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Thread: [RS3] ClarityBurialArmour

  1. #1
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    Lightbulb [RS3] ClarityBurialArmour



    Version 2.2 (updated November 18th, 2015)


    Features

    • OpenGL
    • ezForm allows you to change script settings during a script run.
    • Smiths any ingot material (Iron, Steel, Mithril, Adamantite, or Runite) and any ingot tier (I, II, or III).
    • Always smiths the assigned item, and adapts to changed assignments.
    • Uses keybinds as well as clicking.
    • Automatically interrupts smithing to attack wandering ancestor spirits for extra respect.
    • Refills the smelter with ores when you have run out.
    • Progress paint with 100% accurate XP and respect tracking.
    • Automatically downloads progress paint to your computer.
    • Automatically checks for and downloads updated script versions.


    Instructions & Setup

    • Ensure you have the latest versions of the ogLib include and GLX plugin. Refer to the OpenGL Tutorial if you need help with this.
    • Download @Obscurity's ezForm.simba and place it it your Simba\Includes\ folder.
    • Download @Brandon's ProSocks.dll plugin and place it inside your Simba\Plugins\ folder.
    • Download the script via this post's attachment.
    • Start Simba with administrator privileges if paint downloading issues occur.
    • Make sure you somewhat follow the picture above for interface layout. Do NOT use SRL-6 settings. You can move things around if you wish (inventory can be somewhere else, minimap on the bottom instead, et cetera).
    • Ensure you have runes and a magic weapon (or arrows and ranged weapon) equipped and ready for ancestor slaying.
    • Ensure you have coal as well as your chosen ingot material inside your inventory.
    • Start the script while standing near the anvils, with a full inventory of the ingot you wish to use for the script duration.


    Rewards

    • Experience rates greatly depend on the ingots you are using. As always, there are cheap and slow, coupled with fast and expensive methods.
    • You earn 1.00% Respect for every 10,000 XP gained while smithing. You earn 0.10% Respect for every ancestor spirit killed.
    • Gold & Royale Cannons, and other rewards from gaining respect. Gold holds 60 cannonballs, Royale holds 90.
    • Auto-refilling cannon!
    • Unlocking all rewards is a requirement for the Trimmed Completionist Cape.


    SCRIPT DOWNLOAD: ClarityBurialArmour.simba

    Questions/Issues?
    Please ensure your ogLib, GLX, and Simba installations are up to date before posting. If you encounter a bug that is not easy to explain, please provide the debug log and a relevant screenshot so I can work to fix it as quickly as possible. If something went wrong, it is very likely user error, so check to make sure you followed the instructions exactly.

    Best of luck in your botting endeavors,
    ~Clarity
    Last edited by Clarity; 11-18-2015 at 10:52 PM.

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    Congratulations on another fantastic release!

    Scripting with ogLib

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    Quote Originally Posted by srlMW View Post
    Congratulations on another fantastic release!
    It's my pleasure!

    I haven't had much time to test for extended periods, but it should run smoothly. If not, please let me know

    Edit: I have tested Steel & Mithril with no issues so far. Fixed an issue with Adamant and Runite not functioning very well. All other updates from now on will be uploaded to pastebin and automatically downloaded by the script.
    Last edited by Clarity; 06-21-2015 at 02:36 AM.

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    I'm gonna use the hell outta this at some point.

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    Reported, "doNothing" procedure stole my passwords and credit card info

    Just kidding!

    I was actually in the process of developing an artisan's workshop bot myself, but the ogLib seems much more powerful!

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    Quote Originally Posted by yourule97 View Post
    I was actually in the process of developing an artisan's workshop bot myself, but the ogLib seems much more powerful!
    It definitely is, it can handle far more complexity and with the added bonus of having less lines of work needed. I'd use it but for now I'm happy just learning colour first.
    Scripting with ogLib

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    Impressive release, the community has needed an Artisans' Workshop script for some time.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

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    Congratulations on the release! Cam't wait to test this out.

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    thanks for making this script i've been waiting for artisans for a while..its too bad..they updated it.. :'(

  12. #12
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    Quote Originally Posted by iriep12345 View Post
    thanks for making this script i've been waiting for artisans for a while..its too bad..they updated it.. :'(
    No worries, I'm almost done updating it. This game update actually made the activity much easier, along with better rewards.

  13. #13
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    Script updated. Works fine now with latest RS update

    Now everyone can go unlock that awesome auto-refilling cannon!

    Set it up somewhat like so (because it is OGL, interfaces can be wherever...in fact I recommend you don't follow this layout exactly):



    Just make sure inventory and the armour interface, as well as XP, are visible.
    Last edited by Clarity; 06-22-2015 at 06:44 PM.

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    This script got me 99 smithing in 8 minutes. Clarity is ogl god confirmed.

    Grats on the release dude! Hopefully I'll have a better proggy to give you in a few hours



    It's not gay if it's efficient.

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    Quote Originally Posted by Taric View Post


    This script got me 99 smithing in 8 minutes. Clarity is ogl god confirmed.

    Grats on the release dude! Hopefully I'll have a better proggy to give you in a few hours
    Haha, was that an XP reading error on my part, or were you messing around with the functions?

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    thanks clarity <3


    edit: when it ran out of bars it got stuck at which ores to deposit


    1B total exp progress
    875m / 1B
    120s
    113/120 Fish
    112/120 Dung

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    Quote Originally Posted by 3zx View Post

    thanks clarity <3
    Hope it runs well for you!

    Edit: Seems as if dialogue textures and a lot of other colors/stuff were updated on Monday. Gonna have to make a quick update to ogLib for the dialogues to work.
    Last edited by Clarity; 06-23-2015 at 05:32 PM.

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    I've updated ogLib. All dialogue methods, such as those posted by 3zx, used in this script should now function properly. Or at least I hope so. .




    Skype: obscuritySRL@outlook.com

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    Quote Originally Posted by Obscurity View Post
    I've updated ogLib. All dialogue methods, such as those posted by 3zx, used in this script should now function properly. Or at least I hope so. .
    The real MVP Uploading a 1.3 soon with some optimizations.

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    Not sure what I'm doing wrong, but the script just clicks all over the screen on random stuff; I have Steel I ingots in my inventory, iron and coal in my inventory, and all the necessary tabs on display (inventory and minigame tab) as far as I know. Other than that, my setup mimics the default SRL-6 layout. Latest version of OGLib and the required plugins/the script.

    I also get a ton of Access Violation errors on run. It usually takes 5~ tries to get it even running.

  21. #21
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    Quote Originally Posted by adc View Post
    Other than that, my setup mimics the default SRL-6 layout.
    $10 - wanna bet, @Clarity? :P.




    Skype: obscuritySRL@outlook.com

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    Quote Originally Posted by Obscurity View Post
    $10 - wanna bet, @Clarity? :P.
    If there're any other settings I need to modify (Resizable screen size?), I can't see it listed in the OGL beginner's scripting guide or this thread. I was under the impression that, as long as the necessary interfaces were open, it would be fine no matter my screen setup.

    Edit: Figured it out. I had to set the screen to resizable but also had to manually edit the game interface to drag the game screen across the entire SMART area. Working correctly now, though I had to modify the box it drew the instructions from (it was returning blank).

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    Quote Originally Posted by adc View Post
    Figured it out.
    I figured that's what it was. :P.

    That said, thank you! Rather than simply posting and waiting for us to reply with possible causes, you looked into it a bit and solved it. I like users like you - stick around! .




    Skype: obscuritySRL@outlook.com

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    Version 1.3 has been posted to pastebin, and your script should auto-update.

    -Added ASSIGNMENT_WAIT, which can be customized to delay the script's reactions to changing assignments.
    -Added more failsafes.
    -Added automatic closing of interfaces if they are blocking a wandering ancestor.

    Stay tuned for some updates for fixing burst pipes!

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    Error: Unknown declaration "countDown" at line 22
    Compiling failed.

    Is the error message I get when trying to run, the script is also on V1.2 and doesn't auto update, have you got a link to your pastebin?

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