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Thread: Fishing guild - [ sharks swordfish tuna ]

  1. #101
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    i get the same problem Thanatos

  2. #102
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    On my script chatlog i receive this error
    -------- Failed to pair to SMART[14624]
    ------ smartPairToExistingClient(): result = false

    then on the console I receive this

    Error: client.init:1208 sun.reflect.NativeMethodAccessorImpl.invoke0 sun.reflect.NativeMethodAccessorImpl.invoke sun.reflect.DelegatingMethodAccessorImpl.invoke java.lang.reflect.Method.invoke Rs2Applet.a:246 Rs2Applet.init:501 smart.Client.initFrame:613 smart.Client.<init>:143 smart.Main.main950 | java.lang.RuntimeException |

  3. #103
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    Great, but atm it spend a LOT of time sitting around doing nothing, often even timing out entirely.

    I am running it in openGL

  4. #104
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    I'm getting an error where it's not locating my player on screen.

    WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms

    It does this continually. It's been a while since I've used Simba, but I placed the image in the SPS folder, have my settings correct, and have the camera zoomed completely out. If someone could enlighten me on what I did wrong I'd appreciate it thanks

  5. #105
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    I have one question about this script; Does it bank the fishes?

  6. #106
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    Alright, so i started the script and it just stood there for a minute and did nothing then logged me out, any suggestions?

  7. #107
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    I don't think this script works anymore. The SPS image needs updating for the new symbols.

    E: I made this one that's working well. Don't mind the HP thing, Idk how to get rid of it.



    Nice script! Hopefully it won't take too long to get 99.
    Last edited by Coh3n; 04-03-2014 at 08:38 PM.

  8. #108
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    Quote Originally Posted by Coh3n View Post
    I don't think this script works anymore. The SPS image needs updating for the new symbols.

    E: I made this one that's working well. Don't mind the HP thing, Idk how to get rid of it.



    Nice script! Hopefully it won't take too long to get 99.
    What did you do to get the script working?

  9. #109
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    Just replaced the SPS image in the OP with the one I posted.

    E: @footballjds; I don't know if you're still maintaining this, but I've noticed a couple times that the script repeatedly moves the mouse to (0, 0) then moves away, then moves back to (0, 0). It eventually corrects itself, it just seems odd. I also made a small change to make it destroy spin tickets instead of claiming them. If a player has maxed out their tickets you can no longer claim new ones, and the script just keeps clicking the ticket in the inventory.

    The drawing to SMART in DirectX doesn't really work for me, so I had the script print the progress report as well. I've had a few like this:
    Progress Report:
    ===========================================================
    Run Time: 12h 26m 01s
    EXP/Hour: 35128
    Total EXP: 436780
    Swordfish: 2355
    Tuna: 2516
    ===========================================================
    Will take a while to get 99, but the script works really well. Thanks!

  10. #110
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    Quote Originally Posted by Coh3n View Post
    Just replaced the SPS image in the OP with the one I posted.

    E: @footballjds; I don't know if you're still maintaining this, but I've noticed a couple times that the script repeatedly moves the mouse to (0, 0) then moves away, then moves back to (0, 0). It eventually corrects itself, it just seems odd. I also made a small change to make it destroy spin tickets instead of claiming them. If a player has maxed out their tickets you can no longer claim new ones, and the script just keeps clicking the ticket in the inventory.

    The drawing to SMART in DirectX doesn't really work for me, so I had the script print the progress report as well. I've had a few like this:
    Progress Report:
    ===========================================================
    Run Time: 12h 26m 01s
    EXP/Hour: 35128
    Total EXP: 436780
    Swordfish: 2355
    Tuna: 2516
    ===========================================================
    Will take a while to get 99, but the script works really well. Thanks!
    I'm seriously AFK at this point in time. I can't publicly post why.

    Thank Coh3n, also, do you know why it moves the mouse there? I never spent enough time, I'm guessing logic error in a TPA loop?

  11. #111
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    Quote Originally Posted by footballjds View Post
    I'm seriously AFK at this point in time. I can't publicly post why.

    Thank Coh3n, also, do you know why it moves the mouse there? I never spent enough time, I'm guessing logic error in a TPA loop?
    Most likely; I haven't actually taken a look at it. I've only seen it happen twice, and I've run the script for probably 50+ hours now. I wouldn't really call it a huge issue, but if I get time this week I'll take a look.

  12. #112
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    Quote Originally Posted by Coh3n View Post
    Most likely; I haven't actually taken a look at it. I've only seen it happen twice, and I've run the script for probably 50+ hours now. I wouldn't really call it a huge issue, but if I get time this week I'll take a look.
    How did you fix it on your side the spamming
    Simba Code:
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 31 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 15 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 16 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 31 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 16 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 16 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 15 ms

    Even with replacing the map with yours it still spams that and every few seconds its constantly right-clicking on the fishing spot to fish. Also Deposit Box doesn't work as in after it clicks the deposit box in the Window that popups it doesn't do anything and it just goes back to fishing. And if you run it with that option disabled it still forces going to the deposit box but instead it right-clicks it and doesn't select it. For me it does this on DirectX.

    Can you maybe post your version sharkFisher.simba, since I also want the progress report on the Simba log

  13. #113
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    Quote Originally Posted by blinkblink View Post
    How did you fix it on your side the spamming
    Simba Code:
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 31 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 15 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 16 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 31 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 16 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 16 ms
    -- fishGuild.getPlayerPos(): result = {X = 148, Y = 106}, took 15 ms

    Even with replacing the map with yours it still spams that and every few seconds its constantly right-clicking on the fishing spot to fish. Also Deposit Box doesn't work as in after it clicks the deposit box in the Window that popups it doesn't do anything and it just goes back to fishing. And if you run it with that option disabled it still forces going to the deposit box but instead it right-clicks it and doesn't select it. For me it does this on DirectX.

    Can you maybe post your version sharkFisher.simba, since I also want the progress report on the Simba log
    The debug has nothing to do with the map. That being spammed is just the SPS function being called (successfully, according to your debug). You have to disable SRL debug by putting this line before SetupSRL:
    Simba Code:
    disableSRLDebug := true;
    Make sure you have the most up to date version of SRL as I fixed the deposit box issue when I started using this script.

    Here's my version; although there really isn't anything that's changed, other than the progress report.
    Simba Code:
    program sharkGuild;
    {$DEFINE SMART}
    {$I SRL-6/SRL.simba}
    {$I sps/lib/sps-rs3.simba}
    {$I _sum_include.simba}

    type
      colorInfo = record
        cts: TColorSettings;
        color, tol, min: integer;
        area: TBox;
    end;

    var
      x, y: integer;
      paths: T2DPointArray;
      fishGuild: TSPSArea;
      fishies: colorInfo;
      CurrentSpot: TBox;
      our_xy_loc: TPoint;
      fishing_spots: TPointArray;
      fish_spot2D: T2DPointArray;
      need_pouch: boolean;
      progyBmp, sharks_caught, swordfish_caught, tuna_caught: integer;
      _sharks_caught, _swordfish_caught, _tuna_caught: integer;
      fishing_fam: _familiar;
    {
    [SETUP BELOW]
    }


    const
      USE_DirectX     = true;
      USE_Deposit_Box = true;//will use deposit box if set to true[deposits ALL]
      _GLOBAL_DEBUG   = false;

    procedure declarePlayers;
    begin
      setLength(players, 1);
      with players[0] do
      begin
        strings[0]  := 'north';//platform [north or south]
        strings[1]  := 'swordfish';//fish[tuna, swordfish, sharks, random]
        integers[0] := 25000;//min wait time for catching a new fish
        strings[2]  := '';//Familiar to summon(leave blank unless using a familiar)
        {'granite crab'|'ibis'|'granite lobster'}
        integers[1] := 1;//Familiar pouch slot in bank(have plenty!)
        skillLevel[23] := 1;//Summoning level
        loginName   := '';
        bankPin     := '';
        password    := '';
        isActive    := true;
        isMember    := true;
        world       := -1;
      end;
      currentPlayer := 0;
    end;
    {
    [END SETUP]
    }


    function invrtClr(clr: integer): integer;
    var
      r, g, b: integer;
    begin
      colorToRGB(clr, r, g, b);
      result := RGBToColor(255-r, 255-g, 255-b);
    end;

    procedure initBmp;
    begin
        progyBmp := BitmapFromString(224, 79, 'meJztvdePXGeeJUj0++wb31RQD' +
            'wb7MNjBDEoiNVWNRmMHjZJKtmhFlya8j0jvXZjMyEhDJp0sRVKk6J' +
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            '48Ou/X//9+u/Xf7/++/f/u9Zx4rvOkze7T/3Qe+buwLn7Q62PR/1L' +
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    end;

    procedure initColors;
    begin
      with fishies do
      begin
        cts.CTS := 2;
        cts.modifier.hue := 0.16;
        cts.modifier.saturation := 0.46;
        color := 13352368;
        area := mainscreen.getBounds;
        tol := 11;
        min := 10;
      end;
    end;

    procedure initPaths;
    begin
      fishGuild.setup('fish_guild', '', 6, 500, 0.5);
      setLength(paths, 3);
      //to bank
      paths[0] := [Point(120, 131), Point(110, 128), Point(101, 117), Point(96, 104), Point(85, 99), Point(73, 100)];

      //to the north dock
      paths[1] := [Point(109, 128), Point(99, 113), Point(99, 105), Point(119, 106), Point(135, 104), Point(150, 107)];

      //to the south dock
      paths[2] := [Point(99, 108), Point(114, 138), Point(123, 148), Point(137, 163), Point(149, 158), Point(146, 142), Point(145, 121)];
    end;

    procedure initFamiliar;
    begin
      if players[currentPlayer].strings[2] <> '' then
      begin
        fishing_fam.name := lowercase(players[currentPlayer].strings[2]);
        case fishing_fam.name of
          'granite crab': begin fishing_fam.points_needed := 2; fishing_fam.timer_length := 1080000; end;
          'ibis': begin fishing_fam.points_needed := 6; fishing_fam.timer_length := 2280000; end;
          'granite lobster': begin fishing_fam.points_needed := 8; fishing_fam.timer_length := 2820000; end;
        end;
      end;
    end;

    function walk(dest: string): boolean;
    var
      path: TPointArray;
      t: integer;
      p: TPoint;
    begin
      case dest of
        'bank': path := paths[0];
        'south': path := paths[2];
        else path := paths[1];
      end;
      if SPS_PosToMM(path[high(path)], fishGuild.getPlayerPos, p) then
        if (distance(p, minimap.getCenterPoint()) < 5) then exit(true);
      t := getSystemTime + randomRange(4000, 5000);
      fishGuild.walkPath(path);
      minimap.waitPlayerMoving();
      result := fishGuild.walkPath(path);
    end;

    function searchBounds: TBox;
    var
      sDist, nDist: integer;
      sps_Pos, mmX, msX: TPoint;
      msB: TBox;
    begin
      sps_Pos := fishGuild.getPlayerPos;
      //smartImage.clearArea(mainscreen.getBounds);

      sDist := abs(sps_Pos.y - paths[2][high(paths[2])].y);
      nDist := abs(sps_Pos.y - paths[1][high(paths[1])].y);
      msB := mainscreen.getBounds;
      result := msB;
      if nDist < sDist then
      begin
        if SPS_PosToMM(paths[1][high(paths[1])], sps_Pos, mmX) then
        begin
          msX := minimap.pointToMainscreen(mmX);
          if msB.isPointInside(msX) then
            result := intToBox(msB.x1, msB.y1, msX.x + 65, msX.y + 65);
        end;
      end else
      begin
        if SPS_PosToMM(paths[2][high(paths[2])], sps_Pos, mmx) then
        begin
          msX := minimap.pointToMainscreen(mmX);
          if msB.isPointInside(msX) then
            result := intToBox(msX.x - 100, msX.y - 65, msB.x2, msB.y2);
        end;
      end;
      result.setLimit(mainscreen.getBounds);
      smartimage.drawBox(result, false, 656583);
    end;

    procedure addFishSpots(TPA: TPointArray);
    var
      tempATPA: T2DPointArray;
      i: integer;
    begin
      tempATPA := fish_spot2D.copy;
      for i := 1 to 14 do
        fish_spot2D[i] := tempATPA[i-1];
      fish_spot2D[0] := TPA;
    end;

    procedure updateFishSpots(tpa: TPointArray);
    begin
      if our_xy_loc.equals(fishGuild.getPlayerPos) then
      begin
        addFishSpots(tpa);
        fishing_spots := fish_spot2D.merge;
        fishing_spots.clearEquals;
      end else
      begin
        our_xy_loc := fishGuild.getPlayerPos;
        setLength(fish_spot2D, 0);
        setLength(fish_spot2D, 15);
        fishing_spots := tpa.copy;
      end;
    end;

    procedure findFishSpots(searchArea: TBox);
    var
      tempTPA: TPointArray;
    begin
      findColorsTolerance(tempTPA, fishies.color, searchArea, fishies.tol, fishies.cts);
      updateFishSpots(tempTPA);
    end;

    function fishSpots(minWait: integer; searchArea: TBox; out fish2D: T2DPointArray): boolean;
    var
      fishPoints: TPointArray;
      findTime, i, h: integer;
      testintarray: TIntegerArray;
    begin
      fish2D := [];
      if chooseOption.isOpen then chooseOption.close;
      findTime := getSystemTime + randomRange(minWait, round(minWait*1.3));
      repeat
        findFishSpots(searchArea);
        if getSystemTime > findTime then exit;
        wait(randomRange(100, 200));
      until (length(fishing_spots) > 200);
      fishPoints := fishing_spots.copy;
      TPAPartitionWrap(fishPoints, 15, 15, fish2d);
      result := true;
    end;


    function TPointArray.centerPoint(): TPoint;
    var
      tmpArray: TPointArray;
    begin
      if length(self) < 1 then exit;
      tmpArray := self;
      tmpArray.sortFromPoint(self.getMiddle);
      result := tmpArray[0];
    end;

    procedure setSpot(spot: TPoint);
    var
      p: TPointArray;
    begin
      //Points to check for fishing
      //Clockwise starting at the top
      p := [[287, 172], [318, 202], [287, 230], [260, 202]];
      p.sortFromPoint(spot);
      CurrentSpot := [p[0].x-8, p[0].y-8, p[0].x+8, p[0].y+8];

    end;

    function fishChoice: boolean;
    var
      tOptions: __TOptionArray;
      options: TStringArray;
      i: integer;
    begin
      if chooseOption.optionsExist(['Harpoon']) then
      begin
        tOptions := chooseOption.__getOptions;
        if not(length(tOptions) > 0)then exit;
        for i := 0 to high(tOptions) do insert(tOptions[i].str, options);
        options.invert;
        case lowercase(players[currentPlayer].strings[1]) of
          'tuna', 'swordfish': begin
                                 for i := 0 to high(options) do
                                 begin
                                   if (pos('Harpoon', options[i]) > 0) then
                                     if i > 0 then if pos('Cage', options[i-1]) then
                                     begin
                                       mouseBox(tOptions[i].bounds, Mouse_Left);
                                       exit(true);
                                     end;
                                  end;
                               end;
          'sharks': begin
                     for i := 0 to high(options) do
                     begin
                       if (pos('Harpoon', options[i]) > 0) then
                         if i > 0 then if pos('Net', options[i-1]) then
                         begin
                           mouseBox(tOptions[i].bounds, Mouse_Left);
                           exit(true);
                         end;
                     end;
                   end;
          'random': result := chooseOption.select(['Harpoon']);
        end;
      end;

      wait(randomRange(1, 100)); chooseOption.close;

    end;

    function goFishing: boolean;
    var
      fish: TPointArray;
      spots: T2DPointArray;
      i, h: integer;
      sps_Pos: TPoint;
    begin
      if tabBackpack.isFull then exit;
      CurrentSpot := [0, 0];
      if fishSpots(1000, searchBounds, spots) then
      begin
        h := high(spots);
        for i := 0 to h do
          insert(spots[i].centerPoint, fish);
        fish.sortFromPoint(mainscreen.playerPoint);
        for i := 0 to h do
        begin
          mouse(fish[i].randRange(-3, 3), Mouse_Right);
          if fishChoice then
          begin
            sps_Pos := fishGuild.getPlayerPos;
            if minimap.isFlagPresent(randomRange(1500, 3000)) then
            begin
              wait(randomRange(500, 800));
              minimap.waitPlayerMoving();
              wait(randomRange(500, 800));
              if sps_Pos.equals(fishGuild.getPlayerPos) then setSpot(fish[i]);
              exit(true);
            end;
          end;
          wait(randomRange(1, 200));
        end;
      end;
    end;

    function shift50: boolean;
    var
      shift: integer;
    begin
      smartImage.drawBox(mainscreen.playerbox, false, 7058322);
      shift := getPixelShift(mainscreen.playerbox, 50);
      result := (shift > 400);
    end;

    function spotGone: boolean;
    var
      tmpRay: TPointArray;
    begin
      if tabBackpack.isFull then exit(true);
      result := currentSpot.equals([0, 0]);
      if not result then
      begin
        tmpRay := fishing_spots.copy;
        tmpRay.filterPointsBox(CurrentSpot);
        result := length(tmpRay) < 1;
      end;
    end;

    procedure waitWhileFishing;
    var
      threshold, invCount, shiftTime, spotTime: integer;
      wtime: integer;
      spinPoint: TPoint;
      sumInfo: string;
    begin
      smartImage.clearArea(mainscreen.getBounds);
      smartImage.drawBox(CurrentSpot, false, 656583);
      wtime := players[currentPlayer].integers[0];
      threshold := getSystemTime + randomRange(wtime, round(wtime*1.3));
      shiftTime := getSystemTime + gaussRangeInt(4200, 6000);
      spotTime := getSystemTime + randomRange(2000, 3000);
      invCount := tabBackpack.count;
      while (threshold > getSystemTime) and (shiftTime > getSystemTime) and (spotTime > getSystemTime) do
      begin
        need_pouch := (not fishing_fam.isSummoned(true, false) and (players[currentPlayer].strings[2] <> ''));
        wait(gaussRandom(300));
        if findTicket(spinPoint) then
          destroyTicket(tabBackpack.pointToSlot(spinPoint));
        if (fishing_fam.name <> '') then sumInfo := ' - ' + fishing_fam.name + ' timer: '+msToTime(fishing_fam.getRemaining, TIME_SHORT);
        status('Threshold: '+toStr(threshold-getSystemTime)+' - Shift: '+toStr(shiftTime-getSystemTime)+' - Location: '+players[currentPlayer].location+sumInfo);
        findFishSpots(searchBounds);
        wait(gaussRandom(300));
        if not spotGone then spotTime := getSystemTime + randomRange(2000, 3000);;
        if shift50 then shiftTime := getSystemTime + gaussRangeInt(4200, 6000);
        if invCount <> tabBackpack.count then
        begin
          invCount := tabBackpack.count;
          threshold := getSystemTime + randomRange(wtime, round(wtime*1.3));
        end;
      end;
    end;

    function findObelisk: T2DPointArray;
    var
      threshold: integer;
      tempTPA: TPointArray;
    begin
      threshold := getSystemTime + randomRange(1500, 2000);
      while threshold > getSystemTime do
      begin
        wait(100);
        if findColorsTolerance(tempTPA, 10789748, mainscreen.getBounds,
          14, colorSetting(2, 0.04, 0.20)) then insert(tempTPA, result);
      end;
      setLength(tempTPA, 0);
      if length(result) > 0 then
      begin
        tempTPA := result.merge;
        tempTPA.clearEquals;
        TPAPartitionWrap(tempTPA, 25, 25, result);
        result.sortFromMidPoint(mainscreen.playerPoint);
      end;
    end;

    function renew_points: boolean;
    var
      t2dObelisk: T2DPointArray;
      i, h: integer;
    begin
      if not fishGuild.walkToPos(point(106, 97), fishGuild.getPlayerPos) then exit;
      minimap.waitPlayerMoving();
      t2dObelisk := findObelisk;
      if length(t2dObelisk) < 1 then exit;
      h := high(t2dObelisk);
      for i := 0 to h do
      begin
        mouse(t2dObelisk[i].centerPoint, Mouse_Right, Mouse_human);
        if chooseOption.select(['Renew-', '-points', 'points Small'], randomRange(1000, 3000)) then
        begin
          minimap.waitPlayerMoving();
          wait(randomRange(100, 500));
          exit(true);
        end else chooseOption.close;
      end;
    end;

    function getDepositBox: TPoint;
    var
      depositPoints: TPointArray;
      depositBoxes: T2DPointArray;
      i, h: integer;
    begin
      result := [-1, -1];
      if findColorsTolerance(depositPoints, 609645, mainscreen.getBounds, 5, colorSetting(2, 0.06, 0.46)) then
      begin
        TPAPartitionWrap(depositPoints, 28, 28, depositBoxes);

        depositBoxes.sortBySize();

        if (length(depositBoxes[0]) > 100) then
          result := depositBoxes[0].getMiddle else exit();

        if _GLOBAL_DEBUG then smartImage.drawCross(result, 5, invrtClr(getColor(result)));
      end;

    end;

    function findBankers: TPointArray;
    var
      grayPoints: TPointArray;
      bankers: T2DPointArray;
      i, h: integer;
    begin
      if findColorsTolerance(grayPoints, 8027271, mainscreen.getBounds, 7, colorSetting(2, 0.59, 0.21)) then
      begin
        TPAPartitionWrap(grayPoints, 30, 30, bankers);

        h := high(bankers);
        for i := 0 to h do
          if length(bankers[i]) > 25 then insert(bankers[i].centerPoint, result);
        result.sortFromPoint(mainscreen.playerPoint);
      end;
    end;

    function HandleBanking: boolean;
    var
      bankPoints: TPointArray;
      i: integer;
      threshold, timer: integer;
    begin
      threshold := getSystemTime + randomRange(25000, 45000);
      if walk('bank') then
      begin
        repeat
          bankPoints := findBankers;
          if length(bankPoints) > 0 then
          begin
            for i := 0 to high(bankPoints) do
            begin
              mouse(bankPoints[i], Mouse_Right);
              if chooseOption.select(['Bank Banker', 'ank Banker', 'Bank Bank'], randomRange(2500,3500)) then
              begin
                timer := getSystemTime + randomRange(3000, 5000);
                while (timer > getSystemTime) do
                begin
                  if bankscreen.isOpen or pinscreen.isOpen then break;
                  wait(randomRange(100,200));
                end;
              end;
              if bankscreen.isOpen or pinscreen.isOpen then break;
            end;
          end;
        until (bankscreen.isOpen) or (pinscreen.isOpen) or (getSystemTime > threshold);
      end;
      if pinscreen.isOpen then pinscreen.enter(players[currentPlayer].bankPin);
      if not bankscreen.isOpen then exit;
      if bankscreen.quickDeposit(QUICK_DEPOSIT_INVENTORY) then
      begin
        if need_pouch then bankscreen.withdraw(players[currentPlayer].integers[1], 1, ['']);
        while threshold > getSystemTime do
        begin
          wait(randomRange(250, 400));
          if bankscreen.close then
          begin
            tabBackpack.waitWhileLocked;
            exit(true);
          end;
        end;
      end;
    end;

    function handleDepositing: boolean;
    var
      depositBoxPoint: TPoint;
      boxOpen: boolean;
      i: integer;
    begin
      if not walk('bank') then
      begin
        print('Failed to walk to bank... [00231]');
        exit;
      end;
      for i := 0 to 3 do
      begin
        depositBoxPoint := getDepositBox;
        if depositBoxPoint.x < 1 then exit;

        mouse(depositBoxPoint, MOUSE_MOVE, MOUSE_HUMAN);

        wait(gaussRandom(25));

        if (pos('Deposit Bank', getMouseOverText) > 0) then
        begin
          fastClick(MOUSE_LEFT);
          boxOpen := depositBox.isOpen(randomRange(1000, 3000));
          if boxOpen then break;
        end else mouseBox(chatBox.getBounds, MOUSE_MOVE, MOUSE_HUMAN);
      end;

      if not boxOpen then exit();

      depositBox.quickDeposit(QUICK_DEPOSITBOX_INVENTORY);

      result := depositBox.close;

    end;
    procedure countFish;
    var
      bcnts: TPointArray;
      i: integer;
    begin
      sharks_caught := 0;
      swordfish_caught := 0;
      tuna_caught := 0;
      if not tabBackpack.open then exit;
      for i := 1 to 28 do
      begin
        findColors(bcnts, ITEM_OUTLINE_BLACK, tabBackpack.getSlotBox(i));
        case length(bcnts) of
          113: inc(sharks_caught);
          91: inc(swordfish_caught);
          81: inc(tuna_caught);
        end;
      end;
    end;

    procedure printProgress;
    var
      secondsElapsed, expPHour, totalEXP: extended;
    begin
      clearDebug;

      _sharks_caught := _sharks_caught + sharks_caught;
      _swordfish_caught := _swordfish_caught + swordfish_caught;
      _tuna_caught := _tuna_caught + tuna_caught;

      totalEXP := (_sharks_caught * 110) + (_swordfish_caught * 100) + (_tuna_caught * 80);
      secondsElapsed := (getTimeRunning/1000);
      expPHour := (totalEXP * 60 * 60) / secondsElapsed;

      smartImage.clearArea(intToBox(576, 200, 798, 278));
      smartImage.drawBitmap(progyBmp, point(576, 200));

      smartImage.DrawText('Run Time: ' + msToTime(GetTimeRunning, TIME_SHORT), Point(618, 224), upchars, false, 1376386);
      smartImage.DrawText('EXP/Hour: ' + toString(round(expPHour)), Point(618, 234), upchars, false, 1376386);
      smartImage.DrawText('Total EXP: ' + toString(totalEXP), Point(618, 244), upchars, false, 1376386);
      case lowercase(players[currentPlayer].strings[1]) of
        'random': smartImage.DrawText('Sharks: ' + toString(_sharks_caught) + ' Swordys: ' + toString(_swordfish_caught) + ' Tuna: ' + toString(_tuna_caught), Point(618, 254), upchars, false, 1376386);
        'sharks': smartImage.DrawText('Sharks caught: ' + toString(_sharks_caught), Point(618, 254), upchars, false, 1376386);
        'tuna', 'swordfish': smartImage.DrawText('Swordfish: ' + toString(_swordfish_caught) + ' - Tuna: ' + toString(_tuna_caught), Point(618, 254), upchars, false, 1376386);
      end;

      writeln('===========================================================');
      writeln('Run Time: ' + msToTime(GetTimeRunning, TIME_SHORT));
      writeln('EXP/Hour: ' + toString(round(expPHour)));
      writeln('Total EXP: ' + toString(totalEXP));
      case lowercase(players[currentPlayer].strings[1]) of
        'random': writeln('Sharks: ' + toString(_sharks_caught) + ' Swordys: ' + toString(_swordfish_caught) + ' Tuna: ' + toString(_tuna_caught));
        'sharks': writeln('Sharks caught: ' + toString(_sharks_caught), Point(618, 254), upchars, false, 1376386);
        'tuna', 'swordfish':
          begin
            writeln('Swordfish: ' + toString(_swordfish_caught));
            writeln('Tuna: ' + toString(_tuna_caught));
          end;
      end;
      writeln('===========================================================');
    end;

    procedure prepareSelf;
    begin
      wait(random(500, 1500));
      minimap.clickCompass;
      wait(random(500, 1500));
      mainscreen.setAngle(MS_ANGLE_HIGH);
      wait(random(1, 1500));
      exitTreasure;
    end;

    procedure setLocation;
    var
      sps_Pos: TPoint;
      places: TPointArray;
      dist: TIntegerArray;
    begin
      sps_Pos := fishGuild.getPlayerPos;
      if sps_Pos.equals([-1, -1]) then exit;

      //bank, north, south
      dist := [distance(sps_Pos, paths[0][high(paths[0])]), abs(sps_Pos.y - paths[1][high(paths[1])].y), abs(sps_Pos.y - paths[2][high(paths[2])].y)];

      if dist[0] < 10 then
      begin
        players[currentPlayer].location := 'bank';
        exit;
      end;

      case dist.returnInArray(min(dist[1], dist[2])) of
        1: players[currentPlayer].location := 'north_dock';
        2: players[currentPlayer].location := 'south_dock';
        else players[currentPlayer].location := 'lost';
      end;
    end;

    procedure mainLoop;
    var
      bankingIt: function: boolean;
    begin
      if not isLoggedIn then
      begin
        print('We''re not logged in. respawning client.');
        wait(randomRange(5000, 10000));
        smartReloadClient((5 * 60000) + random(15000));

        if (waitClientReady()) then
        begin
          print('Client succesfully loaded after reload');
        end else
        begin
          print('Client never reloaded after restart..', TDebug.FATAL);
          terminateScript;
        end;
        if not players[currentPlayer].isActive then players.next(false);
        if players[currentPlayer].login then prepareSelf;
        if not isLoggedIn then
        begin
          writeln('Terminating, not logged in.');
          terminateScript;
        end;
      end;
      setLocation;
      if tabBackpack.isFull or need_pouch then
      begin
        countFish;

        //I use a function pointer here for fun
        if (not(need_pouch) and USE_Deposit_Box) then
          bankingIt := @handleDepositing else bankingIt := @HandleBanking;

        if bankingIt then
        begin
          wait(randomRange(600, 1000));
          if need_pouch then
          begin
            if fishing_fam.points_needed > fishing_fam.getPoints then renew_points;
            if fishing_fam.summon(1, true) then need_pouch := false;
          end;
          printProgress;
          if walk(players[currentPlayer].strings[0]) then
          begin
          end else
            print('Failed to walk to: '+players[currentPlayer].strings[0]);
        end else print('Failed to handle banking');
      end;
      if (players[currentPlayer].location = 'bank') then walk(players[currentPlayer].strings[0]);
      if goFishing then waitWhileFishing else if not(tabBackpack.isFull) then
        walk(players[currentPlayer].strings[0]);
    end;

    begin

      if USE_DirectX then smartPlugins := ['d3d9.dll'];

      smartEnableDrawing := true;
      smartShowConsole := false;
      disableSRLDebug := true;
      disableIPScreenshots := true;
      setupsrl;
      declarePlayers;
      initPaths;
      initColors;
      initBmp;
      initFamiliar;
      need_pouch := players[currentPlayer].strings[2] <> '';

      setLength(fish_spot2D, 15);

      if not isLoggedIn then if players[currentPlayer].login then prepareSelf;
      while players.getActive > 0 do mainLoop;
    end.

  14. #114
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    Quote Originally Posted by Coh3n View Post
    Most likely; I haven't actually taken a look at it. I've only seen it happen twice, and I've run the script for probably 50+ hours now. I wouldn't really call it a huge issue, but if I get time this week I'll take a look.
    thanks. i've been busy irl lately with bs. i'll update this eventually but my first priority is aio_div

  15. #115
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    Quote Originally Posted by Coh3n View Post
    The debug has nothing to do with the map. That being spammed is just the SPS function being called (successfully, according to your debug). You have to disable SRL debug by putting this line before SetupSRL:
    Simba Code:
    disableSRLDebug := true;
    Make sure you have the most up to date version of SRL as I fixed the deposit box issue when I started using this script.

    Here's my version; although there really isn't anything that's changed, other than the progress report.
    Simba Code:
    SNAP
    What I did was I re-downloaded again the script(erased the content of my old folder and replaced it, kept your Map version in the Includes/SPS/img/), Yes I had checked for Extensions/SRL/SPS updates, didn't need any(already had the latest) and tested the script again and that is when I decided to go here posting about the issues :P

    Thanks for posting yours, will re-test in a bit and update this post... now if it acts the same then I have no idea what is wrong. My ingame settings are exactly as the Ash tutorial setup which I've used on several scripts suicide runs.

  16. #116
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    Quote Originally Posted by blinkblink View Post
    What I did was I re-downloaded again the script(erased the content of my old folder and replaced it, kept your Map version in the Includes/SPS/img/), Yes I had checked for Extensions/SRL/SPS updates, didn't need any(already had the latest) and tested the script again and that is when I decided to go here posting about the issues :P

    Thanks for posting yours, will re-test in a bit and update this post... now if it acts the same then I have no idea what is wrong. My ingame settings are exactly as the Ash tutorial setup which I've used on several scripts suicide runs.
    You need to make sure SRL is up to date, not SPS.

  17. #117
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    Quote Originally Posted by blinkblink View Post
    Yes I had checked for Extensions/SRL/SPS updates, didn't need any(already had the latest) and tested the script again and that is when I decided to go here posting about the issues :P
    Quote Originally Posted by Coh3n View Post
    You need to make sure SRL is up to date, not SPS.
    I did lol

  18. #118
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    Alright well I can't say anything about going to the deposit box even when that option isn't checked, but opening the deposit box works fine for me. I would just double check your settings are correct. Sometimes interfaces like that can be moved slightly which messes up SRL, so make sure the deposit box interface is in the default position.

  19. #119
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    Quote Originally Posted by Coh3n View Post
    Alright well I can't say anything about going to the deposit box even when that option isn't checked, but opening the deposit box works fine for me. I would just double check your settings are correct. Sometimes interfaces like that can be moved slightly which messes up SRL, so make sure the deposit box interface is in the default position.
    This^

    I always login and just reset my interface, even if it looks right!

  20. #120
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    Update
    I updated the SPS Map, this should help quite a bit! Please let me know what bugs there are!
    updated banker colors so that banking option works again
    The issue with the deposit box is a color issue, i submitted a pull request to SRL-6

    Update 2
    added player form
    hopefully fixed issue where it clicked the top left
    Last edited by footballjds; 04-17-2014 at 06:13 PM.

  21. #121
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    Thanks @footballjds; just got 99 fishing today.

  22. #122
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    That keeps happening
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ---- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ------ TRSActionBar.__find(): result = false
    ---- Client is ready.
    ---- Setup SRL in 109ms.
    -- setupSRL(): True
    -- fishGuild.init()
    ---- Path exists (C:\Simba\Includes\SPS\img\fish_guild.png)
    ---- Setup area "fish_guild" in 31ms
    -- fishGuild.init()
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    -- TRSChooseOption._select():
    ---- ERROR: ChooseOption menu never appeared
    -- TRSChooseOption.select() result = false
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2453 ms
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2297 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    -- TRSChooseOption._select():
    ---- ERROR: ChooseOption menu never appeared
    -- TRSChooseOption.select() result = false
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2547 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2344 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2187 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    -- TRSChooseOption._select():
    ---- ERROR: ChooseOption menu never appeared
    -- TRSChooseOption.select() result = false
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2454 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 1843 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 1968 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2156 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 1984 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2094 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2266 ms
    -- fishGuild.walkPath(): result = False
    ---- Waiting while the player is moving...
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 2000 ms
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
    ---- TRSActionBar.__find(): result = false
    -- fishGuild.getPlayerPos(): Angle is at 252.897271030948, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass

  23. #123
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    Quote Originally Posted by Coh3n View Post
    Thanks @footballjds; just got 99 fishing today.
    WOOT!

    no problem!

    Nithin93, please use tags :P

  24. #124
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    Having a problem, can anyone help, script works perfectly for about an hour then this happens -
    Exception in Script: Runtime error: "Invalid floating point operation" at line 254, column 20 in file "C:\Simba\Includes\SRL-6\lib\core\mouse.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (22-04-14 at 05.34.27 AM).txt] has not been freed in the script, freeing it now.

  25. #125
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    Quote Originally Posted by Thetruepatriot97 View Post
    Having a problem, can anyone help, script works perfectly for about an hour then this happens -
    Exception in Script: Runtime error: "Invalid floating point operation" at line 254, column 20 in file "C:\Simba\Includes\SRL-6\lib\core\mouse.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (22-04-14 at 05.34.27 AM).txt] has not been freed in the script, freeing it now.
    redownload it! I had a logic error in the way I looped over a TPA, Olly identified it for me since he's boss.

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