found this tutorial for webbased games:
was wandering if possible to make some bot for rs using similar logic
http://code.tutsplus.com/tutorials/h...--active-11117
found this tutorial for webbased games:
was wandering if possible to make some bot for rs using similar logic
http://code.tutsplus.com/tutorials/h...--active-11117
Pfft. Given that Simba actually exists he'd get concepts and ideas from here, it's much just a matter of re-implementation then. That's not too much work given motivation for it. He doesn't needto write a whole GUI and shit around it, just the library.
Further more there exists numerous libraries that can help speed up the process, and even possibly end up with something neater than MML (mufasa macro library) - the non-gui part of simba (functions and such). Some such library are OpenCV / SimpleCV, scikit-image, various matrix processing libraries, numpy and scipy for example.
On top of that, an experimental project, which does lack some functionality, but might still be a place to start. I would not recommend using it as is, but you are free to do whatever you want with it; which is why I've shared it.
And just to top that of even more: MML is avialable through a ctypes wrapper, so it can be used from Python. It's fairly feature complete. Not every method is exported because some are pointless in python.
Last edited by slacky; 06-29-2016 at 01:40 PM.
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You can take advantage of the huge ecosystem; tons of people, buckloads of modules (libraries), tutorials, etc.. as well as a big standard library. Python is just overall easier to write stuff in, it's one of the reasons it became so largely used.
Features in the language just makes your everyday a bit more sunny, that is once you learn to utilize the language fully. As an example implementing different algorithms in Python is often times simpler than in Pascal, which is why I often write 'em in python before translating to pascal.
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Last edited by slacky; 06-29-2016 at 04:49 PM.
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