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Thread: AshamanConstruction

  1. #951
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    so I've been running it for a bit now, and i have a couple questions.
    1. Am i doing something wrong for it to be sending the demon butler to the bank after every single door made?
    2. when the demon butler returns from the bank, the bot right clicks and clicks fetch, etc. however, there is a prompt that asks what you would like to do with the extra planks, and the bot clicks the virtual key #1 for that instead of the virtual key for the next inv of planks. is there any way to add in a wait time just so that it doesnt prematurely hit the virtual key?

  2. #952
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    Ok so, I've managed to get this running and having to delete the '400' on several lines so it will work.

    Working ok however I'm only getting about 300 larder p/h it takes huge breaks in between clicks of removing and building the larders. Is there a way to fix this?

  3. #953
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    Quote Originally Posted by ilurvdacake View Post
    Ok so, I've managed to get this running and having to delete the '400' on several lines so it will work.

    Working ok however I'm only getting about 300 larder p/h it takes huge breaks in between clicks of removing and building the larders. Is there a way to fix this?
    Had same issue but found a quick easy fix.

    Change the wait time on lines "779" and "771" from 4000 to 1000

    Went from 300 to 500/hr.

  4. #954
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    Quote Originally Posted by jamesaz1994 View Post
    Had same issue but found a quick easy fix.

    Change the wait time on lines "779" and "771" from 4000 to 1000

    Went from 300 to 500/hr.
    Commented line 787 to 797 out and changed 779 to 1000 now here is my proggy on larders. Found larders to be a lot more reliable than dungeon doors

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanConstruction v8.11 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 1 Hour, 36 Minutes and 42 Seconds |
    | OakLarder's Made: 1,067 Made/H: 662 |
    | Exp Earned: 5,974,764 Exp/Hour: 3,706,956 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|

    (Ignore the exp earned and exp/hour didn't reset exp counter :P)
    Last edited by ilurvdacake; 06-23-2015 at 10:11 AM.

  5. #955
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    My demon butler keeps spawning next to me instead of next to the wall with the larders, anyone know what's going on?

  6. #956
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    Getting this |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanConstruction v8.11 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 5 Minutes and 11 Seconds |
    | OakLarder's Made: 23 Made/H: 266 |
    | Exp Earned: 0 Exp/Hour: 0 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|
    Low on inventory, waiting for Butler.
    Out of supplies. Goodbye!
    Successfully executed.


    With over 1k planks left. If anyone has edited this script and can teamview me and fix mine whos trusted ill donate paypal or rsgp.. Would really like to have the settings right on this but Im new from the powerbot/tribot community. Pm me if you can help

  7. #957
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    Yeah the butler isn't being recognized my by character and it stops it.

  8. #958
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    I just hit 50.. has anyones issues stopped once they got the demon butler

  9. #959
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    Just starting and Ive got the rogue cooker working well and I had this work for a little bit with a regular butler as I posted.

  10. #960
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    hey, dont know if this will help anybody

    http://puu.sh/j34wR/3cfa67eef0.jpg
    but i started right here and the butler will either spawn to the left of me or behind me
    with my acc still clicking on the demon butler to retrieve the planks !
    dont forget to delete the 400's when the compile doesnt work

  11. #961
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    I'm having that issue on oak doors where it keeps sending the butler to the bank, like, an unnecessary amount of times.
    I've been looking at the code, but I can't seem to find the right tweak. Anyone have an idea?

  12. #962
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    Quote Originally Posted by sweetly View Post
    I'm having that issue on oak doors where it keeps sending the butler to the bank, like, an unnecessary amount of times.
    I've been looking at the code, but I can't seem to find the right tweak. Anyone have an idea?
    There was some edits a few pages ago that tweaked times, oak doors worked perfect for me after that. Oak larders though I think are completely broken, couldn't get them to work for the life of me.

  13. #963
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    Anyone have the solution to this problem? I can get it to run for about 2 hours, and then I get this:
    The following bitmaps were not freed: [16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31]

  14. #964
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    Error: Unknown declaration "_select" at line 306

    anyone know how to fix this ?
    People will match their shoes with their hats but won’t match their actions with their words.

  15. #965
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    Quote Originally Posted by TimeRiders View Post
    Error: Unknown declaration "_select" at line 306

    anyone know how to fix this ?
    See if replacing the '_' with a '.' works.
    Scripting with ogLib

  16. #966
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    hi i have this problem,after replacing the '_' with a '." at line 306:


    Error: Don't know which overloaded method to call with params (array of AnsiString, Int32, False..True(4294967295), Extended, Int32) at line 306
    Compiling failed.

  17. #967
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    Quote Originally Posted by monis1133 View Post
    hi i have this problem,after replacing the '_' with a '." at line 306:


    Error: Don't know which overloaded method to call with params (array of AnsiString, Int32, False..True(4294967295), Extended, Int32) at line 306
    Compiling failed.
    Attempt using '__' (two underscores) and if that doesn't work then I haven't the slightest idea as to what the problem is.
    Scripting with ogLib

  18. #968
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    Quote Originally Posted by monis1133 View Post
    hi i have this problem,after replacing the '_' with a '." at line 306:


    Error: Don't know which overloaded method to call with params (array of AnsiString, Int32, False..True(4294967295), Extended, Int32) at line 306
    Compiling failed.
    change the line in question to
    Simba Code:
    result := self.select(txt);

    after changing that, you should also get 3 more errors, with something like "too many parameters"

    in those lines remove the ",400" and everything should work.

  19. #969
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    now work!thanks so much for u help!

  20. #970
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    Quote Originally Posted by fady View Post
    change the line in question to
    Simba Code:
    result := self.select(txt);

    after changing that, you should also get 3 more errors, with something like "too many parameters"

    in those lines remove the ",400" and everything should work.

    Works thank you for the support mate !
    People will match their shoes with their hats but won’t match their actions with their words.

  21. #971
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    The script just flakes out now tells butler to get 20 planks does door once cant remove it get stucks and crashes
    People will match their shoes with their hats but won’t match their actions with their words.

  22. #972
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    @Ashaman88 is this still working? If it isn't any chance you can get it up and running before the DXPW?

  23. #973
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    It kind of works when you're making doors. Just follow the advice from people in earlier threads.

  24. #974
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    After replacing line 306 with result := self.select(txt);
    and deleting the 400 from 3 lines,
    the script sends demon butler to fetch from bank,
    opens up build interface, stops script.
    Does not make a door or closes the interface- it keeps the interface on and stops.

    I hope you can fix this before upcoming dxp, thanks

  25. #975
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    Any possibility to add an option for protean planks? As i have over 1k stockpiled from treasure hunter.

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