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Thread: Since there hasn't been a thread yet..Out-dated hooks

  1. #151
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    Quote Originally Posted by kyyskis View Post
    Hey guys, after updating reflection i'm keep getting this error after few seconds of script running
    LocalPlayer
    Error: Invalid floating point operation at line 188
    Execution failed.
    The following bitmaps were not freed: [0, 1]
    The 188 says " while Distance(MyTile.X, MyTile.Y, MyDest.X, MyDest.Y) > TileDist do "
    anyone knows why it fails to work?
    yea same error for me too. The reflection is not updated perfectly. Plus there was an rs update today.

  2. #152
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    I didn't update anything through git yet but the hooks I posted + adjustments I did to Tiles.simba (that I posted earlier) are working perfectly fine for me.
    Last edited by kingarabian; 08-10-2017 at 09:20 PM.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  3. #153
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    Quote Originally Posted by justforfun View Post
    yea same error for me too. The reflection is not updated perfectly. Plus there was an rs update today.
    The client did not updated. We are still at 152.

  4. #154
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    Quote Originally Posted by kingarabian View Post
    I didn't update anything through git yet but the hooks I posted + adjustments I did to Tiles.simba (that I posted earlier) are working perfectly fine for me.
    i done what you said that works for you, but now i'm getting this:
    Error: Unknown declaration "Widget_RelativeX" at line 122
    Compiling failed.
    Result := Reflect.Smart.GetFieldInt(Self.Reference, Widget_RelativeX);

  5. #155
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    Quote Originally Posted by kyyskis View Post
    Hey guys, after updating reflection i'm keep getting this error after few seconds of script running
    LocalPlayer
    Error: Invalid floating point operation at line 188
    Execution failed.
    The following bitmaps were not freed: [0, 1]
    The 188 says " while Distance(MyTile.X, MyTile.Y, MyDest.X, MyDest.Y) > TileDist do "
    anyone knows why it fails to work?

    Hooks are 100% correct.

    getTile uses Client.BaseX, Client.BaseY, Entity.AbsoluteX, Entity.AbsoluteY and those are all correct. You can even verify them on RS-Hacking site.

    Only things changed in the latest update was Actor.GetHealth which changed to Actor.GetHealthPercentage due to the way things work. I tested everything fighting cows in Lumbridge and getting NPC tiles.
    Last edited by Brandon; 08-11-2017 at 03:44 AM.
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  6. #156
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    Quote Originally Posted by Brandon View Post
    Hooks are 100% correct.

    getTile uses Client.BaseX, Client.BaseY, Entity.AbsoluteX, Entity.AbsoluteY and those are all correct. You can even verify them on RS-Hacking site.

    Only things changed in the latest update was Actor.GetHealth which changed to Actor.GetHealthPercentage due to the way things work. I tested everything fighting cows in Lumbridge and getting NPC tiles.
    You might need to update the version file, so that the newest stuff gets pulled by the include. Ex: https://github.com/KyleHunter/OSR-Re...c764010f17aeL1

  7. #157
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    Quote Originally Posted by kyyskis View Post
    i done what you said that works for you, but now i'm getting this:
    Error: Unknown declaration "Widget_RelativeX" at line 122
    Compiling failed.
    Result := Reflect.Smart.GetFieldInt(Self.Reference, Widget_RelativeX);
    Remove RelativeX and RelativeY from Widget.Simba

    Also, just delete your whole Reflection file and redownload the newest one with Brandon's hooks. They work.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  8. #158
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    hi guys, I have deleted and re-downloaded Reflection lib. Most things seem to be working well, however I'm having trouble with

    Simba Code:
    TReflectBankItem.Withdraw(Amount: Integer): Boolean;

    This part of the function:
    Simba Code:
    Center := MiddleBox(BankChild.GetBounds);

    returns {X = 22, Y = 20}. This is not on the bank screen, it is near where the total bank items count is located on the very top left.

    as a result of this

    Simba Code:
    PointInBox(Center,[22, 80, 480, 292]))

    returns false, and it proceeds to repeatedly search for the item over and over.

    I'm no expert on widgets so not sure how to troubleshoot further, any suggestions to fix?

    thanks.


    PS

    I replaced Tile.simba, but still getting lots of errors with blindwalkMM. For anyone with the same problem, for a temporary fix you can replace the localPlayer.fflag function with this, which should catch the error and allow your script to proceed. I also added a wait as it seems to spam click without it.

    Simba Code:
    function TReflectLocalPlayer.FFlag(
      TileDist: Integer = 0; Timeout: Integer = -1): Boolean;
    var
      Timer, StuckTimer: TReflectTimer;
      PrevTile, MyDest, MyTile : TTile;
    begin
      Timer.Start;
      StuckTimer.Start;

      MyTile := Self.GetTile;
      PrevTile := MyTile;
      MyDest := Self.GetDestination;

      Try
        while Distance(MyTile.X, MyTile.Y, MyDest.X, MyDest.Y) > TileDist do
      begin
        if (Timeout > 0) and (Timer.ElapsedTime > Timeout) then
          Exit(False);

        if StuckTimer.ElapsedTime > 800 then
        begin
          if (MyTile.X = PrevTile.X) and (MyTile.Y = PrevTile.Y) then
            Exit(false);
          StuckTimer.Restart;
          PrevTile := MyTile;
        end;

        Wait(RandomRange(200, 250));

        MyTile := Self.GetTile;
        MyDest := Self.GetDestination;
      end;
      Except
      writeln('localPlayer.fflag() error caught');
        while Self.ismoving do
          sleep(50+random(250));
      exit(false);
      end;



      Exit(True);
    end;

  9. #159
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    Quote Originally Posted by tls View Post
    You might need to update the version file, so that the newest stuff gets pulled by the include. Ex: https://github.com/KyleHunter/OSR-Re...c764010f17aeL1
    I have a somewhat unrelated question more to do with that pull request: it appears the hook config file in the pull request uses the syntax

    Code:
    ITEM  [ CLASS.METHOD, ???? ]
    What does the second value of the pair represent?

    Analysis is all done statically (since it's in a config file), so I have no idea how a number like that could have something to do with a class member in a hierarchy.

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    Quote Originally Posted by prest0g View Post
    I have a somewhat unrelated question more to do with that pull request: it appears the hook config file in the pull request uses the syntax

    Code:
    ITEM  [ CLASS.METHOD, ???? ]
    What does the second value of the pair represent?

    Analysis is all done statically (since it's in a config file), so I have no idea how a number like that could have something to do with a class member in a hierarchy.
    Those are multipliers for the buffer overflowed integers and longs.

  11. #161
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    Update yesterday was for version number and widgets. Should fix the banking issue that was reported and the Widget.GetX/Y.
    I am Ggzz..
    Hackintosher

  12. #162
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    I have successfully updated the include from Simba and even manually from GitHub, but it still doesn't show as being IncludeRevision 28, SubRev 1.
    I am stuck at seeing Rev27 SubRev6 in Reflection.simba

    Perhaps this is just on my side? Anyhow, I just changed the Revision number manually in my Reflection.simba and things work for me, my guess is that it's a problem on my side or that the IncludeRevision number hasn't been updated itself in the updated Reflection.simba

  13. #163
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    Java Code:
    Deobfuscation Started..
    Removed Methods: 3593 of 5928
    Removed Fields: 714 of 3376
    Re-Ordered Multipliers: 3673 of 29001
    Re-Ordered Arithmetics: 2311 of 34100
    Removed Exceptions: 5689 of 6017
    Removed Returns: 976 of 11676
    Removed TryCatchBlocks: 38 of 2694
    Removed Parameters: 1158 of 1158
    Deobfuscation Finished..

        Node:                 ga
    ---------------------------------
        UID                  ->   cv
        Prev                 ->   ca
        Next                 ->   ce


        NodeDeque:            gi
    ---------------------------------
        Head                 ->   j
        Current              ->   h


        CacheableNode:        ge
    ---------------------------------
        Next                 ->   cx
        Prev                 ->   cq


        LinkedList:           go
    ---------------------------------
        Head                 ->   j
        Current              ->   h


        HashTable:            gr
    ---------------------------------
        Head                 ->   f
        Tail                 ->   p
        Cache|Buckets        ->   h
        Index                ->   x
        Capacity             ->   j


        Queue:                gq
    ---------------------------------
        Head                 ->   j
        *InsertHead          ->   j
        *InsertTail          ->   h


        Cache:                gs
    ---------------------------------
        HashTable            ->   p
        Queue                ->   x
        Remaining            ->   f
        Capacity             ->   h


        ClassData:            ji
    ---------------------------------
        Bytes                ->   l
        Methods              ->   c
        Fields               ->   g


        Rasteriser:           jz
    ---------------------------------
        Pixels               ->   ao
        Width                ->   an
        Height               ->   ar
        *CreateRasteriser    ->   dg
        *SetCoordinates      ->   dm


        Rasteriser3D:         ek
    ---------------------------------
        ShadowDecay          ->   q
        SineTable            ->   d
        CosineTable          ->   ax


        Typeface:             jk
    ---------------------------------
        CharacterPixels      ->   j
        *StringWidth         ->   m
        *DrawStringWaveY     ->   ao
        *DrawStringWave      ->   an
        *DrawStrWaveAmt      ->   ar
        *DrawCharacter       ->   as
        *DrawCharAlpha       ->   au
        *DrawCharPixels      ->   af
        *DrawCharPixelsA     ->   az


        IndexedRGB:           jr
    ---------------------------------
        Pixels               ->   h
        Palette              ->   j


        ImageRGB:             kp
    ---------------------------------
        Pixels               ->   j
        Width                ->   h
        Height               ->   f
        MaxWidth             ->   g
        MaxHeight            ->   c
        *CopyPixels          ->   o
        *CopyPixelsA         ->   n
        *ShapeImage          ->   e


        Keyboard:             ac
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            bh
    ---------------------------------
        *Error               ->   ah
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               fb
    ---------------------------------
        Payload              ->   j
        CRC                  ->   f
        *ApplyRSA            ->   ad
        *GetUnsignedByte     ->   u


        BufferedConnection:   fv
    ---------------------------------
        InputStream          ->   j
        OutputStream         ->   h
        Socket               ->   f
        Payload              ->   c
        IsClosed             ->   p
        *Available           ->   f
        *Read                ->   p
        *Write               ->   x


        CollisionMap:         fc
    ---------------------------------
        Width                ->   at    *  -1348945083
        Height               ->   as    *  -2131213493
        Adjacency            ->   af
        *Reset               ->   j


        Animable:             eq
    ---------------------------------
        ModelHeight          ->   cz    *  -405865165


        Region:               ez
    ---------------------------------
        Tiles                ->   g
        InteractableObjects  ->   w


        AnimableNode:         cu
    ---------------------------------
        ID                   ->   j
        Animation            ->   c
        Flags                ->   h
        Orientation          ->   f
        Plane                ->   p
        X                    ->   x
        Y                    ->   g


        Boundary:             ey
    ---------------------------------
        ID                   ->   l     *  1962379383
        Flags                ->   w     *  -1956735527
        Plane                ->   j     *  123758765
        Height               ->   x     *  1432137627
        X                    ->   h     *  1617900715
        Y                    ->   f     *  -389123369
        Orientation          ->   p     *  -99362331
        Renderable           ->   g
        OldRenderable        ->   c


        WallDecoration:       ei
    ---------------------------------
        ID                   ->   b     *  -1852266975
        Flags                ->   o     *  -1367765709
        Plane                ->   j     *  1578198647
        Height               ->   x     *  443380997
        X                    ->   h     *  1070600819
        Y                    ->   f     *  188151517
        RelativeX            ->   g     *  -1806805349
        RelativeY            ->   c     *  237942733
        Orientation          ->   p     *  1391964401
        Renderable           ->   l
        OldRenderable        ->   w


        GroundDecoration:     ed
    ---------------------------------
        ID                   ->   x     *  963964035
        Flags                ->   g     *  1076409371
        X                    ->   h     *  -2143716025
        Y                    ->   f     *  1683917683
        Plane                ->   j     *  1707891905
        Renderable           ->   p


        Interactable:         em
    ---------------------------------
        Renderable           ->   x
        ID                   ->   i     *  577972675
        Flags                ->   s     *  -317251493
        Orientation          ->   g     *  -2097931131
        Plane                ->   j     *  -1959418487
        Height               ->   h     *  -1047053791
        X                    ->   f     *  -534047403
        Y                    ->   p     *  -617185365
        RelativeX            ->   c     *  52797281
        RelativeY            ->   w     *  73104115
        SizeX                ->   l     *  1236815505
        SizeY                ->   b     *  1590374683


        SceneTile:            eb
    ---------------------------------
        Boundary             ->   c
        SceneTile            ->   k
        Interactables        ->   m
        WallDecoration       ->   l
        GroundDecoration     ->   w
        X                    ->   h     *  1617720745
        Y                    ->   f     *  -1965362807
        Plane                ->   p     *  -1355594373


        TradingPost:           a
    ---------------------------------
        Status               ->   j
        ItemID               ->   h     *  1656326559
        Price                ->   f     *  736264791
        Quantity             ->   p     *  1319253797
        Transferred          ->   x
        Spent                ->   g
        QueryIDs             ->   N/A


        Model:                eo
    ---------------------------------
        IndicesX             ->   b
        IndicesY             ->   o
        IndicesZ             ->   m
        IndicesLength        ->   w
        VerticesX            ->   g
        VerticesY            ->   c
        VerticesZ            ->   l
        VerticesLength       ->   x
        TexIndicesX          ->   i
        TexIndicesY          ->   s
        TexIndicesZ          ->   r
        TexVerticesX         ->   u
        TexVerticesY         ->   k
        TexVerticesZ         ->   q
        TexVerticesLength    ->   z
        ShadowIntensity      ->   ar
        FitsSingleTile       ->   N/A
        *Translate           ->   n
        *RenderAtPoint       ->   ci


        AnimationSequence:    jf
    ---------------------------------
        ControlFlow          ->   o


        CombatInfo1:          cf
    ---------------------------------
        Health               ->   f     *  -759204783
        HealthRatio          ->   h     *  -1373393115


        CombatInfo2:          id
    ---------------------------------
        HealthScale          ->   r     *  1222116663


        CombatInfoList:       go
    ---------------------------------
        Head                 ->   j
        Current              ->   h


        CombatInfoHolder:     ci
    ---------------------------------
        CombatInfoList       ->   p
        CombatInfo2          ->   f


        Entity:               cr
    ---------------------------------
        AnimationID          ->   bj    *  1530881055
        AnimationDelay       ->   bg    *  1696735851
        SpokenText           ->   al
        HitDamages           ->   ai
        HitTypes             ->   ak
        HitCycle             ->   ac
        QueueX               ->   cm
        QueueY               ->   cg
        QueueTraversed       ->   cp
        QueueLength          ->   ct    *  748458297
        LocalX               ->   ao    *  -1524088875
        LocalY               ->   ar    *  566857091
        IsAnimating          ->   ah
        CombatCycle          ->   N/A
        InteractingIndex     ->   ba    *  -1645647959
        Orientation          ->   cf    *  -471012125
        CombatInfoList       ->   bi
        Height               ->   cr    *  -55392365


        NPCDefinition:        im
    ---------------------------------
        ID                   ->   x     *  436113289
        Name                 ->   g
        Actions              ->   z
        ModelIDs             ->   l
        CombatLevel          ->   k     *  -864193395


        NPC:                  cs
    ---------------------------------
        Definition           ->   j


        PlayerDefinition:     hg
    ---------------------------------
        ID                   ->   p     *  518401977
        IsFemale             ->   f
        AnimatedModelID      ->   x     *  -8238034026920203349
        ModelID              ->   g     *  -2711222352281696427
        Equipment            ->   j


        Player:               bz
    ---------------------------------
        Name                 ->   j
        Model                ->   r
        Visible              ->   y
        Definition           ->   h
        CombatLevel          ->   c     *  -2147009155


        WidgetNode:           bl
    ---------------------------------
        ID                   ->   j     *  -436368989


        Widget:               hi
    ---------------------------------
        Name                 ->   cx
        Text                 ->   bs
        ID                   ->   v     *  1132162893
        ParentID             ->   as    *  -999960227
        ItemID               ->   ez    *  465305727
        Items                ->   ec
        ItemStackSizes       ->   el
        ItemAmount           ->   et    *  1394391563
        Actions              ->   cz
        ActionType           ->   z     *  -779336459
        Type                 ->   y     *  -154837137
        isHidden             ->   af
        X                    ->   ag    *  -1996395385
        Y                    ->   av    *  1673200527
        RelativeX            ->   au    *  -1844203021
        RelativeY            ->   az    *  1310092175
        Width                ->   ab    *  1306837865
        Height               ->   aj    *  -379980775
        Children             ->   eh
        BoundsIndex          ->   eu    *  631331557
        *SwapItems           ->   w


        ItemDefinition:       if
    ---------------------------------
        ID                   ->   s     *  -195586667
        Name                 ->   e
        IsMembers            ->   an
        Actions              ->   ar
        GroundActions        ->   ag


        Item:                 cy
    ---------------------------------
        ID                   ->   j     *  580350279
        Quantity             ->   h     *  -517906217


        Client:           client
    ---------------------------------
        Revision             ->   153
        Client               ->   client.ac
        LocalNPCs            ->   client.dw
        NPCIndices           ->   client.di
        LocalPlayers         ->   client.ie
        PlayerIndices        ->   co.c
        LocalPlayer          ->   a.iu
        PlayerIndex          ->   client.in *  1306524455
        GameCycle            ->   client.be *  2108833509
        LoginState           ->   client.bd *  1932771507
        GameState            ->   cx.ae *  -665522787
        CrosshairColour      ->   client.hp *  2020154263
        GroundItems          ->   client.iq
        CollisionMap         ->   client.w
        TradingPostOffers    ->   client.qc
        CameraX              ->   fs.gi *  -1669732099
        CameraY              ->   d.gp  *  312366923
        CameraZ              ->   ab.ge *  2049132639
        CameraPitch          ->   ac.gb *  1801940433
        CameraYaw            ->   aq.gc *  -1999600263
        Region               ->   as.fd
        Plane                ->   at.iy *  -1903218639
        BaseX                ->   aq.ep *  269992007
        BaseY                ->   ad.ff *  1401713743
        DestX                ->   client.of *  -1801766297
        DestY                ->   client.oc *  1517341281
        SineTable            ->   ek.d
        CosineTable          ->   ek.ax
        TileHeights          ->   bp.j
        TileSettings         ->   bp.h
        Widgets              ->   fa.g
        WidgetSettings       ->   hq.f
        WidgetNodeCache      ->   client.kn
        WidgetPositionsX     ->   client.mw
        WidgetPositionsY     ->   client.mp
        WidgetWidths         ->   client.mc
        WidgetHeights        ->   client.ms
        ViewPortWidth        ->   client.qu *  1852926601
        ViewPortHeight       ->   client.qn *  -2033979647
        MapAngle             ->   client.gy *  -31947695
        MapScale             ->   bq.la *  -1696983387
        MapOffset            ->   N/A
        MenuCount            ->   client.jt *  629206993
        MenuActions          ->   client.jx
        MenuOptions          ->   client.jb
        IsMenuOpen           ->   client.je
        MenuX                ->   client.jo *  -66956623
        MenuY                ->   jf.jn *  -1529432315
        MenuWidth            ->   a.jg  *  -28979245
        MenuHeight           ->   e.jq  *  -418827559
        CurrentLevels        ->   client.jy
        RealLevels           ->   client.jc
        Experiences          ->   client.jh
        CurrentWorld         ->   client.bk *  312013413
        EnergyLevel          ->   client.kj *  -708892945
        PlayerWeight         ->   client.kv *  -2099085345

    Simba Code:
    const
        ReflectionRevision = '153';

    {Node: ga}
    Node_UID: THook =                                 ['cv', 1];
    Node_Prev: THook =                                ['ca', 1];
    Node_Next: THook =                                ['ce', 1];

    {NodeDeque: gi}
    NodeDeque_Head: THook =                           ['j', 1];
    NodeDeque_Current: THook =                        ['h', 1];

    {Cacheable: ge}
    Cacheable_Next: THook =                           ['cx', 1];
    Cacheable_Prev: THook =                           ['cq', 1];

    {LinkedList: go}
    LinkedList_Head: THook =                          ['j', 1];
    LinkedList_Current: THook =                       ['h', 1];

    {HashTable: gr}
    HashTable_Head: THook =                           ['f', 1];
    HashTable_Tail: THook =                           ['p', 1];
    HashTable_Buckets: THook =                        ['h', 1];
    HashTable_Index: THook =                          ['x', 1];
    HashTable_Size: THook =                           ['j', 1];

    {Queue: gq}
    Queue_Head: THook =                               ['j', 1];

    {Cache: gs}
    Cache_HashTable: THook =                          ['p', 1];
    Cache_Queue: THook =                              ['x', 1];
    Cache_Remaining: THook =                          ['f', 1];
    Cache_Capacity: THook =                           ['h', 1];

    {ClassData: ji}
    ClassData_Bytes: THook =                          ['l', 1];
    ClassData_Methods: THook =                        ['c', 1];
    ClassData_Fields: THook =                         ['g', 1];

    {Rasteriser: jz}
    Rasteriser_Pixels: THook =                        ['ao', 1];
    Rasteriser_Width: THook =                         ['an', 1];
    Rasteriser_Height: THook =                        ['ar', 1];

    {Rasteriser3D: ek}
    Rasteriser3D_ShadowDecay: THook =                 ['q', 1];
    Rasteriser3D_SineTable: THook =                   ['d', 1];
    Rasteriser3D_CosineTable: THook =                 ['ax', 1];

    {Typeface: jk}
    Typeface_CharacterPixels: THook =                 ['j', 1];

    {IndexedRGB: jr}
    IndexedRGB_Pixels: THook =                        ['h', 1];
    IndexedRGB_Palette: THook =                       ['j', 1];

    {ImageRGB: kp}
    ImageRGB_Pixels: THook =                          ['j', 1];
    ImageRGB_Width: THook =                           ['h', 1];
    ImageRGB_Height: THook =                          ['f', 1];
    ImageRGB_MaxWidth: THook =                        ['g', 1];
    ImageRGB_MaxHeight: THook =                       ['c', 1];

    {Keyboard: ac}

    {GameShell: bh}

    {Buffer: fb}
    Buffer_Payload: THook =                           ['j', 1];
    Buffer_CRC: THook =                               ['f', 1];

    {BufferedConnection: fv}
    BufferedConnection_InputStream: THook =           ['j', 1];
    BufferedConnection_OutputStream: THook =          ['h', 1];
    BufferedConnection_Socket: THook =                ['f', 1];
    BufferedConnection_Payload: THook =               ['c', 1];
    BufferedConnection_IsClosed: THook =              ['p', 1];

    {CollisionMap: fc}
    CollisionMap_Width: THook =                       ['at', -1348945083];
    CollisionMap_Height: THook =                      ['as', -2131213493];
    CollisionMap_Adjacency: THook =                   ['af', 1];

    {Renderable: eq}
    Renderable_ModelHeight: THook =                   ['cz', -405865165];

    {Region: ez}
    Region_SceneTiles: THook =                        ['g', 1];
    Region_InteractableObjects: THook =               ['w', 1];

    {AnimableNode: cu}
    AnimableNode_ID: THook =                          ['j', 1];
    AnimableNode_Animation: THook =                   ['c', 1];
    AnimableNode_Flags: THook =                       ['h', 1];
    AnimableNode_Orientation: THook =                 ['f', 1];
    AnimableNode_Plane: THook =                       ['p', 1];
    AnimableNode_X: THook =                           ['x', 1];
    AnimableNode_Y: THook =                           ['g', 1];

    {BoundaryObject: ey}
    BoundaryObject_ID: THook =                        ['l', 1962379383];
    BoundaryObject_Flags: THook =                     ['w', -1956735527];
    BoundaryObject_Plane: THook =                     ['j', 123758765];
    BoundaryObject_Height: THook =                    ['x', 1432137627];
    BoundaryObject_LocalX: THook =                    ['h', 1617900715];
    BoundaryObject_LocalY: THook =                    ['f', -389123369];
    BoundaryObject_Orientation: THook =               ['p', -99362331];
    BoundaryObject_Render: THook =                    ['g', 1];
    BoundaryObject_Render2: THook =                   ['c', 1];

    {WallDecoration: ei}
    WallDecoration_ID: THook =                        ['b', -1852266975];
    WallDecoration_Flags: THook =                     ['o', -1367765709];
    WallDecoration_Plane: THook =                     ['j', 1578198647];
    WallDecoration_Height: THook =                    ['x', 443380997];
    WallDecoration_LocalX: THook =                    ['h', 1070600819];
    WallDecoration_LocalY: THook =                    ['f', 188151517];
    WallDecoration_RelativeX: THook =                 ['g', -1806805349];
    WallDecoration_RelativeY: THook =                 ['c', 237942733];
    WallDecoration_Orientation: THook =               ['p', 1391964401];
    WallDecoration_Renderable: THook =                ['l', 1];
    WallDecoration_Renderable2: THook =               ['w', 1];

    {FloorDecoration: ed}
    FloorDecoration_ID: THook =                       ['x', 963964035];
    FloorDecoration_Flags: THook =                    ['g', 1076409371];
    FloorDecoration_LocalX: THook =                   ['h', -2143716025];
    FloorDecoration_LocalY: THook =                   ['f', 1683917683];
    FloorDecoration_Plane: THook =                    ['j', 1707891905];
    FloorDecoration_Render: THook =                   ['p', 1];

    {GameObject: em}
    GameObject_Render: THook =                        ['x', 1];
    GameObject_ID: THook =                            ['i', 577972675];
    GameObject_Flags: THook =                         ['s', -317251493];
    GameObject_Orientation: THook =                   ['g', -2097931131];
    GameObject_Plane: THook =                         ['j', -1959418487];
    GameObject_Height: THook =                        ['h', -1047053791];
    GameObject_WorldX: THook =                        ['f', -534047403];
    GameObject_WorldY: THook =                        ['p', -617185365];
    GameObject_LocalX: THook =                        ['c', 52797281];
    GameObject_LocalY: THook =                        ['w', 73104115];
    GameObject_OffsetX: THook =                       ['l', 1236815505];
    GameObject_OffsetY: THook =                       ['b', 1590374683];

    {SceneTile: eb}
    SceneTile_BoundaryObject: THook =                 ['c', 1];
    SceneTile_SceneTileObject: THook =                ['k', 1];
    SceneTile_GameObject: THook =                     ['m', 1];
    SceneTile_WallDecoration: THook =                 ['l', 1];
    SceneTile_GroundDecoration: THook =               ['w', 1];
    SceneTile_LocalX: THook =                         ['h', 1617720745];
    SceneTile_LocalY: THook =                         ['f', -1965362807];
    SceneTile_Plane: THook =                          ['p', -1355594373];

    {GrandExchange: a}
    TradingPost_Status: THook =                       ['j', 1];
    TradingPost_ItemID: THook =                       ['h', 1656326559];
    TradingPost_Price: THook =                        ['f', 736264791];
    TradingPost_Quantity: THook =                     ['p', 1319253797];
    TradingPost_Transferred: THook =                  ['x', 1];
    TradingPost_Spent: THook =                        ['g', 1];
    TradingPost_QueryIDs: THook =                     ['N/A', 1];

    {{Model: eo}
    Model_IndicesX: THook =                           ['b', 1];
    Model_IndicesY: THook =                           ['o', 1];
    Model_IndicesZ: THook =                           ['m', 1];
    Model_IndicesLength: THook =                      ['w', 1];
    Model_VerticesX: THook =                          ['g', 1];
    Model_VerticesY: THook =                          ['c', 1];
    Model_VerticesZ: THook =                          ['l', 1];
    Model_VerticesLength: THook =                     ['x', 1];
    Model_TexIndicesX: THook =                        ['i', 1];
    Model_TexIndicesY: THook =                        ['s', 1];
    Model_TexIndicesZ: THook =                        ['r', 1];
    Model_TexVerticesX: THook =                       ['u', 1];
    Model_TexVerticesY: THook =                       ['k', 1];
    Model_TexVerticesZ: THook =                       ['q', 1];
    Model_TexVerticesLength: THook =                  ['z', 1];
    Model_ShadowIntensity: THook =                    ['ar', 1];
    Model_FitsSingleTile: THook =                     ['N/A', 1];

    {AnimationSequence: jf}
    AnimationSequence_ControlFlow: THook =            ['o', 1];

    {CombatInfo1: cf}
    CombatInfo1_Health: THook =                       ['f', -759204783];
    CombatInfo1_HealthRatio: THook =                  ['h', -1373393115];

    {CombatInfo2: id}
    CombatInfo2_HealthScale: THook =                  ['r', 1222116663];

    {CombatInfoList: go}
    CombatInfoList_Head: THook =                      ['j', 1];
    CombatInfoList_Current: THook =                   ['h', 1];

    {CombatInfoHolder: ci}
    CombatInfoHolder_CombatInfoList: THook =          ['p', 1];
    CombatInfoHolder_CombatInfo2: THook =             ['f', 1];

    {Actor: cr}
    Actor_Animation: THook =                          ['bj', 1530881055];
    Actor_AnimationDelay: THook =                     ['bg', 1696735851];
    Actor_SpokenText: THook =                         ['al', 1];
    Actor_HitDamages: THook =                         ['ai', 1];
    Actor_HitTypes: THook =                           ['ak', 1];
    Actor_HitCycle: THook =                           ['ac', 1];
    Actor_QueueX: THook =                             ['cm', 1];
    Actor_QueueY: THook =                             ['cg', 1];
    Actor_QueueTraversed: THook =                     ['cp', 1];
    Actor_QueueSize: THook =                          ['ct', 748458297];
    Actor_WorldX: THook =                             ['ao', -1524088875];
    Actor_WorldY: THook =                             ['ar', 566857091];
    Actor_IsAnimating: THook =                        ['ah', 1];
    Actor_CombatCycle: THook =                        ['N/A', 1];
    Actor_InteractingIndex: THook =                   ['ba', -1645647959];
    Actor_Orientation: THook =                        ['cf', -471012125];
    Actor_CombatInfoList: THook =                     ['bi', 1];
    Actor_Height: THook =                             ['cr', -55392365];

    {NPCDefinition: im}
    NPCDefinition_ID: THook =                         ['x', 436113289];
    NPCDefinition_Name: THook =                       ['g', 1];
    NPCDefinition_Actions: THook =                    ['z', 1];
    NPCDefinition_ModelIDs: THook =                   ['l', 1];
    NPCDefinition_CombatLevel: THook =                ['k', -864193395];

    {NPC: cs}
    NPC_Definition: THook =                           ['j', 1];

    {PlayerDefinition: hg}
    PlayerDefinition_ID: THook =                      ['p', 518401977];
    PlayerDefinition_IsFemale: THook =                ['f', 1];
    PlayerDefinition_AnimatedModelID: THook =         ['x', -8238034026920203349];
    PlayerDefinition_ModelID: THook =                 ['g', -2711222352281696427];
    PlayerDefinition_Equipment: THook =               ['j', 1];

    {Player: bz}
    Player_Name: THook =                              ['j', 1];
    Player_Model: THook =                             ['r', 1];
    Player_Visible: THook =                           ['y', 1];
    Player_Definition: THook =                        ['h', 1];
    Player_CombatLevel: THook =                       ['c', -2147009155];

    {WidgetNode: bl}
    WidgetNode_ID: THook =                            ['j', -436368989];

    {Widget: hi}
    Widget_Name: THook =                              ['cx', 1];
    Widget_Text: THook =                              ['bs', 1];
    Widget_WidgetID: THook =                          ['v', 1132162893];
    Widget_ParentID: THook =                          ['as', -999960227];
    Widget_ItemID: THook =                            ['ez', 465305727];
    Widget_InvIDs: THook =                            ['ec', 1];
    Widget_StackSizes: THook =                        ['el', 1];
    Widget_ItemAmount: THook =                        ['et', 1394391563];
    Widget_Actions: THook =                           ['cz', 1];
    Widget_ActionType: THook =                        ['z', -779336459];
    Widget_Type: THook =                              ['y', -154837137];
    Widget_isHidden: THook =                          ['af', 1];
    Widget_AbsoluteX: THook =                         ['ag', -1996395385];
    Widget_AbsoluteY: THook =                         ['av', 1673200527];
    Widget_RelativeX: THook =                         ['au', -1844203021];
    Widget_RelativeY: THook =                         ['az', 1310092175];
    Widget_Width: THook =                             ['ab', 1306837865];
    Widget_Height: THook =                            ['aj', -379980775];
    Widget_Children: THook =                          ['eh', 1];
    Widget_BoundsIndex: THook =                       ['eu', 631331557];

    {ItemDefinition: if}
    ItemDefinition_ID: THook =                        ['s', -195586667];
    ItemDefinition_Name: THook =                      ['e', 1];
    ItemDefinition_IsMembers: THook =                 ['an', 1];
    ItemDefinition_Actions: THook =                   ['ar', 1];
    ItemDefinition_GroundActions: THook =             ['ag', 1];

    {Item: cy}
    Item_ID: THook =                                  ['j', 580350279];
    Item_StackSizes: THook =                          ['h', -517906217];

    {Client: client}
    Client_Revision: THook =                          ['153', 1];
    Client_Client: THook =                            ['client.ac', 1];
    Client_LocalNPCs: THook =                         ['client.dw', 1];
    Client_NPCIndices: THook =                        ['client.di', 1];
    Client_LocalPlayers: THook =                      ['client.ie', 1];
    Client_PlayerIndices: THook =                     ['co.c', 1];
    Client_LocalPlayer: THook =                       ['a.iu', 1];
    Client_PlayerIndex: THook =                       ['client.in', 1306524455];
    Client_LoopCycle: THook =                         ['client.be', 2108833509];
    Client_LoginState: THook =                        ['client.bd', 1932771507];
    Client_GameState: THook =                         ['cx.ae', -665522787];
    Client_CrossHairColor: THook =                    ['client.hp', 2020154263];
    Client_GroundItems: THook =                       ['client.iq', 1];
    Client_CollisionMap: THook =                      ['client.w', 1];
    Client_TradingPostOffers: THook =                 ['client.qc', 1];
    Client_CameraX: THook =                           ['fs.gi', -1669732099];
    Client_CameraY: THook =                           ['d.gp', 312366923];
    Client_CameraZ: THook =                           ['ab.ge', 2049132639];
    Client_CameraPitch: THook =                       ['ac.gb', 1801940433];
    Client_CameraYaw: THook =                         ['aq.gc', -1999600263];
    Client_Region: THook =                            ['as.fd', 1];
    Client_Plane: THook =                             ['at.iy', -1903218639];
    Client_BaseX: THook =                             ['aq.ep', 269992007];
    Client_BaseY: THook =                             ['ad.ff', 1401713743];
    Client_DestinationX: THook =                      ['client.of', -1801766297];
    Client_DestinationY: THook =                      ['client.oc', 1517341281];
    Client_Sine: THook =                              ['ek.d', 1];
    Client_Cosine: THook =                            ['ek.ax', 1];
    Client_TileHeights: THook =                       ['bp.j', 1];
    Client_TileSettings: THook =                      ['bp.h', 1];
    Client_Widgets: THook =                           ['fa.g', 1];
    Client_GameSettings: THook =                      ['hq.f', 1];
    Client_WidgetNodeCache: THook =                   ['client.kn', 1];
    Client_WidgetPositionX: THook =                   ['client.mw', 1];
    Client_WidgetPositionY: THook =                   ['client.mp', 1];
    Client_WidgetWidths: THook =                      ['client.mc', 1];
    Client_WidgetHeights: THook =                     ['client.ms', 1];
    Client_ViewPortWidth: THook =                     ['client.qu', 1852926601];
    Client_ViewPortHeight: THook =                    ['client.qn', -2033979647];
    Client_MapAngle: THook =                          ['client.gy', -31947695];
    Client_MapScale: THook =                          ['bq.la', -1696983387];
    Client_MapOffset: THook =                         ['N/A', 1];
    Client_MenuCount: THook =                         ['client.jt', 629206993];
    Client_MenuActions: THook =                       ['client.jx', 1];
    Client_MenuOptions: THook =                       ['client.jb', 1];
    Client_IsMenuOpen: THook =                        ['client.je', 1];
    Client_MenuX: THook =                             ['client.jo', -66956623];
    Client_MenuY: THook =                             ['jf.jn', -1529432315];
    Client_MenuWidth: THook =                         ['a.jg', -28979245];
    Client_MenuHeight: THook =                        ['e.jq', -418827559];
    Client_CurrentLevels: THook =                     ['client.jy', 1];
    Client_RealLevels: THook =                        ['client.jc', 1];
    Client_Experiences: THook =                       ['client.jh', 1];
    Client_CurrentWorld: THook =                      ['client.bk', 312013413];
    Client_Energy: THook =                            ['client.kj', -708892945];
    Client_Weight: THook =                            ['client.kv', -2099085345];
    Last edited by Brandon; 08-19-2017 at 02:24 PM.
    I am Ggzz..
    Hackintosher

  14. #164
    Join Date
    Apr 2017
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    Default

    Quote Originally Posted by Brandon View Post
    Java Code:
    Deobfuscation Started..
    Removed Methods: 3593 of 5928
    Removed Fields: 714 of 3376
    Re-Ordered Multipliers: 3673 of 29001
    Re-Ordered Arithmetics: 2311 of 34100
    Removed Exceptions: 5689 of 6017
    Removed Returns: 976 of 11676
    Removed TryCatchBlocks: 38 of 2694
    Removed Parameters: 1158 of 1158
    Deobfuscation Finished..

        Node:                 ga
    ---------------------------------
        UID                  ->   cv
        Prev                 ->   ca
        Next                 ->   ce


        NodeDeque:            gi
    ---------------------------------
        Head                 ->   j
        Current              ->   h


        CacheableNode:        ge
    ---------------------------------
        Next                 ->   cx
        Prev                 ->   cq


        LinkedList:           go
    ---------------------------------
        Head                 ->   j
        Current              ->   h


        HashTable:            gr
    ---------------------------------
        Head                 ->   f
        Tail                 ->   p
        Cache|Buckets        ->   h
        Index                ->   x
        Capacity             ->   j


        Queue:                gq
    ---------------------------------
        Head                 ->   j
        *InsertHead          ->   j
        *InsertTail          ->   h


        Cache:                gs
    ---------------------------------
        HashTable            ->   p
        Queue                ->   x
        Remaining            ->   f
        Capacity             ->   h


        ClassData:            ji
    ---------------------------------
        Bytes                ->   l
        Methods              ->   c
        Fields               ->   g


        Rasteriser:           jz
    ---------------------------------
        Pixels               ->   ao
        Width                ->   an
        Height               ->   ar
        *CreateRasteriser    ->   dg
        *SetCoordinates      ->   dm


        Rasteriser3D:         ek
    ---------------------------------
        ShadowDecay          ->   q
        SineTable            ->   d
        CosineTable          ->   ax


        Typeface:             jk
    ---------------------------------
        CharacterPixels      ->   j
        *StringWidth         ->   m
        *DrawStringWaveY     ->   ao
        *DrawStringWave      ->   an
        *DrawStrWaveAmt      ->   ar
        *DrawCharacter       ->   as
        *DrawCharAlpha       ->   au
        *DrawCharPixels      ->   af
        *DrawCharPixelsA     ->   az


        IndexedRGB:           jr
    ---------------------------------
        Pixels               ->   h
        Palette              ->   j


        ImageRGB:             kp
    ---------------------------------
        Pixels               ->   j
        Width                ->   h
        Height               ->   f
        MaxWidth             ->   g
        MaxHeight            ->   c
        *CopyPixels          ->   o
        *CopyPixelsA         ->   n
        *ShapeImage          ->   e


        Keyboard:             ac
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            bh
    ---------------------------------
        *Error               ->   ah
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               fb
    ---------------------------------
        Payload              ->   j
        CRC                  ->   f
        *ApplyRSA            ->   ad
        *GetUnsignedByte     ->   u


        BufferedConnection:   fv
    ---------------------------------
        InputStream          ->   j
        OutputStream         ->   h
        Socket               ->   f
        Payload              ->   c
        IsClosed             ->   p
        *Available           ->   f
        *Read                ->   p
        *Write               ->   x


        CollisionMap:         fc
    ---------------------------------
        Width                ->   at    *  -1348945083
        Height               ->   as    *  -2131213493
        Adjacency            ->   af
        *Reset               ->   j


        Animable:             eq
    ---------------------------------
        ModelHeight          ->   cz    *  -405865165


        Region:               ez
    ---------------------------------
        Tiles                ->   g
        InteractableObjects  ->   w


        AnimableNode:         cu
    ---------------------------------
        ID                   ->   j
        Animation            ->   c
        Flags                ->   h
        Orientation          ->   f
        Plane                ->   p
        X                    ->   x
        Y                    ->   g


        Boundary:             ey
    ---------------------------------
        ID                   ->   l     *  1962379383
        Flags                ->   w     *  -1956735527
        Plane                ->   j     *  123758765
        Height               ->   x     *  1432137627
        X                    ->   h     *  1617900715
        Y                    ->   f     *  -389123369
        Orientation          ->   p     *  -99362331
        Renderable           ->   g
        OldRenderable        ->   c


        WallDecoration:       ei
    ---------------------------------
        ID                   ->   b     *  -1852266975
        Flags                ->   o     *  -1367765709
        Plane                ->   j     *  1578198647
        Height               ->   x     *  443380997
        X                    ->   h     *  1070600819
        Y                    ->   f     *  188151517
        RelativeX            ->   g     *  -1806805349
        RelativeY            ->   c     *  237942733
        Orientation          ->   p     *  1391964401
        Renderable           ->   l
        OldRenderable        ->   w


        GroundDecoration:     ed
    ---------------------------------
        ID                   ->   x     *  963964035
        Flags                ->   g     *  1076409371
        X                    ->   h     *  -2143716025
        Y                    ->   f     *  1683917683
        Plane                ->   j     *  1707891905
        Renderable           ->   p


        Interactable:         em
    ---------------------------------
        Renderable           ->   x
        ID                   ->   i     *  577972675
        Flags                ->   s     *  -317251493
        Orientation          ->   g     *  -2097931131
        Plane                ->   j     *  -1959418487
        Height               ->   h     *  -1047053791
        X                    ->   f     *  -534047403
        Y                    ->   p     *  -617185365
        RelativeX            ->   c     *  52797281
        RelativeY            ->   w     *  73104115
        SizeX                ->   l     *  1236815505
        SizeY                ->   b     *  1590374683


        SceneTile:            eb
    ---------------------------------
        Boundary             ->   c
        SceneTile            ->   k
        Interactables        ->   m
        WallDecoration       ->   l
        GroundDecoration     ->   w
        X                    ->   h     *  1617720745
        Y                    ->   f     *  -1965362807
        Plane                ->   p     *  -1355594373


        TradingPost:           a
    ---------------------------------
        Status               ->   j
        ItemID               ->   h     *  1656326559
        Price                ->   f     *  736264791
        Quantity             ->   p     *  1319253797
        Transferred          ->   x
        Spent                ->   g
        QueryIDs             ->   N/A


        Model:                eo
    ---------------------------------
        IndicesX             ->   b
        IndicesY             ->   o
        IndicesZ             ->   m
        IndicesLength        ->   w
        VerticesX            ->   g
        VerticesY            ->   c
        VerticesZ            ->   l
        VerticesLength       ->   x
        TexIndicesX          ->   i
        TexIndicesY          ->   s
        TexIndicesZ          ->   r
        TexVerticesX         ->   u
        TexVerticesY         ->   k
        TexVerticesZ         ->   q
        TexVerticesLength    ->   z
        ShadowIntensity      ->   ar
        FitsSingleTile       ->   N/A
        *Translate           ->   n
        *RenderAtPoint       ->   ci


        AnimationSequence:    jf
    ---------------------------------
        ControlFlow          ->   o


        CombatInfo1:          cf
    ---------------------------------
        Health               ->   f     *  -759204783
        HealthRatio          ->   h     *  -1373393115


        CombatInfo2:          id
    ---------------------------------
        HealthScale          ->   r     *  1222116663


        CombatInfoList:       go
    ---------------------------------
        Head                 ->   j
        Current              ->   h


        HealthBar:            ci
    ---------------------------------
        CombatInfoList       ->   p
        Definition           ->   f


        Entity:               cr
    ---------------------------------
        AnimationID          ->   bj    *  1530881055
        AnimationDelay       ->   bg    *  1696735851
        SpokenText           ->   al
        HitDamages           ->   ai
        HitTypes             ->   ak
        HitCycle             ->   ac
        QueueX               ->   cm
        QueueY               ->   cg
        QueueTraversed       ->   cp
        QueueLength          ->   ct    *  748458297
        LocalX               ->   ao    *  -1524088875
        LocalY               ->   ar    *  566857091
        IsAnimating          ->   ah
        CombatCycle          ->   N/A
        InteractingIndex     ->   ba    *  -1645647959
        Orientation          ->   cf    *  -471012125
        HealthBar            ->   bi
        Height               ->   cr    *  -55392365


        NPCDefinition:        im
    ---------------------------------
        ID                   ->   x     *  436113289
        Name                 ->   g
        Actions              ->   z
        ModelIDs             ->   l
        CombatLevel          ->   k     *  -864193395


        NPC:                  cs
    ---------------------------------
        Definition           ->   j


        PlayerDefinition:     hg
    ---------------------------------
        ID                   ->   p     *  518401977
        IsFemale             ->   f
        AnimatedModelID      ->   x     *  -8238034026920203349
        ModelID              ->   g     *  -2711222352281696427
        Equipment            ->   j


        Player:               bz
    ---------------------------------
        Name                 ->   j
        Model                ->   r
        Visible              ->   y
        Definition           ->   h
        CombatLevel          ->   c     *  -2147009155


        WidgetNode:           bl
    ---------------------------------
        ID                   ->   j     *  -436368989


        Widget:               hi
    ---------------------------------
        Name                 ->   cx
        Text                 ->   bs
        ID                   ->   v     *  1132162893
        ParentID             ->   as    *  -999960227
        ItemID               ->   ez    *  465305727
        Items                ->   ec
        ItemStackSizes       ->   el
        ItemAmount           ->   et    *  1394391563
        Actions              ->   cz
        ActionType           ->   z     *  -779336459
        Type                 ->   y     *  -154837137
        isHidden             ->   af
        X                    ->   y     *  -154837137
        Y                    ->   u     *  -454438343
        RelativeX            ->   au    *  -1844203021
        RelativeY            ->   az    *  1310092175
        Width                ->   ab    *  1306837865
        Height               ->   aj    *  -379980775
        Children             ->   eh
        BoundsIndex          ->   eu    *  631331557
        *SwapItems           ->   w


        ItemDefinition:       if
    ---------------------------------
        ID                   ->   s     *  -195586667
        Name                 ->   e
        IsMembers            ->   an
        Actions              ->   ar
        GroundActions        ->   ag


        Item:                 cy
    ---------------------------------
        ID                   ->   j     *  580350279
        Quantity             ->   h     *  -517906217


        Client:           client
    ---------------------------------
        Revision             ->   153
        Client               ->   client.ac
        LocalNPCs            ->   client.dw
        NPCIndices           ->   client.di
        LocalPlayers         ->   client.ie
        PlayerIndices        ->   co.c
        LocalPlayer          ->   a.iu
        PlayerIndex          ->   client.in *  1306524455
        GameCycle            ->   client.be *  2108833509
        LoginState           ->   cx.ae *  -665522787
        GameState            ->   client.bd *  1932771507
        CrosshairColour      ->   client.hp *  2020154263
        GroundItems          ->   client.iq
        CollisionMap         ->   client.w
        TradingPostOffers    ->   client.qc
        CameraX              ->   fs.gi *  -1669732099
        CameraY              ->   d.gp  *  312366923
        CameraZ              ->   ab.ge *  2049132639
        CameraPitch          ->   ac.gb *  1801940433
        CameraYaw            ->   aq.gc *  -1999600263
        Region               ->   as.fd
        Plane                ->   at.iy *  -1903218639
        BaseX                ->   aq.ep *  269992007
        BaseY                ->   ad.ff *  1401713743
        DestX                ->   client.of *  -1801766297
        DestY                ->   client.oc *  1517341281
        SineTable            ->   ek.d
        CosineTable          ->   ek.ax
        TileHeights          ->   bp.j
        TileSettings         ->   bp.h
        Widgets              ->   fa.g
        WidgetSettings       ->   hq.f
        WidgetNodeCache      ->   client.kn
        WidgetPositionsX     ->   client.mw
        WidgetPositionsY     ->   client.mp
        WidgetWidths         ->   client.mc
        WidgetHeights        ->   client.ms
        ViewPortWidth        ->   client.qu *  1852926601
        ViewPortHeight       ->   client.qn *  -2033979647
        MapAngle             ->   client.gy *  -31947695
        MapScale             ->   bq.la *  -1696983387
        MapOffset            ->   N/A
        MenuCount            ->   client.jt *  629206993
        MenuActions          ->   client.jx
        MenuOptions          ->   client.jb
        IsMenuOpen           ->   client.je
        MenuX                ->   client.jo *  -66956623
        MenuY                ->   jf.jn *  -1529432315
        MenuWidth            ->   a.jg  *  -28979245
        MenuHeight           ->   e.jq  *  -418827559
        CurrentLevels        ->   client.jy
        RealLevels           ->   client.jc
        Experiences          ->   client.jh
        CurrentWorld         ->   client.bk *  312013413
        EnergyLevel          ->   client.kj *  -708892945
        PlayerWeight         ->   client.kv *  -2099085345

    Simba Code:
    const
        ReflectionRevision = '153';

    {Node: ga}
    Node_UID: THook =                                 ['cv', 1];
    Node_Prev: THook =                                ['ca', 1];
    Node_Next: THook =                                ['ce', 1];

    {NodeDeque: gi}
    NodeDeque_Head: THook =                           ['j', 1];
    NodeDeque_Current: THook =                        ['h', 1];

    {Cacheable: ge}
    Cacheable_Next: THook =                           ['cx', 1];
    Cacheable_Prev: THook =                           ['cq', 1];

    {LinkedList: go}
    LinkedList_Head: THook =                          ['j', 1];
    LinkedList_Current: THook =                       ['h', 1];

    {HashTable: gr}
    HashTable_Head: THook =                           ['f', 1];
    HashTable_Tail: THook =                           ['p', 1];
    HashTable_Buckets: THook =                        ['h', 1];
    HashTable_Index: THook =                          ['x', 1];
    HashTable_Size: THook =                           ['j', 1];

    {Queue: gq}
    Queue_Head: THook =                               ['j', 1];

    {Cache: gs}
    Cache_HashTable: THook =                          ['p', 1];
    Cache_Queue: THook =                              ['x', 1];
    Cache_Remaining: THook =                          ['f', 1];
    Cache_Capacity: THook =                           ['h', 1];

    {ClassData: ji}
    ClassData_Bytes: THook =                          ['l', 1];
    ClassData_Methods: THook =                        ['c', 1];
    ClassData_Fields: THook =                         ['g', 1];

    {Rasteriser: jz}
    Rasteriser_Pixels: THook =                        ['ao', 1];
    Rasteriser_Width: THook =                         ['an', 1];
    Rasteriser_Height: THook =                        ['ar', 1];

    {Rasteriser3D: ek}
    Rasteriser3D_ShadowDecay: THook =                 ['q', 1];
    Rasteriser3D_SineTable: THook =                   ['d', 1];
    Rasteriser3D_CosineTable: THook =                 ['ax', 1];

    {Typeface: jk}
    Typeface_CharacterPixels: THook =                 ['j', 1];

    {IndexedRGB: jr}
    IndexedRGB_Pixels: THook =                        ['h', 1];
    IndexedRGB_Palette: THook =                       ['j', 1];

    {ImageRGB: kp}
    ImageRGB_Pixels: THook =                          ['j', 1];
    ImageRGB_Width: THook =                           ['h', 1];
    ImageRGB_Height: THook =                          ['f', 1];
    ImageRGB_MaxWidth: THook =                        ['g', 1];
    ImageRGB_MaxHeight: THook =                       ['c', 1];

    {Keyboard: ac}

    {GameShell: bh}

    {Buffer: fb}
    Buffer_Payload: THook =                           ['j', 1];
    Buffer_CRC: THook =                               ['f', 1];

    {BufferedConnection: fv}
    BufferedConnection_InputStream: THook =           ['j', 1];
    BufferedConnection_OutputStream: THook =          ['h', 1];
    BufferedConnection_Socket: THook =                ['f', 1];
    BufferedConnection_Payload: THook =               ['c', 1];
    BufferedConnection_IsClosed: THook =              ['p', 1];

    {CollisionMap: fc}
    CollisionMap_Width: THook =                       ['at', -1348945083];
    CollisionMap_Height: THook =                      ['as', -2131213493];
    CollisionMap_Adjacency: THook =                   ['af', 1];

    {Renderable: eq}
    Renderable_ModelHeight: THook =                   ['cz', -405865165];

    {Region: ez}
    Region_SceneTiles: THook =                        ['g', 1];
    Region_InteractableObjects: THook =               ['w', 1];

    {AnimableNode: cu}
    AnimableNode_ID: THook =                          ['j', 1];
    AnimableNode_Animation: THook =                   ['c', 1];
    AnimableNode_Flags: THook =                       ['h', 1];
    AnimableNode_Orientation: THook =                 ['f', 1];
    AnimableNode_Plane: THook =                       ['p', 1];
    AnimableNode_X: THook =                           ['x', 1];
    AnimableNode_Y: THook =                           ['g', 1];

    {BoundaryObject: ey}
    BoundaryObject_ID: THook =                        ['l', 1962379383];
    BoundaryObject_Flags: THook =                     ['w', -1956735527];
    BoundaryObject_Plane: THook =                     ['j', 123758765];
    BoundaryObject_Height: THook =                    ['x', 1432137627];
    BoundaryObject_LocalX: THook =                    ['h', 1617900715];
    BoundaryObject_LocalY: THook =                    ['f', -389123369];
    BoundaryObject_Orientation: THook =               ['p', -99362331];
    BoundaryObject_Render: THook =                    ['g', 1];
    BoundaryObject_Render2: THook =                   ['c', 1];

    {WallDecoration: ei}
    WallDecoration_ID: THook =                        ['b', -1852266975];
    WallDecoration_Flags: THook =                     ['o', -1367765709];
    WallDecoration_Plane: THook =                     ['j', 1578198647];
    WallDecoration_Height: THook =                    ['x', 443380997];
    WallDecoration_LocalX: THook =                    ['h', 1070600819];
    WallDecoration_LocalY: THook =                    ['f', 188151517];
    WallDecoration_RelativeX: THook =                 ['g', -1806805349];
    WallDecoration_RelativeY: THook =                 ['c', 237942733];
    WallDecoration_Orientation: THook =               ['p', 1391964401];
    WallDecoration_Renderable: THook =                ['l', 1];
    WallDecoration_Renderable2: THook =               ['w', 1];

    {FloorDecoration: ed}
    FloorDecoration_ID: THook =                       ['x', 963964035];
    FloorDecoration_Flags: THook =                    ['g', 1076409371];
    FloorDecoration_LocalX: THook =                   ['h', -2143716025];
    FloorDecoration_LocalY: THook =                   ['f', 1683917683];
    FloorDecoration_Plane: THook =                    ['j', 1707891905];
    FloorDecoration_Render: THook =                   ['p', 1];

    {GameObject: em}
    GameObject_Render: THook =                        ['x', 1];
    GameObject_ID: THook =                            ['i', 577972675];
    GameObject_Flags: THook =                         ['s', -317251493];
    GameObject_Orientation: THook =                   ['g', -2097931131];
    GameObject_Plane: THook =                         ['j', -1959418487];
    GameObject_Height: THook =                        ['h', -1047053791];
    GameObject_WorldX: THook =                        ['f', -534047403];
    GameObject_WorldY: THook =                        ['p', -617185365];
    GameObject_LocalX: THook =                        ['c', 52797281];
    GameObject_LocalY: THook =                        ['w', 73104115];
    GameObject_OffsetX: THook =                       ['l', 1236815505];
    GameObject_OffsetY: THook =                       ['b', 1590374683];

    {SceneTile: eb}
    SceneTile_BoundaryObject: THook =                 ['c', 1];
    SceneTile_SceneTileObject: THook =                ['k', 1];
    SceneTile_GameObject: THook =                     ['m', 1];
    SceneTile_WallDecoration: THook =                 ['l', 1];
    SceneTile_GroundDecoration: THook =               ['w', 1];
    SceneTile_LocalX: THook =                         ['h', 1617720745];
    SceneTile_LocalY: THook =                         ['f', -1965362807];
    SceneTile_Plane: THook =                          ['p', -1355594373];

    {GrandExchange: a}
    TradingPost_Status: THook =                       ['j', 1];
    TradingPost_ItemID: THook =                       ['h', 1656326559];
    TradingPost_Price: THook =                        ['f', 736264791];
    TradingPost_Quantity: THook =                     ['p', 1319253797];
    TradingPost_Transferred: THook =                  ['x', 1];
    TradingPost_Spent: THook =                        ['g', 1];
    TradingPost_QueryIDs: THook =                     ['N/A', 1];

    {{Model: eo}
    Model_IndicesX: THook =                           ['b', 1];
    Model_IndicesY: THook =                           ['o', 1];
    Model_IndicesZ: THook =                           ['m', 1];
    Model_IndicesLength: THook =                      ['w', 1];
    Model_VerticesX: THook =                          ['g', 1];
    Model_VerticesY: THook =                          ['c', 1];
    Model_VerticesZ: THook =                          ['l', 1];
    Model_VerticesLength: THook =                     ['x', 1];
    Model_TexIndicesX: THook =                        ['i', 1];
    Model_TexIndicesY: THook =                        ['s', 1];
    Model_TexIndicesZ: THook =                        ['r', 1];
    Model_TexVerticesX: THook =                       ['u', 1];
    Model_TexVerticesY: THook =                       ['k', 1];
    Model_TexVerticesZ: THook =                       ['q', 1];
    Model_TexVerticesLength: THook =                  ['z', 1];
    Model_ShadowIntensity: THook =                    ['ar', 1];
    Model_FitsSingleTile: THook =                     ['N/A', 1];

    {AnimationSequence: jf}
    AnimationSequence_ControlFlow: THook =            ['o', 1];

    {CombatInfo1: cf}
    CombatInfo1_Health: THook =                       ['f', -759204783];
    CombatInfo1_HealthRatio: THook =                  ['h', -1373393115];

    {CombatInfo2: id}
    CombatInfo2_HealthScale: THook =                  ['r', 1222116663];

    {CombatInfoList: go}
    CombatInfoList_Head: THook =                      ['j', 1];
    CombatInfoList_Current: THook =                   ['h', 1];

    {HealthBar: ci}
    HealthBar_CombatInfoList: THook =                 ['p', 1];
    HealthBar_Definition: THook =                     ['f', 1];

    {Actor: cr}
    Actor_Animation: THook =                          ['bj', 1530881055];
    Actor_AnimationDelay: THook =                     ['bg', 1696735851];
    Actor_SpokenText: THook =                         ['al', 1];
    Actor_HitDamages: THook =                         ['ai', 1];
    Actor_HitTypes: THook =                           ['ak', 1];
    Actor_HitCycle: THook =                           ['ac', 1];
    Actor_QueueX: THook =                             ['cm', 1];
    Actor_QueueY: THook =                             ['cg', 1];
    Actor_QueueTraversed: THook =                     ['cp', 1];
    Actor_QueueSize: THook =                          ['ct', 748458297];
    Actor_WorldX: THook =                             ['ao', -1524088875];
    Actor_WorldY: THook =                             ['ar', 566857091];
    Actor_IsAnimating: THook =                        ['ah', 1];
    Actor_CombatCycle: THook =                        ['N/A', 1];
    Actor_InteractingIndex: THook =                   ['ba', -1645647959];
    Actor_Orientation: THook =                        ['cf', -471012125];
    Actor_HealthBar: THook =                          ['bi', 1];
    Actor_Height: THook =                             ['cr', -55392365];

    {NPCDefinition: im}
    NPCDefinition_ID: THook =                         ['x', 436113289];
    NPCDefinition_Name: THook =                       ['g', 1];
    NPCDefinition_Actions: THook =                    ['z', 1];
    NPCDefinition_ModelIDs: THook =                   ['l', 1];
    NPCDefinition_CombatLevel: THook =                ['k', -864193395];

    {NPC: cs}
    NPC_Definition: THook =                           ['j', 1];

    {PlayerDefinition: hg}
    PlayerDefinition_ID: THook =                      ['p', 518401977];
    PlayerDefinition_IsFemale: THook =                ['f', 1];
    PlayerDefinition_AnimatedModelID: THook =         ['x', -8238034026920203349];
    PlayerDefinition_ModelID: THook =                 ['g', -2711222352281696427];
    PlayerDefinition_Equipment: THook =               ['j', 1];

    {Player: bz}
    Player_Name: THook =                              ['j', 1];
    Player_Model: THook =                             ['r', 1];
    Player_Visible: THook =                           ['y', 1];
    Player_Definition: THook =                        ['h', 1];
    Player_CombatLevel: THook =                       ['c', -2147009155];

    {WidgetNode: bl}
    WidgetNode_ID: THook =                            ['j', -436368989];

    {Widget: hi}
    Widget_Name: THook =                              ['cx', 1];
    Widget_Text: THook =                              ['bs', 1];
    Widget_WidgetID: THook =                          ['v', 1132162893];
    Widget_ParentID: THook =                          ['as', -999960227];
    Widget_ItemID: THook =                            ['ez', 465305727];
    Widget_InvIDs: THook =                            ['ec', 1];
    Widget_StackSizes: THook =                        ['el', 1];
    Widget_ItemAmount: THook =                        ['et', 1394391563];
    Widget_Actions: THook =                           ['cz', 1];
    Widget_ActionType: THook =                        ['z', -779336459];
    Widget_Type: THook =                              ['y', -154837137];
    Widget_isHidden: THook =                          ['af', 1];
    Widget_AbsoluteX: THook =                         ['y', -154837137];
    Widget_AbsoluteY: THook =                         ['u', -454438343];
    Widget_RelativeX: THook =                         ['au', -1844203021];
    Widget_RelativeY: THook =                         ['az', 1310092175];
    Widget_Width: THook =                             ['ab', 1306837865];
    Widget_Height: THook =                            ['aj', -379980775];
    Widget_Children: THook =                          ['eh', 1];
    Widget_BoundsIndex: THook =                       ['eu', 631331557];

    {ItemDefinition: if}
    ItemDefinition_ID: THook =                        ['s', -195586667];
    ItemDefinition_Name: THook =                      ['e', 1];
    ItemDefinition_IsMembers: THook =                 ['an', 1];
    ItemDefinition_Actions: THook =                   ['ar', 1];
    ItemDefinition_GroundActions: THook =             ['ag', 1];

    {Item: cy}
    Item_ID: THook =                                  ['j', 580350279];
    Item_StackSizes: THook =                          ['h', -517906217];

    {Client: client}
    Client_Revision: THook =                          ['153', 1];
    Client_Client: THook =                            ['client.ac', 1];
    Client_LocalNPCs: THook =                         ['client.dw', 1];
    Client_NPCIndices: THook =                        ['client.di', 1];
    Client_LocalPlayers: THook =                      ['client.ie', 1];
    Client_PlayerIndices: THook =                     ['co.c', 1];
    Client_LocalPlayer: THook =                       ['a.iu', 1];
    Client_PlayerIndex: THook =                       ['client.in', 1306524455];
    Client_LoopCycle: THook =                         ['client.be', 2108833509];
    Client_LoginState: THook =                        ['cx.ae', -665522787];
    Client_GameState: THook =                         ['client.bd', 1932771507];
    Client_CrossHairColor: THook =                    ['client.hp', 2020154263];
    Client_GroundItems: THook =                       ['client.iq', 1];
    Client_CollisionMap: THook =                      ['client.w', 1];
    Client_TradingPostOffers: THook =                 ['client.qc', 1];
    Client_CameraX: THook =                           ['fs.gi', -1669732099];
    Client_CameraY: THook =                           ['d.gp', 312366923];
    Client_CameraZ: THook =                           ['ab.ge', 2049132639];
    Client_CameraPitch: THook =                       ['ac.gb', 1801940433];
    Client_CameraYaw: THook =                         ['aq.gc', -1999600263];
    Client_Region: THook =                            ['as.fd', 1];
    Client_Plane: THook =                             ['at.iy', -1903218639];
    Client_BaseX: THook =                             ['aq.ep', 269992007];
    Client_BaseY: THook =                             ['ad.ff', 1401713743];
    Client_DestinationX: THook =                      ['client.of', -1801766297];
    Client_DestinationY: THook =                      ['client.oc', 1517341281];
    Client_Sine: THook =                              ['ek.d', 1];
    Client_Cosine: THook =                            ['ek.ax', 1];
    Client_TileHeights: THook =                       ['bp.j', 1];
    Client_TileSettings: THook =                      ['bp.h', 1];
    Client_Widgets: THook =                           ['fa.g', 1];
    Client_GameSettings: THook =                      ['hq.f', 1];
    Client_WidgetNodeCache: THook =                   ['client.kn', 1];
    Client_WidgetPositionX: THook =                   ['client.mw', 1];
    Client_WidgetPositionY: THook =                   ['client.mp', 1];
    Client_WidgetWidths: THook =                      ['client.mc', 1];
    Client_WidgetHeights: THook =                     ['client.ms', 1];
    Client_ViewPortWidth: THook =                     ['client.qu', 1852926601];
    Client_ViewPortHeight: THook =                    ['client.qn', -2033979647];
    Client_MapAngle: THook =                          ['client.gy', -31947695];
    Client_MapScale: THook =                          ['bq.la', -1696983387];
    Client_MapOffset: THook =                         ['N/A', 1];
    Client_MenuCount: THook =                         ['client.jt', 629206993];
    Client_MenuActions: THook =                       ['client.jx', 1];
    Client_MenuOptions: THook =                       ['client.jb', 1];
    Client_IsMenuOpen: THook =                        ['client.je', 1];
    Client_MenuX: THook =                             ['client.jo', -66956623];
    Client_MenuY: THook =                             ['jf.jn', -1529432315];
    Client_MenuWidth: THook =                         ['a.jg', -28979245];
    Client_MenuHeight: THook =                        ['e.jq', -418827559];
    Client_CurrentLevels: THook =                     ['client.jy', 1];
    Client_RealLevels: THook =                        ['client.jc', 1];
    Client_Experiences: THook =                       ['client.jh', 1];
    Client_CurrentWorld: THook =                      ['client.bk', 312013413];
    Client_Energy: THook =                            ['client.kj', -708892945];
    Client_Weight: THook =                            ['client.kv', -2099085345];
    Thanks again for posting the hooks, just getting this error

    Error: Unknown declaration "Actor_CombatInfo" at line 73

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    Quote Originally Posted by 86_64 View Post
    Thanks again for posting the hooks, just getting this error

    Error: Unknown declaration "Actor_CombatInfo" at line 73
    Fixed and merged.
    Last edited by Brandon; 08-19-2017 at 01:41 PM.
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    Quote Originally Posted by Brandon View Post
    Fixed and merged.
    Hi Brandon,

    Has the merge been accepted yet? I see one from 3 hours ago, but I'm still getting unknown declaration "Actor_CombatInfo".

    thanks for keeping this include going!

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    Quote Originally Posted by EZ41 View Post
    Hi Brandon,

    Has the merge been accepted yet? I see one from 3 hours ago, but I'm still getting unknown declaration "Actor_CombatInfo".

    thanks for keeping this include going!
    https://github.com/KyleHunter/OSR-Re...d82e7997832a54

    It was merged immediately.
    I am Ggzz..
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    Quote Originally Posted by Brandon View Post
    You're right, it compiles now.

    I'm having another issue. Not sure if this is the right place to post, but I've tried on two different machines with the same result.

    I keep downloading Reflection update 27 again and again. I've stopped it from checking for the moment.

    PS. I did try and delete and re-download reflection include before I made my previous post. I had to go into github and copy the raw text of Actor.simba to get the actual update, not sure if relevant.

    Anyone else getting this?

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    Quote Originally Posted by Brandon View Post
    I added the include from github but now it seems to of completely broken my client, everytime i run a script it's like an endless loop of updates that never stop?? it just continuously tells me to restart script you got any idea why this could b?

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    Quote Originally Posted by 86_64 View Post
    I added the include from github but now it seems to of completely broken my client, everytime i run a script it's like an endless loop of updates that never stop?? it just continuously tells me to restart script you got any idea why this could b?

    I can't reproduce the issue on my end. Try changing this file's values: https://github.com/Brandon-T/OSR-Ref...ing/Update.txt

    Hook Rev should be 153. Same as in the Hook.Simba file. Only thing I can think of is includesubrev and includerev.
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    Quote Originally Posted by Brandon View Post
    I can't reproduce the issue on my end. Try changing this file's values: https://github.com/Brandon-T/OSR-Ref...ing/Update.txt

    Hook Rev should be 153. Same as in the Hook.Simba file. Only thing I can think of is includesubrev and includerev.
    My update file says exactly that, idk why this is happening it's been happening for like over a week now, not really looked into it i'll look into it tomorrow and post if i find a fix

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    Quote Originally Posted by 86_64 View Post
    My update file says exactly that, idk why this is happening it's been happening for like over a week now, not really looked into it i'll look into it tomorrow and post if i find a fix
    In your Reflection.simba file make sure the you've got the following

    IncludeRevision = '28';
    SubRev = '2';

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    Quote Originally Posted by Pastah View Post
    In your Reflection.simba file make sure the you've got the following

    IncludeRevision = '28';
    SubRev = '2';
    I've done that dude idk why it keeps auto updating when i run a script and i dont think it ever completes the update cos it does it every time i re-run the script lol

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    Fixed it after multiple re installs of simba it randomly fixes and works again? idk was an annoying error ;p

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    Java Code:
    Downloading RS JarFile.
    Downloading Complete.

    Deobfuscation Started..
    Removed Methods: 3531 of 5849
    Removed Fields: 718 of 3389
    Re-Ordered Multipliers: 3611 of 30589
    Re-Ordered Arithmetics: 2237 of 35743
    Removed Exceptions: 5686 of 6032
    Removed Returns: 1078 of 11706
    Removed TryCatchBlocks: 37 of 2977
    Failed to remove parameter: al -> fs -> (II)V
    Removed Parameters: 1161 of 1161
    Deobfuscation Finished..

        Node:                 gs
    ---------------------------------
        UID                  ->   cx
        Prev                 ->   cb
        Next                 ->   cd


        NodeDeque:            gt
    ---------------------------------
        Head                 ->   i
        Current              ->   j


        CacheableNode:        go
    ---------------------------------
        Next                 ->   cr
        Prev                 ->   cg


        LinkedList:           gn
    ---------------------------------
        Head                 ->   i
        Current              ->   j


        HashTable:            gg
    ---------------------------------
        Head                 ->   a
        Tail                 ->   r
        Cache|Buckets        ->   j
        Index                ->   o
        Capacity             ->   i


        Queue:                gd
    ---------------------------------
        Head                 ->   i
        *InsertHead          ->   i
        *InsertTail          ->   j


        Cache:                gp
    ---------------------------------
        HashTable            ->   r
        Queue                ->   o
        Remaining            ->   a
        Capacity             ->   j


        ClassData:            ji
    ---------------------------------
        Bytes                ->   b
        Methods              ->   q
        Fields               ->   o


        Rasteriser:           jy
    ---------------------------------
        Pixels               ->   ax
        Width                ->   al
        Height               ->   ag
        *CreateRasteriser    ->   cs
        *SetCoordinates      ->   ce


        Rasteriser3D:         eh
    ---------------------------------
        ShadowDecay          ->   f
        SineTable            ->   w
        CosineTable          ->   ar


        Typeface:             jh
    ---------------------------------
        CharacterPixels      ->   i
        *StringWidth         ->   d
        *DrawStringWaveY     ->   ar
        *DrawStringWave      ->   ax
        *DrawStrWaveAmt      ->   al
        *DrawCharacter       ->   az
        *DrawCharAlpha       ->   aa
        *DrawCharPixels      ->   ac
        *DrawCharPixelsA     ->   aj


        IndexedRGB:           jx
    ---------------------------------
        Pixels               ->   j
        Palette              ->   i


        ImageRGB:             kd
    ---------------------------------
        Pixels               ->   i
        Width                ->   j
        Height               ->   a
        MaxWidth             ->   n
        MaxHeight            ->   q
        *CopyPixels          ->   d
        *CopyPixelsA         ->   g
        *ShapeImage          ->   c


        Keyboard:             ai
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            bx
    ---------------------------------
        *Error               ->   ao
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               fp
    ---------------------------------
        Payload              ->   i
        CRC                  ->   a
        *ApplyRSA            ->   ap
        *GetUnsignedByte     ->   al


        BufferedConnection:   ff
    ---------------------------------
        InputStream          ->   j
        OutputStream         ->   i
        Socket               ->   a
        Payload              ->   q
        IsClosed             ->   r
        *Available           ->   a
        *Read                ->   r
        *Write               ->   o


        CollisionMap:         fh
    ---------------------------------
        Width                ->   az    *  1695889711
        Height               ->   ac    *  -14566013
        Adjacency            ->   aa
        *Reset               ->   i


        Animable:             ew
    ---------------------------------
        ModelHeight          ->   cu    *  -275210191


        Region:               el
    ---------------------------------
        Tiles                ->   n
        InteractableObjects  ->   k


        AnimableNode:         cn
    ---------------------------------
        ID                   ->   i
        Animation            ->   q
        Flags                ->   j
        Orientation          ->   a
        Plane                ->   r
        X                    ->   o
        Y                    ->   n


        Boundary:             ec
    ---------------------------------
        ID                   ->   b     *  -1706154965
        Flags                ->   k     *  455590419
        Plane                ->   i     *  -820667805
        Height               ->   o     *  -2139522617
        X                    ->   j     *  -1612427993
        Y                    ->   a     *  -1307075903
        Orientation          ->   r     *  -374113805
        Renderable           ->   n
        OldRenderable        ->   q


        WallDecoration:       eq
    ---------------------------------
        ID                   ->   s     *  -1114128343
        Flags                ->   d     *  172717535
        Plane                ->   i     *  -1293886131
        Height               ->   o     *  93609811
        X                    ->   j     *  -960312351
        Y                    ->   a     *  -1312772935
        RelativeX            ->   n     *  394124291
        RelativeY            ->   q     *  340330103
        Orientation          ->   r     *  -1728847277
        Renderable           ->   b
        OldRenderable        ->   k


        GroundDecoration:     do
    ---------------------------------
        ID                   ->   o     *  -1411182579
        Flags                ->   n     *  1997497265
        X                    ->   j     *  -657436501
        Y                    ->   a     *  929759303
        Plane                ->   i     *  1938314205
        Renderable           ->   r


        Interactable:         ef
    ---------------------------------
        Renderable           ->   o
        ID                   ->   t     *  894408259
        Flags                ->   y     *  458464099
        Orientation          ->   n     *  -242865057
        Plane                ->   i     *  -261433413
        Height               ->   j     *  186849019
        X                    ->   a     *  -834535881
        Y                    ->   r     *  1835013323
        RelativeX            ->   q     *  -736885083
        RelativeY            ->   k     *  -387411869
        SizeX                ->   b     *  103296511
        SizeY                ->   s     *  -914532633


        SceneTile:            ee
    ---------------------------------
        Boundary             ->   q
        SceneTile            ->   h
        Interactables        ->   l
        WallDecoration       ->   b
        GroundDecoration     ->   k
        X                    ->   j     *  1630502139
        Y                    ->   a     *  -1640367019
        Plane                ->   r     *  -1955080215


        TradingPost:           z
    ---------------------------------
        Status               ->   i
        ItemID               ->   j     *  310254597
        Price                ->   a     *  1126476721
        Quantity             ->   r     *  -336445013
        Transferred          ->   o     *  -84399659
        Spent                ->   n
        QueryIDs             ->   N/A


        Model:                em
    ---------------------------------
        IndicesX             ->   s
        IndicesY             ->   d
        IndicesZ             ->   l
        IndicesLength        ->   k
        VerticesX            ->   n
        VerticesY            ->   q
        VerticesZ            ->   b
        VerticesLength       ->   o
        TexIndicesX          ->   t
        TexIndicesY          ->   y
        TexIndicesZ          ->   v
        TexVerticesX         ->   x
        TexVerticesY         ->   h
        TexVerticesZ         ->   f
        TexVerticesLength    ->   m
        ShadowIntensity      ->   ag
        FitsSingleTile       ->   N/A
        *Translate           ->   g
        *RenderAtPoint       ->   cx


        AnimationSequence:    jw
    ---------------------------------
        ControlFlow          ->   d


        CombatInfo1:          cj
    ---------------------------------
        Health               ->   a     *  535612513
        HealthRatio          ->   j     *  1215146307


        CombatInfo2:          iu
    ---------------------------------
        HealthScale          ->   v     *  -2049922205


        CombatInfoList:       gn
    ---------------------------------
        Head                 ->   i
        Current              ->   j


        CombatInfoHolder:     ca
    ---------------------------------
        CombatInfoList       ->   r
        CombatInfo2          ->   a


        Entity:               bg
    ---------------------------------
        AnimationID          ->   bv    *  886185713
        AnimationDelay       ->   bh    *  -34855065
        SpokenText           ->   av
        HitDamages           ->   ap
        HitTypes             ->   ae
        HitCycle             ->   ai
        QueueX               ->   cf
        QueueY               ->   ca
        QueueTraversed       ->   cw
        QueueLength          ->   cc    *  1683377119
        LocalX               ->   ax    *  863402815
        LocalY               ->   al    *  -1241868663
        IsAnimating          ->   ao
        CombatCycle          ->   N/A
        InteractingIndex     ->   bs    *  1620498857
        Orientation          ->   cp    *  869450233
        CombatInfoList       ->   bd
        Height               ->   cj    *  -2036023117


        NPCDefinition:        ir
    ---------------------------------
        ID                   ->   o     *  -520624873
        Name                 ->   n
        Actions              ->   m
        ModelIDs             ->   b
        CombatLevel          ->   h     *  -145122939


        NPC:                  cw
    ---------------------------------
        Definition           ->   i


        PlayerDefinition:     hg
    ---------------------------------
        ID                   ->   r     *  -1558301751
        IsFemale             ->   a
        AnimatedModelID      ->   o     *  -8156824576555598861
        ModelID              ->   n     *  -7290649988719158771
        Equipment            ->   i


        Player:               bo
    ---------------------------------
        Name                 ->   i
        Model                ->   v
        Visible              ->   p
        Definition           ->   j
        CombatLevel          ->   q     *  -1295175031


        WidgetNode:           bq
    ---------------------------------
        ID                   ->   i     *  -1356359209


        Widget:               hx
    ---------------------------------
        Name                 ->   cr
        Text                 ->   bg
        ID                   ->   u     *  1955645661
        ParentID             ->   ac    *  -1011294555
        ItemID               ->   ew    *  1465293677
        Items                ->   el
        ItemStackSizes       ->   ep
        ItemAmount           ->   ec    *  383200627
        Actions              ->   cu
        ActionType           ->   m     *  -1855011653
        Type                 ->   p     *  -93217463
        IsHidden             ->   aa
        X                    ->   ad    *  -1963557979
        Y                    ->   ab    *  -3332017
        RelativeX            ->   aj    *  -1557651831
        RelativeY            ->   ay    *  -1727303757
        Width                ->   am    *  -1941604595
        Height               ->   aq    *  -73467837
        Children             ->   eu
        BoundsIndex          ->   er    *  1248355253
        *SwapItems           ->   k


        ItemDefinition:       ix
    ---------------------------------
        ID                   ->   y     *  1885961671
        Name                 ->   c
        IsMembers            ->   al
        Actions              ->   ag
        GroundActions        ->   ad


        Item:                 cr
    ---------------------------------
        ID                   ->   i     *  -1710972533
        Quantity             ->   j     *  -1858492457


        Client:           client
    ---------------------------------
        Revision             ->   154
        Client               ->   client.ai
        LocalNPCs            ->   client.du
        NPCIndices           ->   client.dk
        LocalPlayers         ->   client.ih
        PlayerIndices        ->   cm.q
        LocalPlayer          ->   bo.iu
        PlayerIndex          ->   client.ij *  -1028008789
        GameCycle            ->   client.be *  384730897
        LoginState           ->   client.bf *  24181023
        GameState            ->   cb.aa *  -1612640467
        CrosshairColour      ->   client.hk *  477186871
        GroundItems          ->   client.ir
        CollisionMap         ->   client.w
        TradingPostOffers    ->   client.qe
        CameraX              ->   cc.go *  -1780761805
        CameraY              ->   fd.gb *  2134596897
        CameraZ              ->   bl.gv *  -1106646233
        CameraPitch          ->   bf.gf *  993034781
        CameraYaw            ->   bl.gu *  -905934353
        Region               ->   ba.fz
        Plane                ->   ax.ic *  -800670385
        BaseX                ->   en.fc *  -1840123871
        BaseY                ->   be.fo *  429230285
        DestX                ->   client.oq *  1599447085
        DestY                ->   client.oi *  978679313
        SineTable            ->   eh.w
        CosineTable          ->   eh.ar
        TileHeights          ->   bz.i
        TileSettings         ->   bz.j
        Widgets              ->   jp.n
        WidgetSettings       ->   hf.a
        WidgetNodeCache      ->   client.kc
        WidgetPositionsX     ->   client.mu
        WidgetPositionsY     ->   client.mq
        WidgetWidths         ->   client.mh
        WidgetHeights        ->   client.mg
        ViewPortWidth        ->   client.qv *  -586879525
        ViewPortHeight       ->   client.qt *  1017508459
        MapAngle             ->   client.ge *  1564368545
        MapScale             ->   N/A
        MapOffset            ->   N/A
        MenuCount            ->   client.jl *  934830305
        MenuActions          ->   client.jk
        MenuOptions          ->   client.jd
        IsMenuOpen           ->   client.jg
        MenuX                ->   it.jp *  1045260557
        MenuY                ->   ah.jq *  1841223693
        MenuWidth            ->   cu.je *  -139685009
        MenuHeight           ->   t.ju  *  -569190743
        CurrentLevels        ->   client.jt
        RealLevels           ->   client.jm
        Experiences          ->   client.jh
        CurrentWorld         ->   client.bp *  -125937821
        EnergyLevel          ->   client.kz *  -5077745
        PlayerWeight         ->   client.kl *  1722053053

    Simba Code:
    const
        ReflectionRevision = '154';

    {Node: gs}
    Node_UID: THook =                                 ['cx', 1];
    Node_Prev: THook =                                ['cb', 1];
    Node_Next: THook =                                ['cd', 1];

    {NodeDeque: gt}
    NodeDeque_Head: THook =                           ['i', 1];
    NodeDeque_Current: THook =                        ['j', 1];

    {Cacheable: go}
    Cacheable_Next: THook =                           ['cr', 1];
    Cacheable_Prev: THook =                           ['cg', 1];

    {LinkedList: gn}
    LinkedList_Head: THook =                          ['i', 1];
    LinkedList_Current: THook =                       ['j', 1];

    {HashTable: gg}
    HashTable_Head: THook =                           ['a', 1];
    HashTable_Tail: THook =                           ['r', 1];
    HashTable_Buckets: THook =                        ['j', 1];
    HashTable_Index: THook =                          ['o', 1];
    HashTable_Size: THook =                           ['i', 1];

    {Queue: gd}
    Queue_Head: THook =                               ['i', 1];

    {Cache: gp}
    Cache_HashTable: THook =                          ['r', 1];
    Cache_Queue: THook =                              ['o', 1];
    Cache_Remaining: THook =                          ['a', 1];
    Cache_Capacity: THook =                           ['j', 1];

    {ClassData: ji}
    ClassData_Bytes: THook =                          ['b', 1];
    ClassData_Methods: THook =                        ['q', 1];
    ClassData_Fields: THook =                         ['o', 1];

    {Rasteriser: jy}
    Rasteriser_Pixels: THook =                        ['ax', 1];
    Rasteriser_Width: THook =                         ['al', 1];
    Rasteriser_Height: THook =                        ['ag', 1];

    {Rasteriser3D: eh}
    Rasteriser3D_ShadowDecay: THook =                 ['f', 1];
    Rasteriser3D_SineTable: THook =                   ['w', 1];
    Rasteriser3D_CosineTable: THook =                 ['ar', 1];

    {Typeface: jh}
    Typeface_CharacterPixels: THook =                 ['i', 1];

    {IndexedRGB: jx}
    IndexedRGB_Pixels: THook =                        ['j', 1];
    IndexedRGB_Palette: THook =                       ['i', 1];

    {ImageRGB: kd}
    ImageRGB_Pixels: THook =                          ['i', 1];
    ImageRGB_Width: THook =                           ['j', 1];
    ImageRGB_Height: THook =                          ['a', 1];
    ImageRGB_MaxWidth: THook =                        ['n', 1];
    ImageRGB_MaxHeight: THook =                       ['q', 1];

    {Keyboard: ai}

    {GameShell: bx}

    {Buffer: fp}
    Buffer_Payload: THook =                           ['i', 1];
    Buffer_CRC: THook =                               ['a', 1];

    {BufferedConnection: ff}
    BufferedConnection_InputStream: THook =           ['j', 1];
    BufferedConnection_OutputStream: THook =          ['i', 1];
    BufferedConnection_Socket: THook =                ['a', 1];
    BufferedConnection_Payload: THook =               ['q', 1];
    BufferedConnection_IsClosed: THook =              ['r', 1];

    {CollisionMap: fh}
    CollisionMap_Width: THook =                       ['az', 1695889711];
    CollisionMap_Height: THook =                      ['ac', -14566013];
    CollisionMap_Adjacency: THook =                   ['aa', 1];

    {Renderable: ew}
    Renderable_ModelHeight: THook =                   ['cu', -275210191];

    {Region: el}
    Region_SceneTiles: THook =                        ['n', 1];
    Region_InteractableObjects: THook =               ['k', 1];

    {AnimableNode: cn}
    AnimableNode_ID: THook =                          ['i', 1];
    AnimableNode_Animation: THook =                   ['q', 1];
    AnimableNode_Flags: THook =                       ['j', 1];
    AnimableNode_Orientation: THook =                 ['a', 1];
    AnimableNode_Plane: THook =                       ['r', 1];
    AnimableNode_X: THook =                           ['o', 1];
    AnimableNode_Y: THook =                           ['n', 1];

    {BoundaryObject: ec}
    BoundaryObject_ID: THook =                        ['b', -1706154965];
    BoundaryObject_Flags: THook =                     ['k', 455590419];
    BoundaryObject_Plane: THook =                     ['i', -820667805];
    BoundaryObject_Height: THook =                    ['o', -2139522617];
    BoundaryObject_LocalX: THook =                    ['j', -1612427993];
    BoundaryObject_LocalY: THook =                    ['a', -1307075903];
    BoundaryObject_Orientation: THook =               ['r', -374113805];
    BoundaryObject_Render: THook =                    ['n', 1];
    BoundaryObject_Render2: THook =                   ['q', 1];

    {WallDecoration: eq}
    WallDecoration_ID: THook =                        ['s', -1114128343];
    WallDecoration_Flags: THook =                     ['d', 172717535];
    WallDecoration_Plane: THook =                     ['i', -1293886131];
    WallDecoration_Height: THook =                    ['o', 93609811];
    WallDecoration_LocalX: THook =                    ['j', -960312351];
    WallDecoration_LocalY: THook =                    ['a', -1312772935];
    WallDecoration_RelativeX: THook =                 ['n', 394124291];
    WallDecoration_RelativeY: THook =                 ['q', 340330103];
    WallDecoration_Orientation: THook =               ['r', -1728847277];
    WallDecoration_Renderable: THook =                ['b', 1];
    WallDecoration_Renderable2: THook =               ['k', 1];

    {FloorDecoration: do}
    FloorDecoration_ID: THook =                       ['o', -1411182579];
    FloorDecoration_Flags: THook =                    ['n', 1997497265];
    FloorDecoration_LocalX: THook =                   ['j', -657436501];
    FloorDecoration_LocalY: THook =                   ['a', 929759303];
    FloorDecoration_Plane: THook =                    ['i', 1938314205];
    FloorDecoration_Render: THook =                   ['r', 1];

    {GameObject: ef}
    GameObject_Render: THook =                        ['o', 1];
    GameObject_ID: THook =                            ['t', 894408259];
    GameObject_Flags: THook =                         ['y', 458464099];
    GameObject_Orientation: THook =                   ['n', -242865057];
    GameObject_Plane: THook =                         ['i', -261433413];
    GameObject_Height: THook =                        ['j', 186849019];
    GameObject_WorldX: THook =                        ['a', -834535881];
    GameObject_WorldY: THook =                        ['r', 1835013323];
    GameObject_LocalX: THook =                        ['q', -736885083];
    GameObject_LocalY: THook =                        ['k', -387411869];
    GameObject_OffsetX: THook =                       ['b', 103296511];
    GameObject_OffsetY: THook =                       ['s', -914532633];

    {SceneTile: ee}
    SceneTile_BoundaryObject: THook =                 ['q', 1];
    SceneTile_SceneTileObject: THook =                ['h', 1];
    SceneTile_GameObject: THook =                     ['l', 1];
    SceneTile_WallDecoration: THook =                 ['b', 1];
    SceneTile_GroundDecoration: THook =               ['k', 1];
    SceneTile_LocalX: THook =                         ['j', 1630502139];
    SceneTile_LocalY: THook =                         ['a', -1640367019];
    SceneTile_Plane: THook =                          ['r', -1955080215];

    {GrandExchange: z}
    TradingPost_Status: THook =                       ['i', 1];
    TradingPost_ItemID: THook =                       ['j', 310254597];
    TradingPost_Price: THook =                        ['a', 1126476721];
    TradingPost_Quantity: THook =                     ['r', -336445013];
    TradingPost_Transferred: THook =                  ['o', -84399659];
    TradingPost_Spent: THook =                        ['n', 1];
    TradingPost_QueryIDs: THook =                     ['N/A', 1];

    {{Model: em}
    Model_IndicesX: THook =                           ['s', 1];
    Model_IndicesY: THook =                           ['d', 1];
    Model_IndicesZ: THook =                           ['l', 1];
    Model_IndicesLength: THook =                      ['k', 1];
    Model_VerticesX: THook =                          ['n', 1];
    Model_VerticesY: THook =                          ['q', 1];
    Model_VerticesZ: THook =                          ['b', 1];
    Model_VerticesLength: THook =                     ['o', 1];
    Model_TexIndicesX: THook =                        ['t', 1];
    Model_TexIndicesY: THook =                        ['y', 1];
    Model_TexIndicesZ: THook =                        ['v', 1];
    Model_TexVerticesX: THook =                       ['x', 1];
    Model_TexVerticesY: THook =                       ['h', 1];
    Model_TexVerticesZ: THook =                       ['f', 1];
    Model_TexVerticesLength: THook =                  ['m', 1];
    Model_ShadowIntensity: THook =                    ['ag', 1];
    Model_FitsSingleTile: THook =                     ['N/A', 1];

    {AnimationSequence: jw}
    AnimationSequence_ControlFlow: THook =            ['d', 1];

    {CombatInfo1: cj}
    CombatInfo1_Health: THook =                       ['a', 535612513];
    CombatInfo1_HealthRatio: THook =                  ['j', 1215146307];

    {CombatInfo2: iu}
    CombatInfo2_HealthScale: THook =                  ['v', -2049922205];

    {CombatInfoList: gn}
    CombatInfoList_Head: THook =                      ['i', 1];
    CombatInfoList_Current: THook =                   ['j', 1];

    {CombatInfoHolder: ca}
    CombatInfoHolder_CombatInfoList: THook =          ['r', 1];
    CombatInfoHolder_CombatInfo2: THook =             ['a', 1];

    {Actor: bg}
    Actor_Animation: THook =                          ['bv', 886185713];
    Actor_AnimationDelay: THook =                     ['bh', -34855065];
    Actor_SpokenText: THook =                         ['av', 1];
    Actor_HitDamages: THook =                         ['ap', 1];
    Actor_HitTypes: THook =                           ['ae', 1];
    Actor_HitCycle: THook =                           ['ai', 1];
    Actor_QueueX: THook =                             ['cf', 1];
    Actor_QueueY: THook =                             ['ca', 1];
    Actor_QueueTraversed: THook =                     ['cw', 1];
    Actor_QueueSize: THook =                          ['cc', 1683377119];
    Actor_WorldX: THook =                             ['ax', 863402815];
    Actor_WorldY: THook =                             ['al', -1241868663];
    Actor_IsAnimating: THook =                        ['ao', 1];
    Actor_CombatCycle: THook =                        ['N/A', 1];
    Actor_InteractingIndex: THook =                   ['bs', 1620498857];
    Actor_Orientation: THook =                        ['cp', 869450233];
    Actor_CombatInfoList: THook =                     ['bd', 1];
    Actor_Height: THook =                             ['cj', -2036023117];

    {NPCDefinition: ir}
    NPCDefinition_ID: THook =                         ['o', -520624873];
    NPCDefinition_Name: THook =                       ['n', 1];
    NPCDefinition_Actions: THook =                    ['m', 1];
    NPCDefinition_ModelIDs: THook =                   ['b', 1];
    NPCDefinition_CombatLevel: THook =                ['h', -145122939];

    {NPC: cw}
    NPC_Definition: THook =                           ['i', 1];

    {PlayerDefinition: hg}
    PlayerDefinition_ID: THook =                      ['r', -1558301751];
    PlayerDefinition_IsFemale: THook =                ['a', 1];
    PlayerDefinition_AnimatedModelID: THook =         ['o', -8156824576555598861];
    PlayerDefinition_ModelID: THook =                 ['n', -7290649988719158771];
    PlayerDefinition_Equipment: THook =               ['i', 1];

    {Player: bo}
    Player_Name: THook =                              ['i', 1];
    Player_Model: THook =                             ['v', 1];
    Player_Visible: THook =                           ['p', 1];
    Player_Definition: THook =                        ['j', 1];
    Player_CombatLevel: THook =                       ['q', -1295175031];

    {WidgetNode: bq}
    WidgetNode_ID: THook =                            ['i', -1356359209];

    {Widget: hx}
    Widget_Name: THook =                              ['cr', 1];
    Widget_Text: THook =                              ['bg', 1];
    Widget_WidgetID: THook =                          ['u', 1955645661];
    Widget_ParentID: THook =                          ['ac', -1011294555];
    Widget_ItemID: THook =                            ['ew', 1465293677];
    Widget_InvIDs: THook =                            ['el', 1];
    Widget_StackSizes: THook =                        ['ep', 1];
    Widget_ItemAmount: THook =                        ['ec', 383200627];
    Widget_Actions: THook =                           ['cu', 1];
    Widget_ActionType: THook =                        ['m', -1855011653];
    Widget_Type: THook =                              ['p', -93217463];
    Widget_IsHidden: THook =                          ['aa', 1];
    Widget_AbsoluteX: THook =                         ['ad', -1963557979];
    Widget_AbsoluteY: THook =                         ['ab', -3332017];
    Widget_RelativeX: THook =                         ['aj', -1557651831];
    Widget_RelativeY: THook =                         ['ay', -1727303757];
    Widget_Width: THook =                             ['am', -1941604595];
    Widget_Height: THook =                            ['aq', -73467837];
    Widget_Children: THook =                          ['eu', 1];
    Widget_BoundsIndex: THook =                       ['er', 1248355253];

    {ItemDefinition: ix}
    ItemDefinition_ID: THook =                        ['y', 1885961671];
    ItemDefinition_Name: THook =                      ['c', 1];
    ItemDefinition_IsMembers: THook =                 ['al', 1];
    ItemDefinition_Actions: THook =                   ['ag', 1];
    ItemDefinition_GroundActions: THook =             ['ad', 1];

    {Item: cr}
    Item_ID: THook =                                  ['i', -1710972533];
    Item_StackSizes: THook =                          ['j', -1858492457];

    {Client: client}
    Client_Revision: THook =                          ['154', 1];
    Client_Client: THook =                            ['client.ai', 1];
    Client_LocalNPCs: THook =                         ['client.du', 1];
    Client_NPCIndices: THook =                        ['client.dk', 1];
    Client_LocalPlayers: THook =                      ['client.ih', 1];
    Client_PlayerIndices: THook =                     ['cm.q', 1];
    Client_LocalPlayer: THook =                       ['bo.iu', 1];
    Client_PlayerIndex: THook =                       ['client.ij', -1028008789];
    Client_LoopCycle: THook =                         ['client.be', 384730897];
    Client_LoginState: THook =                        ['client.bf', 24181023];
    Client_GameState: THook =                         ['cb.aa', -1612640467];
    Client_CrossHairColor: THook =                    ['client.hk', 477186871];
    Client_GroundItems: THook =                       ['client.ir', 1];
    Client_CollisionMap: THook =                      ['client.w', 1];
    Client_TradingPostOffers: THook =                 ['client.qe', 1];
    Client_CameraX: THook =                           ['cc.go', -1780761805];
    Client_CameraY: THook =                           ['fd.gb', 2134596897];
    Client_CameraZ: THook =                           ['bl.gv', -1106646233];
    Client_CameraPitch: THook =                       ['bf.gf', 993034781];
    Client_CameraYaw: THook =                         ['bl.gu', -905934353];
    Client_Region: THook =                            ['ba.fz', 1];
    Client_Plane: THook =                             ['ax.ic', -800670385];
    Client_BaseX: THook =                             ['en.fc', -1840123871];
    Client_BaseY: THook =                             ['be.fo', 429230285];
    Client_DestinationX: THook =                      ['client.oq', 1599447085];
    Client_DestinationY: THook =                      ['client.oi', 978679313];
    Client_Sine: THook =                              ['eh.w', 1];
    Client_Cosine: THook =                            ['eh.ar', 1];
    Client_TileHeights: THook =                       ['bz.i', 1];
    Client_TileSettings: THook =                      ['bz.j', 1];
    Client_Widgets: THook =                           ['jp.n', 1];
    Client_GameSettings: THook =                      ['hf.a', 1];
    Client_WidgetNodeCache: THook =                   ['client.kc', 1];
    Client_WidgetPositionX: THook =                   ['client.mu', 1];
    Client_WidgetPositionY: THook =                   ['client.mq', 1];
    Client_WidgetWidths: THook =                      ['client.mh', 1];
    Client_WidgetHeights: THook =                     ['client.mg', 1];
    Client_ViewPortWidth: THook =                     ['client.qv', -586879525];
    Client_ViewPortHeight: THook =                    ['client.qt', 1017508459];
    Client_MapAngle: THook =                          ['client.ge', 1564368545];
    Client_MapScale: THook =                          ['N/A', 1];
    Client_MapOffset: THook =                         ['N/A', 1];
    Client_MenuCount: THook =                         ['client.jl', 934830305];
    Client_MenuActions: THook =                       ['client.jk', 1];
    Client_MenuOptions: THook =                       ['client.jd', 1];
    Client_IsMenuOpen: THook =                        ['client.jg', 1];
    Client_MenuX: THook =                             ['it.jp', 1045260557];
    Client_MenuY: THook =                             ['ah.jq', 1841223693];
    Client_MenuWidth: THook =                         ['cu.je', -139685009];
    Client_MenuHeight: THook =                        ['t.ju', -569190743];
    Client_CurrentLevels: THook =                     ['client.jt', 1];
    Client_RealLevels: THook =                        ['client.jm', 1];
    Client_Experiences: THook =                       ['client.jh', 1];
    Client_CurrentWorld: THook =                      ['client.bp', -125937821];
    Client_Energy: THook =                            ['client.kz', -5077745];
    Client_Weight: THook =                            ['client.kl', 1722053053];
    Last edited by Brandon; 08-25-2017 at 02:16 AM.
    I am Ggzz..
    Hackintosher

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