Is there a little snippet for this somewhere??
So after for instance 1Hour+random(~30mins)
It will log out, and then back in because i can tell it to after maybe 30 minutes of being logged out?
Is there a little snippet for this somewhere??
So after for instance 1Hour+random(~30mins)
It will log out, and then back in because i can tell it to after maybe 30 minutes of being logged out?
http://villavu.com/forum/showthread.php?t=74999
Not exactly what you're looking for, but the MiniBreaker is similar, could pretty easily be edited to only activate ever 1hr or so
heres one that i used a while back. playRange is just what the user enters, for example between 200 and 300 minutes ... same with breakRange, eg 10 to 15 minutes.
this bit goes in my main bit, inside the repeat loop ...
Simba Code:nextBreak := GetTimeRunning + RandomRange(playRange[0], playRange[1]);
breakLength := RandomRange(breakRange[0], breakRange[1]);
repeat
if (nextbreak < GetTimeRunning) and (playRange[1] > 0) then // playerRange[1] >0 is just to check it has a value
begin
MyDebug('starting to break');
breakLoop(breakLength);
nextBreak := GetTimeRunning + RandomRange(playRange[0], playRange[1]); // get a new time for nextBreak and breakLength
breakLength := RandomRange(breakRange[0], breakRange[1]); // so it changes every break.
end;
if not LoggedIn then
begin
if attempts >3 then
begin
terminatescript;
end;
LogInPlayer;
inc(attempts);
end;
attempts := 0;
MainLoop;
until(false)
and then the actual breakLoop procedure:
Simba Code:procedure breakLoop(length: Integer);
var
timeLeft: integer;
begin
timeLeft := length;
MyDebug('starting break for: ' + inttostr(timeLeft));
while(Incombat) do // made for a combat script so what this does is ensure that it is able to logout before trying
begin // to log out, there are other ways that you could do this,
while(Incombat) do // but for some reason i chose this way :)
begin
eat;
ProduceProgressReport;
wait(500);
end;
wait(13000);
end;
Logout;
SMART_DrawTextEx(false, 50, 50, 'UpChars07', 'Breaking For:', 62207); // when logged out i had a little countdown
SMART_DrawTextEx(false, 50, 75, 'UpChars07', MyGetTimeRunning(timeLeft), 62207); // timer thing on the go so if you user looks
SMART_DrawTextEx(false, 50, 125, 'UpChars07', 'Break Time Left:', 62207); // they can see how long is left
while (timeLeft > 0) do
begin
SMART_ClearCanvasArea(IntToBox(45,145,250,175));
SMART_DrawTextEx(false, 50, 150, 'UpChars07', MyGetTimeRunning(timeLeft) , 62207);
timeLeft := timeLeft - 1000;
wait(1000);
end;
end;
well thats how i implemented a break function into a script of mine before, if i came at it again i might go a slightly different way, but this still works pretty well
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