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Thread: Why do people hate Freddy1990?

  1. #51
    Join Date
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    Quote Originally Posted by Brandon View Post
    @Senrath

    That's why he replied no? Mentioning anyone from Scar is going to get them to reply especially if someone from here sends them a message there or if they just happen to see it.
    Generally when someone is banned from a forum, mentioning them doesn't get them to register a new account to post about how bad the people on the forum are.

  2. #52
    Join Date
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    @Brandon: I doubt the mask finding is substantially different, since we coded Simba to be compatible with SCARs functions. I'm quite confident that the mask finding worked identically. If not, tough luck. Maybe if you ask Freddy to share his secret you could restore compatibility... And yes, Simba is not as active as it once was: 1) It's quite feature complete and stable 2) I have mostly moved on; I have a ton of other projects, some similar in size to Simba. I can only maintain and work on so much. ;-) There's plenty of people working on Simba though! More diverse than ever before.

    FYI: There's a huge amount of big changes piled up for Simba 1.0, and they're definitely still coming. If you're willing to work on it, let me know. Most of the process is automated now, even the autobuilds. The only ``manual'' thing for me to do is update the fonts, the links to the Simba releases and possible write Simba release posts. You're free to take up some tasks.


    @The stats
    Here's the shortlog of srl-opendev; of whats on the server anyway. Note that quite some of Icefire908's commits are only towards ``keeping srl compatible with scar'', because relatively little people used it (and tested it) any more. So if you see ``Compilation error'' it really just means: make srl-4 work with scar again as well.

    If this is not enough, I'm sure we can check a code diff on lines as well, seeing I have all (up to this point) in git. I don't know if there were more commits. I don't believe so.

    Note that this are far from all the commits to SRL, but these are the public ones. (Way before this repository we had a closed one, but I think most current developers never had access to that one; it's also where I flourished more in terms of commits)

    Code:
    Bebe (21):
          Pillory random updated - Thanks TRiLeZ
          I can't stress enough how annoying it is to read unstandarized code. PLEASE ALL DEVS READ http://www.villavu.com/forum/showthread.php?t=3293
          SRL compiles now
          Fixed rare tree symbol bitmap and color. If there are anymore that are out of date, let me know and I'll update asap
          Updated:     Agility     Bank     Dungeon     Farming spot     Quest     Water spot
          Fixgraphics fixed by TRiLeZ.
          UseBoxReward and Findlamp fixed by Timer :)
          Opps thanks for catching my mistake timer
          grrrr
          Thank you again timer :)
          some more symbols updated
          Fix to getcurrenttab by bionicle1800. Thank you :)
          Fixed by mormonman
          Thanks yohojo for the flagex fix
          Thanks again TRiLeZ :)
          Gametab fix by Icefire
          NCDS thank you for InMordaut fix
          Thanks Frement for the retaliate fix
          standards fixes
          Bitmap updates by NCDS. Removed Findgas as I am told it is no longer needed
          Adjusted wait in WeHaveLogs to be more realistic.
    
    BenLand100 (23):
          Replaced non-official SMART with Official SMART. For future reference, to make OFFICIAL modifications to the SRL OFFICIAL SMART, contact BenLand100 with a patch and a damn good reason.
          Okay, so to once again outline this procedure (since IceFire908 is trying to be sneeky and revert instead of comitting a new SMART, both of which would be problematic), here's why SRL uses (and needs to use) the official SMART: If I make changes to the core of SMART to fix/add functionality, SRL does not want to wait for a specific package maintainer to update their specific SMART and fold in the changes. So, if you desire compatability, features, or bug fixes, send me a patch. Once again, DO NOT commit a non official SMART binary. If you desire to add a non official SMART, DO NOT overwrite the official one. Hopefully this is clear enough.
          Committed SMART v5.8 which fixes compatibility with the new broken versions of SCAR. Note that SCAR versions of SMART might not work with Simba or older, stable, versions of SCAR.
          SMART v5.81 fixes some String reflection method issues
          Comitting SMARTv6 updating reflection methods
          v6.1 fixes enable/disable bug, adds SmartIsPathValid for reflection
          Adding SMARTv6.3 Note: I modified smart.scar as a quick fix, I'm going to post, but I need a dev to make srl pretty with this (I'm assuming forcing safemode for a bit is not a bad thing)
          Changed internal export names for other projects, users should notice no difference except v6.4
          SMART v6.4 fixes compat. with SCAR hopefully. export changes only
          Hopefully SCAR works now? No version change...
          Committed SMARTv6.5 check forums shortly for changelog
          v6.5a
          SMART v6.5b
          useragent bug, no version change
          SMART v6.6
          SMARTv6.7 --- see forums for changelog
          SMARTv6.8 ---- see forums for change log
          SMARTv6.8 (no one notice the last commit, it had some extra unwanted debug)
          Few bug fixes for SMARTv6.8, see forums for change log
          Smart v6.9 and the new smart.scar supporting middle mouse functionality
          Bug in debug graphics. No version change
          Fuck everything. I keep forgetting little bits
          Fixed a bug related to the mouse dot. Performace issue resolved
    
    Coh3n (120):
          - Added NCDS's MouseBox fix
          - Added the new working AutoColor functions
          autocolor count is 13, not 14
          - Few adjustments to AutoColor     - Added RadialWalkAutoColor     - Included AutoColor.scar before MapWalk.scar
          - Updated Lamp DTM
          - Updated DefCastIs and ToggleDefCast -> http://villavu.com/forum/showthread.php?t=57505
          - Fixed compiling issues in Debug.scar (2 forgotten semicolons)
          - Added GroupDigits
          - http://villavu.com/forum/showthread.php?t=57632
          http://villavu.com/forum/showthread.php?t=57783
          http://villavu.com/forum/showthread.php?t=57860
          Added shuttlu's version of srl_AutoGetColors except I called it srl_AutoGetColorsMulti
          Added 'deposit box' to AreaInfo and deposit box constants to Globals.
          Edited the SolveRandom function slightly.  Maybe it won't return false negatives anymore
          Skill -> Lowercase(Skill) in HoverSkill... Caused warning messages
          Updated InFight by EC! and Frement
          http://villavu.com/forum/showthread.php?p=741695#post741695
          http://villavu.com/forum/showthread.php?t=59662
          http://villavu.com/forum/showthread.php?p=747092#post747092
          Fixed GetAmount
          http://villavu.com/forum/showthread.php?p=750226#post750226
          A couple unused variables
          Got rid of unused variable error and http://villavu.com/forum/showthread.php?t=60801
          Added Frement's functions to the script header
          Updated stats link so it works now :p
          Will now only add to stats if time >= 5 minutes
          http://villavu.com/forum/showthread.php?t=61372 and     http://villavu.com/forum/showthread.php?p=767476#post767476
          Edited the SMART canvas height so the whole screen was getting cleared (it left a 50-100 px strip at the bottom)
          Got rid of the 1, 2, 4, 5 writeln's in LoginPlayer
          Added LeaveDangerZone to handle the message users get when leaving certain areas and their total level is < 60
          Small edit to ClearRSCanvas
          Stats password doesn't always have to be lowercase
          http://villavu.com/forum/showthread.php?p=775857#post775857
          Added if (not LoggedIn) then Exit to Gametab, as it was causing scripts to open the recover password tab 1000 times in the web browser
          Got rid of hints in forester.scar and added a graphics message to LoginPlayerToLobby
          NCDS's Arnav fix and a small fix in SetFightMode
          Fixed login for new updates (thanks NCDS), and Harry's fixes (http://villavu.com/forum/showthread.php?t=62730). Also updated "RS has been updated" message in LoginPlayerToLob.
          Fixed SetFightMode.
          Fixed CloseWindow (didn't work for reward box screen + some others); Added UseMysteryBox to anti randoms; UseRewardBox should drop the box now if the solver fails, and added rand_RewardBox to SRLRandomReport.
          Added "Login limit exceeded" to LoginPlayerToLob.
          http://villavu.com/forum/showthread.php?p=789837#post789837
          SmartSendKeys -> SendKeys in LoginPlayerToLob so it doesn't type as fast (http://villavu.com/forum/showthread.php?p=790441#post790441)
          Fixed a bug I accidentally made on the last commit
          if (not loggedIn) then exit; added to tabExists
          Harry's resizable client fix and Tom's prayer tab fix.
          Added failsafe for typing the username/password in username field (http://villavu.com/forum/showthread.php?t=63242&page=2) and fixed the skill level above 1000 bug (http://villavu.com/forum/showthread.php?p=791385#post791385).
          Fixed a small bug where it would sometimes click in the middle of the password if failed to login.
          Zyt3x's fix for InPin -> http://villavu.com/forum/showthread.php?p=792203#post792203
          http://villavu.com/forum/showthread.php?t=63430
          Added function WaitCondition(): boolean;
          http://villavu.com/forum/showthread.php?p=793721#post793721
          Added AveragePixelShift to animation.scar; fixed the memory leaks in paintsmart.scar
          Removed WaitCondition as I just realized it doesn't work like I thought.
          Small change in SMART_FreeDebug
          Made login retry if the user gets the "One minute has passed" message.
          GameTab and LoggedIn fixes.  Thanks NCDS.
          Removed Disguise from simba.simba as it's now in mml.
          Made DepositAll return true if there are no items in the inventory or in the deposit box box
          http://villavu.com/forum/showthread.php?t=63844
          http://villavu.com/forum/showthread.php?p=800541#post800541
          CTS wasn't being reset if the function exited early.
          http://villavu.com/forum/showthread.php?t=64181
          Updated randoms stats thanks to Bixby Sayz, and fixed a one of the text finding functions.
          Fixed login and hopefully fixed the issue where it would try to solve a reward box and fail for hours on end.
          UB and PB coords corrected and NCDS's fix for OpenBankFast.
          CTS wasn't being reset in some methods.
          Fixed the password box clicking.  It wasn't using the PB constants.
          Harry's Login fixes. http://villavu.com/forum/showthread.php?t=64664
          Added DeleteValueInTPA.
          Added DeleteValueInATPA.
          Added SMART_DrawBoxMS.
          FINALLY found and fixed the issue where the player would repeatedly try to solve the reward box if an option wasn't found.
          Added the compass angle check to ClickNorth (http://villavu.com/forum/showthread.php?t=64852).
          KingKong's WithdrawEx fix.
          Added a SKILL_COUNT constant.
          Small edit to skill constants to support looping.
          Login fix for long emails/usernames; combined the username/password typing.
          Fixed endless loop in molly.scar and added sps.simba file.
          FixChat fixed by JPHamlett.
          Edited SPS_OFFSET_Y to make it more accurate for all areas of RS.
          Edited SPS_OFFSET_X slightly.
          Fixed GetAmount to search by inventory slot rather than around the coord parameters (caused inv slots to overlap, getting the wrong amount).
          Small update to paintsmart.scar
          Call ClickNorth rather than MakeCompass.
          Warned the user when SPS_Areas isn't set
          Removed SRLLog unused variable
          Made the SPS offsets much more accurate
          Gametab: updated getEquipmentItemBounds
          remote.simba added
          Removed sps as it's now separate
          Login will retry if player is already logged in (compensate for RS lag)     ChooseOption will now click Cancel of nothing found
          Added GetAmountBox and made ItemAmount work with any interface
          evilbob.scar ColorTolerance resets
          ExitToLobbyFix
          Fixed bug where switching players would fail on RS lag
          Added a Writeln to tell the user to set fixed screen if RS isn't ready
          Unused variable
          Camo's stats registering form
          Fixed Anon stats user
          Fixed Anon stats again (missed one scenario last commit)
          euphemism's FindMMDotsIn fix
          Harry's DwarvenPopUp antirandom
          Login (luffs) and compass (Home/Nava) updates
          All the font changes, everything should be working now
          Stats username update
          ReadySteadyGo's compass methods and wyn10's openBankNPC addition
          Fixed the out of range
          ReadySteadyGo's compass fix
          Fixed the compass angle bug (hopefully for the last time)
          Harry's TakeScreen expansion http://villavu.com/forum/showthread.php?p=849929#post849929
          Harry's CRASHSMART additions
          weequ's flag fixes (http://villavu.com/forum/showthread.php?t=68782)
          GetMiniMapDotsIn fix (http://villavu.com/forum/showthread.php?t=68774&page=2)
          FindFlag didn't always unfreeze the client
          Fixed UnFreeze access violations
          Legoace's TradeScreen fix (http://villavu.com/forum/showthread.php?t=68840)
          Fixed, HoverSkill, PrayerPoints, GetXP. Sped up OpenBankNPC.  Fixed unnecessary mouse movements in magic.scar.
          Fixed GetXP and XPTillNextLevel
          Fixed an unnecessary 5-9s wait in HoverSkill
          Think I fixed Players.Worked bug
    
    EvilChicken! (72):
          Fixed ClickContinue.
          .. and ofcourse I screwed up on that.     Compiles now, sorry.
          Added "DropArray" and modified DropAll to use it.     Thanks to Tickyy for the idea.
          Fixed tiny compiling error.     -EC!
          Added ExamineInv and other minor stuff.     -EC!
          Re-added the dropping functions.
          Minor bugfix in examineInv, forgot setLength >.<
          git-svn-id: http://wizzup.org/repositories/srl-opendev@149 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Deleted FaladorColorFinder.scar and modified Compile SRL.scar
          git-svn-id: http://wizzup.org/repositories/srl-opendev@151 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Boreas' functions. (www.villavu.com/forum/showthread.php?p=604989)     Also cleaned function summary list.
          And I was SO focused on compiling before the commit, yet I forgot.. Anyway, changed CoordsToItem to take X, Y parameters instead of a TPoint.
          Changes made according to this thread: http://www.villavu.com/forum/showthread.php?t=48099     Also small fixes on additional functions, nothing really big. Most important fix was adding waiting in various functions to stop them from freezing user's comp.
          Removed "if wVersion <> SRLVersionNumber then exit;" and the case(wVersion)     from srl_Warn. Didn't really see the point of it, sorry if that was a mistake.
          Description fix. Thanks, Ian.
          MapWalk.scar:       > Edited GetOldRoadColors, it should actually work now -- it earlier did a         search with 10 tolerance, and set the color closest to the actual RoadColor         as the RoadColor. But, as it searched with Tol, it would never match exactly.         The procedure now stores any found color to the array.       > Rewrote StoreToRoadColorArray, RoadColors array is now dynamic.         The procedure should now also be faster.       > Edited GetNewRoadColor.       > Streamlined and edited RoadColorChecker.       > Tried to replace most WriteLn's with srl_Warn.       > Deleted RunTo, it's been there for over a year now doing nothing.       > Deleted CountFlag. Unless I missed something, it does the same as FlagEx(0, True);
          Color.scar:         > Added FindMMColorsTolerance.         > Edited FindColorsPie to return a boolean.
          Inventory.scar:         > Fixed a bug in MouseItem, thanks a lot for pointing           out this one, Boreas!
          Renewed the SRL Template.scar.     Tell me if you hate it or if I somehow messed up.
          Added noidea's FindTreeColor and updated AutoColor.scar a little bit.     http://www.villavu.com/forum/showthread.php?p=612752#post612752
          Absolutely nothing important.     Was gonna commit something, but I changed my mind.
          Fixed a bug with FindMMColorsSpiralTolerance, causing almost the entire AutoColor.scar include not to function.
          Added an improved version of FindTreeColor.
          And a FindTreeColor fix by noidea again.
          Hopefully final fix for that function.
          Hi, my SRL username is EvilChicken! and I'm stupid.
          Updated Modaut doorcolors and increased tolerance for the doors to 10 from 6, should fix the exiting.
          Small update, nothing major. Sorry.
          http://www.villavu.com/forum/showthread.php?t=48734     FindStoneColor tolerance fix by noidea.
          SkillCoords fix.     http://www.villavu.com/forum/showthread.php?t=48833
          git-svn-id: http://wizzup.org/repositories/srl-opendev@207 6aa993dd-eb45-4ab4-881a-589510b4aab8
          http://www.villavu.com/forum/showthread.php?t=48938
          I think I fixed a bug in MouseFlagEx.
          http://www.villavu.com/forum/showthread.php?t=49127     WaitColor fix by TRiLeZ.
          http://www.villavu.com/forum/showthread.php?p=617771     Read my post.
          Fixed SetDebugColors, will actually work now.     SCAR320UP -> SCAR320_UP was all that was needed.
          Inventory.scar:      > Smart shortening of MouseItem by Naum.     FindXP.scar:      > Removed duplicate results in GetXP in FindXP.scar     Cooking.scar:      > Fixed FindRange, was returning inaccurate coordinates and didn't free DTMs if range was found.     Crafting.scar:      > Edited OpenOven a tad, probably doesn't work anyway.     Fighting.scar:      > Piffed up FightNPC a bit.     Firemaking.scar:      > Rewrote CantLightCheck and LightWait.      > Otherwise minor edits to other functions.     Fishing.scar:      > Deleted FindFishingEquipment. I would hate to see anybody use it.      > Otherwise minor edits. (HandleWhirlPool, FindFishSpotsTPA, FindFishSpot..)      All other modified include files that aren't mentioned here contains only small edits.      Diff for full details.
          Added ClickNorth by R1ch.     http://www.villavu.com/forum/showthread.php?t=50971
          ..
          SetFightMode fix by Quickmarch.     http://www.villavu.com/forum/showthread.php?t=51287
          http://www.villavu.com/forum/showthread.php?t=51095
          procedure MouseCircle(MidPointX, MidPointY, Radius: Integer); by NaumanAkhlaQ. http://www.villavu.com/forum/showthread.php?p=638336 for more info.
          fixed.
          function ItemActivated(Slot: Integer): Boolean;     function FindActiveItemSlot: TBox;
          Diff.
          DropAllExcept.     Yay..
          http://www.villavu.com/forum/showthread.php?p=640010#post640010     FindFishSpotsTPA fix by Marpis.
          function FindPickHeadColor: Boolean; by WT-Fakawi fixed by NaumanAkhlaQ. And a tiny bit of EC!.
          /sofaking bored.     Nothing worth checking out at all.
          http://www.villavu.com/forum/showthread.php?t=51709
          http://www.villavu.com/forum/showthread.php?p=645105#post645105     Added MouseOval procedure by mixster and modified MouseCircle to use it. Both procedures credit mixster now.
          Small changes, mostly TakeScreenShotEx.
          Fixed.
          http://www.villavu.com/forum/showthread.php?t=51840     Woodcutting XP update.
          http://www.villavu.com/forum/showthread.php?t=53040
          http://villavu.com/forum/showthread.php?t=57759     Updated pickaxe bitmaps. Thanks, ape.
          http://villavu.com/forum/showthread.php?t=57758     SetRest edit by NCDS.
          Added 'Status' variable to TUser record.     http://villavu.com/forum/showthread.php?t=58144
          OpenBankNPC is a neat function and all, but also really annoying when it starts swirling the mouse around your screen because people didn't incorporate checks on whether PIN-/BankScreen already is open. =___=
          Misspelled 'BankScreen' in the function.. Sorry, sorry, sorry, sorry.
          Globals.scar:       - Added a version of Frement's srl_InFight; function, put it in /core/Globals.scar.         > Made InFight in /skill/Fighting.scar refer to srl_InFight;
          Added FindTextTPAMulti, by Cigue & me.     http://villavu.com/forum/showthread.php?p=728982
          Added srl_OnLogIn to srl_Procs() array according to suggestion from Cigue, credits to him.     You guessed it; it's called right after a player successfully logs in. I also took the freedom of aligning the srl_Procs constants, hope nobody minds that.
          WithdrawEx fix by r!ch!e and me.     http://villavu.com/forum/showthread.php?p=729334#post729334
          http://villavu.com/forum/showthread.php?t=58320     Cast(); should be fixed now, thanks to Cigue.
          I believe the Pillory random is now again solved by SRL, as of Aug 22nd 2010.     I did a really minor change, simply changed the accepted range for "LC" for the triangle in Pillory_GetLock.
          http://villavu.com/forum/showthread.php?p=732724     Heavenguard added in Alkharid ores to the LoadRockRecords procedure.
          Frement's new and much improved srl_InFight!
          Fixed the compiling error, sorry.     Also committed a small fix for SetFightMode by Frement.
          New and awesome srl_InFight and IsFightAt functions by almighty Frement!
          git-svn-id: http://wizzup.org/repositories/srl-opendev@674 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Added IsTargetValid check to SetUpSRL because Wizzup nagged. >:
    
    Hobbit (2):
          Updated course XP and added in new courses to function GetCourseXP
          Added new courses (update by simtoon)
    
    IceFire908 (78):
          (Read Below)
          TRiLeZ forester solver, addition to raymond's SRLBitmapsLoaded
          Hakuna matata =)
          Game update safe mode -> tweak for Fixgraphics... & Coh3n's CapnArnav fix
          Leo has all game tabs, Arnav exit fix and tweaks, New lamp DTM, IsPointInTPA
          Fixed FixBank, Revision in OpenBankFast, Description change in AntiRandoms
          Should of committed this yesterday :< the recent code committed rev402~411 needs to be cleaned up still badly. World switching is still broken =(
          Made SRL compile again, one more rev update and everything should work.
          Requested by Wizzup
          Requested by Wizzup?
          Worldswitcher above Login     ClickContinue Abyss solver     Evilbob typo request Wizzup?     Gametab lobby adds, and Naum's graphic fixes     New login system     Mouse typo request Wizzup?     Added world info to player record     Fixed world switching routines
          Tweaks/requests in response to the previous revision
          LevelUp fix, Hopefully Arnav fix. Inventory standards fix, DeBugATPABounds fix
          Made RandomID multi possible now, Fixed Forester, fixed Drag Item, cleaned up some DebugATPABounds mess lol. Rev 420.. epic pwnage
          Pillory -> Type 2. (thanks Heysus) CapnArnva Bionicle fixes. Evilbob + Molly tweaks (Naum)     New code wrapper for GetColorspeed2Modifiers for simba. Fixed the LoginPlayer     (not for unsigned =( though) Tweaks to Quiz solver
          Fixed world switcher.
          Added Byte reading to SkillToCords
          So SRL can actually compile
          Gametab -> wow Lol @ this. Updated login for rsbuild 604+
          Unused variables. Had to rename "ClickMouse" because I need the actual clickmouse to still work with SRL included. Login.scar tweaks.
          Unknown Identifier: QuickSortATPA is not exported in WizzyPlugin.......
          Major login problems, Integer( [TVariantArray(True)] is not 1 it is 255, they are also flipped causes out of range error crash     Also going to go ahead and post this fix to allow chooseoption to work with larger boxes.
          DebugATPABounds fix simba portion by Nava2
          original code from Nielsie contained a bug, updated to the most recent reversion.
          request by Tim0 for further spread option texts
          Fixed the members/free tab clicking when logging in, and hopefully the out of range error.
          Fixed PVP logging and updated Worlds.Ini
          Added skill worlds 1500&1000 to the LoginPlayer handles
          Hopefully this will fix GetXP for simba.
          Part 1 of 2 for SCAR 3.25 compatibility, next part will come after Freddy does another patch. THIS WILL NOT AFFECT COMPILING OR RUNNING FOR SIMBA or SCAR 3.23 BETA
          1 commit away from SCAR 3.25 working
          Ok hopefully everything else for SCAR 3.25 can be done scar side.
          Doesn't do much good to commit random solvers if you don't activate them ;-)
          New all SCAR cross compatible SMART 5.7 http://freddy1990.com/svn/smart/ SCAR 3.25 is now fully SRL compatible.
          git-svn-id: http://wizzup.org/repositories/srl-opendev@594 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Official SMART does not work with SCAR 3.25 beta after the 9/15/10 updates reverted to rev 593 of SRL.
          delete uppercase
          FUUUUUUUU ok done. http://villavu.com/forum/showthread.php?t=59052
          ugh
          git-svn-id: http://wizzup.org/repositories/srl-opendev@612 6aa993dd-eb45-4ab4-881a-589510b4aab8
          git-svn-id: http://wizzup.org/repositories/srl-opendev@613 6aa993dd-eb45-4ab4-881a-589510b4aab8
          ....
          git-svn-id: http://wizzup.org/repositories/srl-opendev@615 6aa993dd-eb45-4ab4-881a-589510b4aab8
          evilBob -> evilbob
          BLARGH irokiplugin anyalzegravetstone2 still broken.
          ....
          massive annoying updates causing minor problems, hopefully this is the last of them.
          fixed users
          Compiling errors/annoyances please test/compile before committing.
          Read below =/
          Fixed GetAmount
          So this new banking system has proven to be a hand full of joy ....
          git-svn-id: http://wizzup.org/repositories/srl-opendev@658 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Fixed non-core SRL compiling errors.
          Added XPChars to SRL
          New XP Bar functions in gametab.scar
          Updated login + Pinscreen.
          gametab updates
          Fixed Leave forester
          CC
          Committed some pent up suggestions
          Updated abyss!! Fixed function status for simba.
          Updated Lamp DTM, NextPlayer debug request.
          Added book of knowledge and patched up xp cords.
          git-svn-id: http://wizzup.org/repositories/srl-opendev@696 6aa993dd-eb45-4ab4-881a-589510b4aab8
          updated beekeeper
          added clAssist, updated InQuiz
          Tweak abyss, Fixed Simba GetXp (sorta)
          removed unused variables.
          Added too many IPs to login
          New bank pinner. Close pin screen. World switcher fix. Auto player.member world switch. Removed outdatedSRL Logging system.
          Made world switcher default disabled.
          Enable only required for member true.
          Enabled only required for .Member auto
          Compilation error fix
          Fixed SetRun for extremely low run levels. No solution for when resting at extremely run levels though..
          Compilation Error Fix
          Compilation Errors
    
    Markus (16):
          Fixed a bug.
          Added FontUpdater.scar which will automatically update your fonts when necessary!     Also added loginchars/friendchars to be loaded now.
          Forgive me. Named FreeSRLFonts LoadSRLFonts accidentally -.-
          this one also slipped the commit i think
          Commit for RM
          Yes it finally compiles ok? Been almost a year since I last comitted anything so bear with it, this is the unstable dev svn x)
          Fixed the fontupdater once again (had 2 wrong numbers with loginchars)
          Fixed the 'W' in UpChars.
          Freddy's patches
          updated Worlds.Ini
          It's really hard to make SRL actually compile, isn't it?
          Ok, so now SRL actually shows you that your script is outdated and needs to update to the new tab constants.     *sigh* Why can I never just run a script without having to mod SRL? :p
          writeln(Length(TPA));     Uhm, since when does that compile? Scripting lesson #1: to WriteLn integers, use IntToStr.     Fixed, so I can actually auto now.
          Made SRL actually compile yet again
          uhm yea so at least login setgraphics and audio are tested/fixed I think..     The rest is yet to come but I gotta take a drink now :)
          Fixed login_setgraphics completely now I think :)
    
    N1ke! (10):
          Fixed the problem with pillory being found, when not.     FindNormalRandoms shouldn't switch to Music tab that often now.
          Re-wrote GetAmount to a less complex and faster way, it now works.
          Added RandomTool.scar.     Made the other files work with it.     Will write a tutorial on it in newly added to SRL section     in about 20 mins.
          Updated RandomTool.scar to a little more "modern" way of doing it.. (Thanks to Richard).
          Re-wrote Magic.scar - Let me know if there's any problems.
          InGe Fix by YoHoJo
          Now compiles.. wotwot
          Fixed with the new spells.     Magic.scar is now fully updated.
          Owmawgawd.
          Quickfix for Login.scar
    
    NCDS (31):
          Updated GetMiniMapDotsIn colors for npc's and items
          Fixed and shortened Logout;
          Added CHAT_FRIENDS to *chats functions
          Added Mime_InRandom to detect and logout player as solver is currently broken, and updated pinball solver.
          Slowed down InPin a little on popular request: http://villavu.com/forum/showthread.php?t=63894
          Fixed Evil Bob solver and committed a few small tweaks to some others.
          Fixed inMordaut and made SRL logout on detection.
          AntiRandoms: Fixed RewardBox finding.     EvilBob: Few tweaks     Quiz: Fixed solver.     MapWalk: Small tweak in ClickNorth.
          Certer: Updated BattleAxe item. Other likely need to be done.     Sandwich: Updated chocolate bar item. Others likely need to be done.
          Certer: Updated Shield record. Still need accounts.     Leo: Updated/Fixed inRandom and set to logout upon detection until I have the plugin fixed.
          http://villavu.com/forum/showthread.php?p=839785#post839785
          Frog: Fixed the inRandom. Still need another account for further testing, but it solved alright for me after updates.
          Bolshaks world list.
          Fixed the fish recognition. Left old code commented in as I'm still not sure why it wasn't working...
          mormonmans updates
          leo: small tweak for inRandom
          http://villavu.com/forum/showthread.php?t=67676
          Demon *should* be fixed now.
          Fixed a couple bugs in frog.
          pinball: Greatly increased the accuracy of p_ScanPillar();
          Certer: Updated 'Sword' item.
          Evil Bob: Fixed false positive with prison pete.
          Updated battleaxe item
          Fixed LeaveForester;
          Certer: updated shears item record.
          http://villavu.com/forum/showthread.php?t=67967
          http://villavu.com/forum/showthread.php?t=67860
          http://villavu.com/forum/showthread.php?t=68205
          Pinball: http://villavu.com/forum/showthread.php?p=862566#post862566     Chat: Fixed ClickContinue;
          text: http://villavu.com/forum/showthread.php?t=69268
          git-svn-id: http://wizzup.org/repositories/srl-opendev@859 6aa993dd-eb45-4ab4-881a-589510b4aab8
    
    Narcle (49):
          git-svn-id: http://wizzup.org/repositories/srl-opendev@263 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Fixed GetAmount and changed .Worked to MS     Bitmap update was Ore and Bars
          Uploaded TPA ClickContinue and PleaseWait & updated Main Chat (MC) box cords.
          Bah compile fix ><
          Updated Quiz and removed extra variable.
          const SRL_Black added. this replaced all occurrences of 65536 color, name can be changed at later date
          SRL_Black replaced with srl_outline_black (more formal).  Also added a fix to LoginPlayer for the new minimum total level worlds.
          Fixed TheDate() added Const's for it
          LoginPlayerToLob fix.  It now detects if there is a Demo mode up for the player or not.
          Add clWhite to choose option.
          gah forgot to add white to all in chooseoptions
          Players[].Level is now [0..24] instead of [1..25] (need to look further Nava)  And fixed GetAllLevels to use this correctly and changed functions I could find to use the new constants.
          Added yellow color to GetAmount so it reads arrow amount correctly.  Changed GetMMLevels to use GetTextAtExWrap for Simba (seems to work better)
          Added a bounds check to DidClick otherwise it would throw Exceptions (annoyingly)
          Fixed GetMMLevels hopefully this time.  Added summoning to it / changed coords
          GetMMLevels again.  Wasn't reading Run correctly while resting.  Its all GetTextAtEx now, seems to work better for Run energy.  Coords changed, bit more exact now.
          Fixed Autocast in Cast(), would click to autocast even tho it was already set. (color changed, coords were off)
          Updated WithDrawEx
          Updated worldswitcher.scar - http://villavu.com/forum/showthread.php?p=751348
          Added some fail safes to worldswitcher.scar.
          Updated Login, still need the following for error messages:     'Runescape has been updated.' (can't get yet obviously)     'You need skill total of 1500.'     'You need 20 combat for PvP'
          Added the other 'graphics have changed' box to be clicked.  There's two different ones... Expect more updates probably.
          stats.simba commited, stats.scar removed (site is gone anyways).  Added stats.simba to compile SRL.scar. Using .simba so people are forced to update/change scripts.
          Updated worldswitcher.scar and worlds..ini.  World switching now works with favourite worlds and is more dependable if changes occur.  Calculations depends on TPA gathering, simple color update will fix it.
          ChooseOption fix.  This only uses shadows but works fairly well.  Will need improvements.  Make sure you have new fonts.
          The REAL ChooseOption fix.  OCR added in Text.scar (very slow) until everyone gets 975+     ocr_FilterUpTextByCharacteristics, SortATPAFromFirstPointY & SortATPAFromFirstPointX added for ChooseOption
          ChooseOption tweak.  This fixes OpenBankNPC, was a cts problem.  I also added cts to compass to see if it fixes and other issues.  Bank tweak in chooseoptions as well.
          Debug crap, my bad
          IFNDEF's added
          rs_GetCompassAngleRadians updated, should be more accurate and stop errors.
          Deposit All fix.
          Updated Flag to what was working best for me.  Basically added a call in FlagEx that double checks if flag is there.
          Should now compile..     Made better ClickContinue has SpaceBar boolean and DoWait which will wait for color count change.     Removed ChatWait and PleaseWait     Tweaked FindFlag, it should be slightly faster.
          To fix MSI error.
          Added old ClickContinue as ClickContinueEx is called in ClickContinue     Added Home's new OpenBankNPC and fixed up to not give errors.     Modified FindTextTPAEx to now search multiple lines instead of only one.
          Fixed FindFlag!!!! Added bmpFlag to global call     Fixed FindNPCChatText will now search for more then one word at a time (its not the best fix though)     Added mormonman's GetMiniMapDotsIn     Removed unneeded call in SRL for text shadow
          Faster FindFlag (just in case)     Reverted GetMiniMapDotsIn     http://villavu.com/forum/showthread.php?p=866152
          http://villavu.com/forum/showthread.php?p=866152
          Oops, forgot a Unfreeze >.<
          FindFlag tolerance lowered     Put mormonmons GetMMDots back in (barely slower and doesn't deal with freeze crap)
          fighting.scar overhaul     Added MFBox which is area players HP Bar is (seems to change now and then)     Updated SetCombatType and added functions for it.     Added GetMMDotsOnMS     Fixed ranging.scar a bit     Will post more info on update.
          LevelUp fixed. http://villavu.com/forum/showthread.php?t=69729
          GetWeaponData update
          ChooseOption fix     XP Bar fix, wasn't detecting that it was open     MMtoMS slight improvement     ArrowAmount counts knives now too     GetMMDotsOnMS coords adjusted.
          XP Bar... again
          GetCurrentTab fixed and tested     XPBar fixed up     FFlag should be faster & better now     Only committing to SRL-5 now unless something urgent pops up until release.
          ...GetXPBarTotal was glitching
          put XPbar in wrong
          Variable clean up     Put best FFlag that was working for me in     Tested and this will be my last commit to SRL4, deleting the damn folder after this, srsly.
    
    Naum (20):
          Added a quick fix for FixGraphics, needs to be re-written any ways.     Fixed CloseWindow's uptext, as sometimes instead of 'close' the text is 'back'. Causing it to fail, fixed that now.
          Okay, the long awaited Maze Solver is being committed, check the 'maze' thread in: http://villavu.com/forum/forumdisplay.php?f=238
          Tweaked the maze file a bit, also added Trilez's Pete_AnalyseAnimal and replaced it with Iroki's.
          Lol, thanks Ice, I'll ''mail you a crumpet.''     Fixed DoEmote, 2 more emotes added,     Removed LoadCoinBMP, don't think it's used. (The bitmap is a few years old - before SCAR had proper bitmap encryption, good old days)
          Updated all bitmaps for the runes, removed a header also.
          Commited NCDS' bitmaps, http://villavu.com/forum/showthread.php?t=58857
          Tweaks on tile (Maze.scar) and EvilBob.scar waiting
          -> Fixed Maze Random Detection (antirandoms.scar),     -> Fixed DidClick : jagex changed 255 to 254 and 65535 to 65278     -> also see diff
          Applied NCDS' tweaks
          Fixed up some maze stuff (A tile and the detection for it!!)     Fixed compile SRL.scar.     See diff
          Tweaked evilbob.scar, added Tara's login tweak also
          lil fix for molly.scar
          Updated maze.scar: Paths, and random detection, thanks go to tara
          fixed molly thing.
          http://villavu.com/forum/showthread.php?p=744843#post744843
          Small EvilBob fix
          Work on evilbob.scar, thanks to the people who sent the accounts. Solver should be fully working now:
          Forrester didn't need the rawpheasant object finder (as it automatically picks it up now), this was causing it to fail every time.
          Small DoEmote edit, major stuff coming soon.
          SetFightMode fix for defence setting.
    
    Nava2 (75):
          Added CloseWindow     Fixed typo in Color.scar     Added Time_FStop to use '.' between.
          Bug fix.
          More fixes, close window now Closes the bank as well.
          Exiting Mordaut should be fixed.. Not sure.
          Fixed.
          Added WithdrawItem and WithdrawItemEx which were in rev 30 and 31 I think. They got removed for some reason o.O
          flag fix, should do it.
          Full Fix :) Thanks Canadaman
          Moar Fixes. Thanks N1ke and canadaman
          Added new Auto Color stuff..
          Added new Auto Color stuff..
          Added new Auto Color stuff..
          Added new Auto Color stuff..
          Fixed up for Public Rev.
          typo.
          Added TypeSendEx
          Added TypeSendEx
          Added Fighting fixes.     Changed TakeScreenshot
          Setfightmode changed
          Updated InPin, as well, changed how FNR works with the reward box.
          Re-Built WizzyPlugin with the updated version.
          Fixed compiling error.
          I think I fixed the plugin for ChooseOption.. not sure.. =/
          moar fixes. thanks ray
          Thanks Ray, helped me fix it again..
          LALALLALALLAa
          Lets try again.
          git-svn-id: http://wizzup.org/repositories/srl-opendev@55 6aa993dd-eb45-4ab4-881a-589510b4aab8
          git-svn-id: http://wizzup.org/repositories/srl-opendev@56 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Played with SMART stuff. :)
          Fixed chooseOption.. couldn't have been a stupider mistake..
          Changed the Randoms variable to TeleRandoms...
          small idk what I did..
          Updated the Worlds.ini
          Removed the old world swither.
          fix'd smart.
          nuffin major..
          Changed the link in the Randoms Report to villavu
          Fixed compiling errors.
          Fixed box, among other things.. ZEPHS A NUB >3
          Fix'd runtime in Wizzy afaik. In MergeATPA
          WizzyPlugin fixes.
          Started to work on smart loading system.. failed epicly.
          Lots of changes to go with new Timing.scar
          not much
          Fixed ChooseOption I hope.
          Fixed I think
          not even sure what I did..
          Fixed small things that really made no sense..
          fix by trielz
          New Drop All except.. might be new way for all inventoy drops etc. Using constants.
          Updated BeeKeeper.scar to IceFire's changes.
          *sigh* Icefire can't juuuuust be clear.
          Small stuff.. nothing special.
          Added Trilez's fixes.
          Updated:     + Prison Pete     + Quiz     + Molly     + Abyss
          fixed.
          more fixes.
          *sigh*
          Loads of shit fixed and updated.
          hai
          Fixed some more.
          Fixed. :>
          Updated EvilBob
          Updated UpdateWorlds thanks to mixster !
          Fixes: http://villavu.com/forum/showthread.php?t=56078
          Added the libsmart from Reflection
          Added Stats!
          Changed how the constants work. Purely because it works better with reflection, and there is really no reason to keep them the way they were.
          Added SKILL_HP back in.
          dll is messed.. im so confused..
          lets try this..
          May not compile, applied NCDS patch.
          Updated to reflect the 0 var num count. :)
          Renamed worlds.Ini to worlds.ini, UpdateWorlds is broke, I'll look into fixing it.
    
    RMagician (85):
          git-svn-id: http://wizzup.org/repositories/srl-opendev@2 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Added //{$DEFINE Use_LaptopMouse}
          fixed compiling error...
          updated meat bitmap
          Added Reports.scar with my two latest functions,     SRLProgressReport and SRLPlayerReport.     Added {$DEFINE SMART} at the top of Smart.scar
          fixing the new SMART DEFINE thingy..
          further fixing...
          added bmp_ring_ruby     started changing srl_GetBitmap to use bmp_something rather than numbers (better for future compatability)     Added a README for people to call with bmp_something rather than numbers
          made Smelt more efficient, will now detect when ready, rather than wait 2000+Random(2000)
          fixed Withdraw. wouldn't get the right index if col or row = 1
          re-updated the ruby ring bitmap... let's hope this one lasts longer
          bitmap update
          fixing compile error...
          Added procedure MouseMM(x, y, randX, randY: Integer) to MapWalk.scar     Changed all numbers to consts in srl_GetBitmap
          increased max wait time for smart from 1 to 2 mins     added commented vars Smart_Server, Smart_Members, Smart_Signed, Smart_SuperDetail for the user to easily override the script's settings if he so wishes
          added OrderWorlds and ChooseWorldBy
          Made ChooseWorldBy open world screen if needed
          added Flag.scar and Chat.scar, modified Text.scar and srl.scar to fit the new files.     Added a lot of waiting functions to Timing.scar     fixed a lil bug in ChooseWorldsBy
          hadn't compiled properly.. >.> tempfix
          moved type fnct_ActionOptions to Globals.scar from Text.scar     fixed Timing.scar for the new functions. Forwarded ChooseOptionMultiEx in Timing.scar
          deleted FlagChat.scar now that Flag.scar and Chat.scar are in
          overwrote RBoolEx and RBool
          fixed a small mistake nava made when he increased efficiency <3
          fixed withdraw, seems to be working correctly at all times now.
          added SmithingXP and SmeltingXP
          added bank coords
          Added default results in some functions in Timing.scar     Added WaitUpText to FindFurnace
          Added Function WaitFunc(Func: Function: boolean; MaxTime: integer): boolean;
          added srl_FreeBitmapEx so we can just free one at a time (useful for functions)
          fixed description
          a fix to some login bug by n1ke
          WaitOption -> WaitOptionMulti in Withdraw, seems like not all chars are fixed yet. Works with this commit.
          i took out the warning, it's annoying as fuck. Besides, people will notice they are clicking the wrong tabs.
          Added DropPattern to Inventory.scar and changed DropAll to use DropPattern     Added if LoggedIn then Exit in LoginPlayer, as it was messing up     Added DidClick, DidRedClick and DidYellowClick to Mouse.scar
          updated the .dpr
          added if not ExistsItem then exit to MouseItem
          had forgot to compiled. moved ExistsItem a few places up
          FindObjTPAMulti by ToF
          fixed
          fixed WaitColor. Also, what the hell is the point of waiting in spirals if then you use that spiral for nothing??
          Fixes to Login and graphics functions.
          fixed the UpText problem by changing GetUpText to use RS_GetUpTextAt. Fixed further functions by calling GetUpText rather than RS_GetUpText
          tab_LogOut fix
          cleaned it up
          Added Skill_SkillName consts
          git-svn-id: http://wizzup.org/repositories/srl-opendev@237 6aa993dd-eb45-4ab4-881a-589510b4aab8
          added: WaitInvMinCount, WaitColorGone, WaitColorGoneIn     removed: WaitFindColorSpiral     MsToTime: now uses the consts
          fixed GameTab.scar(Tab_LogOut);
          Added Bank consts
          since when is true a type? true --> boolean
          fixed another compiling error
          Improved DropAll to make sure it really did drop everything.
          added Bank_GE, nothing major to Text.scar
          Added OpenBankNPC by Home
          SmartColors include finished :)
          Added SetupSmartColors for further flexibility and added an error check
          Added advanced setup
          Now takes a variant as identifier. Few more tweaks
          Added Ex functions. Ex functions use an index rather than a variant
          Improved distance sorting
          Uptext hack
          Compiling error
          UpText Helper
          added instructions
          SortATPAFrom + SortATPAFromFirstPoint in FindFishSpotsTPA
          Fixed a bug in SkillToCoords when dealing with consts.
          Small change
          Fixed a flaw in detecting if it had clicked or not
          Fixed
          Added Gametab(tab_inv) to WaitMinInvCount
          Changed to make click even if unable to gather colors
          Added WaitMaxInvCount
          LoginToLob fix by Camaro'
          function ShopScreen: Boolean;     By: ZephyrsFury fixed by NCDS
          HoverSkill now uses variant
          function WaitInvCount(Count, MaxTime: Integer; CountType: (MaxCT, MinCT, ExactCT)): boolean;
          Backwards compatibility.
          Added box variables
          Loads Box vars
          change by MylesMadness to SetupBoxes
          PaintSmart.scar
          SMART_PaintText
          DrawDotsMulti
          compiling errors
          and again
    
    Raymond (105):
          Starting porting Simba
          Took Simba-porting to the next level!
          Just committing a few changes to make it Simba-proof ;-).
          Simba is now compatible with the core..
          Fixed compiling for SCAR
          Upgraded Simba compatibility ;-).
          Small bug-fix... Btw, you can now just do {$define SMART} instead of {.include SRL/SRL/Misc/Smart.scar} to use SRL_SMART ;-).
          More Simba changes.
          Added Simba plugins (Yes they are messy). Added few wrappers, needed for Simba :<
          Changed some silly MakeCompass (mistakes) and added few Simba wrappers.
          Fixed a bug in SRL_log (Leaving lots of files open)..
          Named the bitmaps/DTMs SRL uses, (means easier debugging in Simba!).
          Oops forgot this one $_$.
          Lil mistake fixed. (Lam IS zero if it's the first DTM loaded, which it probably is..)
          Fixed the Lamp-not-loaded bug..
          It was searching outside the Client area, fixed this. Made a define: SimbaDebug, it will writeln some extra information with GetTextAt (Default for now in Simba).
          Added few extra wrappers :-).
          Fixed bug caused by changing the way LoadTextTPA works (it doesn't return the *real* height)
          Fixed GetSkillInfo where it would crash/return the wrong value if the Levelnumber was blocked by an XP box.
          Small Simba fixes
          Removed Playsound from the Simba wrapper (as Simba now includes a Playsound itself, for windows)
          New wrapper for FindDTMRotated, as simba supports two different versions of 'DTM rotation':     1) Alternating, means you start in the middle of the angles and then rotate outwards (+,-,+ angle steps) this is what scar does     2) SE (Start-end), means you start rotating at the start angle, and then increase the angle with the angle step till you reach EndAngle.
          Fixed small variants stuff :-).
          Simba initalizeHTTPClient wrapper added.
          Fixed issues where it would search outside the client.
          Added a patch by Dgby714 which fixes (a lot) of Standard issues. (http://villavu.com/forum/showthread.php?t=55480)
          Added other standard fixes, by Dgby714
          Changed the extension of the simba file.
          Redid the plugins for Simba.. They should work better now (untested).
          fixed compiling for SCAR.
          Added FreeSRL, and an OnTerminate event for this function (Simba only)
          Fixed some Simba issues with the word 'Portal' the r 'hits' the t, therefore Simba is (not yet) able to read this text correct.
          Added some simba stuff :).
          Tried to port p_ScanPillar for Simba
          Added the new dungeon skill and fixed the skill-tab functions accordingly.
          Fixed small issue.
          Let the scar users enjoy my fix as well ;)
          Fixed ChooseOptionMulti (The blue color had changed).
          Leo solving now also works in Simba!
          Should be using Ceil, otherwise it won't return 100%.
          Cleaned up simba file. You no longer need the skyplugin + the wrap-functions are not needed anymore with the latest (625+) version of Simba
          Take a little bit more time to solve the molly! Cleaned up ClickContinue a bit.
          Abyss random now works in Simba as well..
          Little change :).
          Sandwich lady should also work with Simba now :).
          Mordaut random changed(?) tab-setup.
          Evilbob fixed getting the net (Take it easy!) and changed gametab(4) -> tab_inv
          Fixed chatbox text for Simba (you need rev 635+).
          Drill demon now detects + solves :p
          Left some debugging in there, oops!
          Giles/Certer random should work (better) now! Also 'fixed' some of the random detection/solving.. It should not close the textbox in the middle anymore, and thus making a detect + solve rate higher.. Hopefully.
          Fixed small issue where it would click the music tab everytime you call FindNormalRandoms.. (/me sighs at the lazy -other- devs)
          Arnav should now work in Simba as well..
          Added AddOnTerminate and made some lil changes in quiz solver.
          Fix for Simba + Fix for EvilBob random solver.
          Some changes regarding the latest Simba (and a try to make Arnav work 'better'..). Note that the playerform still won't work (as you need Simba 650 to make it compile). But even then it seems to fail; not sure what causes this.
          Silly mistakes in Certer.. Should *actually* work now! (Somehow he can be named Giles or Miles o.O)
          Initialize the result (for some methods)
          Added ReadLn and edited the debugging methods a bit..
          Cleaned up a bit and added some more humanness to MouseItem.
          Fixed the 'Variable not used' hint.
          Better way to fix the variable expected hint.
          Rethought my previous commit.. It would probably break a lot of scripts.. :(
          Added few functions to inventory (like ItemSelected).. Also added ClickMouse which clicks the mouse on the current spot in a human way. Also changed the way InvMouse works (in Simba).. It will now click an Item on the same 'side' as the mouse is.. So it kind of picks the shortest distance to an item in the invetory :).
          Changed some minor stuff.
          New SMART which supports SmartGetFieldByte.
          Added MouseBoxEx which is made to provide a more 'human' MouseBox approach.. Like a human wouldn't click on the right side of the box if the mouse is closer to the left on the box.. Note that this is only for Simba (Unless someone puts FilterPointsDist into WizzyPlugin).     So yes, chooseoption finally doesn't go to the end right or something weird like that, but should just behave more normal.
          The certer can be called Miles,Giles or Niles.. :).
          If one wants do deposit slot 1 to 28, he might as well just use DepositAll.
          Players nick isn't used anymore.. Kind off deprecated.
          Just some minor fixes.
          Small changes...
          Demon seems to solve perfectly, but then it results false.. Added some waitings at the end to (hopefully) stop this behavior.
          Whoops, I guess DepositAll is broken? Quick fix for Deposit.
          Hopefully Certer will work (better) now.. And made a stupid thinking mistake when setting default values for the Invetory items.. The tab_Inv is not visible when banking.
          Lamp solves perfectly, just needs to slow down a bit :). + Unused variable.
          Some minor changes..
          EvilBob has all tabs visibile now.. So added another check to see if it's in the random.
          Oops, switched them around.
          http://villavu.com/forum/showthread.php?t=56668
          Fixed bug in EvilBob (where it would detect it if the ChatBox was covered).
          LoadDLL -> LoadLib.. Note you NEED the latest (375+) Simba for this to work
          Fixed the compiling issues for SCAR.
          Updated to work with  the latest simba (685+)
          Make the new system compatible with the 'old' scar one!
          Level should be an integer (-1 if it couldn't get the level).
          Semicolon
          Sandwich should now report TRUE if it solved the random successfully.. Which it does :/
          Pomp that debug info to tha console!
          Meh! Maybe it detects it better now.
          New smart..
          Avoid crash
          Fixed rewardbox.
          Added RestUntilHP.
          Fixed Leo_coffin DTM + Added WithdrawEx which checks the uptext before withdrawing. (not really tested ^_^)
          Fixed it Withdraw (without the -ex) ;).
          Fixed compilerhint.
          Now we're able to 'hook' the FindRandoms call.. (Why designed the Event system in SRL!?)
          Fixed net bmp for evilbob
          Fixed ChooseOption (it now actually sorts correctly)
          Fixed GetMMLevels for Simba + Fixed SetRun
          Added some debugging..
          Added PlayerWorked, which returns the correct work time even if the player is still active.
          Fixed DebugATPABounds bug in Simba
          Make sure you can read the number in DebugATPABounds
    
    TRiLeZ (8):
          Pillory_LockScreen fix
          FindBoxOption / EvilBob fixes
          InForesterRandom fix / improvement
          Sandwich fixes / improvements
          CapnArnav fixes / improvements
          Fixed SmartSetupEx by making it use the new client parameters instead of the old ones.
          Freaky Forester Fix
          Fixed FindNPCChatText; will now search for the black chat text and the white select option text, instead of just the white select option text.
    
    Wizzup? (14):
          Recommit.
          Fix by jethr0x.
          GetTextAtEx for Simba. Untested but should work.
          Probably fix #108
          Ridiculous bug in SRL. Who the hell hardcodes an coordinate that is out of the     client bounds?!
          Fix compilation.
          FindXP fix.
          Forgot one.
          core/antirandoms/forester.scar: Apply fix by NCDS.
          Revert "SPS release"
          Revert "SPS added"
          Core/Gametab: StrToInt -> StrToIntDef.
          Comment evilbob WriteLn's.
          Before Wizzyplugin wasn't licensed, so no one was able to re-use the code. I'm     now licensing it under the GPL-3, which is the same license as Simba. Enjoy.
    
    ZephyrsFury (116):
          Fixed up the last maze path. I believe that means the Maze solver is completely updated and working again. :)
          Fixed up GetAmount a bit more. Also fixed a bug where FindItems would always return false for bmps. (Thanks The Claw for picking that up).
          Fixed up the Cast bug found by senrath.
          Added Deposit box functions to Bank.scar. Deposit/DepositAll now detects if the deposit box screen is open and deposits accordingly.(Thanks to Shuttleu for functions and ideas)
          Replaced the MFNF and MFF flag colours with the new colour.
          Fixed up CountFlag.
          Changed SetChats a bit. The old number system has be restored and the new Game tab is now numbered 0. This will circumvent most problems with broken scripts.
          Committed a new function in Prayer.scar
          More changes.
          Added a new bitmap for the Adze Inferno Axe to Bitmaps.scar. Thanks to The Man for the idea and the bitmap.
          Fixed SetFightMode. Thanks marpis.
          Added N1ke!'s new p2p bank updates. Check out OpenBank(Fast/Glass) and FindBank for compatible bank locations.
          Fixed GetMinimapDotsIn.
          Might have fixed up the sandwich exiting.
          New Worlds.Ini.
          Added {$DEFINE SRL_OPENDEV} to allow scripters to create scripts compatible in both SRL svn's whilst still having new OpenDev features available to them.
          Added an updated Radial Walking Aid
          Changed RunEnergy a bit. It will now turn on run if your energy is above Energy but it will NOT turn it off if your energy is below Energy.
          Fixed a bug in InPin.
          Fixed RestUntil.
          Fixed NextPlayerIndex, RandomPlayerIndex.
          Changed PercentBlackMM back to the old version - more accurate. Minor changes to Login.scar.
          Fixed SetAllChats.
          Moved WorldSwitcher.scar from Misc to Core. Scripters now need to un-include /Misc/WorldSwitcher.scar from their scripts.
          Forgot to commit the new WorldSwitcher.scar. xD
          Readded /Misc/WorldSwitcher.scar for compatibility. We'll give scripters one revision to un-include it before removing it in Rev 35.
          Small fixes.
          Added {$DEFINE SRL_OPENDEV} back.
          Changed SRLVersionNumber to 36 for the next revision.
          Minor edits. Added DebugBitmap to Debug.scar.
          Added a fixed PercentColorMMEx and added PercentColorMM.
          Fixed the UseRewardBox bug.
          Added a small wait to TypeSend.
          'Helblore' -> 'Herblore'. Thanks to antti mies for picking it up.
          Changed TalkAfterTrade to a variable.
          Removed the hints.
          Fixed the bug where if the reward box couldn't be opened the script would try open it over and over again. It now attempts to select the next prize.
          Fixed up Inv and Amount functions that didn't work when the bank was open.
          Added MSToMM to Math.scar.
          Got rid of that WriteLn when player nicks weren't set.
          Changed the long wait in FindMod to a while do loop.
          Quickfix for Gametabs. SRL IS NOT FUNCTIONING ATM.
          Fixed ChooseOption, Fixed GameTab.scar. You still need the fixed charsets though.
          Added 'mobilising armies teleport' to Cast. Cast is now fixed.
          New GameTab system. Everyone is advised to starting using tab number constants instead of the actual numbers as these numbers may change in the future.
          Some housework.
          FindBirdsNest -> function: Boolean;
          Missed a gametab change in AntiRandoms.scar.
          Made the tab hints only appear when tabs needed switching rather than everytime.
          Fixed SetGraphics/Audio.
          Fixed bug in FindObjThroughMM
          Text.scar bug
          Fixed up ChooseOptionMultiEx and updated Worlds.Ini
          Fixed GetSkillInfo.
          Added a new InvBox by Boreas. It matches exactly with the clickable area so no more misclicks from MouseItem.
          No more misclicks with ChooseOption(MultiEx/Ex/Multi)
          Small change to RestUntil.
          Added freddy's Globals.scar patch.
          Removed the FriendChars in SRL since it's automatically downloaded now.
          Added Nauman's fixed DoEmote.
          Applied freddy's patch.
          RandomWorld always loads an English World now.
          Fix for RandomWorlds.
          Added Nauman's fixed PinScreen.
          Tried improving Forester detection and solving.
          Fixed a bug in Certer random solver. SRLVersionNumber -> 38.
          Disabled the Leo solver since it wasn't working.
          Fixed a bug in TabExists.
          Fixed Arnav a bit.
          Added mixster's improved Explode and Implode functions.
          Fixed a bug that resulted in an access violation error in GetMMDotsIn if length was 0.
          Fixed a possible bug in Bee Keeper.
          Fixed up a lot of GameTab constants conversions that I overlooked.
          Fixed SkillCoord-based functions.
          Added a new TradeScreen by ian.
          Speed up ChooseOption(Multi/Ex/MultiEx) a bit.
          Added the fixed SMART and fixed SmartSetupEx.
          Added LevelUp and RandomAngle both by R1ch to AntiBan.scar
          Fixed a bug in RandomRClick (thanks BobboHobbo).
          Fixed GetMMLevels and ConvertXPToLvl. Both fixes thanks to Sabzi :)
          Fixed Capn Arnav Solver. (Thanks to radiclerobby for the test acc).
          New Worlds.ini
          Stuff.
          Mucked around with some random solvers.
          Some bug fixes.
          Edits to InEvilBobRandom
          Fixed InBlack and PercentBlackMM.
          Added a little Status() to SolveTeleportRandoms so that its easier to see which InRandom function is stuffing up.
          Added Iroki's Leo solver functions to IrokiPlugin. (will be fixing up the scar-side later).
          Fix'd
          Fixed IrokiPlugin... should have any more problems with SCAR 3.21
          Fixed an endless loop in RandomRClick;
          Added TRiLez's fixed demon solver.
          Fixed TextCoords by Zyt3x and TRiLez
          Added a fixed DemonCentre to Demon.scar (thanks TRiLeZ)
          Broke out of the loop in OpenBankFast if the bank was found the first time.
          rs_GetUpText for SCAR 3.22+ else rs_getuptextat(sometihng);
          Added SRL_GetBlackBackground to auto colour the black background colour of the minimap. Use this function whenever you want to count or find the black background.
          Fixed up ExistsItem
          Minimap radius 76 -> 73
          Fixed up RSReady
          Updated FindCoins (Thanks NCDS, http://villavu.com/forum/showthread.php?t=55233)
          Fixed Login.scar. Thanks to Dgby714 and Blumblebee
          Woops wasn't supposed to commit Mouse.scar
          Cohen's fixes for SetChat + chat constants.
          Removed SRLProcs[srl_OnLogOut] from ExitToLobby and added SRLProcs[srl_OnExitToLobby]. Thanks Dgby714 once again.
          Change in text colour count for Account already logged in.
          Addition ClickContinues at the ends of all random solvers.
          Reward Box is now dropped if Players[CurrentPlayer].BoxRewards is empty.
          Changed default reward to Lamp
          Added a wait between the Esc key and everything else to allow for loading.
          Chat lines shifted one pixel up. http://villavu.com/forum/showthread.php?t=56972. Thanks Tim0suprem0.
          Slightly adjusted the coords for the Free and Member Login buttons on the RS login screen to prevent an accidental misclick of the Register buttons when More Info is shown.
          Fixed up spelling/typing mistakes that prevented SRl from compiling.
          Fixed TradeScreen, removed SRL Public Revision number from SRLRandomsReport
          Fixed up the cause of a warning from Simba in Chat.scar     Committed Shuttleu's fix for FindWorld. http://villavu.com/forum/showthread.php?t=58337&highlight=worldswitcher
    
    marpis (24):
          Added some 3D object analyzing tools, they might come handy someday. -marpis
          Added RadialWalkTolerance -marpis
          Added modifications by IceFire -marpis
          git-svn-id: http://wizzup.org/repositories/srl-opendev@300 6aa993dd-eb45-4ab4-881a-589510b4aab8
          removed IsMoving
          git-svn-id: http://wizzup.org/repositories/srl-opendev@302 6aa993dd-eb45-4ab4-881a-589510b4aab8
          Fixed OpenBankFast
          Music, String -> TStringArray
          Fixed a mistake I made in the recent update
          Fixed OpenBankFast('vwb'), it's not incredibly fast and accurate! :)
          Fixed! :) Left a lot of the old stuff still there
          Updated ChooseOptionMultiEx. No need to argue about it anymore! :)
          Complete rewrite to bigger cave, also tweaked ClickFrog
          Frog modifications
          Rewrote OpenBank, the old one was made for the old bank opening functions
          All bugs spotted and fixed by IceFire908
          Minor fix in Frog_InSecondCave. Still works like a charm!
          InPrisonPete, fixed by Trilez
          Fixed MSCY -> MSCX
          Fixed OpenBankFast stupid things...
          Improved Cast and SpellAvailable
          Made it not move the mouse away if action = Nothing
          SPS release
          SPS added
    
    nielsie95 (5):
          Applied Freddy's patches.
          Patches by Freddy.
          Fixed dragmouse
          intArrayToStrEx fix.
          Fixed IsFKeyDown for Simba.
    
    tarajunky (3):
          Fixed a bug where Login_SetAudio(1,...) would not fully turn off the music.
          Updated SolveLeo.     http://www.villavu.com/forum/showthread.php?t=53590
          Fixes Login/Logout on the Unsigned client
    Last edited by Wizzup?; 07-05-2013 at 10:45 AM.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  3. #53
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    Quote Originally Posted by I lol at goats View Post
    Your comment is pointless... and I can see how you would perceive this as pointless when you're just a goat.
    Why is this shit so important to you?
    Typical first world problems.

    And yes it's pointless, it's runescape botting.

    Creds to DannyRS for this wonderful sig!

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    Edit: For those of you wondering who I am villavu.com/forum/member.php?u=4715

    Quote Originally Posted by senrath View Post
    We only really care because he's come back after being permanently banned to insult the entire community, despite repeatedly saying that he was completely done with us. He has a habit of absolutely refusing to let anyone else get the last word in, and would go so far as to post in already closed threads just to get the last word in when he was still part of the community.
    Permanently banned the one person who tried everything in his power to save SRL (the include) and botting but failed due to impossible circumstances...

    I didn't come back to insult everyone but rather express my endless frustration which has followed me after my crucifixion which I received here

    I don't need the last word either... that's a childish delusion used in perception to explain your failure of comprehension.

    Quote Originally Posted by Brandon View Post
    There is no need. Everyone from back then already knows he had the most commits and code written to the include. Not sure why they said he stole it :S There's threads that already mention him having written the most code and commits. I think even Timer's old RRL threads still exist.


    @Dbgy.. I already know you have a life. Not implying you didn't. Point still stands. Freddy has a life too; Scar4 still a big change. Doesn't it say something though that even though Simba is open source, no one wants to develop for it. Then, what was the point of fighting scar and Freddy for open source if there's only 2-3 developers who are "inexperienced" as you say? When those developers leave, what happens to it?


    @Senrath

    That's why he replied no? Mentioning anyone from Scar is going to get them to reply especially if someone from here sends them a message there or if they just happen to see it.


    Anyway.. Point of the thread is already derailed. Wizzup said he doesn't hate Freddy.
    I wrote a lot of significant code for SRL.. random solvers, major fixes, diagnosis, efficiency dynamics... scripts like color abyssal walkers that redefined what we knew as possible. There were a lot of other people that came and went that did things like me but none of them dealt with the changes I did. I only took from SRL what I believed was only accomplish-able in one single fashion and even then I tried new ways to improve upon it. I redefined everything I had ever known and pushed the limits further than I could ever imagine... the proof exists in the latest versions of OSI... of which sadly I've lost all interest in due to my personal life moving onto bigger and better things than the events that occurred here.

    This was never about Freddy, or SCAR, or hell even SRL. It was a civil war between intellectual men seeking a challenge and the presence of other like minded individuals.

    Quote Originally Posted by Wizzup? View Post
    @Brandon: I doubt the mask finding is substantially different, since we coded Simba to be compatible with SCARs functions. I'm quite confident that the mask finding worked identically. If not, tough luck. Maybe if you ask Freddy to share his secret you could restore compatibility... And yes, Simba is not as active as it once was: 1) It's quite feature complete and stable 2) I have mostly moved on; I have a ton of other projects, some similar in size to Simba. I can only maintain and work on so much. ;-) There's plenty of people working on Simba though! More diverse than ever before.

    FYI: There's a huge amount of big changes piled up for Simba 1.0, and they're definitely still coming. If you're willing to work on it, let me know. Most of the process is automated now, even the autobuilds. The only ``manual'' thing for me to do is update the fonts, the links to the Simba releases and possible write Simba release posts. You're free to take up some tasks.


    @The stats
    Here's the shortlog of srl-opendev; of whats on the server anyway. Note that quite some of Icefire908's commits are only towards ``keeping srl compatible with scar'', because relatively little people used it (and tested it) any more. So if you see ``Compilation error'' it really just means: make srl-4 work with scar again as well.

    If this is not enough, I'm sure we can check a code diff on lines as well, seeing I have all (up to this point) in git. I don't know if there were more commits. I don't believe so.

    Note that this are far from all the commits to SRL, but these are the public ones. (Way before this repository we had a closed one, but I think most current developers never had access to that one; it's also where I flourished more in terms of commits)
    There was a hell of a lot more than SCAR compability... lol... it's whatever we can dig out ancient records and throw them at eachother until the end of time and we can argue forever about time frames and coding moral principalities.. although I think that'd be a waste of time. I don't plan on continue pursuing SRL, OSI, SCAR etc. Wizzup... you and I had an argument a long time ago about what SRL is... I insisted it was about the team effort of SRL (the include) while as you were focused on Simba and advancing forward... I'm not sure what your dad (WTF) thinks about the true purpose of these forums.... our dispositions crossed and we finally broke apart completely and hated each-other but I think deep down we pushed each other to better ourselves and question everything we knew thus growing ourselves and improving the individual lives of ourselves and those around us.

    I came back to agree with you... SRL is about learning especially now that rs/botting is dead (in my eyes) I've moved on to bigger and better things... I came to apologize although I don't think it's very necessary to go into detail. My life has changed a lot recently... and in positive ways.

    I wish I could go back and fix things and do them differently.. but then I wouldn't be where I am today... I don't think any of us would be.

    I want to come back to these forums and experience it all again... the community even in the darkest hours we survived because that was what it was really all about.

    I can't take it back.. SCAR, Simba, OSI, and SRL and the new age of incldues and scripters see things in a different light and I wish to guide them the way I was here... we all have different goals now that shouldn't collide or intercept.. after all there are obvious benefits (pros and cons.) ... a lot of variables... to the way things are run here verse elsewhere which is true when you look at any country or system of governing body in the entire world.

    Lets move forward =)

    Quote Originally Posted by Sjoe View Post
    Why is this shit so important to you?
    Typical first world problems.

    And yes it's pointless, it's runescape botting.
    The simple answer is, it isn't.

    I was just killing some time and having a grand 'ol time

    -Cheers
    Last edited by Wanted Returns; 10-09-2013 at 10:10 PM.

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    Pretty damn good apology and summary @Wanted Returns;

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    Quote Originally Posted by Wanted Returns View Post
    SRL is about learning especially now that rs/botting is dead (in my eyes) I've moved on to bigger and better things... I came to apologize although I don't think it's very necessary to go into detail. My life has changed a lot recently... and in positive ways.
    And now I kind of want to come back to Villavu

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    Nobody in their right mind hates freddy. IceFire and Timer are both smart individuals.
    I'd much rather still be using the same program to run scripts that I used to when i first got interested in scripting(kaitnieks)

    Some people lay eggshells around themselves and then get butthurt when they're stepped on...

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    Guys take your qualm to a PM or different thread on the forum etc.. there are big pieces on a chess board moving right now beyond your imagination... this is one train you don't want to be in the way of with any attempt at derailment.


    Quote Originally Posted by xtrapsp View Post
    And now I kind of want to come back to Villavu


    Quote Originally Posted by Kasi View Post
    Pretty damn good apology and summary @Wanted Returns;
    Thank you

    Quote Originally Posted by Kasi View Post
    Edit: Went to sleep Wizzup? was on this thread. Woke up, Wizzup? was on this thread. Tension.
    My private convo with him went well, he has read this whole thread... I'll post what was in the IRC that is already public.

    (5:25:18 PM) Wizzup: Wanted: fun post
    (5:25:29 PM) Wanted: I thought you'd like it
    (5:26:36 PM) Wizzup: Yeah it was okay, although I still wouldn't agree with the first sentence; you being the only one to try and save srl, but in the philsophy of the post, lets drop that :P
    (5:27:46 PM) Wanted: It's in the past
    (5:27:58 PM) Wanted: no one cares anymore
    (5:29:24 PM) Wanted: Wizzup I knew it would come to this someday
    (5:42:55 PM) Wizzup: Wanted: ;-)
    There's obviously a lot of deliberations in higher boards... considering this is probably the most controversial thing to ever happen ... or at least in a long time.


    Quote Originally Posted by footballjds View Post
    Nobody in their right mind hates freddy. IceFire and Timer are both smart individuals.
    I'd much rather still be using the same program to run scripts that I used to when i first got interested in scripting(kaitnieks)

    Some people lay eggshells around themselves and then get butthurt when they're stepped on...
    Nope...

    Kaitniek is still around he actually made a post at scar-divi recently

    I haven't talked to Timer/Joe in ages.. I still have his phone number and talked to him last year but he's probably dropping off the face of the Earth currently as far as I know unless he's over at rsbot? I don't keep up with the times anymore obviously...

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    Keep it civil guys. Cleaned up a bit.
    Working on: Tithe Farmer

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    Quote Originally Posted by Wanted Returns View Post
    There's obviously a lot of deliberations in higher boards... considering this is probably the most controversial thing to ever happen ... or at least in a long time.
    It seems most of drawn-out debate has been posted in the public forums actually. If anyone was disagreeing with what you said it was done within this thread, where you yourself were able to see it and reply back. There's simply no reason to talk badly about someone in private boards where they cannot see it; that's a cowardly move, and I assure you that, to the best of my knowledge, it's not being done here.

    Quote Originally Posted by Wanted Returns View Post
    I haven't talked to Timer/Joe in ages.. I still have his phone number and talked to him last year but he's probably dropping off the face of the Earth currently as far as I know unless he's over at rsbot? I don't keep up with the times anymore obviously...
    AFAIK Timer is a developer over at Powerbot; it's been this way for a while now.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by masterBB View Post
    Keep it civil guys. Cleaned up a bit.
    Subjective in a way... I remember when I was active here profanity was only considered excessive insults directed at someone/something (especially other members) and especially curse words. Like I said I don't keep up with the times

    I get lost in this imaginary-4th-dimensional-duality-perception aka 'Time'.. quite often..

    Quote Originally Posted by Flight View Post
    It seems most of drawn-out debate has been posted in the public forums actually. If anyone was disagreeing with what you said it was done within this thread, where you yourself were able to see it and reply back. There's simply no reason to talk badly about someone in private boards where they cannot see it; that's a cowardly move, and I assure you that, to the best of my knowledge, it's not being done here.



    AFAIK Timer is a developer over at Powerbot; it's been this way for a while now.
    I knew that much about Timer... just wasn't aware of his current statuses.

    I like the public eye in a matter like this... adds a certain level of impedance to the issue however there's a difference between 'talking bad' about someone and simply having private conversations in higher admin/moderator boards about the forum's best interests... especially in this day and age when it's hard to know who to (and not to) trust

    What's funny is I can still feel my influence carry on here long after I'm gone ... even now
    Last edited by Wanted Returns; 10-11-2013 at 01:09 AM.

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    Quote Originally Posted by Wanted Returns View Post
    Subjective in a way... I remember when I was active here profanity was only considered excessive insults directed at someone/something (especially other members) and especially curse words. Like I said I don't keep up with the times

    I get lost in this imaginary-4th-dimensional-duality-perception aka 'Time'.. quite often..
    Which was exactly what they were doing... The rules haven't changed much.
    Working on: Tithe Farmer

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    Quote Originally Posted by Wanted Returns View Post
    Nope...

    Kaitniek is still around he actually made a post at scar-divi recently

    I haven't talked to Timer/Joe in ages.. I still have his phone number and talked to him last year but he's probably dropping off the face of the Earth currently as far as I know unless he's over at rsbot? I don't keep up with the times anymore obviously...
    I meant I wish i was still using SCAR, which i started to use when i stumbled on Kaitniek's website.

    Joe/Timer is a dev at powerbot and has been as flight said for a while(years).

    What're your plans wanted? xD

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    So its the same timer as the PB admin/dev
    Didn't know (I'd questioned it before but isn't he like 15?)
    Funny how wanted is ban evading why don't we just unban his old account? He seems civil enough. (Just an IMO, its up to mods/admins ofc)

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    Quote Originally Posted by The Killer View Post
    So its the same timer as the PB admin/dev
    Didn't know (I'd questioned it before but isn't he like 15?)
    Funny how wanted is ban evading why don't we just unban his old account? He seems civil enough. (Just an IMO, its up to mods/admins ofc)
    he used to be, but did you know that everyone ages?! haha

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    Quote Originally Posted by footballjds View Post
    he used to be, but did you know that everyone ages?! haha
    I mean like hes still really young?

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    Quote Originally Posted by The Killer View Post
    I mean like hes still really young?
    define really young. IIRC he'd be 17 by now.

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    Quote Originally Posted by footballjds View Post
    define really young. IIRC he'd be 17 by now.
    Thats really young to me (considering hes making tons off pb and our forums are 6 years old)

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    Quote Originally Posted by The Killer View Post
    Funny how wanted is ban evading why don't we just unban his old account? He seems civil enough. (Just an IMO, its up to mods/admins ofc)
    Ban evading? Why don't you explain that oh wait you're too busy sheeping it up while simultaneously contradicting yourself...

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    Quote Originally Posted by Wanted Returns View Post
    Ban evading? Why don't you explain that oh wait you're too busy sheeping it up while simultaneously contradicting yourself...
    Ban evading is where you make a new account after being banned. Don't snap at me, I'm not trying to be mean or disrespectful in any shape or form. I was suggesting that we just unban you since people seem to get on with you anyway and you must of changed (I wasn't around back in your day so I don't really know).

    And if you literally want me to explain it:
    e·va·sion
    /i?v?ZH?n/
    Noun
    The action of evading something.
    An indirect answer; a prevaricating excuse.
    Synonyms
    elusion - subterfuge - avoidance - dodge
    It's self explanatory. You are evading a ban placed on your account.

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    Quote Originally Posted by Wanted Returns View Post
    Ban evading? Why don't you...
    Quote Originally Posted by The Killer View Post
    Ban evading is where you...
    Jokes be Jokes. Calm.

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    Quote Originally Posted by Kasi View Post
    Jokes be Jokes. Calm.
    Ok MR Kasi
    If Kasi thinks I'm taking it the wrong way, I must be taking it the wrong way :P
    Sorry Wanted.

  23. #73
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    spam

    Creds to DannyRS for this wonderful sig!

  24. #74
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    So what are you plans now Mr Wanted? Just dropping by to clear things up or do you have something else in mind?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  25. #75
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    As a user of both I grind my teeth every time this topic comes up. In a perfect world I would be able to use either. I still prefer SCAR over Simba. Personal preference nothing more. But lets face it on the includes side SRL is much more active with an active user base and more scripts. SRL 6 looks especially exciting. So does the still in development SCAR 4 from what I've seen.

    I keep hoping against hope both sides will grow the F*ck up and work together to make RS botting the best it can be, with the freedom to use whichever tool suits your personal style. Dare to dream! Which leaves me the user caught in the middle: Use a program I'm not crazy about to get the support of the more active include, or use the tool I prefer and wind up having reinvent the wheel all the freaking time in order to script.

    Getting back to OP's question: Freddy and the Simba devs seem cool with each other. Agree to disagree but keep in touch sort of thing. Now IceFire/Wanted drives me crazy (and the SRL devs from the sound of it). Every time the dust settles and there seems a chance at peace he wades in with his ego and winds everyone up all over again, widening the rift yet again. Leaving us poor users to suffer the consequences of his immaturity.

    I would love to see a side project that sees SRL updated to once again support SCAR but that ship has sailed I think. Just too much bad blood there. Too bad. It's not the devs and their egos that suffer. It's the users/scripters that suffer.
    Never ever approach a computer saying or even thinking "I will just do this quickly".

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