Will post a proggy in few hours. Thanks for the script man
Okay, after fixing the compiling errors, i got this working (love the idea) and this seems to be pretty good. Sometimes (fairly rarely) after picking up a trap, it doesnt set it up again, but hey, for a 1.0 release, thats not a problem, i minor bug i think. Also i like the fact, that it uses bitmap detection, so it doesnt matter at all, where you place your traps, as long as they are visible. I will post an actual progress report a little later after i test this a bit more.
ALSO if you plan on using this i'd suggest adding a simple antiban, since the script doesnt seem to include 1. For example a simple antiban would be:
Procedure AntiBan;
begin
if(not(LoggedIn))then
Exit;
FindNormalRandoms;
case Random(45) of
0:
Begin
HoverSkill ('Hunting', false);
wait(2453+random(432));
end;
1:PickUpMouse;
2:
begin
MakeCompass('N');
wait(100+random(133));
MakeCompass('S');
wait(50+random(133));
MakeCompass('N');
FindNormalRandoms;
end;
end;
end;
And remember to add it to the main loop.
Aaaaand also i'd suggest that you leave at least 1 or 2 spaces between the traps, because somtimes when checking / dismantling another trap, it walks "above" another trap, and is unable to set a trap
i was being stupid earlier when trying to figure out, why it doesnt use the boxes in my inventory, but it was because i didnt have SRL / SPS updated -.-
Also sometimes when setting up a trap from inventory, it presses the dismantle button "under" your character too fast, so it has to assemble the trap twice. This is a minor thing, but when using +3 traps, it might result in not getting to all the traps in time.
Heres a small proggy
Red Chins Caught: 40 (77 chins/hr)
10600 xp gained (20447 xp/hr)
71200 gp gained (137339 gp/hr)
Time running: 31 Minutes and 6 Seconds
Time until break: 4 Hours, 35 Minutes and 47 Second