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Thread: [Reflection] Kristi's Pest Control

  1. #26
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    Quote Originally Posted by kristi View Post
    Make sure you type in your Stats ID and not usetname.
    I did. Tried both Stats ID and username, neither are working for me.

  2. #27
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    Quote Originally Posted by Death Iz Pro View Post
    I did. Tried both Stats ID and username, neither are working for me.
    Check your PM
    "Once you begin to think, you can't stop."

    Life > 0

  3. #28
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    Version 1.1 out
    Not much change, really
    • Removed stat variables, they are getting pretty inflated right now, will have to look into the issue more later
    • Slightly changed when the breakhandler is called. Maybe breaks will work now, maybe not (still cannot figure out why they won't)
    "Once you begin to think, you can't stop."

    Life > 0

  4. #29
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    I'll give it a run later and let you know mate

  5. #30
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    @kristi; I'd suggest to have it debug in the console if the script is already downloaded. Several new people have come to #SRL clueless because they've tried running the downloader more than once, not guiding them the second time.
    Feel free to ask me any questions, I will do my best to answer them!

    Previously known as YouPee.

  6. #31
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    Quote Originally Posted by Joopi View Post
    @kristi; I'd suggest to have it debug in the console if the script is already downloaded. Several new people have come to #SRL clueless because they've tried running the downloader more than once, not guiding them the second time.
    Updated main post, hopefully easier to understand now.
    "Once you begin to think, you can't stop."

    Life > 0

  7. #32
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    How is this bad boy (script) coming along?? I am trying to make an account to test/use it =P

    <------------------>



  8. #33
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    Quote Originally Posted by AFools View Post
    How is this bad boy (script) coming along?? I am trying to make an account to test/use it =P
    Currently 33,5 hours total commit time on stats, so pretty stable . That's not including the countless hours I ran it myself. Currently having some issues with breaking though, mind taking a look and giving feedback?
    "Once you begin to think, you can't stop."

    Life > 0

  9. #34
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    i don't have a character to test it with.. Currently leveling one..

    I am also having some trouble with my breaking.. as i want it based on "time" so you never hit that 6 hour limit accidentally. I have almost sorted it.

    I will PM you the script soon. Hopefully i have the breaking sorted.

    <------------------>



  10. #35
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    Breaking still didn't work for me, I'm going to give it a go myself, I'll post the update either later on today or tomorrow evening, Got my void back however, so Thanks!

  11. #36
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    Version 1.2 out
    • Breaking SHOULD work now, thanks to @AFools for pointing out my error, accidentally made it exit if account was logged in (not sure how that line got there :P).

    @ShadowsTM; have a go now and let me know how it goes, congrats on void!
    "Once you begin to think, you can't stop."

    Life > 0

  12. #37
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    "Field not found: bk"

    Do you have any idea what this means?

    It fails to re enter the boat for me after a match.
    Last edited by dontbuzz; 05-12-2016 at 01:34 AM.

  13. #38
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    Quote Originally Posted by dontbuzz View Post
    "Field not found: bk"

    Do you have any idea what this means?

    It fails to re enter the boat for me after a match.
    Does it fail completely or is it just slow? I remember it having some trouble with finding the gangplank before, however it should more or less correct itself sooner or later.
    "Once you begin to think, you can't stop."

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  14. #39
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    I'm just gonna repost this for anyone not bothering to read the main thread:

    "Once you begin to think, you can't stop."

    Life > 0

  15. #40
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    Got my void, thank you
    I tried real life once, the graphics where great but the storyline was terrible.

    What do these tags do?

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    Where is 1.2 uploaded?

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    Quote Originally Posted by anon501 View Post
    Where is 1.2 uploaded?
    It auto-updates.

    @kristi, good stuff! I'll leave this running overnight and get a nice proggy. Just a suggestion, I've noticed it sometimes gets stuck because none of the doors open (and legit players close the doors to keep the knight alive). Might be a shout!
    Yer a wizard, 'oopi

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    Quote Originally Posted by anth_ View Post
    It auto-updates.

    @kristi, good stuff! I'll leave this running overnight and get a nice proggy. Just a suggestion, I've noticed it sometimes gets stuck because none of the doors open (and legit players close the doors to keep the knight alive). Might be a shout!
    If only reflection worked for gates :/. I could use color but they're colored similar to their sorroundings. If you got any ideas then let me know!
    "Once you begin to think, you can't stop."

    Life > 0

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    Quote Originally Posted by kristi View Post
    If only reflection worked for gates :/. I could use color but they're colored similar to their sorroundings. If you got any ideas then let me know!
    Would it be possible to use DTMs to find them? the pattern on the actual doors are fairly distinctive.
    Attached Images Attached Images
    Yer a wizard, 'oopi

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    Quote Originally Posted by kristi View Post
    If only reflection worked for gates :/. I could use color but they're colored similar to their sorroundings. If you got any ideas then let me know!
    https://villavu.com/forum/showthread.php?t=116214

    Could this be of use? It takes the gates location to make a TBox on screen in which to find the color, and then click on the gate.

  21. #46
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    Got a nice proggy, this runs well!



    Just another thing -- I've noticed it'll often stop doing things (temporarily) when brawlers are in the way. Might be good to kill them first?
    Yer a wizard, 'oopi

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    Quote Originally Posted by Dissimulo View Post
    https://villavu.com/forum/showthread.php?t=116214

    Could this be of use? It takes the gates location to make a TBox on screen in which to find the color, and then click on the gate.
    Not in this particular instance, unfortunately. Each game is instanced and the specific tiles will be different, that's why the script uses RSWalker for walking.

    Quote Originally Posted by anth_ View Post
    Got a nice proggy, this runs well!



    Just another thing -- I've noticed it'll often stop doing things (temporarily) when brawlers are in the way. Might be good to kill them first?
    Not sure if DTMs would be reliable, as that'd require a static view point and you'd still have several false positives due to the fence having similar colors. And about the brawlers - the script works from an FSM-style loop, and it would be pretty hard to make it kill brawlers only when "stuck" (how can it detect that it's stuck?), only way around it would be killing every brawler that's near, and that'd be pretty inefficient. Nice proggy btw!
    "Once you begin to think, you can't stop."

    Life > 0

  23. #48
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    The Void Knight is in a static position isn't he? Can't you just base where the gates are off of that position?

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    Quote Originally Posted by One Kid View Post
    The Void Knight is in a static position isn't he? Can't you just base where the gates are off of that position?
    Yes, problem was that the script could have issues finding the void knight sometimes, making it run around completely lost. This was the most optimal solution I could find, and while it does have an issue with gates it does not affect overall performance. I might find a better solution later on though.
    "Once you begin to think, you can't stop."

    Life > 0

  25. #50
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    Can you add the ability to use special attacks while attacking? Also, it gets stuck when brawlers are in the way, so it just stands there.

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