Thanks KeepBottting,
Just got 99 fishing on my new character over 3 months of <6h botting. ~75k tuna and ~65k swordies
Thanks KeepBottting,
Just got 99 fishing on my new character over 3 months of <6h botting. ~75k tuna and ~65k swordies
Appreciate the info -- @Clayp; try redoing your graphics settings. I don't think any UI changes that may or may not have occurred would be interfering with the script atm.
Congrats on 99!
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Sorry for the late response, was out of town - it was a stupid fix. Anyways, just got 99 last night! Immaculate script, 10/10! Thanks KeepBotting!Appreciate the info -- @Clayp; try redoing your graphics settings. I don't think any UI changes that may or may not have occurred would be interfering with the script atm.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Hello I cannot get the script to work properly, I either get this problem:
Error: Out of memory
Compiling failed.
or I get
[DEBUG] : Logging out
[DEBUG] : Freeing BMPs
Error: The bitmap[0] does not exist at line 3846
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (03-03-16 at 07.08.46 PM).txt] has not been freed in the script, freeing it now.
How do I tackle my problem?
//Thanks
In the end, it's not the years in your life that count. It's the life in your years.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
I am not able to copy out my debug output since, I have a problem with the script idling at the login screen, it doesn't want to write in my user and pass. And yes I have entered all information correctly it somehow seems like the script is not recognizing a open login window screen.
In the end, it's not the years in your life that count. It's the life in your years.
Check to make sure you're set up RS correctly, follow the steps in this thread: https://villavu.com/forum/search.php...e=vBForum_Post
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
This thing keeps going full retard on me and opening and closing my inventory screen and then proceeding to (and fail at) try to log out. Any reason it would be doing this?
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Looks like there's a few issues with the DTMs, it walks to and from the dock perfectly. Upon standing still it fails to do anything further and quits out.
Log below:
Other scrips working fine, definitely setup to DirectX.---- Waiting while the player is moving...
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 140 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 157 ms
-- karamja.walkPath(): result = False
[WARNING] : Failed to walk to: unknown!
[ERROR] : *** FATAL ERROR: Failed to handle walking!
[WARNING] : *** Terminating script ***
[DEBUG] : Logging out
-- TPlayer.logout()
---- TRSOptions.isOpen() result: False
---- TRSOptions.isOpen() result: True
---- TRSOptions.isOpen() result: True
---- TRSOptions.isOpen() result: True
---- Waiting for login screen...
---- Waiting for login screen...
---- Waiting for login screen...
-- TPlayer.logout(): True
[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
[WARNING] : *** Terminated script ***
-- Succesfully freed SMART[40276]
-- Freeing gametabs bitmaps...
Successfully executed.
Cheers
Tutorials:
| Utilizing the tools in Villavu | How to create Pythagoras theorem calculator in JavaScript | How to make a live signature of your Pascal Script | Concepts of Programming Tutorial | Worked on Frog Random with Justin for RS07
Ensure your brightness is set to 100% (maximum) I've seen brightness cause this error before
Unless they've changed the Karamja landscape again, walking should still work fine
& what do you mean by DTMs? The output you posted doesn't say anything about DTMs failing to work + this script doesn't rely on them iirc
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Tutorials:
| Utilizing the tools in Villavu | How to create Pythagoras theorem calculator in JavaScript | How to make a live signature of your Pascal Script | Concepts of Programming Tutorial | Worked on Frog Random with Justin for RS07
Tutorials:
| Utilizing the tools in Villavu | How to create Pythagoras theorem calculator in JavaScript | How to make a live signature of your Pascal Script | Concepts of Programming Tutorial | Worked on Frog Random with Justin for RS07
Complete log:
[DEBUG] : Setup complete - player is logged in.
[DEBUG] : Setting camera.
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
---- TRSGameTab.__initTabs(): Setup gametab properties
[DEBUG] : Player has been initalized.
-- karamja.init()
---- Path exists (C:\Simba\Includes\SPS\img\karamja.png)
---- Setup area "karamja" in 31ms
-- karamja.init()
[DEBUG] : Map has been initalized.
[DEBUG] : Paths have been initalized.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
[DEBUG] : BMPs have been initalized.
---- TRSTabBackpack.countDTM(): Found no DTM matches
[DEBUG] : Counted 0 tuna.
---- TRSTabBackpack.countDTM(): Found no DTM matches
[DEBUG] : Counted 0 swordfish.
---- TRSTabBackpack.countDTM(): Found no DTM matches
[DEBUG] : Counted 0 lobsters.
-- karamja.getPlayerPos(): result = {X = 510, Y = 190}, took 203 ms
[DEBUG] : Our location is currently: unknown
-- karamja.getPlayerPos(): result = {X = 510, Y = 190}, took 203 ms
[DEBUG] : Our location is currently: unknown
-- karamja.getPlayerPos(): result = {X = 510, Y = 190}, took 203 ms
-- karamja.getPlayerPos(): result = {X = 546, Y = 174}, took 204 ms
---- Waiting while the player is moving...
-- karamja.walkPath(): result = True
---- Waiting while the player is moving...
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 141 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
-- WARNING: karamja.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- karamja.getPlayerPos(): result = {X = -1, Y = -1}, took 156 ms
-- karamja.walkPath(): result = False
[WARNING] : Failed to walk to: unknown!
[ERROR] : *** FATAL ERROR: Failed to handle walking!
[WARNING] : *** Terminating script ***
[DEBUG] : Logging out
-- TPlayer.logout()
---- TRSOptions.isOpen() result: False
---- TRSOptions.isOpen() result: True
---- TRSOptions.isOpen() result: True
---- TRSOptions.isOpen() result: True
---- Waiting for login screen...
---- Waiting for login screen...
---- Waiting for login screen...
-- TPlayer.logout(): True
[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
[WARNING] : *** Terminated script ***
-- Succesfully freed SMART[172376]
-- Freeing gametabs bitmaps...
Successfully executed.
Tutorials:
| Utilizing the tools in Villavu | How to create Pythagoras theorem calculator in JavaScript | How to make a live signature of your Pascal Script | Concepts of Programming Tutorial | Worked on Frog Random with Justin for RS07
Hi I'm having a problem where it just gets stuck at the dock.
-- karamja.getPlayerPos(): result = {X = 586, Y = 118}, took 280 ms
[DEBUG] : Our location is currently: dock
It just keeps doing that again and again.
So far its running perfectly fine for me, I always thought that walking past the spot you needed to be at looked a bit fishy, guess not since it doesn't seem like there has been a lot of bans.
Just wondering, how hard would it be to implement a hybrid mode that notes swordfish and drops tuna? Considering learning some SRL so I can build this myself...
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