.64;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsLustrous:
          with self do
          begin
            with self do
            begin
              wispName := 'ustrous';
              mapName := 'Lustrous_wisps';
              imgurURL := 'http://i.imgur.com/bfxwc5T.png';
              color := 12691048;
              tolerance := 24;
              hueMod := 0.15;
              satMod := 1.09;
              enrichedColor := 15258754;
              enrichedTolerance := 12;
              enrichedHueMod := 0.22;
              enrichedSatMod := 2.59;
              siphonLoc := Point(210, 130);
              riftLoc := Point(207, 134);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 6617013;
              tolerance := 6;
              hueMod := 0.27;
              satMod := 1.64;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsElder:
          with self do
          begin
          end;
        wispsBrilliant:
          begin
            with self do
            begin
              wispName := 'rilliant';
              mapName := 'brilliant_wisps';
              imgurURL := 'http://i.imgur.com/ZsgzEqw.png';
              color := 11904621;
              tolerance := 24;
              hueMod := 0.22;
              satMod := 0.85;
              siphonLoc := Point(65, 96);
              riftLoc := Point(98, 127);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 5961404;
              tolerance := 8;
              hueMod := 0.46;
              satMod := 1.33;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsRadiant:
          begin
            with self do
            begin
              wispName := 'adiant';
              mapName := 'radiant_wisps';
              imgurURL := 'http://i.imgur.com/OpQJUnB.png';
              color := 10785888;
              tolerance := 16;
              hueMod := 0.08;
              satMod := 0.62;
              enrichedColor := 16379032;
              enrichedTolerance := 8;
              enrichedHueMod := 0.28;
              enrichedSatMod := 1.38;
              siphonLoc := Point(173, 117);
              riftLoc := Point(137, 134);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 5961404;
              tolerance := 8;
              hueMod := 0.46;
              satMod := 1.33;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsLuminous:
          begin
            with self do
            begin
              wispName := 'uminous';
              mapName := 'luminous_wisps';
              imgurURL := 'http://i.imgur.com/mFT7egr.png';
              color := 12302168;
              tolerance := 17;
              hueMod := 0.21;
              satMod := 0.67;
              enrichedColor := 14675914;
              enrichedTolerance := 9;
              enrichedHueMod := 0.69;
              enrichedSatMod := 1.98;
              siphonLoc := Point(130, 108);
              riftLoc := Point(181, 142);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 7731672;
              tolerance := 8;
              hueMod := 0.32;
              satMod := 0.22;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsIncandescent:
          begin
            with self do
            begin
              wispName := 'ncandescent';
              mapName := 'incandescent_wisps';
              imgurURL := 'http://i.imgur.com/2dpR74S.png';
              color := 11838064;
              tolerance := 11;
              hueMod := 0.08;
              satMod := 1.24;
              enrichedColor := 16048795;
              enrichedTolerance := 8;
              enrichedHueMod := 0.21;
              enrichedSatMod := 2.48;
              siphonLoc := Point(220, 107);
              riftLoc := Point(187, 150);
              menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 5961404;
              tolerance := 8;
              hueMod := 0.46;
              satMod := 1.33;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
        wispsCache:
          with self do
          begin
            wispName := 'Convert memories';
            color := 14351230;
            tolerance := 8;
            hueMod := 0.50;
            satMod := 0.69;
            case Players[0].integers[riftOption] of
              toEnergy: menuOption := 'to energy';
              toExp: menuOption := 'to experience';
              toBonusExp: menuOption := 'to enhanc';
            end;
          end;
      end;
    end;
    
    
    function TPlayer.init: Boolean;
    begin
      cDiv.init(self.integers[divLocation]);
      if not(self.login) then
        Exit(False);
      minimap.clickCompass;
      mainscreen.setAngle(MS_ANGLE_HIGH);
      mouseBox(mainscreen.getBounds, MOUSE_MOVE);
      exitTreasure;
      if self.integers[initialExp] = -1 then
        self.integers[initialExp] := chatbox.getXPBar;
      if not(self.booleans[timerStarted]) then
      begin
        progressTimer.start;
        self.booleans[timerStarted] := True;
      end;
      if not(self.booleans[breakTimerStarted]) then
      begin
        self.integers[nextBreak] := progressTimer.getTime + RandomRange(self.integers[minPlayTime], self.integers[maxPlayTime]) * 60000;
        self.booleans[breakTimerStarted] := True;
      end;
      result := isLoggedIn;
    end;
    
    
    procedure TPlayer.handleBreaks;
    var
      breakTimer: TTimeMarker;
      ETA, h, m, s, w: Integer;
    begin
      if progressTimer.getTime > self.integers[nextBreak] then
      begin
        progressTimer.pause;
        self.logout;
        breakTimer.start;
        self.integers[breakDuration] := breakTimer.getTime + RandomRange(self.integers[minBreakTime], self.integers[maxBreakTime]) * 60000;
        while breakTimer.getTime < self.integers[breakDuration] do
        begin
          wait(1000);
          ETA := self.integers[breakDuration] - breakTimer.getTime;
          convertTime(ETA, h, m, s);
          smartImage.clearArea(mainscreen.getBounds);
          smartImage.drawTextLines(['Taking a Break', 'Time Before Resuming: ' + ToString(h) + ' Hours, ' + ToString(m) + ' Minutes, ' + ToString(s) + ' Seconds'], Point(10,10), statChars, False, clYellow);
        end;
        if not(self.init) then
        begin
          writeln('Failed to init player. Terminating.');
          TerminateScript;
        end;
        progressTimer.start;
        self.integers[nextBreak] := progressTimer.getTime + RandomRange(self.integers[minPlayTime], self.integers[maxPlayTime]) * 60000;
      end;
      ETA := self.integers[nextBreak] - progressTimer.getTime;
      convertTime(ETA, h, m, s);
      //writeln('Time Before Break: ' + ToString(h) + ' Hours, ' + ToString(m) + ' Minutes, ' + ToString(s) + ' Seconds');
      w := smartImage.getWidth;
      smartImage.clearArea(IntToBox(592,555, w-1,569));
      smartImage.drawText('Time Before Break: ' + ToString(h) + ' H, ' + ToString(m) + ' M, ' + ToString(s) + ' S', Point(592, 555), statChars, False, clYellow);
      smartImage.clearArea(mainscreen.getBounds);
    end;
    
    
    function actionState: Integer;
    var
      bagFull: Boolean;
    begin
      Result := -1;
      bagFull := tabBackpack.isFull;
      case bagFull of
        True: if distance(sps.getPlayerPos, cDiv.riftLoc) <= 23 then Exit(stateDepositMemories) else Exit(stateToRift);
        False: if distance(sps.getPlayerPos, cDiv.riftLoc) <= 16 then Exit(stateToWisps) else Exit(stateSiphon);
      end;
    end;
    
    
    function TDiv.siphonWisp: Integer;
    var
      i: Integer;
      p: TPoint;
    begin
      if not(self.getPoint(p)) then Exit(resultNoWisps);
      mouseSpeed := 30;
      Mouse(p.rand(RandomRange(-8, 8)), MOUSE_MOVE);
      mouseSpeed := 20;
      if isMouseOverText([self.wispName], 100) then
      begin
        GetMousePos(p.x, p.y);
        Mouse(p, MOUSE_RIGHT);
        if chooseOption.select([self.menuOption]) then Result := resultSuccess else Result := resultWispMoved;
        minimap.waitFlag;
      end;
      if Result = resultSuccess then
        waitWhileSiphon;
      smartImage.clearArea(mainscreen.getBounds);
    end;
    
    
    function TRSMinimap.isPlayerMoving(shiftInterval: integer = 500): boolean; override;
    var
      pos1, pos2: TPoint;
      t: Integer;
    begin
      pos1 := sps.getPlayerPos;
      t := GetSystemTime + shiftInterval;
      while (GetSystemTime < t) do
      begin
        pos2 := sps.getPlayerPos;
        if (pos1.x <> pos2.x) or (pos1.y <> pos2.y) then Exit(True);
      end;
    end;
    
    
    function TRSMinimap.waitPlayerMoving(shiftInterval: integer = 500; maxTime: integer = 20000): boolean; override;
    var
      t: LongWord;
      tempRift: TRift;
      pos: TPoint;
    begin
      result := false;
      t := (getSystemTime() + maxTime);
    
      print('Waiting while the player is moving...', TDebug.SUB);
    
      while (getSystemTime() < t) do
      begin
        wait(randomRange(10, 20));
    
        if (actionState = stateToRift) or (actionState = stateDepositMemories) then
        begin
          pos := sps.getPlayerPos;
          if distance(pos, cDiv.riftLoc) < 20 then
            if tempRift.depositMemories_Predict = 1 then
              Exit(True);
        end;
    
        if (not self.isPlayerMoving(shiftInterval)) then
          exit(true);
      end;
    end;
    
    
    function TSPSArea.walkPath(path: TPointArray; waitMoving: Boolean = True; shiftInterval: Integer = 500): boolean; override;
    var
      p, lastPos, mmPoint: TPoint;
      t, fails, h, l, i: integer;
    begin
      result := false;;
    
      h := high(path);
      l := low(path);
    
      t := (getSystemTime() + randomRange(15000, 20000));
    
      repeat
        if (not isLoggedIn()) then
          exit(false);
    
        p := self.getPlayerPos();
    
        for i := h downto l do
          if (SPS_PosToMM(path[i], p, mmPoint)) then
          begin
            if (distance(minimap.getCenterPoint(), mmPoint) >= 10) then
            begin
              if (spsMultiMouse) then
                multiClick(mmPoint, 25, 3)
              else
                mouse(mmPoint, MOUSE_LEFT);
    
              if (minimap.isFlagPresent(100 + random(50))) then
                if minimap.waitPlayerMoving then Exit(True);
            end;
    
            t := (getSystemTime() + randomRange(15000, 20000));
    
            result := (i = h) or (distance(path[i], path[h]) < 18);
    
            if (result) then
              break(2)
            else
              break();
    
          end;
    
        if (p.x = lastPos.x) and (p.y = lastPos.y) then
          inc(fails);
    
        lastPos := p;
    
      until (getSystemTime() > t) or (fails > 5);
    
      if (minimap.isFlagPresent()) or (minimap.isPlayerMoving()) then
        minimap.waitPlayerMoving();
    
      print(self.getName()+'.walkPath(): result = '+boolToStr(result));
    end;
    
    
    function TRSMinimap.walkToYellowDots: Boolean;
    var
      TPA: TPointArray;
      ATPA: T2DPointArray;
      p: TPoint;
    begin
      if not findColorsTolerance(TPA, 917247, self.getBounds, 10) then
        Exit;
      ATPA := ClusterTPA(TPA, 20);
      SortATPASize(ATPA, True);
      smartImage.clearArea(minimap.getBounds);
      smartImage.debugATPA(ATPA);
      mouse(ATPA[0].getMiddle, mouse_Left);
      result := self.waitPlayerMoving;
    end;
    
    
    var
      failCount: Integer;
    
    
    procedure mainLoop;
    var
      timeOutTimer: TTimeMarker;
      currentState: Integer;
    begin
      Report;
      Players[0].handleBreaks;
      if not(isLoggedIn) then
        if not(Players[0].init) then
        begin
          writeln('failed to init player');
          TerminateScript;
        end;
      currentState := actionState;
      case currentState of
        stateSiphon:
          begin
            timeOutTimer.start;
            while timeOutTimer.getTime < 3000 do
              if cDiv.siphonWisp = 1 then Exit else wait(RandomRange(100, 200));
            inc(failCount);
          end;
        stateToRift:
          begin
            timeOutTimer.start;
            while timeOutTimer.getTime < 800 do
              case riftDiv.siphonWisp of
                resultNoWisps:
                  begin
                    sps.blindWalk(cDiv.riftLoc);
                    Exit;
                  end;
                resultWispMoved: Wait(randomRange(100,200));
                resultSuccess: Exit;
              end;
            inc(failCount);
          end;
        stateDepositMemories:
          begin
            timeOutTimer.start;
            while (timeOutTimer.getTime < 3000) do
              if riftDiv.siphonWisp then Break else Wait(randomRange(100, 200));
            inc(failCount);
          end;
        stateToWisps:
          begin
            timeOutTimer.start;
            while timeOutTimer.getTime < 800 do
              case cDiv.siphonWisp of
                resultNoWisps:
                  begin
                    sps.blindWalk(cDiv.siphonLoc);
                    Exit;
                  end;
                resultWispMoved: Wait(randomRange(100,200));
                resultSuccess: Exit
              end
            inc(failCount);
          end;
      end;
      if failCount >= 5 then
      begin
        writeln('failed too many times, trying backup procedures');
        currentState := actionState;
        case currentState of
          stateSiphon: if sps.blindWalk(cDiv.siphonLoc) then failCount := 0;
          stateDepositMemories: if cacheDiv.siphonWisp = resultSuccess then failCount := 0;
          stateToRift:
            if (players[0].integers[divLocation] <> wispsRadiant) then
            begin
              if sps.blindWalk(cDiv.riftLoc) then failCount := 0;
            end else
            begin
              MouseBox(mainscreen.getBounds, mouse_Right);
              options.selectOption(['alk']);
            end;
        end;
        if (failCount >= 10) then if minimap.walkToYellowDots then failCount := 0;
      end;
    end;
    
    
    {$IFDEF TESTMODE}
    procedure testProc;
    var
      pos: TPoint;
      d: Integer;
    begin
      minimap.walkToYellowDots;
      Wait(500);
      smartImage.clear;
    end;
    {$ENDIF}
    
    
    begin
      smartEnableDrawing := True;
      disableSRLDebug := False;
      setupSRL;
      DeclarePlayers;
      cacheDiv.init(wispsCache);
      if not(Players[0].init) then
      begin
        writeln('Failed to init player. Terminating.');
        TerminateScript;
      end;
      players[0].integers[initialExp] := chatbox.getXPBar;
      checkForImages('Includes/SPS/img/runescape_other/' + cDiv.mapName + '.png', cDiv.imgurURL, 'SPS Map');
      sps.setup(cDiv.mapName, RUNESCAPE_OTHER);
    
      {$IFNDEF TESTMODE}
      while(True) do mainLoop;
      {$ELSE}
      while(True) do testProc;
      {$ENDIF}
    end.
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- ERROR: TRSChatBox.getXP(): Failed to find text to read
    [Worked: 0 H, 0 M, 6 S, XP: 0, XP/HR: 0]
    -- sps.getPlayerPos(): result = {X = 186, Y = 178}, took 31 ms
    -- Succesfully freed SMART[6812]
    -- Freeing gametabs bitmaps...
    I try doing gleaming wisps and this happens

  20. #445
    Join Date
    Jun 2016
    Posts
    37
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Quote Originally Posted by madmaxman3 View Post
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- ERROR: TRSChatBox.getXP(): Failed to find text to read
    [Worked: 0 H, 0 M, 6 S, XP: 0, XP/HR: 0]
    -- sps.getPlayerPos(): result = {X = 186, Y = 178}, took 31 ms
    -- Succesfully freed SMART[6812]
    -- Freeing gametabs bitmaps...
    I try doing gleaming wisps and this happens

    Try editing the line 147 (or around that), where it says:


    loginName := 'Username';
    password := 'Password';
    world := -1;
    integers[divLocation] := wispsLuminous;
    integers[riftOption] := toexp;
    integers[minPlayTime] := 450;
    integers[maxPlayTime] := 460;
    integers[minBreakTime] := 300;
    integers[maxBreakTime] := 330;


    to the correct wisp location you're using.

  21. #446
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    Quote Originally Posted by madmaxman3 View Post
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- ERROR: TRSChatBox.getXP(): Failed to find text to read
    [Worked: 0 H, 0 M, 6 S, XP: 0, XP/HR: 0]
    -- sps.getPlayerPos(): result = {X = 186, Y = 178}, took 31 ms
    -- Succesfully freed SMART[6812]
    -- Freeing gametabs bitmaps...
    I try doing gleaming wisps and this happens
    Well it's saying that it failed to read the text, which is the experience counter. Every time you are siphoning, you gain exp every 1 sec. If you don't have the counter to read, the script will never know if your character is siphoning or not. That's why it gets messed.
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

  22. #447
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    57 Post(s)

    Default

    I just ran this successfully for 11 hours over night - great script!

  23. #448
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    57 Post(s)

    Default

    ban.PNG

    Be careful guys, just got this! I was botting Incandescent for energies (made about 120m doing it for about 10hrs a day). Was completely clean account with 0 offences.

  24. #449
    Join Date
    Feb 2012
    Posts
    180
    Mentioned
    2 Post(s)
    Quoted
    84 Post(s)

    Default

    Quote Originally Posted by Godless View Post
    ban.PNG

    Be careful guys, just got this! I was botting Incandescent for energies (made about 120m doing it for about 10hrs a day). Was completely clean account with 0 offences.
    Same here, but at Brilliants.

  25. #450
    Join Date
    Oct 2016
    Posts
    11
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Code:
    [Worked: 1 H, 50 M, 42 S, XP: 0, XP/HR: 0]
    -- sps.getPlayerPos(): result = {X = 102, Y = 126}, took 0 ms
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    failed too many times, trying backup procedures
    -- sps.getPlayerPos(): Angle is at 55.5031380418297, Setting angle to 0 degrees
    ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- sps.getPlayerPos(): result = {X = 102, Y = 126}, took 1344 ms
    -- ERROR: TRSChatBox.getXP(): Failed to find text to read
    for some reason the script thinks i am a brilliant wisp and it keep spamming that spot. everything else works great, but this is a big issue. tyvm for script!
    Attached Images Attached Images
    Last edited by SickxRick; 10-18-2016 at 11:30 PM.

Page 18 of 21 FirstFirst ... 81617181920 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •