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Thread: Lumbridge Jewellery Crafter

  1. #151
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    Quote Originally Posted by Tristana View Post
    Simba Code:
    Error: Duplicate declaration "deleteIndex" at line 309
    Compiling failed.
    I got this error running the script.
    Delete that procedure, it was added to SRL so it can't be in the script anymore.

  2. #152
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    Quote Originally Posted by BMWxi View Post
    Delete that procedure, it was added to SRL so it can't be in the script anymore.
    I pastebinned the script with a fix (didn't delete the function, but rather overrode it) so you can push an update if you want

    http://paste.villavu.com/show/6562/
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

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  3. #153
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    To anybody wondering about the issues outlined in the previous posts, I've been too busy to put out a new script update with all the fixes so while people are waiting I made a helpful FAQ for any issues. It's at the top of the first post.

  4. #154
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    Error: Duplicate declaration "deleteIndex" at line 309
    Compiling failed.
    Error: Unknown declaration "index" at line 311
    Compiling failed.
    Error: Unknown declaration "index" at line 311
    Compiling failed.
    Error: Unknown declaration "index" at line 317
    Compiling failed.
    Error: Unknown declaration "self" at line 318
    Compiling failed.
    Error: Unknown declaration "self" at line 319
    Compiling failed.
    Compiled successfully in 3713 ms.
    Successfully executed

    Deleted all these errors and it executes but then after 3 sec it turn itself off without doing nothing.Doesent load or do anything ?

  5. #155
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    Quote Originally Posted by ckbbe View Post
    Error: Duplicate declaration "deleteIndex" at line 309
    Compiling failed.
    Error: Unknown declaration "index" at line 311
    Compiling failed.
    Error: Unknown declaration "index" at line 311
    Compiling failed.
    Error: Unknown declaration "index" at line 317
    Compiling failed.
    Error: Unknown declaration "self" at line 318
    Compiling failed.
    Error: Unknown declaration "self" at line 319
    Compiling failed.
    Compiled successfully in 3713 ms.
    Successfully executed

    Deleted all these errors and it executes but then after 3 sec it turn itself off without doing nothing.Doesent load or do anything ?
    You must delete the entire procedure.
    Before:
    Simba Code:
    procedure T2DPointArray.deleteIndex(const index : Integer);
    var
      I : Integer;
    begin
      if not inRange(index, low(self), length(self)) then
      begin
        sWriteLn('ERROR: deleteIndex: index larger than array length.');
        Exit;
      end;

      for I := index to high(self)-1 do
        self[I] := self[I+1];
      setLength(self, length(self)-1);
    end;
    After:
    Simba Code:
     

  6. #156
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    I like how no one posts anymore

    Sorry that I couldn't copy and paste a paint proggy for you, so I'll give it to you in words.

    40k xp/hr multiplied by 113 hours, which is about 4520000 xp total. I got this while running with no breaks. That is with gold amulets.

    So yeah, your script is still stable, even though the cpu does have a high usage when a production progress window is open.
    Last edited by Atom; 03-01-2015 at 09:52 PM.

  7. #157
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    Quote Originally Posted by Atom View Post
    I like how no one posts anymore

    Sorry that I couldn't copy and paste a paint proggy for you, so I'll give it to you in words.

    40k xp/hr multiplied by 113 hours, which is about 4520000 xp total. I got this while running with no breaks. That is with gold amulets.

    So yeah, your script is still stable, even though the cpu does have a high usage when a production progress window is open.
    Good to see you're getting good use out of it, thanks for the post

    As for the cpu usage, it's something I'm aware of (there might even be a fix somewhere in this thread, can't remember) and once I have a bit more time I'll have a new version out.

  8. #158
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    Quote Originally Posted by BMWxi View Post
    Good to see you're getting good use out of it, thanks for the post

    As for the cpu usage, it's something I'm aware of (there might even be a fix somewhere in this thread, can't remember) and once I have a bit more time I'll have a new version out.
    Just increasing the wait time per loop is the easiest fix I guess. You use a bitmap to determine if the progressScreen is open, but it could probably be replaced with something else "lighter" if performance becomes a huge issue
    @Atom; to decrease cpu usage when the progress screen is open, go to line 700 which should look like
    Simba Code:
    wait(random(50));
    remove the random() and change it to something larger like
    Simba Code:
    wait(500);
    or 750 or 1000, play around with it. Increasing it will decrease the responsiveness of the script (only when recognizing that the progressScreen is gone) so you'll have to find a value you're comfortable with
    Last edited by KeepBotting; 03-01-2015 at 11:59 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  9. #159
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    68-82 in just a few days, the buy limit on jewels is destroying my progress.
    Crafting: Sapphire bracelet
    XP Gained: 270480
    XP /h: 62320
    Crafting Level: 82
    Levels Gained: 1
    Items Crafted: 4508
    Time Running: 4 Hours, 20 Minutes and 9 Seconds
    99's From Simba

    Fletching | Fishing | Magic | Smithing | Firemaking | Woodcutting | Cooking|Divination|Mining | Crafting

  10. #160
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    why will it only craft 4-5 each trip?
    it makes like a count then stops...
    how can i make it to craft all 14?

  11. #161
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    Quote Originally Posted by Paradox The Divine View Post
    68-82 in just a few days, the buy limit on jewels is destroying my progress.
    Thank you for the progress report!
    Quote Originally Posted by ltztakechi1 View Post
    why will it only craft 4-5 each trip?
    it makes like a count then stops...
    how can i make it to craft all 14?
    Please refer to the instructions in the first post.

  12. #162
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    Failed to withdraw a full inventory. Ending Script.
    Successfully executed.

    after starting script, loads inventory then goes to the place to make jewelery, but does nothing and logs out.

    nvm fixed by deleting terminate script under failed to withdraw full inventory.
    Last edited by scar_operater; 03-29-2015 at 02:32 AM.

  13. #163
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    are there any advantage enabling direct-x?

  14. #164
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    Quote Originally Posted by toxjq View Post
    are there any advantage enabling direct-x?
    I heard it rs runs better for some people, but otherwise they should be the same.

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    How to set-up the preset?

  16. #166
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    Quote Originally Posted by HqBanana View Post
    How to set-up the preset?
    http://services.runescape.com/m=rswiki/en/Presets
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

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  17. #167
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    I am trying to use the script to make gold amulets...but it only makes 4-5 gold amulets and then heads back to the bank (with 4-5 amulets and 23-24 gold bars). Any idea??

    I have followed all the instructions except the OpenGL/Direct-X mode (due to some reason, i cannot use OpenGL in SMART...). Is there any way to make the waiting time for crafting items longer?

  18. #168
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    Quote Originally Posted by boscolamhk View Post
    I am trying to use the script to make gold amulets...but it only makes 4-5 gold amulets and then heads back to the bank (with 4-5 amulets and 23-24 gold bars). Any idea??

    I have followed all the instructions except the OpenGL/Direct-X mode (due to some reason, i cannot use OpenGL in SMART...). Is there any way to make the waiting time for crafting items longer?
    Are you in safemode? I wouldn't expect the script to work st all in safemode, the colours are usually very far off. I'd focus on trying to get into OpenGL or DirectX mode, as those are the only supported graphics modes for SRL6

  19. #169
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    Quote Originally Posted by BMWxi View Post
    Are you in safemode? I wouldn't expect the script to work st all in safemode, the colours are usually very far off. I'd focus on trying to get into OpenGL or DirectX mode, as those are the only supported graphics modes for SRL6
    Sorry?what is safe mode? I use SMART and DirectX mode ?shown in the setting in login page?

  20. #170
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    Quote Originally Posted by boscolamhk View Post
    Sorry?what is safe mode? I use SMART and DirectX mode ?shown in the setting in login page?
    Have you tried to enable the progress screen like it says on the instructions/FAQ ?

  21. #171
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    Quote Originally Posted by boscolamhk View Post
    Sorry?what is safe mode? I use SMART and DirectX mode ?shown in the setting in login page?
    You said you didn't follow the direction that said to use either OGL or DirectX, and the only other option is safemode. If you're using DrirectX though that's fine and will work fine.

    As @Doa Envy; suggested, make sure you've followed the directions and enabled the progress screen. That is almost certainly the reason for the script's behaviour as you described it.

  22. #172
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    Quote Originally Posted by BMWxi View Post
    You said you didn't follow the direction that said to use either OGL or DirectX, and the only other option is safemode. If you're using DrirectX though that's fine and will work fine.

    As @Doa Envy; suggested, make sure you've followed the directions and enabled the progress screen. That is almost certainly the reason for the script's behaviour as you described it.
    Oh....yea, it's my mistake...the script runs well now after I enable the progress screen. (I thought I have enabled it...Sorry for that ) Thanks for your help.

  23. #173
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    Quote Originally Posted by boscolamhk View Post
    Oh....yea, it's my mistake...the script runs well now after I enable the progress screen. (I thought I have enabled it...Sorry for that ) Thanks for your help.
    No problem, enjoy the script.

  24. #174
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    Well, I hit 99 last night, this script worked great. Thanks for the levels!
    99's From Simba

    Fletching | Fishing | Magic | Smithing | Firemaking | Woodcutting | Cooking|Divination|Mining | Crafting

  25. #175
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    Quote Originally Posted by Paradox The Divine View Post
    Well, I hit 99 last night, this script worked great. Thanks for the levels!
    Congratulations! Thanks for letting me know

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