Results 1 to 15 of 15

Thread: [07SCAPE] Lumbridge Flax Spinner - UNCOMPLETED

  1. #1
    Join Date
    Jan 2012
    Posts
    40
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default [07SCAPE] Lumbridge Flax Spinner - UNCOMPLETED

    Been at this for like 3-4 hours and so far, I've got:

    Simba Code:
    program new;
    //{$DEFINE SMART8}
    {$I SRL/SRL.simba}
    {$I P07Include.simba}


    Procedure P07_DeclarePlayer;
    begin
      P07_PlayerName:='';
      P07_PlayerPass:='';
    end;


    Var
      flax, bowstring, BowstringInInv, FlaxInInv, BankStairsDTM, BankStairsColor, X, Y: Integer;


    Procedure DefineAll;
    Begin

      BankColor := 607067;

      BankStairsColor := 603985;

      BankStairsDTM := DTMFromString('mbQAAAHicY2VgYKhnYmCoAuJqIG4H4kYg7gCJA3EXEDcDcRMQB8sxMLx8+4EBBEA0iM/PgIkZsWAwAAAyRQvg');

      bowstring := BitmapFromString(15, 16, 'meJxtkUsKwkAQRJMjBDxATiCCuP' +
            'ETjCBMCC7ceQLX7tx7cktqrFR6ArWYz+ua6p66quol7br003mQ9pf' +
            'x8f4sKvNz2N3G5wtyXiUgobbdUDhvmhX5sgRkP9yB6SHyXqIq8p6K' +
            'vJeQxBqH2dZSMRjzexJGJSZYnYqc2RZY2SBtt8drwMK0Zbs+JcDh0' +
            'fJrlBatBZ8gpWVf4SposrXB+lUQAyAwFuFK09agCKNBze2Qbvl3uj' +
            'Rt/yewJfwF1pSd5Q==');

      flax := BitmapFromString(18, 14, 'meJxtkr9KA0EQxtdyiinyBnkCEc' +
            'I1Ro5jweRCKv9wCoI2FilSWFj4JD5GUPEPIQh2Fj6Fhe/ht/vtzW1' +
            'O4WNZZuc38+3sinfinV6IXomM3Y4LkiOhsB8O97Du+zlVlPXo4FCb' +
            'kAwKR66IyFyowY0O7hSRr89LgkU1I0uKXUBBHQLd6vPDycfm/Of7H' +
            'glGBSctpdcCyVR0qdDr0+n6pdm8Ne/rM4B0SypYGqd7hatNI7UIIH' +
            'oRhB5Xxz0KJjvKp4GY4NAQCCahgEQqXco7t+sshwPsIaQY/0tZTo5' +
            'w+JwDaxK0yniXlFbNuC+qSVjLmtPgc9iT/YOUtb0yxC7mwcBUHDmt' +
            'T8Mtnt8id7jVpU3IP0keZBGjeplxP8lPO8VfuhVpKcR/AadsjoU=');


    End;

    Procedure bitmapTest;
    Begin


    If (FindBitmapToleranceIn(bowstring, X, Y, 560, 210, 725, 460, 15)) Then //This will search the screen for the bitmap
    Writeln('Found the bowstring bitmap') //Tells us we found it
    Else
    Writeln('Could not find bowstring'); //Tells us we didn't find it
    FreeBitmap(bowstring);



    If (FindBitmapToleranceIn(flax, X, Y, 560, 210, 725, 460, 15)) Then //This will search the screen for the bitmap
    Writeln('Found the flax bitmap') //Tells us we found it
    Else
    Writeln('Could not find flax'); //Tells us we didn't find it
    FreeBitmap(flax);
    End;



    Procedure WaitHumanClick;
    begin
      case random(600) of
        1..450: Wait(RandomRange(0, 100));
        451..570: Wait(RandomRange(0, 200));
        571..590: Wait(RandomRange(0, 600));
        591..600: Wait(RandomRange(400, 1100));
      end;
    end;

    Procedure CloseBankBooth;
    begin
      Repeat

      if (P07_BankScreen) then
      Mouse(485, 40, 8, 8, Mouse_Left);

      until(Not P07_BankScreen);

    end;

    Procedure DefineFlaxInInv;
    begin
      If (FindBitmapToleranceIn(flax, X, Y, 560, 210, 725, 460, 15)) Then
      FlaxInInv := 1 //True
      else
      FlaxInInv := 0; //False
    end;

    Procedure DefineBowstringInInv;
    begin
      If (FindBitmapToleranceIn(bowstring, X, Y, 560, 210, 725, 460, 15)) Then
      BowstringInInv := 1 //True
      else
      BowstringInInv := 0; //False
    end;

    procedure OpenBankBooth;
    begin
      Repeat
        If P07_FindObj(x, y, 'ank booth', BankColor, 0) Then
        begin
          WaitHumanClick;
          Mouse(RandomRange(X - 5, x + 5), RandomRange(Y - 5, Y + 5), random(3), random(3), false);
          WaitHumanClick;
          P07_ChooseOptionMulti(['se-q']);
          Wait(2000 + random(1000));
        end
        else
        begin
          P07_MakeCameraAngleHigh;
          P07_MakeCompassNorth;
          //GoToBank;
        end;
        P07_FFlag;
      until(P07_BankScreen)
    end;




    Procedure BankAndTake;
    begin
      P07_Deposit(1, 1, True);
      WaitHumanClick;
      FindBitmapToleranceIn(flax, X, Y, 75, 55, 465, 285, 15);
      Writeln('Found the flax bitmap in the bank');
      Mouse(X, Y, 0, 0, Mouse_Right);
      P07_ChooseOptionMulti(['All Flax']);
    end;

    Procedure GoToTopStairs;
    begin
      P07_MakeCompassNorth;
      RandomAngle(1);
      ClickDTMRotatedIn(BankStairsDTM, MMX1,MMY1, MMX2,MMY2, Pi, 2*Pi, Pi/30, [], mouse_Left);
      Wait(2500);
      while (IsMoving) do
      wait(100);
    end;

    Procedure ClimbDownTopStairs;
    begin
      If P07_FindObj(x, y, 'taircase', BankStairsColor, 0) Then
      begin
      WaitHumanClick;
      Mouse(x, y, 5, 5, Mouse_Left);
      end;
    end;




    begin
      ClearDebug;
      //SetupSRL;
      SetupP07Include;
      DefineAll;
      ActivateClient;
      P07_DeclarePlayer;
      P07_LoginPlayer;

      //repeat
      if (not P07_LoggedIn) then
      begin
        P07_LogInPlayer;
        P07_MakeCameraAngleHigh;
        P07_MakeCompassNorth;
      end;

      if (P07_LoggedIn) then
      begin
      //DefineLocation
        // if location = SecondFloor, then GoToFirstFloor, etc
      //GoToBank
    //(*
      if Not P07_BankScreen then
      OpenBankBooth
      else
      Writeln('Bank is open');

      BankAndTake;
      Writeln('Deposited all and withdrew flax');
      WaitHumanClick;
      CloseBankBooth;
      Writeln('Closed bank');
      WaitHumanClick;    //*)
      GoToTopStairs;
      Writeln('Walked to bank stairs');
      WaitHumanClick;
      ClimbDownTopStairs;
      WaitHumanClick;

      end;
      //until(isKeyDown(113)); //F2 Key
      FreeBitmap(flax);
      FreeBitmap(bowstring);
      FreeDTM(BankStairsDTM);
    end.

    Some things are notes for me and some things were/are for testing that I've yet to take out.

    Any suggestions? Any way I can improve and implement better walking/object/item detection methods?

    Update:

    Simba Code:
    program SmellyFlaxSpinner;
    //{$DEFINE SMART8}
    {$I SRL/SRL.simba}
    {$I P07Include.simba}


    Procedure P07_DeclarePlayer;
    begin
      P07_PlayerName:='';
      P07_PlayerPass:='';
    end;


    Var
      Flax, Bowstring, CraftingLevelUp, BankStairsDTM, BankStairsColor, SpinnerColor, MiddleStairsDTM, MiddleStairsColor, a, x, y: Integer;
      FlaxInInv: String;


    Procedure DefineAll;
    Begin              P07_ClickToContinue;

      BankColor := 607067;

      SpinnerColor := 874368;

      BankStairsColor := 603985;

      MiddleStairsColor := 606303;

      BankStairsDTM := DTMFromString('mbQAAAHicY2VgYKhnYmCoAuJqIG4H4kYg7gCJA3EXEDcDcRMQB8sxMLx8+4EBBEA0iM/PgIkZsWAwAAAyRQvg');

      MiddleStairsDTM := DTMFromString('mggAAAHicY2NgYGhgYmCoAeJqIO4A4kYoPxgoFwHEgUDsA2WHAHGwHAS/e/eO4Q0Sn58BO2bEgSEAAJvBCt0=');

      CraftingLevelUp := BitmapFromString(64, 60, 'meJylWmFrXEUU3a/9C34plBJCKS' +
            'EYQiQhtLTSYEMsbUNribVSa60VRPBzg8V9xeTV4vqpXxRLMSja0KY' +
            'oQbEU0f/l3Tk75513Z97spsJhmTf7dvfcO+feuXPf9h/vbf34vP94' +
            'D6h+/sMuFds//Y4bbFD/8qeN8cpPbe3sjwZhRj/Ly+Zrd/bt44C9y' +
            'zG+PItvnvzV9Ra+xEFpkzz441LJg4NSVVsw4JfA9leAmmBjvcy6jj' +
            'yz1p05s0ocOXK0Cv5P7aLVOq9+rsJa2NJMbsiDpy+y/nfL7chwfOX' +
            'K+8DKW2+fPPkmoR8xPs7e1P+cMRNS/gUtjQwPP0H+WbZ+LXb2b978' +
            'lDh37pKZAMzOzhvoZxu0+Acn26TaxZ+2SbJVQ7JKsxsI9b8jTOB3Q' +
            'czGt29/fuvWZ9evf0ycPXv+9OkV4Nix4/wUpTJkGOjhe3jJmSGrcd' +
            '5O+ZtPqpgHusgjRuBPwPjDBMPV9z4kNBympqZV6k5FyqQZF/lrqFa' +
            'BttObffNXj56k+ue729GBYA7cuPGJgeFgYCy4bKC5axIna1LVZFu4' +
            'P5tnmh0hxpoRVhMYC+vrG4CGM1Xn1JJVhVuLL3o9Q5n218/+ttfB7' +
            'ssC8xRKG2AsWEQbGA7u5wrOryR+lXlqwv3dl6AN/nZp6hrLWaV1aP' +
            'GSocsERLRhefmUYRLnK1LCNmMkGQiW/L99/g9nbGCXSvXLH3bvfvc' +
            'rBm5fs1eQJ4w5osBhbe2iBTJNmFz5Zf5DtYTNC57HQPnfefQM/O1V' +
            '+WfJAxrLhmvXPiKwwS0sLI0ljwyj5EkPgqEJ5n/qhypS/vYK/k5CN' +
            'pPlr3KCfpwJhsXFExPyz9ZpxhCcERq4jR8xlMUPowrkD82tMi/ZAF' +
            'ZsvPsBkQ3n1IRCwjH+oG1qMWA8CEsD/tA8/Jw6v0zewC2AEW3O191' +
            'tkgotm234au8ac6yFjY38ICQf53+QVxNK5BfOGzRNgbDGMpJqyt/V' +
            'w1n+Ogn+XAtELtYilbpSKpGfXYG69H5stbopjPU8bQFbNQ0z4AzCt' +
            'hzgDxPK/Evk51bTYMGPsgQdyzzrcIWxhX4GgTYnwR+2dEVumbw5n9' +
            'Hdj+WNwbzHeinLUPP5JGD+5AdBntn1wOQDXG1ZH6QMdgfAso0pfyw' +
            'KJw/G3xA8T/70PE7oBefb7knmKX+8hVSvexbB4p/8gYORb8u+ktqg' +
            'Es07/uQ8zNuhhnH89dLtucS9nPDAX+vnMdk+OJ/Q2oYnwa6Ch/5HJ' +
            'rHLQXIYL4vKGYVL7ZCMVT44V/H4lqXapW2QxxLAlkIsoNRpHb6STY' +
            'TxS/5l2VMnlRyLUv6D7gxDE5R8yh+FMd6iz43/PUlBjF87oxUqTCq' +
            'Hx/lKzs4uvrKc3Xw584DbQPhnJaT8oZ+xsnc9lpRYV/5kuwOvBf7k' +
            'BnWhyEkDWQPcboBjy8oBN9DWrZYmgGQ/9HO6TNBVcz2cOglPFeH99' +
            'hiVAyZtMHT+8kaDXLbvhzaU6wSqCSOGsUkFM1120oUomJldl9QE7B' +
            'TGv0Q+lMea7bU9Bc24nhg2Mv5W06SS29IeGoDwxDzO5vRzmjkRJoZ' +
            'O/lH2rsLEPjVqdaKlJm0l1/dj+wvENsNtlJPGhQsoxO9wm2jvtlr8' +
            'oKLOkw/lcVdp50D+VawltiXHaoExySqAGLhxCQDMEwj2/0OezJtxC' +
            'BNc0qtOQjrO7tSaOXHs4pinMPYiMuTbsk855+fhYbT0o05UFa7/yZ' +
            'S1JZamy6ENB9iFLtAD8j8I+VYs5AxptIQucdQ5yKO7pfpvElR7W8Q' +
            'W5sKWVQfKJ4jN1/aiHLT9y+LJkI+0kak4Y1+1tnYRyLb6OQmpD6TO' +
            'd7pipV1z54rk7bf0VKvP5lwusjs3481VKEKadOSkHk0gfwNZ6VbCJ' +
            'WDxoyZgU3YBMtQ/yEfldCk89f9mgK6FyqAVqjv76EUAakIrHcXPIv' +
            '9nD5uuLuKRcKzsKzkzwp+bVLgizCALsd6zyQsX3iFoSGqC4+kahlg' +
            'C8MdbWfLZJXAPtuB/8u+H4seF4Shzhsksf22wZPmnUcwFavjPrkyS' +
            '8KHVO6HBoklSnT8yTcNTmF++fNWQGpLSq6VSHcNfEiYIsJ2Y+n9Up' +
            'CFOGaFxC9NkBc9rwLLNyNaoGpI1Qdlq/0Tf6pK9O1cyBFj5VKINVx' +
            '7bZ5HqAbhdm7oE3nKrkD5RdfWnXnZuT6H08hk+GlVLYYMczjvtko+' +
            'GDevrGyCZBZ+dGcauggO24ElSZQHa8LFLfZbKCFWSBme7U3tXFIyS' +
            'j3QttP/WpfnJTdC/E1DzmmcMfBZft5+MF/j75Bn5U0KvzJ+CwaMug' +
            'zpfI3dYMMS8qqmMY9W2Jk/XrOBbmlTJP31ykUZEyn9x8YRBna/iBy' +
            'o5lHFf0y8hf+YW+BkFszaOdLFgAr7HkcelEu69NmXQexYWlkAewHM' +
            'iXQJD9r8ZDBaWHP24ZZA/O40oNQudIhK++/3TrNt7h2caBBNmZ+fn' +
            '5t4gqB9dBf6ppo67mMuNI7skaynU/w/3XqBmcCYgkZaV0zs63yAsw' +
            'czM64QtAUATAP7bxP1tgyY0Z14rXDvOL9TMw9/+ZdhqCVrH56dmAu' +
            'JXK+fe9FKD9hLgDz8ATQBcjKjDR6fg2KbeEubkn10I87+ZoL1fmsb' +
            '/D5h4SL53/FQD9b9YAfKqIgPTab/9P7GW5+MOTlHxaO+yE57mAMaf' +
            'LWttX6f/f2iR1yVwQjo8o0LiLqz/vyJD51g2KDRFaB2SBoWG8zAig' +
            'qLwSvGjCgU6rZAlmJqaBvqxWKrb3Xj+Ha5p9cRsqfe4Hh2TVWNXMB' +
            '/LUcfDLy3CM2tUoSOoIV1LEExo9gJpamnPqpa2FReCR9GufZZl+ej' +
            'LowdooHZXmvNXPEICY4QU+DNknGyopZrn38jf/a+pkz+TkjQ0UL3X' +
            '7WLDPVjkcaYlpI5V8BVF+F3GpjYWsl0gnTFKCBYbaF/In0yTBlFzf' +
            'ndLkFVRO4pdOcEDMp8FwFH0fzYpwUytc9JHJFn+2Kz/A2342TE=');

      Flax := BitmapFromString(18, 14, 'meJxtkr9KA0EQxtdyiinyBnkCEc' +
            'I1Ro5jweRCKv9wCoI2FilSWFj4JD5GUPEPIQh2Fj6Fhe/ht/vtzW1' +
            'O4WNZZuc38+3sinfinV6IXomM3Y4LkiOhsB8O97Du+zlVlPXo4FCb' +
            'kAwKR66IyFyowY0O7hSRr89LgkU1I0uKXUBBHQLd6vPDycfm/Of7H' +
            'glGBSctpdcCyVR0qdDr0+n6pdm8Ne/rM4B0SypYGqd7hatNI7UIIH' +
            'oRhB5Xxz0KJjvKp4GY4NAQCCahgEQqXco7t+sshwPsIaQY/0tZTo5' +
            'w+JwDaxK0yniXlFbNuC+qSVjLmtPgc9iT/YOUtb0yxC7mwcBUHDmt' +
            'T8Mtnt8id7jVpU3IP0keZBGjeplxP8lPO8VfuhVpKcR/AadsjoU=');

      Bowstring := BitmapFromString(15, 16, 'meJxtkUsKwkAQRJMjBDxATiCCuP' +
            'ETjCBMCC7ceQLX7tx7cktqrFR6ArWYz+ua6p66quol7br003mQ9pf' +
            'x8f4sKvNz2N3G5wtyXiUgobbdUDhvmhX5sgRkP9yB6SHyXqIq8p6K' +
            'vJeQxBqH2dZSMRjzexJGJSZYnYqc2RZY2SBtt8drwMK0Zbs+JcDh0' +
            'fJrlBatBZ8gpWVf4SposrXB+lUQAyAwFuFK09agCKNBze2Qbvl3uj' +
            'Rt/yewJfwF1pSd5Q==');

    End;

    Procedure WaitHumanClick;
    begin
      case random(600) of
        1..450: Wait(RandomRange(0, 100));
        451..570: Wait(RandomRange(0, 200));
        571..590: Wait(RandomRange(0, 600));
        591..600: Wait(RandomRange(400, 1100));
      end;
    end;

    Procedure DefineFlaxInInv;
    begin
      If (FindBitmapToleranceIn(Flax, x, y, 560, 210, 725, 460, 20)) Then
      FlaxInInv := 'Flax found in inventory'
      else
      FlaxInInv := 'Flax not found in inventory';
    end;

    procedure OpenBankBooth;
    begin
      Repeat
        If P07_FindObj(x, y, 'ank booth', BankColor, 0) Then
        begin
          WaitHumanClick;
          Mouse(RandomRange(x - 5, x + 5), RandomRange(y - 5, Y + 5), random(3), random(3), false);
          WaitHumanClick;
          P07_ChooseOptionMulti(['se-q']);
          Wait(2000 + random(1000));
        end;
      until(P07_BankScreen)
    end;

    Procedure BankAndTake;
    begin
      P07_Deposit(1, 1, True);
      WaitHumanClick;

      Repeat
        Wait(1000 + random(500));
        FindBitmapToleranceIn(Flax, X, Y, 75, 55, 465, 285, 15);
        Writeln('Found the flax in the bank');
        Mouse(X, Y, 0, 0, Mouse_Right);
        WaitHumanClick;
        P07_ChooseOptionMulti(['All Flax']);
        DefineFlaxInInv;
        WaitHumanClick;
        WaitHumanClick;
      Until(FlaxInInv = 'Flax found in inventory');
    end;

    Procedure WalkToBankStairs;
    begin
      P07_MakeCompassNorth;
      P07_MakeCameraAngleHigh;
      ClickDTMRotatedIn(BankStairsDTM, MMX1,MMY1, MMX2,MMY2, Pi, 2*Pi, Pi/30, [], Mouse_Left);
      Wait(2000 + random(500));
      While (IsMoving) do
      wait(100);
    end;

    Procedure ClimbDownBankStairs;
    begin
      If P07_FindObj(x, y, 'taircase', BankStairsColor, 2) Then
      begin
      WaitHumanClick;
      Mouse(x, y, random(5), random(5), Mouse_Left);
      WaitHumanClick;
      WaitHumanClick;
      WaitHumanClick;
      end;
    end;

    Procedure WalkNearSpinner;
    begin
    WaitHumanClick;
      Mouse(250 + random(5), 30 + random(5), random(20), random(13), Mouse_Right);
      WaitHumanClick;
      P07_ChooseOptionMulti(['alk here']);
      WaitHumanClick;
    end;

    Procedure SpinFlax;
    begin
      Wait(2000 + random(1000));
      If P07_FindObj(x, y, 'inning wheel', SpinnerColor, 2) Then
      Wait(500 + random(250));
      Mouse(x, y, 0, 0, Mouse_Right);
      Wait(1000 + random(500));
      P07_ChooseOptionMulti(['pin Spin']);
      Wait(1000 + random(500));
      Mouse(260, 115, random(15), random(15), Mouse_Right);
      Wait(7500 + random(250));
      P07_ChooseOptionMulti(['ake X']);
      Wait(1000 + random(1000));
      a := random(5000) + 30;
      TypeSend(IntToStr(a));
      Writeln('Starting to spin flax into bowstring');

      Repeat
        If FindBitmapToleranceIn(CraftingLevelUp, X, Y, 50, 350, 200, 425, 15) Then
        P07_ClickToContinue;
        DefineFlaxInInv;
        Wait(2000 + random(500));
        Writeln('Still spinning');
      Until(FlaxInInv = 'Flax not found in inventory');

      Writeln('Done spinning flax into bowstring');

    end;

    Procedure GoToMiddleStairs;
    begin
      Wait(2000 + random(500));
      ClickDTMRotatedIn(MiddleStairsDTM, MMX1,MMY1, MMX2,MMY2, Pi, 2*Pi, Pi/30, [], Mouse_Left);
      Wait(4000 + random(500));
      While (IsMoving) do
      wait(100);
    end;

    Procedure ClimbUpMiddleStairs;
    begin
      Wait(1000 + random(500));
      If P07_FindObj(x, y, 'taircase', MiddleStairsColor, 2) Then
      begin
      WaitHumanClick;
        WaitHumanClick;
      Mouse(x, y, random(5), random(5), Mouse_Right);
      WaitHumanClick;
      P07_ChooseOptionMulti(['imb-up ']);
      end;
    end;

    Procedure WalkToBank;
    begin
      Wait(1500 + random(1000));
      Mouse(260, 10, random(5), random(5), Mouse_Left);
      Wait(1000 + random(1000));
      Mouse(335, 90, random(5), random(5), Mouse_Left);
      WaitHumanClick;
    end;

    begin
      ClearDebug;
      //SetupSRL;
      SetupP07Include;
      P07_DeclarePlayer;
      DefineAll;
      ActivateClient;
      P07_LoginPlayer;
      AddOnTerminate('FreeDTMss');

      Repeat

      if (not P07_LoggedIn) then
      begin
        P07_LogInPlayer;
        P07_MakeCameraAngleHigh;
        P07_MakeCompassNorth;
      end;


      if (P07_LoggedIn) then
      begin
        P07_MakeCameraAngleHigh;
        P07_MakeCompassNorth;

        if Not P07_BankScreen then
          OpenBankBooth
        else
          Writeln('Bank is open');

        BankAndTake;
        Writeln('Deposited all and withdrew flax');
        WaitHumanClick;
        WalkToBankStairs;
        Writeln('Walked to bank stairs');
        WaitHumanClick;
        ClimbDownBankStairs;
        Writeln('Climbed down bank stairs');
        Wait(1500 + random(1000));
        WalkNearSpinner;
        Writeln('Walked near the spinner');
        WaitHumanClick;
        SpinFlax;
        WaitHumanClick;
        GoToMiddleStairs;
        Writeln('Walked to middle stairs');
        WaitHumanClick;
        ClimbUpMiddleStairs;
        Writeln('Climbed up middle stairs');
        WaitHumanClick;
        WalkToBank;
        Writeln('Arrived at bank');
        WaitHumanClick;
      end;

      Until(Not P07_LoggedIn);

      FreeBitmap(Flax);
      FreeBitmap(Bowstring);
      TerminateScript;
    end.


    Credits to ineedbot for WaitHumanClick and OpenBankBooth (slightly changed).
    Last edited by SmellyPenguin; 03-09-2013 at 08:27 AM.

  2. #2
    Join Date
    Feb 2013
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)

    Default

    Haven't looked at the code but I'll test it in a bit

  3. #3
    Join Date
    Oct 2012
    Location
    Italy
    Posts
    145
    Mentioned
    0 Post(s)
    Quoted
    44 Post(s)

    Default

    Please complete this! I need it
    Check out my new script here: http://villavu.com/forum/showthread.php?p=1194418 Al-Kharid Silk buyer

  4. #4
    Join Date
    Mar 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    May I ask how you are getting the color ID's and the DTM to work? I cannot seem to get the DTM manager to get past saying that I am not logged in, but I definitely am... lmao.

  5. #5
    Join Date
    Jan 2012
    Posts
    40
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Sorry but I haven't been working on it lately. Too busy with school and sports.

    @zack Feel free to look at my code and copy snippets. If you still have questions, please ask .

  6. #6
    Join Date
    Mar 2013
    Posts
    224
    Mentioned
    1 Post(s)
    Quoted
    127 Post(s)

    Default

    Just finished mine and then simba got an error and all of it got deleted -.-

    Then I saw this thread



    Haven't tried it, but looks pretty promising. You should use DTM's instead of Bitmaps, they'll take a lot less memory.

  7. #7
    Join Date
    Jan 2012
    Posts
    40
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Thanks for the tip

    Haven't tried it, but looks pretty promising. You should use DTM's instead of Bitmaps, they'll take a lot less memory.[/QUOTE]

  8. #8
    Join Date
    Nov 2012
    Posts
    141
    Mentioned
    0 Post(s)
    Quoted
    43 Post(s)

    Default

    Quote Originally Posted by Brid Mayhem View Post
    Just finished mine and then simba got an error and all of it got deleted -.-

    Then I saw this thread



    Haven't tried it, but looks pretty promising. You should use DTM's instead of Bitmaps, they'll take a lot less memory.
    That what the Recovery extension is for... I at least thought it was enabled by default. I have it on at least.

  9. #9
    Join Date
    Mar 2013
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    get it done man

  10. #10
    Join Date
    Mar 2013
    Posts
    224
    Mentioned
    1 Post(s)
    Quoted
    127 Post(s)

    Default

    Only works to a certain point. I have the outline of the scripts, but nothing besides the first things I did.

  11. #11
    Join Date
    Mar 2013
    Location
    York
    Posts
    25
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Hey brother, Glad to see more people are doing request scripts. :P

    I was working on the same thing, Flax Spinner at lumby, My first script...
    here it is, I hope you don't mind I tried using one of your procedures, I will give you credit. But I'm Not releasing the script to public view. This one here is broken, Any tips?

    Simba Code:
    program FlaxSpinner; //By Wopey, PLEASE DO NOT USE OR COPY! THIS SCRIPT IS BROKEN.
    {$DEFINE SMART8}
    {$I SRL/SRL.Simba}
    {$I P07Include.Simba}
    {$I SRL/srl/misc/SmartGraphics.simba}
    Var
    a, x, y, HighStairsMM, HighStairsMS: Integer;
    CheckDoor, LowStairsMM,  SpinnerColor: Integer;
    bankcol, LowStairsColor: Integer;

    Procedure P07_DeclarePlayer;
    begin
      P07_PlayerName:='';
      P07_PlayerPass:='';
    end;

    procedure LoadDTMs;
    begin
       HighStairsMM := DTMFromString('mggAAAHicY2OAABYgZgNiDiibEYiZoHLMUDlOIGYFYj8Z7JiRgTQMAQDAVgK/');
       HighStairsMS := DTMFromString('maQEAAHiczc1dCoAgEATg7QcpK6KCoqP0tIk+CHX/8zQbWwhdIOFD2Rl1IKIaVpiVrB5aMNDBCJOSrNEsh1LvVGCh0NmSIO0a/c8mKs2iZwq80RkDRYfd7+Qdv/PHEfnuyFly6QnpZXjnDz7rApFHDuY=');
          CheckDoor := DTMFromString('mJgIAAHicvc7LDsFQEAbgv+5h4RZNiGrR9gGIWhCXSEhYuCUSC6wsEHsRK/EGXtjfGkk3tp3ky5wzOTNzSgAylKMSGWSSJWzf2VWjirx1+1TKU4oS+EaYQhSVe9xXi/m49SSlZUaRNKrKP37cfbovl2VuVvqLMk+ReqOj4fVY4n3f4jqp47yzcaHnoYH5ysR8qqKq5rHe2DjuTGYL7aHh5cVM9fKo14PDml7IodXXvT5nYGB/3OB2GqPZrSDCXUFQAvI/PsQFGQg=');
       LowStairsMM  := DTMFromString('mggAAAHicY2OAABYgZgNiDiibEYiZoHLMUDlOIGYFYj8Z7JiRgTQMAQDAVgK/');
       SpinnerColor := 940676
       LowStairsColor := 606560
    end;

    procedure FreeDTMs2;
    begin
      FreeDTM(HighStairsMM);
      FreeDTM(HighStairsMS);
      FreeDTM(CheckDoor);
      FreeDTM(LowStairsMM);

    end;

    procedure bank;  //Taken From [url]http://villavu.com/forum/showthread.php?t=97148[/url] by "kiwiownage"
    begin
    P07_MakeCameraAngleHigh;
    P07_MakeCompassNorth;
    bankcol:= 6194321
    Writeln('Banking');
    repeat
      if P07_FindObj(x, y, 'Use', bankcol, 5) then
      begin
      ClickMouse2(mouse_right);
      wait(randomrange(100,200));
      P07_ChooseOptionMulti(['se-q']);
      wait(randomrange(600,1000));
      end;
      if(P07_BankScreen) then
      P07_Deposit(2,28,true);
      wait(randomrange(400,700));
      until(p07_InvCount <2);
      MMouse(422,74,5,5);
      wait(randomrange(15,50));
      ClickMouse2(mouse_right);
      wait(randomrange(400,600));
      P07_chooseOptionMulti(['Withdraw All']);
      wait(randomrange(500,800));
      Mmouse(484,39,5,5);
      wait(randomrange(15,100));
      ClickMouse2(Mouse_Left);
      end;

    procedure MoveToHighStairs;
    begin
     writeln('Done Banking, Looking For High Stairs');
     if findDTM(HighStairsMM, x, y, MMX1, MMY1, MMX2, MMY2) then
      begin
        writeln('Found Found High Stairs');
        Mmouse(x, y, 3, 3);
        Mouse(x, y, 0, 0, True);
        P07_MakeCompassEast;
      end;
    end;

    procedure MoveToWheel;
    begin
       Mmouse(312, 131, 1, 1);
       ClickMouse(312, 131, 1);
    end;

    procedure CheckDoor2;
    begin
     if findDTM(CheckDoor, x, y, MMX1, MMY1, MMX2, MMY2) then
      begin
         writeln('Door Closed, Opening');
         Mmouse(x, y, 3, 3);
         Mouse(x, y, 0, 0, True);

      end;
    end;

    Procedure SpinFlax; //Taken From SmellyPenguin @ [url]http://villavu.com/forum/showthread.php?t=98241&highlight=flax[/url]
    begin
      Wait(2000 + random(1000));
      If P07_FindObj(x, y, 'inning wheel', SpinnerColor, 2) Then
      Wait(500 + random(250));
      Mouse(x, y, 0, 0, Mouse_Right);
      Wait(1000 + random(500));
      P07_ChooseOptionMulti(['pin Spin']);
      Wait(1000 + random(500));
      Mouse(260, 115, random(15), random(15), Mouse_Right);
      Wait(7500 + random(250));
      P07_ChooseOptionMulti(['ake X']);
      Wait(1000 + random(1000));
      a := random(5000) + 30;
      TypeSend(IntToStr(a));
      Writeln('Starting to spin flax into bowstring');
    end;

    procedure MoveToLowStairsMM;
    begin
      writeln('Done Flaxing');
      writeln('Trying To find To Low Stairs On MM');
      if findDTM(LowStairsMM, x, y, MMX1, MMY1, MMX2, MMY2) then
       begin
          Mmouse(x, y, 3, 3);
          Mouse(x, y, 0, 0, True);
          writeln('Found Stairs');
       end;
    end;

    procedure MoveToLowStairsMS;
    begin
       Wait(1000 + random(500));
       If P07_FindObj(x, y, 'taircase', LowStairsColor, 2) Then
      begin       MoveToHighStairs;

         Mouse(x, y, random(5), random(5), Mouse_Right);

         P07_ChooseOptionMulti(['imb-up ']);
         end;
    end;

    procedure Movetobank;
    begin
        MoveMouse(434, 343);
        ClickMouse(323, 232, 1);
    end;
    begin
      SetupSrl;
      Setupp07Include;
      ActivateClient;
      ClearDebug;
      LoadDTMs;
      Addonterminate('FreeDTMs2');
      FreeDTMs2
      repeat;
      bank;
      MoveToHighStairs;
      wait(9000);
      MoveToHighStairs;
      wait(1000);
      MoveToWheel;
      wait(1000);
      CheckDoor2;
      SpinFlax;
      wait(50000)
      CheckDoor2;
      wait(2000)
      MoveToLowStairsMM;
      wait(500)
      MoveToLowStairsMS;
      wait(300)
      Movetobank;
      Addonterminate('FreeDTMs2');
      FreeDTMs2
      until(false);
    end.
    Last edited by Wopey; 03-17-2013 at 04:47 AM.

  12. #12
    Join Date
    Mar 2013
    Posts
    63
    Mentioned
    0 Post(s)
    Quoted
    16 Post(s)

    Default

    Compiling failed for me.

  13. #13
    Join Date
    Mar 2013
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    cant get it to work

  14. #14
    Join Date
    Mar 2013
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    i wish this worked..

  15. #15
    Join Date
    Mar 2007
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Lol this would be great if it worked. I will look into seeing what I can do to fix it and any errors within it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •