I pastebinned the script with a fix (didn't delete the function, but rather overrode it) so you can push an update if you want
http://paste.villavu.com/show/6562/
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
To anybody wondering about the issues outlined in the previous posts, I've been too busy to put out a new script update with all the fixes so while people are waiting I made a helpful FAQ for any issues. It's at the top of the first post.
Error: Duplicate declaration "deleteIndex" at line 309
Compiling failed.
Error: Unknown declaration "index" at line 311
Compiling failed.
Error: Unknown declaration "index" at line 311
Compiling failed.
Error: Unknown declaration "index" at line 317
Compiling failed.
Error: Unknown declaration "self" at line 318
Compiling failed.
Error: Unknown declaration "self" at line 319
Compiling failed.
Compiled successfully in 3713 ms.
Successfully executed
Deleted all these errors and it executes but then after 3 sec it turn itself off without doing nothing.Doesent load or do anything ?
You must delete the entire procedure.
Before:
After:Simba Code:procedure T2DPointArray.deleteIndex(const index : Integer);
var
I : Integer;
begin
if not inRange(index, low(self), length(self)) then
begin
sWriteLn('ERROR: deleteIndex: index larger than array length.');
Exit;
end;
for I := index to high(self)-1 do
self[I] := self[I+1];
setLength(self, length(self)-1);
end;
Simba Code:
I like how no one posts anymore
Sorry that I couldn't copy and paste a paint proggy for you, so I'll give it to you in words.
40k xp/hr multiplied by 113 hours, which is about 4520000 xp total. I got this while running with no breaks. That is with gold amulets.
So yeah, your script is still stable, even though the cpu does have a high usage when a production progress window is open.
Last edited by Atom; 03-01-2015 at 09:52 PM.
Just increasing the wait time per loop is the easiest fix I guess. You use a bitmap to determine if the progressScreen is open, but it could probably be replaced with something else "lighter" if performance becomes a huge issue
@Atom; to decrease cpu usage when the progress screen is open, go to line 700 which should look likeremove the random() and change it to something larger likeSimba Code:wait(random(50));or 750 or 1000, play around with it. Increasing it will decrease the responsiveness of the script (only when recognizing that the progressScreen is gone) so you'll have to find a value you're comfortable withSimba Code:wait(500);
Last edited by KeepBotting; 03-01-2015 at 11:59 PM.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
68-82 in just a few days, the buy limit on jewels is destroying my progress.
Crafting: Sapphire bracelet
XP Gained: 270480
XP /h: 62320
Crafting Level: 82
Levels Gained: 1
Items Crafted: 4508
Time Running: 4 Hours, 20 Minutes and 9 Seconds
99's From Simba
Fletching | Fishing | Magic | Smithing | Firemaking | Woodcutting | Cooking|Divination|Mining | Crafting
why will it only craft 4-5 each trip?
it makes like a count then stops...
how can i make it to craft all 14?
Failed to withdraw a full inventory. Ending Script.
Successfully executed.
after starting script, loads inventory then goes to the place to make jewelery, but does nothing and logs out.
nvm fixed by deleting terminate script under failed to withdraw full inventory.
Last edited by scar_operater; 03-29-2015 at 02:32 AM.
are there any advantage enabling direct-x?
How to set-up the preset?
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
I am trying to use the script to make gold amulets...but it only makes 4-5 gold amulets and then heads back to the bank (with 4-5 amulets and 23-24 gold bars). Any idea??
I have followed all the instructions except the OpenGL/Direct-X mode (due to some reason, i cannot use OpenGL in SMART...). Is there any way to make the waiting time for crafting items longer?
You said you didn't follow the direction that said to use either OGL or DirectX, and the only other option is safemode. If you're using DrirectX though that's fine and will work fine.
As @Doa Envy; suggested, make sure you've followed the directions and enabled the progress screen. That is almost certainly the reason for the script's behaviour as you described it.
Well, I hit 99 last night, this script worked great. Thanks for the levels!
99's From Simba
Fletching | Fishing | Magic | Smithing | Firemaking | Woodcutting | Cooking|Divination|Mining | Crafting
There are currently 1 users browsing this thread. (0 members and 1 guests)