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Thread: Master Divination

  1. #276
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    Gonna ask this here just in case anyone knows how to fix it, but I've been getting this error as of yesterday despite the script working perfectly fine for me before:

    -- sps.getPlayerPos(): result = {X = 206, Y = 122}, took 62 ms
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    [Worked: 0 H, 2 M, 35 S, XP: 2544, XP/HR: 58831]
    -- sps.getPlayerPos(): result = {X = 206, Y = 122}, took 78 ms
    Is there a way to resolve this?

  2. #277
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    Quote Originally Posted by jamesaz1994 View Post
    Gonna ask this here just in case anyone knows how to fix it, but I've been getting this error as of yesterday despite the script working perfectly fine for me before:



    Is there a way to resolve this?
    If the script is working dw about it. That's just verbose logging.

  3. #278
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    Quote Originally Posted by footballjds View Post
    If the script is working dw about it. That's just verbose logging.
    Guess I should of explained myself a bit more:

    Start script>Everything works fine, harvests wisps and deposits memories>Then when the invy is empty after depositing memories, it just stands there giving that error

    Edit: Interesting... Seems that the script was detecting my outfit as a wisp lol. Which is weird cause I've had the same outfit for months and never experienced this issue till yesterday.. Well thank God I found this issue!

  4. #279
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    *FIXED* I was getting the below error and all I had to do was create a folder in SPS/img for runescape_other and it set right to work after that.

    ------ Dynamic interfaces have been set.
    -- TPlayer.login(): True
    -- TRSChooseOption.__select():
    ---- Options found: [Face NoMh, Face South, Cancel]
    ---- Found option "Face No" in "Face NoMh"
    -- TRSChooseOption.__select() result = True
    ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- ERROR: TRSChatBox.getXP(): Failed to find text to read
    " : SPS Map does not exist - Downloading it now!
    CreateFile - Exception. Could not create file: C:\Users\****\Desktop\SMART\Simba\Includes/SPS/img/runescape_other/glowing_wisps.png
    Error: Invalid FileNum passed: -1 at line 391
    Execution failed.
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Users\****\Desktop\SMART\Simba\Includes\SRL-6/logs/SRL log (20-10-15 at 12.26.03 AM).txt] has not been freed in the script, freeing it now.

  5. #280
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    Thanks! I got 99 div with this script from 80. I have been using it for around 7 to 13 hours a day.
    I got 99 about a month ago and still not banned so this scripts is very trustworthy!

  6. #281
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    [Worked: 3 H, 39 M, 27 S, XP: 153385, XP/HR: 41937]

    Working fine!

  7. #282
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    So far its great, except for one problem. Sometimes when converting, it will only convert a few memories before trying to harvest from a spring or wisp again. Otherwise its pretty good.

  8. #283
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    anyone can help me with this problem?


    smartImage.debugATPA(ATPA);

  9. #284
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    [Worked: 27 H, 44 M, 11 S, XP: 1612755, XP/HR: 58146]

    Nearly 99 xD yay
    Last edited by GoldenFlask; 11-05-2015 at 12:07 PM.

  10. #285
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    Can someone help me find the values for the gleaming wisps?
    I guess I just need to go learn how to do the ACA colors and script in general...

  11. #286
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    Only been using it for around 20 minutes so far, but I'm impressed.
    Went straight to the enriched spring as soon as it came onto the screen, no issues finding the rift, clicks it very quickly, good antiban. If it carries on without any issues I will definitely be using this to 99.

    Chronicle support would be nice but I guess I can try and add that bit in myself, although I'm a bit rusty because I haven't edited any scripts in a couple of years now.

    Thanks for the great script!

  12. #287
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    Got me from about 82-98 so far, getting around 75k/h at 98. Very satisfied.

  13. #288
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    great script

  14. #289
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    Code:
     
       wispsVibrant: //NEEDS UPDATING    *******************************************
          begin
            with self do
            begin
              wispName := 'ibrant';
                mapName := 'vibrant_wisps';
                imgurURL := 'http://i.imgur.com/E1X9HBT.png';    //needs image
                color := 10193756; //needs color
                tolerance := 24;   //needs tolerance
                hueMod := 0.38;    //needs hueMod
                satMod := 0.57;    //needs satMod
                enrichedColor := 15258754;    //needs color
                enrichedTolerance := 12;      //needs tolerance
                enrichedHueMod := 0.22;       //needs hueMod
                enrichedSatMod := 2.59;       //needs satMod
                siphonLoc := Point(144, 102); //needs Location
                riftLoc := Point(131, 96);   //needs riftLocation
                menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 5762996;
              tolerance := 12;
              hueMod := 0.36;
              satMod := 1.29;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
    Try updating the vibrant wisps with these values.
    I couldn't quite get it working, as I'm new at this, but hopefully I got it started.
    If someone could show me how to find the correct values, I would appreciate that.

    Currently, the mouse goes from one wisp to the other very quickly and doesn't click on them. Any way to fix this?
    Undercover Jagex Employee

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  15. #290
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    Quote Originally Posted by chickenfoot911 View Post
    Code:
     
       wispsVibrant: //NEEDS UPDATING    *******************************************
          begin
            with self do
            begin
              wispName := 'ibrant';
                mapName := 'vibrant_wisps';
                imgurURL := 'http://i.imgur.com/E1X9HBT.png';    //needs image
                color := 10193756; //needs color
                tolerance := 24;   //needs tolerance
                hueMod := 0.38;    //needs hueMod
                satMod := 0.57;    //needs satMod
                enrichedColor := 15258754;    //needs color
                enrichedTolerance := 12;      //needs tolerance
                enrichedHueMod := 0.22;       //needs hueMod
                enrichedSatMod := 2.59;       //needs satMod
                siphonLoc := Point(144, 102); //needs Location
                riftLoc := Point(131, 96);   //needs riftLocation
                menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 5762996;
              tolerance := 12;
              hueMod := 0.36;
              satMod := 1.29;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
    Try updating the vibrant wisps with these values.
    I couldn't quite get it working, as I'm new at this, but hopefully I got it started.
    If someone could show me how to find the correct values, I would appreciate that.

    Currently, the mouse goes from one wisp to the other very quickly and doesn't click on them. Any way to fix this?
    Have a look at the ACA tool (Auto Color Aid). We use this to gather the best color settings for certain objects. It's a more advanced color picker that averages all your chosen colors into the 'most fitting.' You select colors simply by clicking on the pixel you want.

  16. #291
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    Quote Originally Posted by Clarity View Post
    Have a look at the ACA tool (Auto Color Aid). We use this to gather the best color settings for certain objects. It's a more advanced color picker that averages all your chosen colors into the 'most fitting.' You select colors simply by clicking on the pixel you want.
    I did, in fact I used ACA for these values. However, I'm not exactly sure how to choose the correct colors or tolerances.
    The mouse goes to the wisps, but because they move, it doesn't click them.
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  17. #292
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    Quote Originally Posted by chickenfoot911 View Post
    I did, in fact I used ACA for these values. However, I'm not exactly sure how to choose the correct colors or tolerances.
    The mouse goes to the wisps, but because they move, it doesn't click them.
    I totally misread your post, of course you already used ACA - silly me!
    Do you mean the wisps are already in totally different places once the mouse has reached? If so, you could increase the mouseSpeed variable throughout the script.
    Or, is it accurately moving toward the wisp location, and then doing nothing except try to mouse over another one?

    If the mouse is correctly locating wisps, that suggests that your color values are OK.

    Do you have mouse hover text enabled in RS settings?

    The siphon logic appears to be (comments line by line):

    Simba Code:
    function TDiv.siphonWisp: Integer;
    var
      i: Integer;
      p: TPoint;
    begin
      if not(self.getPoint(p)) then Exit(resultNoWisps); //If it doesn't find a point from the color search, it skips this function entirely
      mouseSpeed := 30; //Increase mousespeed
      Mouse(p.rand(RandomRange(-8, 8)), MOUSE_MOVE); //Mouse to the wisp point with a randomness of (-8, 8) px
      mouseSpeed := 20; //Change back mousespeed
      if isMouseOverText([self.wispName], 100) then //If the mouse hover text matches the wisp name, then do the following
      begin
        GetMousePos(p.x, p.y); //Retrieve mouse coordinates
        Mouse(p, MOUSE_RIGHT); //Right click
        if chooseOption.select([self.menuOption]) then Result := resultSuccess else Result := resultWispMoved; //If it successfully picks the siphon option, result is set to 'resultSuccess'
        minimap.waitFlag; //Wait for the flag to go away
      end;
      if Result = resultSuccess then //If it
        waitWhileSiphon;
      smartImage.clearArea(mainscreen.getBounds);
    end;

    I'm sure you understand most of it without the comments, but it's helpful to talk it out to figure out the problem.
    If the mouse is arriving at a point that used to be a wisp, that means that self.getPoint() likely succeeded, and the problem isn't there.
    Mouse overtext could be failing if it reaches the point, and then decides that the text isn't a match. Or, mouse overtext is succeeding, but self.wispName was never properly assigned. In this case, self.wispName is 'ibrant';

    Perhaps the waitTime in mouseOverText (the 100 value) needs a slight increase, maybe to 200 or 300.

    Have you properly filled out declarePlayers()?

    Simba Code:
    procedure DeclarePlayers;
    begin
    {...}
      integers[divLocation] := wispsIncandescent; //CHANGED TO wispsVibrant?
    {...}
    end;

    Maybe a short GIF of the problem you are experiencing would shed a lot more light than speculating on the script logic
    Last edited by Clarity; 12-17-2015 at 05:53 AM.

  18. #293
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    Quote Originally Posted by Clarity View Post
    I totally misread your post, of course you already used ACA - silly me!
    Do you mean the wisps are already in totally different places once the mouse has reached? If so, you could increase the mouseSpeed variable throughout the script.
    Or, is it accurately moving toward the wisp location, and then doing nothing except try to mouse over another one?

    If the mouse is correctly locating wisps, that suggests that your color values are OK.

    Do you have mouse hover text enabled in RS settings?

    The siphon logic appears to be (comments line by line):

    Simba Code:
    function TDiv.siphonWisp: Integer;
    var
      i: Integer;
      p: TPoint;
    begin
      if not(self.getPoint(p)) then Exit(resultNoWisps); //If it doesn't find a point from the color search, it skips this function entirely
      mouseSpeed := 30; //Increase mousespeed
      Mouse(p.rand(RandomRange(-8, 8)), MOUSE_MOVE); //Mouse to the wisp point with a randomness of (-8, 8) px
      mouseSpeed := 20; //Change back mousespeed
      if isMouseOverText([self.wispName], 100) then //If the mouse hover text matches the wisp name, then do the following
      begin
        GetMousePos(p.x, p.y); //Retrieve mouse coordinates
        Mouse(p, MOUSE_RIGHT); //Right click
        if chooseOption.select([self.menuOption]) then Result := resultSuccess else Result := resultWispMoved; //If it successfully picks the siphon option, result is set to 'resultSuccess'
        minimap.waitFlag; //Wait for the flag to go away
      end;
      if Result = resultSuccess then //If it
        waitWhileSiphon;
      smartImage.clearArea(mainscreen.getBounds);
    end;

    I'm sure you understand most of it without the comments, but it's helpful to talk it out to figure out the problem.
    If the mouse is arriving at a point that used to be a wisp, that means that self.getPoint() likely succeeded, and the problem isn't there.
    Mouse overtext could be failing if it reaches the point, and then decides that the text isn't a match. Or, mouse overtext is succeeding, but self.wispName was never properly assigned. In this case, self.wispName is 'ibrant';

    Have you properly filled out declarePlayers()?

    Simba Code:
    procedure DeclarePlayers;
    begin
    {...}
      integers[divLocation] := wispsIncandescent; //CHANGED TO wispsVibrant?
    {...}
    end;

    Maybe a short GIF of the problem you are experiencing would shed a lot more light than speculating on the script logic
    I understand most of it, but not all of it (without the comments)
    I've been learning a lot of web development (JavaScript, PHP, Perl) but not all of it applies here. there's a lot of pre-defined libraries and functions I don't understand.
    It would be awesome to have someone kind of guide me through making my first script, I have an idea or two of what i want to make.

    That's a good catch with the declarePlayers form, I forgot to set it to vibrant so I'll mess with it more in the morning, and see if that fixes the problem.
    I figured the riftLoc coordinates were the coordinates on the SPS map of the divination rift (minimap location) and the siphonLoc was the general area we want to siphon in?
    Other than that, I just need more practice choosing colors and finding the right tolerance values, etc.
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  19. #294
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    Quote Originally Posted by chickenfoot911 View Post
    I understand most of it, but not all of it (without the comments)
    I've been learning a lot of web development (JavaScript, PHP, Perl) but not all of it applies here. there's a lot of pre-defined libraries and functions I don't understand.
    It would be awesome to have someone kind of guide me through making my first script, I have an idea or two of what i want to make.

    That's a good catch with the declarePlayers form, I forgot to set it to vibrant so I'll mess with it more in the morning, and see if that fixes the problem.
    I figured the riftLoc coordinates were the coordinates on the SPS map of the divination rift (minimap location) and the siphonLoc was the general area we want to siphon in?
    Other than that, I just need more practice choosing colors and finding the right tolerance values, etc.
    That would be the reason why it was failing then. Because it was set to the wrong wisp, it was constantly hovering over the Vibrant Wisps, seeing that the mouseOverText didn't match 'ncandescent', and moving onto another one endlessly.

    This also means that your vibrant colors weren't assigned either, so I guess incandescents (or whatever wisp you had incorrectly set) already have some similar colors to vibrants!

    No worries about being new to this. You'll pick it up quickly. Feel free to post any more questions you have about anything on the forums
    Last edited by Clarity; 12-17-2015 at 06:05 AM.

  20. #295
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    Quote Originally Posted by Clarity View Post
    That would be the reason why it was failing then. Because it was set to the wrong wisp, it was constantly hovering over the Vibrant Wisps, seeing that the mousethey didn't match 'ncandescent', and moving onto another one endlessly.

    This also means that your vibrant colors weren't assigned either, so I guess incandescents (or whatever wisp you had incorrectly set) already have some similar colors to vibrants!

    No worries about being new to this. You'll pick it up quickly. Feel free to post any more questions you have about anything on the forums
    Thanks, you've been very friendly and helpful. I'll post an update tomorrow!

    EDIT: I just ran a quick test once I updated the wispsVibrant in DeclarePlayers, and it started actually working. However it spazzed out and started clicking on the "Claim Treasure Hunter Key" tokens in my inventory, so I'll have to wait until tomorrow to spend those to get them out of my inventory.

    Code:
     wispsVibrant: //NEEDS UPDATING    *******************************************
          begin
            with self do
            begin
              wispName := 'ibrant';
                mapName := 'vibrant_wisps';
                imgurURL := 'http://i.imgur.com/E1X9HBT.png';    //needs image
                color := 10193756; //needs color
                tolerance := 24;   //needs tolerance
                hueMod := 0.38;    //needs hueMod
                satMod := 0.57;    //needs satMod
                enrichedColor := 15258754;    //needs color
                enrichedTolerance := 12;      //needs tolerance
                enrichedHueMod := 0.22;       //needs hueMod
                enrichedSatMod := 2.59;       //needs satMod
                siphonLoc := Point(144, 102); //needs Location
                riftLoc := Point(131, 96);   //needs riftLocation
                menuOption := self.wispName;
            end;
            with riftDiv do
            begin
              wispName := 'Convert memories';
              color := 5762996;
              tolerance := 12;
              hueMod := 0.36;
              satMod := 1.29;
              case Players[0].integers[riftOption] of
                toEnergy: menuOption := 'to energy';
                toExp: menuOption := 'to experience';
                toBonusExp: menuOption := 'to enhanc';
              end;
            end;
          end;
    I just tested these values, and they work for the Vibrant wisps so far (I've only run it maybe 10 minutes long)
    But other than that, when I get to 70, I'll test the next level of wisps and post those values as well.

    To use this, replace lines 524 to 555 with this code. Enjoy.

    EDIT: Babysit this script until I find better values and upload a better SPS image.
    After running it for about an hour, it got lost and ran to the coast to click on water.
    Last edited by chickenfoot911; 12-18-2015 at 06:40 AM.
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  21. #296
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    @chickenfoot911 I have updated your colours and SPS map, ran for a couple of hours without fail. (Don't forget to delete your 'Vibrant_wisp.png' sps image in C:\Simba\Includes\SPS\img\runescape_other.

    Code:
    wispsVibrant:
          begin
            with self do
            begin
              wispName := 'ibrant';
                mapName := 'vibrant_wisps';
                imgurURL := 'http://imgur.com/download/N4paaUz';
                color := 6575923;
                tolerance := 20;
                hueMod := 0.06;
                satMod := 0.14;
                enrichedColor := 15258754;
                enrichedTolerance := 12;
                enrichedHueMod := 0.22;
                enrichedSatMod := 2.59;
                siphonLoc := Point(158, 218);
                riftLoc := Point(202, 174);
                menuOption := self.wispName;
            end;
    *Edit* It has been working flawlessly today with a light creature and scrolls, getting 45k+ xp an hour at vibrants.

    Not sure if it is the script or me but can't use Muspah, it spams the hotkey for the pouch even with a familiar. While it is using the rift, it constantly right clicks to convert into exp.

    Thanks for the great script too @TomTuff. Repped.
    Only the weak surrender.
    .

  22. #297
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    Just another heads up guys, copy my colour above for Lustrous wisps, as the lustrous colour just sits and spams the light creature.
    Only the weak surrender.
    .

  23. #298
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    Can anyone teach me how to update values? I would like to add the values of gleaming, vibrant, lustrous and elder as BottingFTW your SPS map image seemed to not download for me?

    Quote Originally Posted by BottingFTW View Post
    Just another heads up guys, copy my colour above for Lustrous wisps, as the lustrous colour just sits and spams the light creature.
    Last edited by Ollie99; 01-03-2016 at 03:08 PM.

  24. #299
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    Worked for me, no idea why.
    Updated the link, tested the download 5 times worked everytime, ensure you delete the previous file.
    Code:
    wispsVibrant:
          begin
            with self do
            begin
              wispName := 'ibrant';
                mapName := 'vibrant_wisps';
                imgurURL := 'http://imgur.com/download/N4paaUz/Vibrant_wisps';
                color := 6575923;
                tolerance := 20;
                hueMod := 0.06;
                satMod := 0.14;
                enrichedColor := 15258754;
                enrichedTolerance := 12;
                enrichedHueMod := 0.22;
                enrichedSatMod := 2.59;
                siphonLoc := Point(178, 190);
                riftLoc := Point(202, 174);
                menuOption := self.wispName;
            end;
    For your own colours, here is a link dude.
    https://villavu.com/forum/showthread.php?t=71074
    Only the weak surrender.
    .

  25. #300
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    Quote Originally Posted by BottingFTW View Post
    Worked for me, no idea why.
    Updated the link, tested the download 5 times worked everytime, ensure you delete the previous file.
    Code:
    wispsVibrant:
          begin
            with self do
            begin
              wispName := 'ibrant';
                mapName := 'vibrant_wisps';
                imgurURL := 'http://imgur.com/download/N4paaUz/Vibrant_wisps';
                color := 6575923;
                tolerance := 20;
                hueMod := 0.06;
                satMod := 0.14;
                enrichedColor := 15258754;
                enrichedTolerance := 12;
                enrichedHueMod := 0.22;
                enrichedSatMod := 2.59;
                siphonLoc := Point(178, 190);
                riftLoc := Point(202, 174);
                menuOption := self.wispName;
            end;
    For your own colours, here is a link dude.
    https://villavu.com/forum/showthread.php?t=71074
    What do I do about the map thing tho?

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