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Thread: [Reflection] ineedbot's AIO Woodcutter

  1. #1851
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    Quote Originally Posted by ineedbot View Post
    Sure I'll add that.
    You are the best man!

  2. #1852
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    Has anybody else encountered an issue with the newer versions

    Error: Unknown declaration "TItemInfo" at line 1996
    Compiling failed.

    I can get my older 2.3 version to work, but none of the 3.x versions seem to work without that error. Maybe I'm speds?

  3. #1853
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    Quote Originally Posted by Stick1234 View Post
    Has anybody else encountered an issue with the newer versions

    Error: Unknown declaration "TItemInfo" at line 1996
    Compiling failed.

    I can get my older 2.3 version to work, but none of the 3.x versions seem to work without that error. Maybe I'm speds?
    I would suggest updating your reflection includes and then try again.

    https://github.com/Elfyyy/OSR-Reflection

  4. #1854
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    Error: File "[AL][Reflection] ineedbot's functions.simba" not found at line 6
    Compiling failed.

  5. #1855
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    You must have '[AL][Reflection] ineedbot's functions.simba' in the same folder as the script.
    Have you installed Ineedbot custom functions?

  6. #1856
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    Quote Originally Posted by FullPottatoHarry View Post
    Have you installed Ineedbot custom functions?
    no . how to install it ?

  7. #1857
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    nvm , solve it .
    need load the newest ineedbot's AIO Woodcutter updater

  8. #1858
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    getting this error since last update.

    [AL] Logging player in...
    Error: "1,166" is an invalid integer at line 1853
    Execution failed.
    The following bitmaps were not freed: [0, 1, 2, 3]


    sellSource := between('<h3>Current Guide Price <span title=''', '''', webSource);
    if (Length(sellSource) > 0) then
    result.sell := strToInt(sellSource)
    else

  9. #1859
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    Quote Originally Posted by FullPottatoHarry View Post
    I would suggest updating your reflection includes and then try again.

    https://github.com/Elfyyy/OSR-Reflection
    I updated reflection but it didn't seem to get me anywhere. Thanks though -- I still don't know what it is but it looks like a lot of people are having little niche problems so I'm just using the older versions as they pretty much work fine for now.

  10. #1860
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    Quote Originally Posted by fistbek View Post
    getting this error since last update.

    [AL] Logging player in...
    Error: "1,166" is an invalid integer at line 1853
    Execution failed.
    The following bitmaps were not freed: [0, 1, 2, 3]


    sellSource := between('<h3>Current Guide Price <span title=''', '''', webSource);
    if (Length(sellSource) > 0) then
    result.sell := strToInt(sellSource)
    else
    what log were you trying to cut when this happened?

  11. #1861
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    I am just ironing out a couple of my own script problems; i will update INEEDBOTS script and see if it works for me.

  12. #1862
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    I removed all of the copies i had of the script; re-run the downloader. make sure you removed the "ineedbot's aio woodcutter user details" file and it works for me...

  13. #1863
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    seers magic (2) i did what fullpottatoharry said but didnt change anything.

  14. #1864
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    I fixed the issue with magic logs, turns out Jagex uses a comma between three numbers on the GE page.

  15. #1865
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    Quote Originally Posted by captainblast View Post
    Anyone else getting banking problems with the newest version? Just keeps trying to deposit the logs but hovers after right clicking. Maybe my versions bugged out, I will try deleting all the details and settings and re-downloading the script, as the debug/paint is not showing either. Regardless, a great script, and huge props to you man for keeping it running so well for this long. Cheers mate.
    What log and what location? Also, is it at the bank screen?

  16. #1866
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    I'm almost ashamed to ask, but would Tai bwo trio teak trees be hard to add? After the castle wars addition, I thought I would be able to add it myself.. I keep failing hard tough.

  17. #1867
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    Quote Originally Posted by Sh4d0wf0x View Post
    I'm almost ashamed to ask, but would Tai bwo trio teak trees be hard to add? After the castle wars addition, I thought I would be able to add it myself.. I keep failing hard tough.
    Sure I'll add it, be on the look out for the next update, which should be soon.

  18. #1868
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    Quote Originally Posted by ineedbot View Post
    Sure I'll add it, be on the look out for the next update, which should be soon.
    It's working great man! Seems to be a little problem whilst dropping though. Sometimes it's trying to drop so fast that it is dragging the logs around the invo

    P.S: is there an option to drop nests?

  19. #1869
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    Quote Originally Posted by Sh4d0wf0x View Post
    It's working great man! Seems to be a little problem whilst dropping though. Sometimes it's trying to drop so fast that it is dragging the logs around the invo
    Oh, i noticed that happens, it only happens if the client has a low fps. Try and boost your fps if you can, like just closing smart and let it open another one.

  20. #1870
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    Quote Originally Posted by ineedbot View Post
    Oh, i noticed that happens, it only happens if the client has a low fps. Try and boost your fps if you can, like just closing smart and let it open another one.
    Ooh cool! I'll try it out Is the drop procedure programmed using mousekeys btw? Because it's way to fast to represent a normal human clicking the logs

  21. #1871
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    Quote Originally Posted by Sh4d0wf0x View Post
    Ooh cool! I'll try it out Is the drop procedure programmed using mousekeys btw? Because it's way to fast to represent a normal human clicking the logs
    It uses instant mouse movements, thats why I add the option for mouse keys just incase the user doesn't want to 'seem' unhuman, if jagex even tracks this data.

  22. #1872
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    Quote Originally Posted by ineedbot View Post
    It uses instant mouse movements, thats why I add the option for mouse keys just incase the user doesn't want to 'seem' unhuman, if jagex even tracks this data.
    Aha! I didn't know that was the reason behind the mouse keys Thanks for the explanation !

  23. #1873
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    how do i get the progress image to work, all i get is 23:05:49:959] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 3.png but no progress just image of my last inventory

  24. #1874
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    Quote Originally Posted by scar_operater View Post
    how do i get the progress image to work, all i get is 23:05:49:959] [Script] [Status] Saved Proggy to: C:\Simba\Scripts\ineedbot's AIO Woodcutter proggy 3.png but no progress just image of my last inventory
    Weird, I'm guessing the script itself is still working.

    But maybe the .png isn't being released by simba when it saves the bitmap. Maybe try looking at the permissions of the folder.

  25. #1875
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    Quote Originally Posted by ineedbot View Post
    Weird, I'm guessing the script itself is still working.

    But maybe the .png isn't being released by simba when it saves the bitmap. Maybe try looking at the permissions of the folder.
    how do i view the the permissions? So far in the scripts folder, png files are created, but has no proggie on it

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