Hi everyone,
It seems that after yesterdays update there went something wrong. In this piece of code:
I try to open the inventory, but the questlog keeps popping open? i've been trying to mess with the functions but I can't get it to work :sCode:if (Reflect.Gametab.Current <> Gametab_Inventory) then Reflect.Gametab.Open(Gametab_Inventory);
Any ideas?