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Thread: [SRL-6] Mayor Resource Dungeon Miner

  1. #151
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    |=========================================|
    | Mayor Resource Dungeon v15 |
    | Time: 22 hr 33 min 42 sec |
    | Ore Mined: 7132 (316 PH) |
    | Silver: 0 |
    | Coal: 5697 |
    | Mithril: 1435 |
    | Loads Done: 254 |
    | Coal bag: False |
    | Break in: 49 min 53 sec |
    |=========================================|

    ty man!

    Its flawless but the xp is low but i guess mining is like that?

  2. #152
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    Quote Originally Posted by The Mayor View Post
    Added new updater file to OP. I encourage everyone to use that instead as I changed the GitHub links.
    Hey Mayor. They updated the coal bag to hold 81 ore instead of 27. Can you update the script to reflect that? Thank you in advance if you can!

  3. #153
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    Quote Originally Posted by Grimxxdeath223 View Post
    Hey Mayor. They updated the coal bag to hold 81 ore instead of 27. Can you update the script to reflect that? Thank you in advance if you can!
    He has stated he is not updating his other mining script as he is re-writing so I may be wrong but I doubt he will update this one - probably combining the 2.

  4. #154
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    This script is incredible but it has destroyed the price of coal.

  5. #155
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    Quote Originally Posted by Juuso View Post
    This script is incredible but it has destroyed the price of coal.
    I doubt this script is responsible for the crashing coal prices, Samba botting has less of an affect on the economy than you might think.



    New to scripting? Procedures & Functions for Beginners
    Do you use your computer at night? Just get f.lux

  6. #156
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    Quote Originally Posted by Incurable View Post
    I doubt this script is responsible for the crashing coal prices, Samba botting has less of an affect on the economy than you might think.
    I'm quite sure by looking at Mayor's online stats for this script. Amount of Coal botted lately is immense. RSBot is under a huge banwave so they have little to no effect on Coal prices.

    EDIT: I'm not saying us botters have been selling the prices too low but perhaps some bigger factor has been manipulating the prices through our coal.
    Last edited by Juuso; 07-24-2015 at 08:37 AM.

  7. #157
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    |=========================================|
    | Mayor Resource Dungeon v15 |
    | Time: 27 hr 56 min 26 sec |
    | Ore Mined: 8539 (306 PH) |
    | Silver: 0 |
    | Coal: 6677 |
    | Mithril: 1862 |
    | Loads Done: 316 |
    | Coal bag: False |
    | Break in: 14 min 42 sec |
    |=========================================|

    Still flawless

  8. #158
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    Hi

    I just got through the first break, proggy below.
    |=========================================|
    | Mayor Resource Dungeon v15 |
    | Time: 1 hr 9 min 32 sec |
    | Ore Mined: 413 (356 PH) |
    | Silver: 0 |
    | Coal: 413 |
    | Mithril: 0 |
    | Loads Done: 15 |
    | Coal bag: True |
    | Break in: 59 min 44 sec |
    |=========================================|

    I have to say, this is one of the smoothest scripts i've ever used.
    I love that it randomly changes the way to mine an ore, for example: It sometimes clicks the ore and sometimes is right clicks it and chooses mine ore, that some great antiban right there.
    Also it checks the mining stat from time to time, that's really cool too

    The Coalbag however, i have some suggestions for that. If possible you should add that it randomly changes how much is filled into it, it should not be filled everytime, seems more humane if the fills change

    Another suggestion, if you add different break times, like: After an hour it breaks for a random time, then after another 2.5 hours it breaks again for a random time. Then make these break setting customisable too. Then whoever is using the script should change it from time to time, to make the playing seem more random
    I only suggest this because it seems inhumane that someone would play for one hour then log out and this happens every hour.

    So in conclusion, a very well written script! Missing more breaktime settings to make the playing seem more random.

    Edit: I sometimes get this error message, although it doesn't seem to have any effect on the playing: ERROR: deleteIndex: index out of bounds.

    Great job! I hope you take my suggestions to consideration.

    Regards Semtex
    Last edited by Semtex; 07-26-2015 at 10:02 AM.

  9. #159
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    @Semtex; I believe @The Mayor; has formally retired from scripting (I believe) so any changes wanted would have to be done on your part or someone who might pick the script up and work with it.

  10. #160
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    @Grimxxdeath223; Ya i read that after i posted the suggestions xD

    It's sad really, cause it's a really good script and it can be even better with some extra functions.

  11. #161
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    I had a few problems starting this script up but managed passed, it. every now and then i get stuck after I go down the ladder as it see's the undergruond passage and wants to look at it lol. I will post my first screenie of the results of a full 8 hour run or so
    EDIT:
    after 2 hours so far ive only recieved 485 coal and 243,000 exp.

    I would think it could go a little faster but i haven't returned long enough to debug, I'm open to suggestions and completely willing to assist if you want me to play guinea pig!
    Last edited by furikazashi; 07-26-2015 at 05:47 PM.

  12. #162
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    two questions;
    1) I would like to commit to the SRL-6 database to log in time with your script but forgot how, can you direct me to some instruction?
    2) the attached link is the most up to date bersion or would that be the github one?

  13. #163
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    Quote Originally Posted by Grimxxdeath223 View Post
    @Semtex; I believe @The Mayor; has formally retired from scripting (I believe) so any changes wanted would have to be done on your part or someone who might pick the script up and work with it.
    Not too sure, he posted this a bit ago

    Quote Originally Posted by The Mayor View Post
    There is a reason but I don't know what it is, so I'm just gonna say it's for antiban purposes. I have a feeling something must be blocking the last 3 slots when it checks the inventory count, maybe the mouseOver popup? I don't plan to look into it; I haven't touched this script since Jan as I've started writing a new version.

  14. #164
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    @GetHyper oh, guess i shoulda read through the rest of the thread XD im sorry. It seems there isnt alot of rs3 content available for Simba, or is it just me? any reason in particular?

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    Quote Originally Posted by furikazashi View Post
    @GetHyper oh, guess i shoulda read through the rest of the thread XD im sorry. It seems there isnt alot of rs3 content available for Simba, or is it just me? any reason in particular?
    What would you like to see, there is a request section if you would like to post?

  16. #166
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    I'm actually going to start delving into coding i believe, I'll code on one and test on the otre that way I'm making headway ^^.

  17. #167
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    Quote Originally Posted by furikazashi View Post
    I'm actually going to start delving into coding i believe, I'll code on one and test on the otre that way I'm making headway ^^.
    Good
    I would definitely start with The Mayors SRL guide, and myself and others would happily help you out if you get stuck!

    Mayor - sorry for deviating on the threat.

  18. #168
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    Flawless as always

    |=========================================|
    | Mayor Resource Dungeon v15 |
    | Time: 12 hr 14 min 16 sec |
    | Ore Mined: 4523 (370 PH) |
    | Silver: 0 |
    | Coal: 4523 |
    | Mithril: 0 |
    | Loads Done: 166 |
    | Coal bag: False |
    | Break in: 2 hr 6 min 22 sec |
    |=========================================|

  19. #169
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    Ain't run into a problem with the script so far running smoothly
    |=========================================|
    | Mayor Resource Dungeon v16 |
    | Time: 4 hr 20 min 44 sec |
    | Ore Mined: 1700 (391 PH) |
    | Silver: 0 |
    | Coal: 1700 |
    | Mithril: 0 |
    | Loads Done: 62 |
    | Coal bag: False |
    | Break in: 26 min 34 sec |
    |=========================================|

  20. #170
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    I will adjust the coal bag when I get a chance. I will actually have to rewrite all the coalbag logic since you can fill it 2.9 times.

  21. #171
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    Quote Originally Posted by The Mayor View Post
    I will adjust the coal bag when I get a chance. I will actually have to rewrite all the coalbag logic since you can fill it 2.9 times.
    It is good to see you @The Mayor; let us know when you get the chance to fix it and I will test it out.

  22. #172
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    for some reason when i start the script today it just sits there waiting for coal to spawn with a timer but they are up any ideas? coal.png

  23. #173
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    Quote Originally Posted by fistbek View Post
    for some reason when i start the script today it just sits there waiting for coal to spawn with a timer but they are up any ideas? coal.png
    Check your graphics/interfaces

    Interface Layout



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  25. #175
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    Quote Originally Posted by The Mayor View Post
    Added support for the new coalbag (81 ore).
    Sneaking updates in, sneaky @The Mayor; I am trying it now!

    EDIT: This is what I have noticed so far. It hasn't filled the bag to full once. The first load it did, it got 27, put it in the bag and the counter at the bottom right said amount: 81 full: true (when really it was 27). Loads after that it will fill it with 27 then fill it with different amounts but never 81. Also, I have a ring of wealth and glory on for extra gems (not sure if that messes up an of the counts or not).

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