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Thread: [RS3] [SRL-6] iKaramjaFisher [Harpoons, cages, and notes at Stiles!]

  1. #426
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    Thanks KeepBottting,
    Just got 99 fishing on my new character over 3 months of <6h botting. ~75k tuna and ~65k swordies

  2. #427
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    Quote Originally Posted by klamor View Post
    honestly i think clayp might have some settings missaligned. I ran the script last night or the night before with 0 problems and got around 1.3k tuna and 300ish swordfish. I can test on my end again if you want.

    EDIT: ran the script last night, but i didn't get a progress report for some reason. fished over 2k lobbies tho
    Appreciate the info -- @Clayp; try redoing your graphics settings. I don't think any UI changes that may or may not have occurred would be interfering with the script atm.
    Quote Originally Posted by Suisyola View Post
    Thanks KeepBottting,
    Just got 99 fishing on my new character over 3 months of <6h botting. ~75k tuna and ~65k swordies
    Congrats on 99!
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  3. #428
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    Quote Originally Posted by Youmitch View Post
    Really nice
    Please don't spam my thread.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  4. #429
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    Quote Originally Posted by Youmitch View Post
    Dang
    Stop spamming my thread! It's useless anyway, you'll just get your postcount reset.

    Either make useful posts or leave this community.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Appreciate the info -- @Clayp; try redoing your graphics settings. I don't think any UI changes that may or may not have occurred would be interfering with the script atm.
    Sorry for the late response, was out of town - it was a stupid fix. Anyways, just got 99 last night! Immaculate script, 10/10! Thanks KeepBotting!

  6. #431
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    Quote Originally Posted by Clayp View Post
    Sorry for the late response, was out of town - it was a stupid fix. Anyways, just got 99 last night! Immaculate script, 10/10! Thanks KeepBotting!
    Awesome. Congrats on 99!
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  7. #432
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    Quote Originally Posted by KeepBotting View Post
    Awesome. Congrats on 99!
    shit script, it was just luck

  8. #433
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    Quote Originally Posted by hoodz View Post
    shit script, it was just luck
    Honestly I'm amazed this old thing works at all... haven't touched the code base since November 2014 + some parts of it are even older. The SPS map is from RS2 lmfao but it still works the same as it did the day I put it together
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Quote Originally Posted by KeepBotting View Post
    Honestly I'm amazed this old thing works at all... haven't touched the code base since November 2014 + some parts of it are even older. The SPS map is from RS2 lmfao but it still works the same as it did the day I put it together
    well i guess you did a good job then!

  10. #435
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    Quote Originally Posted by hoodz View Post
    well i guess you did a good job then!
    SRL-6 probably gets most of the credit
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  11. #436
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    Hello I cannot get the script to work properly, I either get this problem:

    Error: Out of memory
    Compiling failed.

    or I get

    [DEBUG] : Logging out
    [DEBUG] : Freeing BMPs
    Error: The bitmap[0] does not exist at line 3846
    Execution failed.
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (03-03-16 at 07.08.46 PM).txt] has not been freed in the script, freeing it now.


    How do I tackle my problem?

    //Thanks
    In the end, it's not the years in your life that count. It's the life in your years.

  12. #437
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    Quote Originally Posted by Haris View Post
    Hello I cannot get the script to work properly, I either get this problem:

    Error: Out of memory
    Compiling failed.

    or I get

    [DEBUG] : Logging out
    [DEBUG] : Freeing BMPs
    Error: The bitmap[0] does not exist at line 3846
    Execution failed.
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (03-03-16 at 07.08.46 PM).txt] has not been freed in the script, freeing it now.


    How do I tackle my problem?

    //Thanks
    Problem #1 can be solved by restarting Simba

    problem #2 can be solved by posting the whole debug output, not just part of it
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    I am not able to copy out my debug output since, I have a problem with the script idling at the login screen, it doesn't want to write in my user and pass. And yes I have entered all information correctly it somehow seems like the script is not recognizing a open login window screen.
    In the end, it's not the years in your life that count. It's the life in your years.

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    Quote Originally Posted by Haris View Post
    I am not able to copy out my debug output since, I have a problem with the script idling at the login screen, it doesn't want to write in my user and pass. And yes I have entered all information correctly it somehow seems like the script is not recognizing a open login window screen.
    Check to make sure you're set up RS correctly, follow the steps in this thread: https://villavu.com/forum/search.php...e=vBForum_Post
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    This thing keeps going full retard on me and opening and closing my inventory screen and then proceeding to (and fail at) try to log out. Any reason it would be doing this?

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    Quote Originally Posted by iMikeyy View Post
    This thing keeps going full retard on me and opening and closing my inventory screen and then proceeding to (and fail at) try to log out. Any reason it would be doing this?
    Incorrect graphics settings would most likely be the reason.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  17. #442
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    Looks like there's a few issues with the DTMs, it walks to and from the dock perfectly. Upon standing still it fails to do anything further and quits out.

    Log below:

    ---- Waiting while the player is moving...
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 140 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 157 ms
    -- karamja.walkPath(): result = False

    [WARNING] : Failed to walk to: unknown!


    [ERROR] : *** FATAL ERROR: Failed to handle walking!


    [WARNING] : *** Terminating script ***

    [DEBUG] : Logging out
    -- TPlayer.logout()
    ---- TRSOptions.isOpen() result: False
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- Waiting for login screen...
    ---- Waiting for login screen...
    ---- Waiting for login screen...
    -- TPlayer.logout(): True
    [DEBUG] : Freeing BMPs
    [DEBUG] : Freeing DTMs

    [WARNING] : *** Terminated script ***

    -- Succesfully freed SMART[40276]
    -- Freeing gametabs bitmaps...
    Successfully executed.
    Other scrips working fine, definitely setup to DirectX.

    Cheers

  18. #443
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    Quote Originally Posted by xtrapsp View Post
    Looks like there's a few issues with the DTMs, it walks to and from the dock perfectly. Upon standing still it fails to do anything further and quits out.

    Log below:



    Other scrips working fine, definitely setup to DirectX.

    Cheers
    Ensure your brightness is set to 100% (maximum) I've seen brightness cause this error before

    Unless they've changed the Karamja landscape again, walking should still work fine

    & what do you mean by DTMs? The output you posted doesn't say anything about DTMs failing to work + this script doesn't rely on them iirc
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  19. #444
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    Quote Originally Posted by KeepBotting View Post
    Ensure your brightness is set to 100% (maximum) I've seen brightness cause this error before

    Unless they've changed the Karamja landscape again, walking should still work fine

    & what do you mean by DTMs? The output you posted doesn't say anything about DTMs failing to work + this script doesn't rely on them iirc
    Brightness was 100%. I didn't post the entire log which is bad of me, but before hand there was mention of DTMs at some point. I'll look over it again once I hit 99 WC and give a full log of what it says.

  20. #445
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    Quote Originally Posted by xtrapsp View Post
    Brightness was 100%. I didn't post the entire log which is bad of me, but before hand there was mention of DTMs at some point. I'll look over it again once I hit 99 WC and give a full log of what it says.
    check out this noob. lololol.

  21. #446
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    Quote Originally Posted by Turpinator View Post
    check out this noob. lololol.
    Yep.

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    Complete log:

    [DEBUG] : Setup complete - player is logged in.
    [DEBUG] : Setting camera.
    ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    ---- TRSMinimap.clickCompass(): Clicked compass
    [DEBUG] : Setting run.
    [DEBUG] : Setting gametab.
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    [DEBUG] : Player has been initalized.
    -- karamja.init()
    ---- Path exists (C:\Simba\Includes\SPS\img\karamja.png)
    ---- Setup area "karamja" in 31ms
    -- karamja.init()
    [DEBUG] : Map has been initalized.
    [DEBUG] : Paths have been initalized.
    [DEBUG] : Colors have been initalized.
    [DEBUG] : DTMs have been initalized.
    [DEBUG] : BMPs have been initalized.
    ---- TRSTabBackpack.countDTM(): Found no DTM matches
    [DEBUG] : Counted 0 tuna.
    ---- TRSTabBackpack.countDTM(): Found no DTM matches
    [DEBUG] : Counted 0 swordfish.
    ---- TRSTabBackpack.countDTM(): Found no DTM matches
    [DEBUG] : Counted 0 lobsters.
    -- karamja.getPlayerPos(): result = {X = 510, Y = 190}, took 203 ms
    [DEBUG] : Our location is currently: unknown
    -- karamja.getPlayerPos(): result = {X = 510, Y = 190}, took 203 ms
    [DEBUG] : Our location is currently: unknown
    -- karamja.getPlayerPos(): result = {X = 510, Y = 190}, took 203 ms
    -- karamja.getPlayerPos(): result = {X = 546, Y = 174}, took 204 ms
    ---- Waiting while the player is moving...
    -- karamja.walkPath(): result = True
    ---- Waiting while the player is moving...
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
    -- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
    -- karamja.walkPath(): result = False

    [WARNING] : Failed to walk to: unknown!


    [ERROR] : *** FATAL ERROR: Failed to handle walking!


    [WARNING] : *** Terminating script ***

    [DEBUG] : Logging out
    -- TPlayer.logout()
    ---- TRSOptions.isOpen() result: False
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- Waiting for login screen...
    ---- Waiting for login screen...
    ---- Waiting for login screen...
    -- TPlayer.logout(): True
    [DEBUG] : Freeing BMPs
    [DEBUG] : Freeing DTMs

    [WARNING] : *** Terminated script ***

    -- Succesfully freed SMART[172376]
    -- Freeing gametabs bitmaps...
    Successfully executed.

  23. #448
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    Hi I'm having a problem where it just gets stuck at the dock.
    -- karamja.getPlayerPos(): result = {X = 586, Y = 118}, took 280 ms
    [DEBUG] : Our location is currently: dock
    It just keeps doing that again and again.

  24. #449
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    So far its running perfectly fine for me, I always thought that walking past the spot you needed to be at looked a bit fishy, guess not since it doesn't seem like there has been a lot of bans.

  25. #450
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    Just wondering, how hard would it be to implement a hybrid mode that notes swordfish and drops tuna? Considering learning some SRL so I can build this myself...

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