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Thread: [Reflection] ineedbot's AIO Woodcutter

  1. #2126
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    Default

    this bot runs well.
    but very often, the bot will click off of the inventory screen - once the inventory is full, it will begin to drop the logs but the inventory screen won't be active (e.g. it'll be on the stats screen).
    it'll start to right click and try drop logs but it can't because it's in the wrong screen.
    i've waited a while to see if it realises and clicks inventory but it doesn't.
    any help?

    (it seems others have this issue too)

    Quote Originally Posted by troro1 View Post
    Broken script. As part of the antiban it will click on different tabs. When it needs to drop logs, it will not click back to inventory which leaves the bot standing there with the mouse spazzing over where the logs are supposed to be in the inventory.
    Last edited by lostralian; 12-13-2017 at 04:03 AM.

  2. #2127
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    I've been using the script and it seems like a wonder everything is fine, just that it has a problem that when I load the smart at the time of doing the auto login, it writes the data that I put but repeats them over and over again, erases them and returns them to repeat, to be able to use the script I must log the account first, I do not know if someone has happened to please could you help me with this?

  3. #2128
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    can you run multiple at once?

  4. #2129
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    changed how fletch works, now doesnt type 99 after, also correctly clicks the fletch point you selected


    Code:
    procedure doFletch;
    var _item : TReflectInvItem;
        i : integer;
        logIDs : TIntegerArray;
    begin
      if not daLocation.canFletch then
        exit;
    
      logIDs := daLocation.getLogIDs;
      if not Reflect.Inv.Contains(LogIDs) then
        exit;
    
      if not Reflect.Inv.Contains(KnifeIDs) then
        exit;
    
      while ReflectPlayer.IsLoggedIn and Reflect.Inv.Contains(LogIDs) and Reflect.Inv.Contains(KnifeIDs)
      and not ReflectPlayer.IsUnderAttack do begin
        if Reflect.Gametab.CurrentColor <> Gametab_Inventory then
          Reflect.Gametab.Open(Gametab_Inventory);
        UpdateScreen('Going to fletch.');
        if not anySlotActivated then begin
          for i:=0 to high(KnifeIDs) do begin
            if _item.Find(KnifeIDs[i]) then begin
              reflect.mouse.move(_item.getBox, mouse_left);
              sleepScript(500+random(500));
              break;
            end;
          end;
        end;
        if anySlotActivated(true) then begin
          for i:=0 to high(LogIDs) do begin
            if _item.Find(LogIDs[i]) then begin
              reflect.mouse.move(_item.getBox, mouse_left);
              sleepScript(1500+random(500));
              break;
            end;
          end;
        end;
        Reflect.Mouse.Move(daLocation.FletchPoint, 15, 15, mouse_right);
        if Reflect.Text.ChooseOption('Make ') then begin
          sleepScript(750+random(1000));
          sleepScript(random(1000));
          if(random(round(AntiAmount/200)) <> 1)then
            Reflect.Antiban.MMouseOffClient('rand');
          sleepScript(1000);
          while ReflectPlayer.IsLoggedIn and ReflectPlayer.isDoingAnim(FletchAnimationIDs, 1000) and
          not ReflectPlayer.IsUnderAttack do begin
            randomHandler;
            FixActive;
            UpdateScreen('Fletching...');
          end;
        end;
      end;
    end;
    Last edited by hexthis; 12-19-2017 at 05:07 PM.

  5. #2130
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    Default

    There is bugs with this script, if it preform antiban and tab to skills interface, the tab where you see all your skills.
    than it wont work dropping items, it cant get back to inventory :/
    very sad this happens very often.

  6. #2131
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    I open 6 accounts at the same time and everything runs well

  7. #2132
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    Quote Originally Posted by lostralian View Post
    this bot runs well.
    but very often, the bot will click off of the inventory screen - once the inventory is full, it will begin to drop the logs but the inventory screen won't be active (e.g. it'll be on the stats screen).
    it'll start to right click and try drop logs but it can't because it's in the wrong screen.
    i've waited a while to see if it realises and clicks inventory but it doesn't.
    any help?

    (it seems others have this issue too)
    I got this very same problem, please fix.

  8. #2133
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    random anti ban stuff are found in "[Reflection] indeedbot's functions"

    1265 is where the tab selection stuff is, just replace it with some other antiban....

  9. #2134
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    ineedbot's AIO Woodcutter proggy.png



    click on force wait after actions and then add this code
    Code:
    cpuLoadWait := randomRange(0, 450);
    right under the
    Code:
    UpdateScreen('Chopping tree...');
    will select random wait time while it is chopping a tree, each tree you chop will randomize the wait time, super good antiban... now the time you stand at a stump will be random and not always exact.

    there are still large portions of this script that need help... like when you goto bank stuff it always selects the same inv space.... always right clicks, always deposits all... super easy to detect and ban with that not random code.


    A spot to cut normal & oak logs.
    Code:
            @@:begin
              daLocation.ID := @@;
              daLocation.Name := 'Port Sarim Trees';
    
              daLocation.RunDirections := ['rand'];
    
              daLocation.canBank := true;
              setLength(daLocation.BankLocations, 1);
              with daLocation.BankLocations[0] do begin
                Offset := [0, 0, 50];
                TileOffset := [0, 0];
                Tile := Point(3045, 3234);
                Options := ['Deposit'];
                Plane := 0;
                Name := 'Bank';
              end;
    
              setLength(daLocation.Logs, 2);
              daLocation.Logs[0].ID := 1511;
              daLocation.Logs[1].ID := 1521;
    
              daLocation.TreeLocations := [Point(3040, 3259)];
    
              setLength(daLocation.TreeObjects, 20)
              with daLocation.TreeObjects[0] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3039, 3265);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[1] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3046, 3261);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[2] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3042, 3261);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[3] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3039, 3260);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[4] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3035, 3261);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[5] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3033, 3265);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[6] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3032, 3268);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[7] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3034, 3271);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[8] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3037, 3271);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[9] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3037, 3268);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[10] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3040, 3270);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[11] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3046, 3265);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[12] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3041, 3273);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[13] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3038, 3273);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[14] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3043, 3272);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[15] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3048, 3268);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[16] do begin
                Offset := [80, 80, 80];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Tree';
                Index := 0;
                Tile := Point(3046, 3271);
                AliveIDs := AliveTreeIDs;
                DeadIDs := DeadTreeIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[17] do begin
                Offset := [0, 0, 200];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Oak';
                Index := 0;
                Tile := Point(3036, 3274);
                AliveIDs := AliveOakIDs;
                DeadIDs := DeadOakIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[18] do begin
                Offset := [0, 0, 200];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Oak';
                Index := 0;
                Tile := Point(3042, 3266);
                AliveIDs := AliveOakIDs;
                DeadIDs := DeadOakIDs;
                Plane := 0;
              end;
              with daLocation.TreeObjects[19] do begin
                Offset := [0, 0, 200];
                TileOffset := [0, 0];
                Options := ['Chop down'];
                Timer.Restart;
                Timer.StartTime := -1;
                Name := 'Oak';
                Index := 0;
                Tile := Point(3037, 3259);
                AliveIDs := AliveOakIDs;
                DeadIDs := DeadOakIDs;
                Plane := 0;
              end;
            end;
    tree and oak.png
    Last edited by hexthis; 01-28-2018 at 09:07 AM.

  10. #2135
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    is this still functioning? hate to necro but only 2 wood cutting profiles in this section....

  11. #2136
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    Quote Originally Posted by justbusiness View Post
    is this still functioning? hate to necro but only 2 wood cutting profiles in this section....

    Works fine, some stuff needs updating. Like fletching points, and Deposit Box bank all Inv items button. Also Reflection's login needs update.

  12. #2137
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    Default

    Also, when wcing magics at the wc guild, it always goes to the rear of the shack where the bank vault is and once outside, behind the shack, clicks left on the vault which makes the character run inside shack and then bank. seems a bit botty.
    any suggestions? I want to just run into the shack and bank rather than always to the rear outside of the shack and back inside by clicking bank

  13. #2138
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    Quote Originally Posted by hexthis View Post
    ineedbot's AIO Woodcutter proggy.png



    click on force wait after actions and then add this code
    Code:
    cpuLoadWait := randomRange(0, 450);
    right under the
    Code:
    UpdateScreen('Chopping tree...');
    will select random wait time while it is chopping a tree, each tree you chop will randomize the wait time, super good antiban... now the time you stand at a stump will be random and not always exact.

    there are still large portions of this script that need help... like when you goto bank stuff it always selects the same inv space.... always right clicks, always deposits all... super easy to detect and ban with that not random code.

    where do these lines go?

  14. #2139
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    I also had this issue with a genie, for 105 minutes....

    [07:13:54:525] [Script] [Status] Talked to random: Genie
    [07:14:00:546] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [07:14:11:435] [Script] [Status] Solving lamp...
    [07:14:31:635] [Script] [Status] Solving lamp...
    [07:14:51:656] [Script] [Status] Solving lamp...
    [07:15:12:588] [Script] [Status] Solving lamp...
    [07:15:30:507] [Script] [Status] Solving lamp...
    [07:15:49:155] [Script] [Status] Solving lamp...
    [07:16:11:044] [Script] [Status] Solving lamp...
    [07:16:29:500] [Script] [Status] Solving lamp...
    [07:16:47:874] [Script] [Status] Solving lamp...
    [07:17:08:843] [Script] [Status] Solving lamp...
    [07:17:25:870] [Script] [Status] Solving lamp...
    [07:17:43:896] [Script] [Status] Solving lamp...
    [07:18:05:302] [Script] [Status] Solving lamp...
    [07:18:24:639] [Script] [Status] Solving lamp...
    [07:18:43:164] [Script] [Status] Solving lamp...
    [07:19:04:530] [Script] [Status] Solving lamp...
    [07:19:21:261] [Script] [Status] Solving lamp...
    [07:19:41:563] [Script] [Status] Solving lamp...
    [07:19:58:760] [Script] [Status] Solving lamp...
    [07:20:16:372] [Script] [Status] Solving lamp...
    [07:20:36:468] [Script] [Status] Solving lamp...
    [07:20:54:712] [Script] [Status] Solving lamp...
    [07:21:12:026] [Script] [Status] Solving lamp...
    [07:21:29:775] [Script] [Status] Solving lamp...
    [07:21:51:298] [Script] [Status] Solving lamp...
    [07:22:09:157] [Script] [Status] Solving lamp...
    [07:22:27:773] [Script] [Status] Solving lamp...
    [07:22:46:088] [Script] [Status] Solving lamp...
    [07:23:06:393] [Script] [Status] Solving lamp...
    [07:23:24:706] [Script] [Status] Solving lamp...
    [07:23:44:921] [Script] [Status] Solving lamp...
    [07:24:05:320] [Script] [Status] Solving lamp...
    [07:24:24:514] [Script] [Status] Solving lamp...
    [07:24:43:244] [Script] [Status] Solving lamp...
    [07:25:00:785] [Script] [Status] Solving lamp...
    [07:25:18:288] [Script] [Status] Solving lamp...
    [07:25:23:586] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [07:25:35:412] [Script] [Status] Solving lamp...
    [07:25:54:569] [Script] [Status] Solving lamp...
    [07:26:15:531] [Script] [Status] Solving lamp...
    [07:26:34:918] [Script] [Status] Solving lamp...
    [07:26:52:831] [Script] [Status] Solving lamp...
    [07:27:22:376] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 19.png
    [07:27:50:218] [Script] [Status] Solving lamp...
    [07:28:07:917] [Script] [Status] Solving lamp...
    [07:28:25:373] [Script] [Status] Solving lamp...
    [07:28:44:439] [Script] [Status] Solving lamp...
    [07:29:06:365] [Script] [Status] Solving lamp...
    [07:29:25:038] [Script] [Status] Solving lamp...
    [07:29:45:288] [Script] [Status] Solving lamp...
    [07:30:05:881] [Script] [Status] Solving lamp...
    [07:30:24:103] [Script] [Status] Solving lamp...
    [07:30:45:424] [Script] [Status] Solving lamp...
    [07:31:03:723] [Script] [Status] Solving lamp...
    [07:31:23:345] [Script] [Status] Solving lamp...
    [07:31:41:089] [Script] [Status] Solving lamp...
    [07:31:59:531] [Script] [Status] Solving lamp...
    [07:32:20:404] [Script] [Status] Solving lamp...
    [07:32:37:531] [Script] [Status] Solving lamp...
    [07:32:58:040] [Script] [Status] Solving lamp...
    [07:33:03:954] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [07:33:19:691] [Script] [Status] Solving lamp...
    [07:33:38:256] [Script] [Status] Solving lamp...
    [07:33:59:800] [Script] [Status] Solving lamp...
    [07:34:29:510] [Script] [Status] Solving lamp...
    [07:34:57:591] [Script] [Status] Solving lamp...
    [07:35:14:906] [Script] [Status] Solving lamp...
    [07:35:35:902] [Script] [Status] Solving lamp...
    [07:35:56:222] [Script] [Status] Solving lamp...
    [07:36:16:577] [Script] [Status] Solving lamp...
    [07:36:34:203] [Script] [Status] Solving lamp...
    [07:36:51:819] [Script] [Status] Solving lamp...
    [07:37:15:882] [Script] [Status] Solving lamp...
    [07:37:35:410] [Script] [Status] Solving lamp...
    [07:37:52:935] [Script] [Status] Solving lamp...
    [07:38:10:547] [Script] [Status] Solving lamp...
    [07:38:27:893] [Script] [Status] Solving lamp...
    [07:38:49:935] [Script] [Status] Solving lamp...
    [07:39:07:246] [Script] [Status] Solving lamp...
    [07:39:29:215] [Script] [Status] Solving lamp...
    [07:39:48:759] [Script] [Status] Solving lamp...
    [07:40:06:091] [Script] [Status] Solving lamp...
    [07:40:26:434] [Script] [Status] Solving lamp...
    [07:40:32:762] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [07:40:44:445] [Script] [Status] Solving lamp...
    [07:41:13:862] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 19.png
    [07:41:41:114] [Script] [Status] Solving lamp...
    [07:41:59:104] [Script] [Status] Solving lamp...
    [07:42:16:820] [Script] [Status] Solving lamp...
    [07:42:37:185] [Script] [Status] Solving lamp...
    [07:42:54:642] [Script] [Status] Solving lamp...
    [07:43:14:996] [Script] [Status] Solving lamp...
    [07:43:32:923] [Script] [Status] Solving lamp...
    [07:43:50:659] [Script] [Status] Solving lamp...
    [07:44:12:221] [Script] [Status] Solving lamp...
    [07:44:31:277] [Script] [Status] Solving lamp...
    [07:44:51:513] [Script] [Status] Solving lamp...
    [07:45:13:133] [Script] [Status] Solving lamp...
    [07:45:35:749] [Script] [Status] Solving lamp...
    [07:45:53:379] [Script] [Status] Solving lamp...
    [07:46:11:598] [Script] [Status] Solving lamp...
    [07:46:32:106] [Script] [Status] Solving lamp...
    [07:46:49:575] [Script] [Status] Solving lamp...
    [07:47:07:095] [Script] [Status] Solving lamp...
    [07:47:24:652] [Script] [Status] Solving lamp...
    [07:47:45:175] [Script] [Status] Solving lamp...
    [07:48:02:605] [Script] [Status] Solving lamp...
    [07:48:20:481] [Script] [Status] Solving lamp...
    [07:48:42:068] [Script] [Status] Solving lamp...
    [07:48:59:594] [Script] [Status] Solving lamp...
    [07:49:19:105] [Script] [Status] Solving lamp...
    [07:49:38:105] [Script] [Status] Solving lamp...
    [07:50:01:221] [Script] [Status] Solving lamp...
    [07:50:06:719] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [07:50:18:356] [Script] [Status] Solving lamp...
    [07:50:35:927] [Script] [Status] Solving lamp...
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    [07:53:22:840] [Script] [Status] Solving lamp...
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    [07:55:08:754] [Script] [Status] Solving lamp...
    [07:55:26:175] [Script] [Status] Solving lamp...
    [07:55:43:629] [Script] [Status] Solving lamp...
    [07:55:49:228] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [07:56:03:190] [Script] [Status] Solving lamp...
    [07:56:30:432] [Script] [Status] Solving lamp...
    [07:56:51:590] [Script] [Status] Solving lamp...
    [07:57:16:373] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 19.png
    [07:57:43:369] [Script] [Status] Solving lamp...
    [07:58:01:039] [Script] [Status] Solving lamp...
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    [08:03:17:079] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:03:33:888] [Script] [Status] Solving lamp...
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    [08:10:21:990] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:10:34:522] [Script] [Status] Solving lamp...
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    [08:14:58:589] [Script] [Status] Solving lamp...
    [08:15:16:613] [Script] [Status] Solving lamp...
    [08:15:48:339] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 19.png
    [08:16:16:745] [Script] [Status] Solving lamp...
    [08:16:34:131] [Script] [Status] Solving lamp...
    [08:16:39:959] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:16:52:226] [Script] [Status] Solving lamp...
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    [08:21:26:276] [Script] [Status] Solving lamp...
    [08:21:32:390] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:21:46:226] [Script] [Status] Solving lamp...
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    [08:27:20:746] [Script] [Status] Solving lamp...
    [08:27:39:305] [Script] [Status] Solving lamp...
    [08:27:45:288] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:28:02:113] [Script] [Status] Solving lamp...
    [08:28:20:210] [Script] [Status] Solving lamp...
    [08:28:40:711] [Script] [Status] Solving lamp...
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    [08:29:19:941] [Script] [Status] Solving lamp...
    [08:29:39:424] [Script] [Status] Solving lamp...
    [08:29:56:917] [Script] [Status] Solving lamp...
    [08:30:16:381] [Script] [Status] Solving lamp...
    [08:30:38:292] [Script] [Status] Solving lamp...
    [08:30:59:628] [Script] [Status] Solving lamp...
    [08:31:30:770] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 19.png
    [08:31:58:297] [Script] [Status] Solving lamp...
    [08:32:15:976] [Script] [Status] Solving lamp...
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    [08:33:04:491] [Script] [Status] Solving lamp...
    [08:33:25:752] [Script] [Status] Solving lamp...
    [08:33:43:927] [Script] [Status] Solving lamp...
    [08:34:04:411] [Script] [Status] Solving lamp...
    [08:34:10:233] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:34:23:179] [Script] [Status] Solving lamp...
    [08:34:40:731] [Script] [Status] Solving lamp...
    [08:35:00:182] [Script] [Status] Solving lamp...
    [08:35:22:520] [Script] [Status] Solving lamp...
    [08:35:40:658] [Script] [Status] Solving lamp...
    [08:36:00:734] [Script] [Status] Solving lamp...
    [08:36:22:956] [Script] [Status] Solving lamp...
    [08:36:42:655] [Script] [Status] Solving lamp...
    [08:37:01:527] [Script] [Status] Solving lamp...
    [08:37:18:938] [Script] [Status] Solving lamp...
    [08:37:37:231] [Script] [Status] Solving lamp...
    [08:37:55:161] [Script] [Status] Solving lamp...
    [08:38:12:910] [Script] [Status] Solving lamp...
    [08:38:30:232] [Script] [Status] Solving lamp...
    [08:38:47:424] [Script] [Status] Solving lamp...
    [08:38:53:173] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:39:04:622] [Script] [Status] Solving lamp...
    [08:39:33:696] [Script] [Status] Solving lamp...
    [08:39:58:714] [Script] [Status] Solving lamp...
    [08:40:27:501] [Script] [Status] Solving lamp...
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    [08:41:03:386] [Script] [Status] Solving lamp...
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    [08:42:21:829] [Script] [Status] Solving lamp...
    [08:42:41:867] [Script] [Status] Solving lamp...
    [08:43:01:337] [Script] [Status] Solving lamp...
    [08:43:21:828] [Script] [Status] Solving lamp...
    [08:43:41:819] [Script] [Status] Solving lamp...
    [08:43:47:141] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:43:59:510] [Script] [Status] Solving lamp...
    [08:44:17:217] [Script] [Status] Solving lamp...
    [08:44:34:624] [Script] [Status] Solving lamp...
    [08:44:54:978] [Script] [Status] Solving lamp...
    [08:45:12:223] [Script] [Status] Solving lamp...
    [08:45:33:235] [Script] [Status] Solving lamp...
    [08:45:51:447] [Script] [Status] Solving lamp...
    [08:46:19:668] [Script] [Status] Solving lamp...
    [08:46:31:094] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 19.png
    [08:46:57:810] [Script] [Status] Solving lamp...
    [08:47:15:569] [Script] [Status] Solving lamp...
    [08:47:33:514] [Script] [Status] Solving lamp...
    [08:47:51:693] [Script] [Status] Solving lamp...
    [08:48:09:163] [Script] [Status] Solving lamp...
    [08:48:28:269] [Script] [Status] Solving lamp...
    [08:48:50:934] [Script] [Status] Solving lamp...
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    [08:49:47:940] [Script] [Status] Solving lamp...
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    [08:50:25:820] [Script] [Status] Solving lamp...
    [08:50:43:822] [Script] [Status] Solving lamp...
    [08:51:01:945] [Script] [Status] Solving lamp...
    [08:51:07:834] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:51:23:601] [Script] [Status] Solving lamp...
    [08:51:42:724] [Script] [Status] Solving lamp...
    [08:52:00:974] [Script] [Status] Solving lamp...
    [08:52:18:824] [Script] [Status] Solving lamp...
    [08:52:39:042] [Script] [Status] Solving lamp...
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    [08:55:16:720] [Script] [Status] Solving lamp...
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    [08:55:59:200] [Script] [Status] Solving lamp...
    [08:56:23:462] [Script] [Status] Solving lamp...
    [08:56:27:966] [Script] [Status] Found nest!
    [08:56:32:787] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [08:56:48:354] [Script] [Status] Solving lamp...
    [08:57:09:338] [Script] [Status] Solving lamp...
    [08:57:32:466] [Script] [Status] Solving lamp...
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    [09:02:01:617] [Script] [Status] Solving lamp...
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    [09:02:36:867] [Script] [Status] Solving lamp...
    [09:02:57:242] [Script] [Status] Solving lamp...
    [09:03:03:245] [Script] [Status] Successfully sent heartbeat to 'stats.grats.pw'.
    [09:03:20:164] [Script] [Status] Solving lamp...
    [09:03:37:905] [Script] [Status] Solving lamp...
    [09:03:57:593] [Script] [Status] Solving lamp...
    [09:04:15:024] [Script] [Status] Solving lamp...
    [09:04:36:547] [Script] [Status] Solving lamp...
    [09:05:09:183] [Script] [Status] Solving lamp...
    [09:05:22:892] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 19.png
    [09:05:54:696] [Script] [Status] Solving lamp...
    [09:06:13:405] [Script] [Status] Solving lamp...
    [09:06:36:060] [Script] [Status] Solving lamp...
    [09:06:53:029] [Script] [Status] Solving lamp...
    [09:07:10:062] [Script] [Status] Solving lamp...
    [09:07:28:002] [Script] [Status] Solving lamp...
    [09:07:46:285] [Script] [Status] Solving lamp...
    [09:08:07:913] [Script] [Status] Solving lamp...
    [09:08:28:328] [Script] [Status] Solving lamp...
    [09:08:45:965] [Script] [Status] Solving lamp...
    [09:09:04:234] [Script] [Status] Solving lamp...
    [09:09:07:560] [Script] [Status] Logging player in...

  15. #2140
    Join Date
    Dec 2017
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    Default

    another issue - I found at the WC guild, doing magics, that this script examines trees a lot.

    I'll be chopping a live tree and it will examine two or three trees within 10 seconds.
    seems a bit out of the ordinary for a human to do this several times.
    Any suggestions?

    Sorry for the spam, typing these comments as I come across them.

  16. #2141
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    Default

    What do these mean in the SIMBA debug window?
    "[GaussBox] Point invalid (%d, %d)"
    "Stats: Committing too fast; shame on you!"

  17. #2142
    Join Date
    Mar 2018
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    Default

    When I was powerchopping normal trees in Lumbridge. Bot had prayer tab on and tried to drop logs. Got stuck that way. Otherwise seemed to work great.
    Last edited by Nixes; 03-18-2018 at 05:00 PM.

  18. #2143
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    Default

    Quote Originally Posted by arles1nfante View Post
    I've been using the script and it seems like a wonder everything is fine, just that it has a problem that when I load the smart at the time of doing the auto login, it writes the data that I put but repeats them over and over again, erases them and returns them to repeat, to be able to use the script I must log the account first, I do not know if someone has happened to please could you help me with this?
    Quote Originally Posted by nik3x View Post
    There is bugs with this script, if it preform antiban and tab to skills interface, the tab where you see all your skills.
    than it wont work dropping items, it cant get back to inventory :/
    very sad this happens very often.
    also had these issues.

  19. #2144
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    Apr 2015
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    Default

    Error: Unable to open file "C:\\[Reflection] ineedbot's functions.simba. what is wrong?

  20. #2145
    Join Date
    Jul 2017
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    15 Post(s)

    Default

    [08:07:47:890] [Reflection] [Warn] Reflection Update Available
    [08:07:47:897] [Reflection] [Status] Update Available!
    [08:07:48:248] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\Math.simba
    [08:07:48:371] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\Time.simba
    [08:07:48:477] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\Compass.simb a
    [08:07:48:594] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\renderable\G roundItems.simba
    [08:07:48:733] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\renderable\L ocalPlayer.simba
    [08:07:48:860] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\renderable\N pc.simba
    [08:07:48:975] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\renderable\O bjects.simba
    [08:07:49:079] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\renderable\P layers.simba
    [08:07:49:206] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\Text.simba
    [08:07:49:314] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\Tile.simba
    [08:07:49:435] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\core\renderable\A ctor.simba
    [08:07:49:546] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\Globals. simba
    [08:07:49:660] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\Login.si mba
    [08:07:49:786] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\Hooks.si mba
    [08:07:50:259] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\Includes .simba
    [08:07:50:679] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\definiti ons\ItemDefs.txt
    [08:07:50:790] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\Mapwalk. simba
    [08:07:50:910] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\smart\Me mory.simba
    [08:07:51:220] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\definiti ons\NpcDefs.txt
    [08:07:51:724] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\definiti ons\ObjectDefs.txt
    [08:07:51:845] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\smart\Sm art.simba
    [08:07:52:073] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\Login.si mba
    [08:07:52:168] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Misc\Logger.simba
    [08:07:52:271] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Internal\smart\Gr aphics.simba
    [08:07:52:367] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Misc\Misc.simba
    [08:07:52:740] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Widgets.s imba
    [08:07:52:844] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Chat.simb a
    [08:07:52:984] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Bank.simb a
    [08:07:53:132] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Gametabs\ Inventory.simba
    [08:07:53:250] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Gametabs\ Gametabs.simba
    [08:07:53:382] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Gametabs\ CombatOptions.simba
    [08:07:53:496] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Gametabs\ WornEquipment.simba
    [08:07:53:628] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Gametabs\ WorldSwitcher.simba
    [08:07:53:763] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Gametabs\ Prayer.simba
    [08:07:54:137] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\input\Mouse. simba
    [08:07:54:258] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\input\Keyboa rd.simba
    [08:07:54:382] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Misc\Prosocks.sim ba
    [08:07:54:509] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Core\Antiban.simb a
    [08:07:54:879] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Misc\Stats.simba
    [08:07:55:002] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Interface s.simba
    [08:07:55:129] [Reflection] [Status] Updated C:\Simba\Includes\Reflection\Lib\Widgets\Shop.simb a
    [08:07:55:239] [Reflection] [Status] Updated C:\Simba\Includes\reflection\Reflection.simba
    [Reflection Update # 28]
    [Adds]
    More interface handling

    [Fixes]
    Update values for interfaces fixing Gametabs, interfaces, and more

    [Changes]

    [ToDo]
    Fix TReflectAnyArray.Sort ommitting recurring tile renderables
    Fix TReflectionTiles.inPolygon not including end tiles
    Update all definitions
    Fix TReflectionChat.GetChatIndices
    Add TReflectionBank deposit box functions to deposit items
    Add activate special attack
    Possibly add break handler and randoms handler
    Fix Augury and Rigour detection
    Fix and update login procedures
    Clean up
    Simba 1.2?
    [End]

    [08:07:55:267] [Reflection] [Status] Update Completed.
    [08:07:55:275] [Reflection] [Status] Please Restart Script.
    [08:07:55:288] [Reflection] [Status] All cached references free'd from memory
    Successfully executed.

    Keeps doing this.. when hitting play also closed simba and restarted and still does it nonstop.

  21. #2146
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    Quote Originally Posted by Grendal View Post
    ...
    Keeps doing this.. when hitting play also closed simba and restarted and still does it nonstop.
    I've also had this problem, completely reinstalling simba fixed it for me. However, the hooks are outdated so currently you can't update them to the latest hooks. I'm sure Brandon will post the updated hooks when he's got some spare time.

  22. #2147
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    Quote Originally Posted by Pastah View Post
    I've also had this problem, completely reinstalling simba fixed it for me. However, the hooks are outdated so currently you can't update them to the latest hooks. I'm sure Brandon will post the updated hooks when he's got some spare time.
    I have a fresh simba installed with every other script working except this one. This message has to do with reflection as it keeps pulling updates instead of actually running the script. I can see the setup for woodcutter AIO and once you hit play I get the message above. Are you sure it's working for you and you're chopping away? I'll do another reinstall since i did one a few days ago.
    Last edited by Grendal; 04-29-2018 at 03:49 AM.

  23. #2148
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    Quote Originally Posted by Grendal View Post
    I have a fresh simba installed with every other script working except this one. This message has to do with reflection as it keeps pulling updates instead of actually running the script. I can see the setup for woodcutter AIO and once you hit play I get the message above. Are you sure it's working for you and you're chopping away? I'll do another reinstall since i did one a few days ago.
    Try replacing your reflection.simba with the following

    Simba Code:
    {$DEFINE REFLECTION}

    const
      IncludeRevision = '30';
      SubRev = '1';
    {$i reflection/lib/internal/Includes.simba}

    procedure TReflectionInternals.SetupSmart;
    var
      Timer: TReflectTimer;
    begin
      {$IFDEF AL_SMART}
        Reflect.Smart.Create(Os_Smart);
      {$ENDIF AL_SMART}
      {$IFNDEF SMART}
        Reflect.Logger.Fatal('It appears SMART is not defined. Please add '
        + '{$DEFINE SMART} before including Reflection.');
      {$ENDIF SMART}
      {$IFNDEF AL_SMART}
        Reflect.Smart.Create;
        Timer.Start;
        while Timer.ElapsedTime < 120000 do
        begin
          if (getColor(31, 488) = 16777215) or (getColor(480, 340) = 16777215) then
            Exit;
          Wait(100);
        end;
        Reflect.Logger.Fatal('Failed to detect or load OSRS.');
      {$ENDIF AL_SMART}
    end;

    procedure TReflectionInternals.HooksValid;
    begin
      if (Reflect.Login.GetClientState < 10) or
          (Reflect.Login.GetClientState > 30) then
        Reflect.Logger.Fatal('Hooks are outdated. No need to post about it, we are'
        + ' currently working on it.');
    end;

    procedure TReflectionInternals.UpdateHooks;
    var
      OnlineVersion, NewFileName: string;
      NewFile: Integer;
    begin
      OnlineVersion := Reflect.Misc.GetPage('**');
      OnlineVersion := Between('hookrev = ''', '''', OnlineVersion);
      if (Trim(OnlineVersion) > ReflectionRevision) then
      begin
        Reflect.Logger.Status('Hook update available!');
        try
          NewFileName := IncludePath + 'reflection\lib\internal\' + 'Hooks.simba';
          NewFile := Rewritefile(NewFileName, true);
          WriteFileString(NewFile, Reflect.Misc.GetPage('**'));
        except
            Reflect.Logger.Fatal('Failed Updated Hooks');
        finally
          CloseFile(NewFile);
          Reflect.Logger.Status('Hook update completed.');
          Reflect.Logger.Status('Please restart script..');
          TerminateScript;
        end;
      end;
    end;

    function TReflectionInternals.CheckIncludeUpdate: Boolean;
    var
      Full, TempRev, TempSubRev: string;
      NewFile: Integer
    begin
      Full := Reflect.Misc.GetPage('**');
      TempRev := Between('includerev = ''', '''', Full);
      TempSubRev := Between('includesubrev = ''', '''', Full);
      if (Trim(TempRev) > IncludeRevision) or (Trim(TempSubRev) > SubRev) then
      begin
        Reflect.Logger.Warn('Reflection Update Available');
        Result := True;
      end;
    end;

      {*Credit: Krazy_Meerkat*}
    procedure TReflectionInternals.CreateNewFiles;
    var
      NewFile, I, E: Integer;
      NewFileName, DirectoryName: string;
      Multi, Multi2: TStringArray;
      Toggle: Boolean;
    begin
      NewFileName:= Reflect.Misc.GetPage('**');
      Multi:= MultiBetween(NewFileName, '(', ')');
      for i:= 0 to high(Multi) do
      begin
        if not(Toggle) then
        begin
          NewFileName := IncludePath + Multi[I];
          Multi2:= MultiBetween(Multi[I], '\', '\');
          DirectoryName := IncludePath + 'reflection';
          for E := 0 to High(Multi2) do
          begin
            DirectoryName := DirectoryName + '\' + Multi2[E];
            if not(DirectoryExists(DirectoryName)) then
              CreateDirectory(DirectoryName);
          end;
          Toggle:= True;
        end else
        begin
          if not(FileExists(NewFileName)) then
          begin
            try
              NewFile := CreateFile(NewFileName);
              CloseFile(NewFile);
              NewFile := Rewritefile(NewFileName, true);
              WriteFileString(NewFile, Reflect.Misc.GetPage(Multi[I]));
              Reflect.Logger.Status('Added new file ' + NewFileName);
            except
              Reflect.Logger.Fatal('Fatal error writing to ' + NewFileName);
            finally
              CloseFile(NewFile);
            end;
          end;
          Toggle:= False;
        end;
      end;
    end;

      {*Credit: Krazy_Meerkat*}
    procedure TReflectionInternals.DeleteOldFiles;
    var
      OldFileName: string;
      I: Integer;
      Multi: TStringArray;
    begin
      OldFileName:= Reflect.Misc.GetPage('**');
      Multi:= MultiBetween(OldFileName, '(', ')');
      for I := 0 to High(Multi) do
      begin
        OldFileName := IncludePath + Multi[I];
        if FileExists(OldFileName) then
        begin
          DeleteFile(OldFileName);
          Reflect.Logger.Status('Removed file ' + Multi[I]);
        end;
      end;
    end;

    procedure TReflectionInternals.UpdateAll;
    var
      NewFile, I: Integer;
      OnlineVersion, NewFileName, ChangeLog: string;
      Multi: TStringArray;
      Toggle: Boolean;
    begin
      Reflect.Internals.UpdateHooks;
      Reflect.Internals.CreateNewFiles;
      Reflect.Internals.DeleteOldFiles;
      if Reflect.Internals.CheckIncludeUpdate then
      begin
        Reflect.Logger.Status('Update Available!');
        ChangeLog := Reflect.Misc.GetPage('**');
        NewFileName:= Reflect.Misc.GetPage('**');
        Multi:= MultiBetween(NewFileName, '(', ')');
        for I := 0 to High(Multi) do
        begin
          if not(Toggle) then
          begin
            NewFileName := IncludePath + Multi[I];
            Toggle := True;
          end else
          begin
            try
              NewFile := Rewritefile(NewFileName, true);
              WriteFileString(NewFile, Reflect.Misc.GetPage(Multi[I]));
              Reflect.Logger.Status('Updated ' + NewFileName);
            except
                Reflect.Logger.Fatal('Fatal error writing to ' + NewFileName);
            finally
              CloseFile(NewFile);
            end;
            Toggle:= False;
          end;
        end;
        try
          NewFileName := IncludePath + 'reflection\Reflection.simba';
          NewFile := Rewritefile(NewFileName, True);
          WriteFileString(NewFile, Reflect.Misc.GetPage('**'));
          Reflect.Logger.Status('Updated ' + NewFileName);
        except
            Reflect.Logger.Fatal('Fatal error writing to ' + NewFileName);
        finally
          CloseFile(NewFile);
          Writeln(ChangeLog);
          Reflect.Logger.Status('Update Completed.');
          Reflect.Logger.Status('Please Restart Script.');
          TerminateScript;
        end;
      end;
    end;

    procedure TReflectionLib.Setup;
    begin
      Reflect.Logger.Init('Reflection');
      if DirectoryExists(IncludePath + 'Reflection\.git\') then
        Reflect.Logger.Status('Git repository detected, not updating.')
      else
        Reflect.Internals.UpdateAll;
      Reflect.MouseSpeed := 20;
      Reflect.Internals.SetupSmart;
      Reflect.Internals.HooksValid;
      Reflect.Tiles.SetupCurves;
      Reflect.Internals.SetupObjects;
      Reflect.Logger.Status('Successfully setup!');
    end;

    This should ignore it checking for updates for reflection.
    Please note, that you'll have to manually update all the hooks if you are using this, when they get updated. And like I said, the hooks aren't updated so you won't be able to use reflection anyway untill Brandon posts the new ones

  24. #2149
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    Quote Originally Posted by Pastah View Post
    Try replacing your reflection.simba with the following

    Simba Code:
    {$DEFINE REFLECTION}

    const
      IncludeRevision = '30';
      SubRev = '1';
    {$i reflection/lib/internal/Includes.simba}

    procedure TReflectionInternals.SetupSmart;
    var
      Timer: TReflectTimer;
    begin
      {$IFDEF AL_SMART}
        Reflect.Smart.Create(Os_Smart);
      {$ENDIF AL_SMART}
      {$IFNDEF SMART}
        Reflect.Logger.Fatal('It appears SMART is not defined. Please add '
        + '{$DEFINE SMART} before including Reflection.');
      {$ENDIF SMART}
      {$IFNDEF AL_SMART}
        Reflect.Smart.Create;
        Timer.Start;
        while Timer.ElapsedTime < 120000 do
        begin
          if (getColor(31, 488) = 16777215) or (getColor(480, 340) = 16777215) then
            Exit;
          Wait(100);
        end;
        Reflect.Logger.Fatal('Failed to detect or load OSRS.');
      {$ENDIF AL_SMART}
    end;

    procedure TReflectionInternals.HooksValid;
    begin
      if (Reflect.Login.GetClientState < 10) or
          (Reflect.Login.GetClientState > 30) then
        Reflect.Logger.Fatal('Hooks are outdated. No need to post about it, we are'
        + ' currently working on it.');
    end;

    procedure TReflectionInternals.UpdateHooks;
    var
      OnlineVersion, NewFileName: string;
      NewFile: Integer;
    begin
      OnlineVersion := Reflect.Misc.GetPage('**');
      OnlineVersion := Between('hookrev = ''', '''', OnlineVersion);
      if (Trim(OnlineVersion) > ReflectionRevision) then
      begin
        Reflect.Logger.Status('Hook update available!');
        try
          NewFileName := IncludePath + 'reflection\lib\internal\' + 'Hooks.simba';
          NewFile := Rewritefile(NewFileName, true);
          WriteFileString(NewFile, Reflect.Misc.GetPage('**'));
        except
            Reflect.Logger.Fatal('Failed Updated Hooks');
        finally
          CloseFile(NewFile);
          Reflect.Logger.Status('Hook update completed.');
          Reflect.Logger.Status('Please restart script..');
          TerminateScript;
        end;
      end;
    end;

    function TReflectionInternals.CheckIncludeUpdate: Boolean;
    var
      Full, TempRev, TempSubRev: string;
      NewFile: Integer
    begin
      Full := Reflect.Misc.GetPage('**');
      TempRev := Between('includerev = ''', '''', Full);
      TempSubRev := Between('includesubrev = ''', '''', Full);
      if (Trim(TempRev) > IncludeRevision) or (Trim(TempSubRev) > SubRev) then
      begin
        Reflect.Logger.Warn('Reflection Update Available');
        Result := True;
      end;
    end;

      {*Credit: Krazy_Meerkat*}
    procedure TReflectionInternals.CreateNewFiles;
    var
      NewFile, I, E: Integer;
      NewFileName, DirectoryName: string;
      Multi, Multi2: TStringArray;
      Toggle: Boolean;
    begin
      NewFileName:= Reflect.Misc.GetPage('**');
      Multi:= MultiBetween(NewFileName, '(', ')');
      for i:= 0 to high(Multi) do
      begin
        if not(Toggle) then
        begin
          NewFileName := IncludePath + Multi[I];
          Multi2:= MultiBetween(Multi[I], '\', '\');
          DirectoryName := IncludePath + 'reflection';
          for E := 0 to High(Multi2) do
          begin
            DirectoryName := DirectoryName + '\' + Multi2[E];
            if not(DirectoryExists(DirectoryName)) then
              CreateDirectory(DirectoryName);
          end;
          Toggle:= True;
        end else
        begin
          if not(FileExists(NewFileName)) then
          begin
            try
              NewFile := CreateFile(NewFileName);
              CloseFile(NewFile);
              NewFile := Rewritefile(NewFileName, true);
              WriteFileString(NewFile, Reflect.Misc.GetPage(Multi[I]));
              Reflect.Logger.Status('Added new file ' + NewFileName);
            except
              Reflect.Logger.Fatal('Fatal error writing to ' + NewFileName);
            finally
              CloseFile(NewFile);
            end;
          end;
          Toggle:= False;
        end;
      end;
    end;

      {*Credit: Krazy_Meerkat*}
    procedure TReflectionInternals.DeleteOldFiles;
    var
      OldFileName: string;
      I: Integer;
      Multi: TStringArray;
    begin
      OldFileName:= Reflect.Misc.GetPage('**');
      Multi:= MultiBetween(OldFileName, '(', ')');
      for I := 0 to High(Multi) do
      begin
        OldFileName := IncludePath + Multi[I];
        if FileExists(OldFileName) then
        begin
          DeleteFile(OldFileName);
          Reflect.Logger.Status('Removed file ' + Multi[I]);
        end;
      end;
    end;

    procedure TReflectionInternals.UpdateAll;
    var
      NewFile, I: Integer;
      OnlineVersion, NewFileName, ChangeLog: string;
      Multi: TStringArray;
      Toggle: Boolean;
    begin
      Reflect.Internals.UpdateHooks;
      Reflect.Internals.CreateNewFiles;
      Reflect.Internals.DeleteOldFiles;
      if Reflect.Internals.CheckIncludeUpdate then
      begin
        Reflect.Logger.Status('Update Available!');
        ChangeLog := Reflect.Misc.GetPage('**');
        NewFileName:= Reflect.Misc.GetPage('**');
        Multi:= MultiBetween(NewFileName, '(', ')');
        for I := 0 to High(Multi) do
        begin
          if not(Toggle) then
          begin
            NewFileName := IncludePath + Multi[I];
            Toggle := True;
          end else
          begin
            try
              NewFile := Rewritefile(NewFileName, true);
              WriteFileString(NewFile, Reflect.Misc.GetPage(Multi[I]));
              Reflect.Logger.Status('Updated ' + NewFileName);
            except
                Reflect.Logger.Fatal('Fatal error writing to ' + NewFileName);
            finally
              CloseFile(NewFile);
            end;
            Toggle:= False;
          end;
        end;
        try
          NewFileName := IncludePath + 'reflection\Reflection.simba';
          NewFile := Rewritefile(NewFileName, True);
          WriteFileString(NewFile, Reflect.Misc.GetPage('**'));
          Reflect.Logger.Status('Updated ' + NewFileName);
        except
            Reflect.Logger.Fatal('Fatal error writing to ' + NewFileName);
        finally
          CloseFile(NewFile);
          Writeln(ChangeLog);
          Reflect.Logger.Status('Update Completed.');
          Reflect.Logger.Status('Please Restart Script.');
          TerminateScript;
        end;
      end;
    end;

    procedure TReflectionLib.Setup;
    begin
      Reflect.Logger.Init('Reflection');
      if DirectoryExists(IncludePath + 'Reflection\.git\') then
        Reflect.Logger.Status('Git repository detected, not updating.')
      else
        Reflect.Internals.UpdateAll;
      Reflect.MouseSpeed := 20;
      Reflect.Internals.SetupSmart;
      Reflect.Internals.HooksValid;
      Reflect.Tiles.SetupCurves;
      Reflect.Internals.SetupObjects;
      Reflect.Logger.Status('Successfully setup!');
    end;

    This should ignore it checking for updates for reflection.
    Please note, that you'll have to manually update all the hooks if you are using this, when they get updated. And like I said, the hooks aren't updated so you won't be able to use reflection anyway untill Brandon posts the new ones
    If the hooks aren't updated then like I said reflection isn't working and so the script is down.. I've currently reinstalled Simba as well so it does not make any sense also the "SRL Updater is broken now" so had to do it manually, and the code did remove the message btw but now the hooks are outdated. So I guess we have to wait for a fix.
    Last edited by Grendal; 04-29-2018 at 05:23 AM.

  25. #2150
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    Great script. Thanks.

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