Page 2 of 4 FirstFirst 1234 LastLast
Results 26 to 50 of 87

Thread: [OGL][SRL-6] TwinkiWines | Wine of Zammy Grabber

  1. #26
    Join Date
    Dec 2011
    Posts
    445
    Mentioned
    26 Post(s)
    Quoted
    256 Post(s)

    Default

    Updated.

    Please re-install OGL-SRL6 here: https://villavu.com/forum/showthread...68#post1351068

    Also, V1.1 Changenotes (They're lackluster, there was more done, but I wrote this up quite quickly):
    v1.1
    - SRL-6 SMART Drawing/Spawning/Handling
    - SPS Failsafes
    - Per hour/Per Minute stats
    - Somewhat improved Debug
    - Smoother
    - SPS Any Angle

    v1.1 should be much more stable, at least it was before I tested it with the latest ogLib update. I'm sure it's just as stable, if not more, but I was able to get a 23 hour proggy with v1.1

    Hopefully we'll have official OGL and SRL-6 compatibility soon, so I don't have to rely on updating OGL-SRL6 every time ogLib does. Enjoy.

  2. #27
    Join Date
    Jun 2007
    Location
    The land of the long white cloud.
    Posts
    3,702
    Mentioned
    261 Post(s)
    Quoted
    2006 Post(s)

    Default

    Quote Originally Posted by Twinki View Post
    Hopefully we'll have official OGL and SRL-6 compatibility soon
    With the current state of the OGL plugin, there is no way OGL will be officially integrated with SRL-6. If there was no lag problems I would push compatibility in an instant.

  3. #28
    Join Date
    Dec 2011
    Posts
    445
    Mentioned
    26 Post(s)
    Quoted
    256 Post(s)

    Default

    Quote Originally Posted by The Mayor View Post
    With the current state of the OGL plugin, there is no way OGL will be officially integrated with SRL-6. If there was no lag problems I would push compatibility in an instant.

    I meant from the ogLib side, Clarity was working on SRL-6 compatibility. I figured OGL would be integrated with SRL-6 by now if there was any intention to do so. Hopefully DX will fix the issues

  4. #29
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    188
    Mentioned
    2 Post(s)
    Quoted
    97 Post(s)

    Default

    Quote Originally Posted by The Mayor View Post
    With the current state of the OGL plugin, there is no way OGL will be officially integrated with SRL-6. If there was no lag problems I would push compatibility in an instant.
    You should push an un official srl6-oglib. Just to save members like Twinki some time.
    Why join the navy if you can be a pirate? -Steve Jobs

  5. #30
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    188
    Mentioned
    2 Post(s)
    Quoted
    97 Post(s)

    Default

    I keep trying to change graphics to Opengl and it changed back to direct-x. On a VM, it should work though.

    Edit: Runescape was unable to enter that display mode. Please visit our website for more information
    Why join the navy if you can be a pirate? -Steve Jobs

  6. #31
    Join Date
    Dec 2011
    Posts
    445
    Mentioned
    26 Post(s)
    Quoted
    256 Post(s)

    Default

    Updated OGL-SRL6, should be working just fine now

    If not, please let me know. They pushed an update to SRL-6 which resulted in some duplicate errors, I don't usually update SRL-6, so if something breaks please let me know in any way possible and I'll get right to it.

  7. #32
    Join Date
    Sep 2006
    Posts
    95
    Mentioned
    2 Post(s)
    Quoted
    37 Post(s)

    Default

    Thanks mate

  8. #33
    Join Date
    Jan 2012
    Posts
    117
    Mentioned
    1 Post(s)
    Quoted
    6 Post(s)

    Default

    I think i did everything as shown in the guide for this script All proper SRL-6 graphics settings, and make sure you're on OpenGL mode in the graphics settings and stil this error even updated my srl and plugins and got my layout as what it should be but i get this error =/ ?

    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (20-07-15 at 11.13.15 PM).txt] has not been freed in the script, freeing it now.'


    i tryed about 10 times now same thing

  9. #34
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    188
    Mentioned
    2 Post(s)
    Quoted
    97 Post(s)

    Default

    Wine prices going up again! Please sell your wines for +5%

    Thanks

    Attached Images Attached Images
    Why join the navy if you can be a pirate? -Steve Jobs

  10. #35
    Join Date
    Jan 2012
    Posts
    117
    Mentioned
    1 Post(s)
    Quoted
    6 Post(s)

    Default

    jonesy259 got a guide to setting this script to work ?

  11. #36
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    188
    Mentioned
    2 Post(s)
    Quoted
    97 Post(s)

    Default

    Quote Originally Posted by instagib2001 View Post
    jonesy259 got a guide to setting this script to work ?
    Sorry I'm at school man, but I'll give it a shot. Is that the only thing you get in the debug box? There should be an error that makes it free the bitmaps
    Why join the navy if you can be a pirate? -Steve Jobs

  12. #37
    Join Date
    Dec 2011
    Posts
    445
    Mentioned
    26 Post(s)
    Quoted
    256 Post(s)

    Default

    Quote Originally Posted by instagib2001 View Post
    I think i did everything as shown in the guide for this script All proper SRL-6 graphics settings, and make sure you're on OpenGL mode in the graphics settings and stil this error even updated my srl and plugins and got my layout as what it should be but i get this error =/ ?

    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (20-07-15 at 11.13.15 PM).txt] has not been freed in the script, freeing it now.'


    i tryed about 10 times now same thing
    I need the entire debug box. That doesn't help me at all.

    Updated ogLib-SRl6. https://villavu.com/forum/showthread...3847&p=1351068

  13. #38
    Join Date
    Jun 2015
    Posts
    48
    Mentioned
    0 Post(s)
    Quoted
    20 Post(s)

    Default

    worked fine for me, but got banned almost immediately last night, not during the bot show, but a couple of hours later. i thought it worked fine, so i left it overnight, but appareantly it got an error 20min running and stopped, yet i still got banned. i advise against botting in that location, as it is probably on high bot alert at the moment

  14. #39
    Join Date
    Dec 2011
    Posts
    445
    Mentioned
    26 Post(s)
    Quoted
    256 Post(s)

    Default

    Quote Originally Posted by teddybear View Post
    worked fine for me, but got banned almost immediately last night, not during the bot show, but a couple of hours later. i thought it worked fine, so i left it overnight, but appareantly it got an error 20min running and stopped, yet i still got banned. i advise against botting in that location, as it is probably on high bot alert at the moment
    According to Mod James (The guy who did the bot busting stream) He collected evidence over the past few weeks to ban on Tuesday. It's possible you got caught, and you were flagged to be banned, but wasn't since you weren't logged in. I've had accounts in the past using TriBot that're flagged to be banned, and after 5 minutes I login onto each of the accounts, they get banned. Like it's an automated system that goes through each and every account flagged, and if they're logged in, ban them. This was on OSRS.

    It's possible they used the same system on RS3, just a speculation. Or they stepped up their game temporarily in the major goldfarming areas.

    I'm personally going to wait till the end of the week to start using my (this) script again, obviously this script doesn't have any anti-ban of any kind, and even uses coordinate clicking. So I wouldn't suggest using it even.

  15. #40
    Join Date
    Aug 2012
    Posts
    188
    Mentioned
    9 Post(s)
    Quoted
    71 Post(s)

    Default

    I was wondering why all the wine worlds were so busy lately :'D I'm running my own wine script with several bots using ogl, I've probably seen you guys there! Anyways @Twinki; Are you still having walking issues? I would be more than happy to share some of my code to help out!

    Also I WILL NOT sell my wines below g.e. median price, so please be kind in turn and don't dump wines!

    Edit: About the banning, I believe these were accounts flagged recently like they always do, and they just decided to give a stream to have some fun before they do a usual small ban wave. So its not because of the stream or anything AFAIK.

  16. #41
    Join Date
    Jun 2015
    Posts
    41
    Mentioned
    1 Post(s)
    Quoted
    16 Post(s)

    Default

    I'm not sure if anyone else is experiencing the same when trying this, but I tried to include some break features into the script, and every time it logs back in, it lags absurdly bad, bad enough for the script to fail. After a bit of tinkering I just gave up and ran the script as it is.

  17. #42
    Join Date
    Apr 2015
    Location
    FireFox
    Posts
    528
    Mentioned
    10 Post(s)
    Quoted
    227 Post(s)

    Default

    Quote Originally Posted by currynoodle View Post
    I'm not sure if anyone else is experiencing the same when trying this, but I tried to include some break features into the script, and every time it logs back in, it lags absurdly bad, bad enough for the script to fail. After a bit of tinkering I just gave up and ran the script as it is.
    I believe you have OGL to blame for that.
    Scripting with ogLib

  18. #43
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    188
    Mentioned
    2 Post(s)
    Quoted
    97 Post(s)

    Default

    Quote Originally Posted by srlMW View Post
    I believe you have OGL to blame for that.
    There is probably a way to write this script in SRL-6, and it to be as fast. It'll be hard though, maybe use some pixelshift or something. I'm going to see if I can write one after I work on a Lumby cow script
    Why join the navy if you can be a pirate? -Steve Jobs

  19. #44
    Join Date
    Apr 2015
    Location
    FireFox
    Posts
    528
    Mentioned
    10 Post(s)
    Quoted
    227 Post(s)

    Default

    Quote Originally Posted by jonesy259 View Post
    There is probably a way to write this script in SRL-6, and it to be as fast. It'll be hard though, maybe use some pixelshift or something. I'm going to see if I can write one after I work on a Lumby cow script
    I haven't tried using OG yet, although can the lag from logging back in be avoided if you restart the smart client and then log in? Assuming the problem isn't occuring there in the first place.
    Scripting with ogLib

  20. #45
    Join Date
    Dec 2011
    Posts
    445
    Mentioned
    26 Post(s)
    Quoted
    256 Post(s)

    Default

    Quote Originally Posted by currynoodle View Post
    I'm not sure if anyone else is experiencing the same when trying this, but I tried to include some break features into the script, and every time it logs back in, it lags absurdly bad, bad enough for the script to fail. After a bit of tinkering I just gave up and ran the script as it is.
    Yup, OGL is to blame. You can however simply respawn SMART after a break, shouldn't have any problems.

    Quote Originally Posted by jonesy259 View Post
    There is probably a way to write this script in SRL-6, and it to be as fast. It'll be hard though, maybe use some pixelshift or something. I'm going to see if I can write one after I work on a Lumby cow script
    There is, I had initially tried doing this in SRL-6, but after 3 hours of fiddling with different Colors to just simply detect if the Wine was there, I gave up. I spent 10 minutes porting OGL over to SRL-6, and it took me 3 minutes to detect the Wine with failsafes. If I would have done this in SRL-6, I don't think it would have been efficient at all, maybe I'm just not educated enough in color finding, but there was no way I could possibly see it being efficient and fast enough to beat bot competition, rendering the script completely useless.

    After using OGL, it didn't make any sense to me why I should spend 5 hours taking care of the Wine and Item Counting, when I could spend only 10 minutes accomplishing the same exact thing, with it being fast, and stable.

    Yup, OGL has quite a few perfomrnace issues, hopefully DX Hooking will be a thing, and a SRL-6 officially supported thing.

  21. #46
    Join Date
    Jan 2015
    Location
    Straya
    Posts
    87
    Mentioned
    1 Post(s)
    Quoted
    34 Post(s)

    Default

    Error: Unknown declaration "tCountDown" at line 121
    Compiling failed.

    Just updated everything... please help

  22. #47
    Join Date
    Jun 2015
    Posts
    41
    Mentioned
    1 Post(s)
    Quoted
    16 Post(s)

    Default

    Quote Originally Posted by Pompus View Post
    Error: Unknown declaration "tCountDown" at line 121
    Compiling failed.

    Just updated everything... please help
    Check the OP and see if you've downloaded the latest OGL-SRL6 that Twinki linked.

  23. #48
    Join Date
    Aug 2012
    Posts
    188
    Mentioned
    9 Post(s)
    Quoted
    71 Post(s)

    Default

    Quote Originally Posted by currynoodle View Post
    I'm not sure if anyone else is experiencing the same when trying this, but I tried to include some break features into the script, and every time it logs back in, it lags absurdly bad, bad enough for the script to fail. After a bit of tinkering I just gave up and ran the script as it is.
    For your break, close the client, wait, then restart the client instead of sitting in the lobby, otherwise you well lag to 0.00001 FPS.

  24. #49
    Join Date
    Aug 2015
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Could someone please help, I keep getting ERROR: 2: Bank failure --- doBanking

  25. #50
    Join Date
    Aug 2012
    Posts
    188
    Mentioned
    9 Post(s)
    Quoted
    71 Post(s)

    Default

    Quote Originally Posted by diablo1
    Could someone please help, I keep getting ERROR: 2: Bank failure --- doBanking
    That means it's failing to find the banker. When you logged back in were you standing at the bank or somewhere else?
    The only ways I can see it failing is if you are in the wrong location, or if the camera is oriented the wrong direction and it can't click the bank.

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •