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Thread: Silent Spinner (Color)(ObjDTM)

  1. #376
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    Quote Originally Posted by euphemism View Post
    Just comment that line out, or replace it with 'SMART_ClearCanvas;'. SRL removed that procedure with the last update. Silent SPY will get around to fixing it.
    Coh3n put it back in it looks like.... So now I'm getting duplicate identifiers...
    Which sucks, so I guess now I get to wait for the next update eh?

    Quote Originally Posted by Vadovan View Post
    The script appears to be broken as of now. It won't bank properly nor will it withdraw flax from the bank properly. Wait for fix.
    Could you give a little more information? What happens when it attempts to do these things? I'm not running this 24/7, I rely on you guys giving me good feedback to fix .

    Thanks everyone for the feedback, I'm trying to get this thing resolved.

    EDIT: Had to force update my ObjDTM, now it works.

    I'll upload later, I have to go right now.
    Last edited by Silent; 01-11-2012 at 03:20 PM.
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  2. #377
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    Heh, yeah, the method of updating is not without limitations. Thanks to Dgby714's help there is an updater extension now, which will solve issues like these.
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    Quote Originally Posted by Silent SPY View Post
    Thanks everyone for the feedback, I'm trying to get this thing resolved.

    EDIT: Had to force update my ObjDTM, now it works.

    I'll upload later, I have to go right now.
    Sounds awesome
    Hope you can get it up soon
    Perfect script overall!

  4. #379
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    Quote Originally Posted by euphemism View Post
    Heh, yeah, the method of updating is not without limitations. Thanks to Dgby714's help there is an updater extension now, which will solve issues like these.
    You got an extension now? Where Can I find it? Sounds sexy...

    Quote Originally Posted by Vadovan View Post
    Sounds awesome
    Hope you can get it up soon
    Perfect script overall!
    Updated:

    V 1.2.2 Minor Key update: Latest Version!
    • Fixed an issue with ObjDTM include. Make sure you are running the latest (ObjDTM) version (91+)
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  5. #380
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    Default what ?

    [Error] (674:7): Unknown identifier 'ClearRSCanvas' at line 673
    Compiling failed.

  6. #381
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    Quote Originally Posted by Silent SPY View Post
    You got an extension now? Where Can I find it? Sounds sexy...



    Updated:

    V 1.2.2 Minor Key update: Latest Version!
    • Fixed an issue with ObjDTM include. Make sure you are running the latest (ObjDTM) version (91+)
    Yer, it's attached to the project thread. The files the updater uses are hosted by you, I forgot to ask.
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    The newest version 1.2.2 isn't working for me, the script runs fine logging me in but when actually in runescape fails to work at all e.g. cannot click to open bank.

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    Quote Originally Posted by Blackpea View Post
    The newest version 1.2.2 isn't working for me, the script runs fine logging me in but when actually in runescape fails to work at all e.g. cannot click to open bank.
    I think this has to do with the new Rs update. Check out this topic for a fix: http://villavu.com/forum/showthread.php?p=889572

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    Quote Originally Posted by Inception View Post
    I think this has to do with the new Rs update. Check out this topic for a fix: http://villavu.com/forum/showthread.php?p=889572
    Thank you so much, it works perfectly now!

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    Quote Originally Posted by uujee4 View Post
    [Error] (674:7): Unknown identifier 'ClearRSCanvas' at line 673
    Compiling failed.
    I am getting the same as you and I've done everything I can think of to fix it.

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    Quote Originally Posted by Poofhead View Post
    I am getting the same as you and I've done everything I can think of to fix it.
    Please see the top of this page for fix, or download latest version.
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    Quote Originally Posted by euphemism View Post
    Please see the top of this page for fix, or download latest version.
    ^^ This.

    Get the extension from the link in the first post.
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    /================================================== =====\
    | Finishing load #191
    | Running for..6 Hours, 2 Minutes and 56 Seconds
    | Strings made = 5572
    | Experience gained...80220
    | Levels gained.......3
    \================================================= ======/
    Successfully executed.

    Record for most strings made do I get to be on first page!?!

  14. #389
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    Got flax!
    Walking to the stairs
    Found Object DTM, walking.
    Flag distance reached.
    Found Object DTM, walking.
    Flag distance reached.
    Finding Spinner failed a second time, quiting.
    This just started happening to me since I updated the DTM to 92 just now. The character will get down to the spinner wheel, but fails to find it. Ran the script 3 times just to be sure and he failed to find it each time.

    EDIT: Ok I ran the script one more time for the heck of it and he found the wheel this time. Will keep you updated if he fails to find the wheel.

    EDIT2: Alright, never mind. He's been going for about 45 minutes now with no further problems so I think it's safe to say that the script is still working fine.
    Last edited by Herosoul; 01-13-2012 at 01:48 AM.

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    Quote Originally Posted by Jhangir View Post
    /================================================== =====\
    | Finishing load #191
    | Running for..6 Hours, 2 Minutes and 56 Seconds
    | Strings made = 5572
    | Experience gained...80220
    | Levels gained.......3
    \================================================= ======/
    Successfully executed.

    Record for most strings made do I get to be on first page!?!
    I'll probably add it yeah. nice report!

    Quote Originally Posted by Herosoul View Post
    This just started happening to me since I updated the DTM to 92 just now. The character will get down to the spinner wheel, but fails to find it. Ran the script 3 times just to be sure and he failed to find it each time.

    EDIT: Ok I ran the script one more time for the heck of it and he found the wheel this time. Will keep you updated if he fails to find the wheel.

    EDIT2: Alright, never mind. He's been going for about 45 minutes now with no further problems so I think it's safe to say that the script is still working fine.
    glad it started working.. wonder what happened the first two times. it wouldn't be objdtm's fault..
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    Quote Originally Posted by Herosoul View Post
    This just started happening to me since I updated the DTM to 92 just now. The character will get down to the spinner wheel, but fails to find it. Ran the script 3 times just to be sure and he failed to find it each time.

    EDIT: Ok I ran the script one more time for the heck of it and he found the wheel this time. Will keep you updated if he fails to find the wheel.

    EDIT2: Alright, never mind. He's been going for about 45 minutes now with no further problems so I think it's safe to say that the script is still working fine.
    Maybe a poor connection?

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    Quote Originally Posted by Inception View Post
    Maybe a poor connection?
    It could have been. I wasn't watching it completely at the time so I'm not positive as to why it was doing that. I just know that each time I logged back in, my character was right next to the spinning wheel but never actually found it. It's been working fine now for several hours so it was definitely some glitch on my end from what I can gather.

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    Quote Originally Posted by Herosoul View Post
    It could have been. I wasn't watching it completely at the time so I'm not positive as to why it was doing that. I just know that each time I logged back in, my character was right next to the spinning wheel but never actually found it. It's been working fine now for several hours so it was definitely some glitch on my end from what I can gather.
    Interesting... Lag could cause a failure of it the first time, but it should still gather the point information on the second attempt.... Well, whatever as long as it's working for you now.
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    so i finally got this working, it seems to have issues when performing the bored human functions where it will end up click something other than examine, or whatever option wont interrupt spinning, then upon moving will just sit there for a while, walk back to the bank, fail to open the bank then log out. it doesn't happen all of the time, I'll try to pin down which of the bored human case statements is doing it but no guarantees. thought you should know, other than that this seems to work quite well.

    -Se7eN

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    Quote Originally Posted by Se7eN View Post
    so i finally got this working, it seems to have issues when performing the bored human functions where it will end up click something other than examine, or whatever option wont interrupt spinning, then upon moving will just sit there for a while, walk back to the bank, fail to open the bank then log out. it doesn't happen all of the time, I'll try to pin down which of the bored human case statements is doing it but no guarantees. thought you should know, other than that this seems to work quite well.

    -Se7eN
    Interesting... I don't know why that would stop it...but if it's giving you that much trouble just replace all BoredHuman with RandomMovement and you should be good to go.
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    /================================================== =====\
    | Finishing load #155
    | Running for..5 Hours, 9 Minutes and 4 Seconds
    | Strings made = 4928
    | Experience gained...65100
    | Levels gained.......21
    \================================================= ======/

    so far so good however i do note that i didn't actually gain 21 levels rather i gained 7... it appears to be multiplying...by 3. other than that works great.

    -Se7eN

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    this is the best script no proggy yet. but i ran yesterday for 2hrs i started again this morning and been running for 2hrs 40mins and 2.6k string so far running really good about 980strings an hour no fuck ups i didnt even have to babysit <3 will posy proggy after i finish my other 16,000flax lol

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    Honestly one of the best scripts on these forums. Started at level 40 and spun 20-30k flax will post a proggy of my level once i hit 70 (real close).

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    Quote Originally Posted by Se7eN View Post
    /================================================== =====\
    | Finishing load #155
    | Running for..5 Hours, 9 Minutes and 4 Seconds
    | Strings made = 4928
    | Experience gained...65100
    | Levels gained.......21
    \================================================= ======/

    so far so good however i do note that i didn't actually gain 21 levels rather i gained 7... it appears to be multiplying...by 3. other than that works great.

    -Se7eN
    Yeah that part has been having issues... Not exactly sure why.

    Quote Originally Posted by lzDylanzl View Post
    this is the best script no proggy yet. but i ran yesterday for 2hrs i started again this morning and been running for 2hrs 40mins and 2.6k string so far running really good about 980strings an hour no fuck ups i didnt even have to babysit <3 will posy proggy after i finish my other 16,000flax lol
    Quote Originally Posted by fallafil View Post
    Honestly one of the best scripts on these forums. Started at level 40 and spun 20-30k flax will post a proggy of my level once i hit 70 (real close).
    Love hearing feedback like this, glad it is working so well
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    Default Bug

    I think there's a bug when running this, especially at low levels, when you level up it tends to click on the wheel to spin again after clicking "click here to continue", then it clicks on the wheel, spins like two flax, then clicks on the wheel to spin again... Just thought I'd let you know.

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