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Thread: [SRL-6] bonsaiFighter

  1. #1276
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    Script works wonderfully. But, everytime it kills an NPC it seems to want to keep finding colors (Moving The Mouse Around At Each NPC). That seems very bot like to do that everytime a NPC dies. Not sure if this is just me but when it finds the colors after every kill hovering the mouse quickly over each NPC then attacking each time seems like it can get you detected.

  2. #1277
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    Quote Originally Posted by ffcfoo View Post
    Script works wonderfully. But, everytime it kills an NPC it seems to want to keep finding colors (Moving The Mouse Around At Each NPC). That seems very bot like to do that everytime a NPC dies. Not sure if this is just me but when it finds the colors after every kill hovering the mouse quickly over each NPC then attacking each time seems like it can get you detected.
    It only does that for a while until it has a decent enough list.

    I published the autocoloring about 15 months ago and it's had approx. 2000 downloads and 23,000 runs. I think it's safe to say it doesn't get you banned.

  3. #1278
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    Any idea why this gets stuck on "finding npc", it just flashes that and like 2-3 mins later it'll start attacking and working find but I think it's decreasing my kills/hour a lot
    hi it me

  4. #1279
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    got this to work, stuck finding npc with your waterfiends.xml file, attacked skeleton warlord a couple times and thats as far as i got. it madkes red squares around the waterfiends so obviously it knows where they are. I dont know what the problem is.

  5. #1280
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    Has anyone else had problem with the lock no longer being there?

    Edit- Sorry didn't read close enough on the previous page.

  6. #1281
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    Sometimes the script just stops after killing some monsters. I might be able to record it later.

  7. #1282
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    Any idea why the script doesn't log me to the lobby when it's supposed to take a break? Other than that, this script is brilliant!

  8. #1283
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    Quote Originally Posted by Pastah View Post
    Any idea why the script doesn't log me to the lobby when it's supposed to take a break? Other than that, this script is brilliant!
    It just goes to sleep and lets the game idle out. You can change blBreak.simba line 194.

    Add players[currentPlayer].logout() before the sleep

  9. #1284
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    Quote Originally Posted by bonsai View Post
    It just goes to sleep and lets the game idle out. You can change blBreak.simba line 194.

    Add players[currentPlayer].logout() before the sleep
    Thank you!

  10. #1285
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    I cant seem to get it to fight barbarians at the long hall. It just says "cant find NPC" then it moves around to look. Ive tried both autodetect and motion detect. Should i have added something to my files or what?

  11. #1286
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    I'm having issues with the script terminating itself without proper cause.

    ***** TcombatMgr.attack: Fight initiated
    ***** TcombatMgr.attack: Probable miss, did not detect start of fight
    **** Terminating script: unable to find npc for 8 minutes.
    ***** Loop ended, terminating
    ***** bonsaiFighter: Script shutting down
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 4 min 1 sec(Total) 4 min 1 sec(Active) 0 sec(Break) //////////
    ////////// //////////
    only ran for 4 minutes. was doing a great job at killing things for about a solid minute before it shut itself down
    EDIT: testing with higher value set for timeout
    Last edited by klamor; 02-21-2016 at 05:44 AM.

  12. #1287
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    Quote Originally Posted by klamor View Post
    I'm having issues with the script terminating itself without proper cause.



    only ran for 4 minutes. was doing a great job at killing things for about a solid minute before it shut itself down
    EDIT: testing with higher value set for timeout
    You must turn off the lock screen padlock, that tiny padlock icon near the settings icon. That way the script can detect if your target has been killed. Padlock Icon(unlocked).png

  13. #1288
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    Quote Originally Posted by ifyouseekau View Post
    You must turn off the lock screen padlock, that tiny padlock icon near the settings icon. That way the script can detect if your target has been killed. Padlock Icon(unlocked).png
    yea unlocking the whole UI seemed to make it run better (mostly)

  14. #1289
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    script just tags all the monsters and doesnt even finish killing them please fix

  15. #1290
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    Quote Originally Posted by doyo View Post
    script just tags all the monsters and doesnt even finish killing them please fix
    try getting higher combat stats before you try to farm them...

    Script runtime: //////////
    ////////// 8 hr 30 min 41 sec(Total) 7 hr 33 min 43 sec(Active) 56 min 58 sec(Break)//////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    x
    ////////// Total Per Hour /Hour Active //////////
    ////////// Fire giant 1,627 191.15 215.15 //////////
    ////////// XP 1,627 191.15 215.15 //////////
    ////////// Const XP 542.33 63.72 71.72

  16. #1291
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    This is an amazing script ... Thanks Bonsai ... I was wondering what peoples avg kill at waterfiends is? I could only tap out @ 120/hr max combat stats and arma gear (black salamander as weapon though). Seems really low but wasnt sure if thats typical or not. To be fair my computer is a POS so it could just be lag issues.

  17. #1292
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    Works great! Cheers

  18. #1293
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    Guess it's best to just use manual colour correction. The auto detect admittedly isn't very robust but overall nice script

  19. #1294
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    btw got banned on my main for using this at hellhounds

  20. #1295
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    Hey i'm completely useless when it comes to coding...i was wondering how do i implement the mossgiant.xml in to the bonsai fighter?

  21. #1296
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    Quote Originally Posted by kaneftw View Post
    Hey i'm completely useless when it comes to coding...i was wondering how do i implement the mossgiant.xml in to the bonsai fighter?
    Copy it to SIMBADIR\includes\bonsai\colors. It will be in the selections when you start.

    If it's having a bad time with a given npc, you can rename/delete the color file and recolor from scratch (autodetect).

  22. #1297
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    Quote Originally Posted by bonsai View Post
    Copy it to SIMBADIR\includes\bonsai\colors. It will be in the selections when you start.

    If it's having a bad time with a given npc, you can rename/delete the color file and recolor from scratch (autodetect).
    thank you for replying mate will do that now ^_^

  23. #1298
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    don't know if you're still accepting feedback but i was wondering if you could add a camera turn when the bot can't find the NPC

    Thanks again btw adding the XML has made a massive difference

  24. #1299
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    Just a suggestion, slow down on the skittish mousemovements :-) It's constantly looking for stuff to fight even mid fight

  25. #1300
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    Quote Originally Posted by xtrapsp View Post
    Just a suggestion, slow down on the skittish mousemovements :-) It's constantly looking for stuff to fight even mid fight
    It pre-targets the next npc while fighting. This is in blCombat.simba around line 630. You could comment out, add timers, etc.

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