Sarcasm detector failed
Sarcasm detector failed
<3
Originally Posted by Eminem
@Flight; @YoHoJo; @The Mayor; @Rich;
How dare you guys question Trents! credibility.. he clearly has inside information on everything related to RiD. We can clearly see screenshots of this new RiD Genesis in action, and Trent is not known to go around on 15 different forums spreading the word of RiD, so we know hes credible. AI computer 3D texture OCR bio metric matrix logarithmic HUD pattern shape recognition is clearly the way of the future. It sickens me to think that people think this stuff is 'fake'.
Not
To be honest, I hope our cynicism is proved wrong, so that when RiD Genesis comes out with all this glory, SRL can respond with the exact same thing, but for free. Paying for bots is lolz.
We've had slayer scripts, and I'm getting there on a beta dungeoneering. Let the games begin.
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
There will always be fanboys. I agree with Clarity, I hope the Genesis will be a success, will give us something to pursue.
There used to be something meaningful here.
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
Yea I must admit, I've been training Sarcasm. I'm now level 99. I've got the skill cape and everything.
Sounds like someone must be butthurt. None of what I've said is impossible. I've shown the details of the project to degree heads at my university, and they all were intrigued by it, and all agreed that it was definitely a possible project, and that they'd be surprised if a project that large would be released in less than 6 months of development from a single developer. It's not like we're talking about anything that's wildly outrageous or impossible. With the right programming background and enough time and money, it's only a matter of time for such a project to be completed.
If you wanna be condescending or rude, go for it, but just know that every post you make will only make you look dumber and dumber when the project is finally complete.
There really isn't much to gain by speculating like this unfortunately. Until it has been released, RiD is the only one who knows if/how well it works. It might work exactly as advertised, it might be mediocre, or it might not work at all and get cancelled/delayed indefinitely. Until RiD actually releases actual information about it nobody knows.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
@Trent!; I'm sorry if I've overlooked it but is there a launch date for this yet? Also, have any teasers been released yet, like in-action pictures or videos?
Last edited by Flight; 04-13-2014 at 04:29 AM. Reason: Grammar mistakes...
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
@Flight; Unfortunately, no, there's not. This is the most recent update we have:
Originally Posted by RiD
This project reminds me of the good ole' days using 'GhostMouse'.
Before it was just the recording of mouse movements (blew my mind)!...Now having everything scripted for you! Goodness! what is next, voice command recognition.
-P1nky
There was a new update posted the other day:
Originally Posted by RiD
GLHook can see animations although with the counters, seeing animations is pretty much useless. The way it works is your character has an ID based on what it wears, but if it does some action that other than the basic walking, running, attacking(not sure on this one). Ex. emote, climbing, etc, it will have a different ID but those are constants so everytime the same action is done, it will show the same ID on the screen thus making animation detection possible. This is useful for animations that use tools as woodcutting yields different ID from standing last I checked. As long as you don't change your appearance, the IDs should remain constant. Though it is much easier to monitor XP counters or Inventory to see if an action was made.
GLH Tutorial ~ OpenGL Scripting
http://villavu.com/forum/showthread.php?p=1292150
GLH Scripts ~ Abyssal Scripts
http://villavu.com/forum/showthread.php?p=1293187
Current Projects:
A) DemiseSlayer Pro (Released/100%).
B) Demise Power Miner(Released/100%).
C) Demise Pyramid Plunder(Planning Stage/0%).
GLH Tutorial ~ OpenGL Scripting
http://villavu.com/forum/showthread.php?p=1292150
GLH Scripts ~ Abyssal Scripts
http://villavu.com/forum/showthread.php?p=1293187
Current Projects:
A) DemiseSlayer Pro (Released/100%).
B) Demise Power Miner(Released/100%).
C) Demise Pyramid Plunder(Planning Stage/0%).
Guys let's please keep the thread on track...
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
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