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Thread: SlipperyDivination

  1. #26
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    Quote Originally Posted by agreeido View Post
    it works fine, make sure to uncheck human mouse option untill he updates it!

    what wisp location are you trying it at?

    heres another proggie:

    Attachment 27665
    Very nice proggy, going to add it to OP! Rep +

    Quote Originally Posted by heggs View Post
    Just tried to use this bad boy, seem to get this error

    https://gyazo.com/14a06587a151c66b3ea8b38e60ecfe19
    Do you have your mouseover text enabled in settings?

  2. #27
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    Quote Originally Posted by SlipperyPickle View Post
    Very nice proggy, going to add it to OP! Rep +


    Thank you! it works wonders man, gonna for 99 with this.
    i will have a 24hr+ proggie for you tomorrow.
    Last edited by agreeido; 06-27-2016 at 03:04 PM.

  3. #28
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    I do have it enabled just double checked

    Fixed, seems like the issues was human mouse
    Last edited by heggs; 06-27-2016 at 03:59 PM.

  4. #29
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    Quote Originally Posted by heggs View Post
    I do have it enabled just double checked

    Fixed, seems like the issues was human mouse
    Bummer, will try to fix that tonight!

  5. #30
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    Quote Originally Posted by heggs View Post
    I do have it enabled just double checked

    Fixed, seems like the issues was human mouse
    Updated to version 1.2, works with human mouse now. Feedback is appreciated!

  6. #31
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    Quote Originally Posted by SlipperyPickle View Post
    Updated to version 1.2, works with human mouse now. Feedback is appreciated!
    will try it now, so much for a 24hr proggie haha
    btw the break function isnt working correctly still, it will take the first break at the specified time but after that it takes a break every few minutes.

    got error on updated version:

    Error: Access violation at line 426
    Execution failed.
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (27-06-16 at 01.00.03 PM).txt] has not been freed in the script, freeing it now.
    Last edited by agreeido; 06-27-2016 at 06:07 PM.

  7. #32
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    Really weird, mine is running since I updated (with human mouse). Could you tell me what's happening just before the error?

  8. #33
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    Quote Originally Posted by SlipperyPickle View Post
    Really weird, mine is running since I updated (with human mouse). Could you tell me what's happening just before the error?
    Idk what was causing that error, but its working fine now with v1.2 now.
    I lied haha it keeps trying to open a gametab or something.
    itll go to lobby then log back in, click the compass and move the camera, then it gives that error.


    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    ---- TRSMinimap.findSymbol(): Found symbol 93 at accuracy 0.97
    -- TRSOptions.isOpen() result: False
    -- TRSOptions.isOpen() result: True
    -- TRSOptions.isOpen() result: True
    -- TRSOptions.isOpen() result: True
    ---- Waiting for lobby screen...
    ---- Waiting for lobby screen...
    ---- Waiting for lobby screen...
    ---- Waiting for lobby screen...
    ---- Waiting for lobby screen...
    ---- Waiting for lobby screen...
    Break for: 0m:0s
    -- TPlayer.login()
    ---- TPlayer.loginToLobby():
    ---- TPlayer.loginToLobby(): Player agreedo is already in lobby.
    ------ TRSLobby.findPlayButton(): result = True
    ---- TRSActionBar.__find(): EOC bar height = 75
    ------ Dynamic interfaces have been set.
    -- TPlayer.login(): True
    ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: "Harvest Lustrous wisp"
    ---- Found "Harvest" in mouse-over string: "Harvest Lustrous wisp"
    -- isMouseOverText(): True
    ---- Waiting while the player is moving...
    Error: Access violation at line 426
    Execution failed.
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (27-06-16 at 04.29.41 PM).txt] has not been freed in the script, freeing it now.
    Last edited by agreeido; 06-27-2016 at 09:40 PM.

  9. #34
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    Can you add chronicle catching too? please.

  10. #35
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    Just got 80 div with your script! started at 30 when i came accross your wonderous div script. lol (: gonna keep on going

  11. #36
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    Progressssss:

    proggie3.png

    got to lvl 80 with it, ran brilliant wisp for 12 hours, it gets stuck here and there when harvesting. it goes too far and cant find the rift on the map. i changed the rift offset to (0, 5) and works perfectly, also if you turn on legacy combat mode and resize the chat box to the edge of the display it works much better, has more access to the game display and does not get stuck nearly as often.
    Last edited by agreeido; 06-30-2016 at 02:48 PM.

  12. #37
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    i have no idea what im doing wrong but i continue getting this error...

    -------- Entering username...
    -------- Entering password...
    -------- Saving screenshot: IP_address.png
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ---- Took too long to find login popup or login - respawning SMART
    ------ TRSLobby.findPlayButton(): result = False
    ------ Login message: session has now ended
    ------ Responding with action: Reload_Client
    ---- WARNING: RS Update: Going to call EVENT_RS_UPDATE procedure
    ---- sixHourFix():
    ------ SMART Reload Attempt 1/5
    ------ smartReloadClient():
    -------- Succesfully freed SMART[9928]
    -------- Killed current client. Waiting 5m & 51s before reloading SMART
    The following bitmaps were not freed: [Minimap Mask, 2]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (30-06-16 at 07.57.53 PM).txt] has not been freed in the script, freeing it now.

    and i have no idea how to fix it

  13. #38
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    Okay slim headers was not checked so i figured out that issue, now... anytime i need to deposit my memories into a rift the bot just continuously lobbys me... any fix?

  14. #39
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    Quote Originally Posted by Wamok View Post
    Okay slim headers was not checked so i figured out that issue, now... anytime i need to deposit my memories into a rift the bot just continuously lobbys me... any fix?
    What are your break settings?

  15. #40
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    { ================================================== ========================== }
    { FUNCTION: takingBreak() }
    { DESCRIPTION: Break system }
    { ================================================== ========================== }

    procedure takeBreak;
    var
    h, m, s, breakFor: integer;
    l: longWord;

    begin
    if (GetSystemTime >= BreakTime) and (BreakB) then
    begin
    players[currentPlayer].exitToLobby();
    mouseOffClient(OFF_CLIENT_RANDOM);
    breakFor := gaussRangeInt(round(MinutesToBreak * 0.90), round(MinutesToBreak / 1.10));
    convertTime(BreakFor, h, m, s);
    Writeln('Break for: ' + IntToStr(M)+ 'm:' + IntToStr(S)+ 's');
    l := getSystemTime() + breakFor;
    repeat
    Wait(1000);
    until (getSystemTime() >= l);
    if not (isLoggedIn()) then
    begin
    players[currentPlayer].login();
    exitTreasure();
    closePopup();
    minimap.clickCompass(false);
    mainScreen.setAngle(MS_ANGLE_HIGH);
    end;
    resetBreakTimer; // Important!!!
    wait(gaussRangeInt(3000, 4000));
    end;
    end;


    Thats what they currently are

  16. #41
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    hey, slippery, at radiant wisp location it gets stuck. seems like the color is off or the rift is changing colors or something.

    -- isMouseOverText()
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    -- isMouseOverText(): False
    -- isMouseOverText()
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    ---- Current mouse-over text: "Convert memories Energy Rift"
    -- isMouseOverText(): False
    -- isMouseOverText(): False
    i beilieve it is when the rift changes color because of the caches. shall i send a screen shot the next time i encounter it?
    Last edited by agreeido; 07-03-2016 at 09:12 PM.

  17. #42
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    Quote Originally Posted by agreeido View Post
    Stuff
    Hey! Yes, if you pm me the screenshot I'll try to change that tomorrow.

  18. #43
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    Quote Originally Posted by SlipperyPickle View Post
    Hey! Yes, if you pm me the screenshot I'll try to change that tomorrow.
    break system is not working right for me, idk why. ill try changing the settings a bit. stopped getting the error that i was getting when i was trying to run v1.2 though.

    and ill have a screenshot asap, wasnt able to get it before, wasnt exactly thinking about it lol

  19. #44
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    i get this error message:

    ---- Waiting while the player is moving...
    Error: Access violation at line 426
    Execution failed.
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (03-07-16 at 05.56.51 PM).txt] has not been freed in the script, freeing it now.

    then, tpointarrays open up and its highlighting this:

    result := getTPABounds(self);

  20. #45
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    slippery, with the new update out i simply removed the fancy xp thingy at the bottom and and put rune metrics in my chatbox like so:Untitled2.png

    works perfect, using v1.1 though
    Last edited by agreeido; 07-04-2016 at 03:39 PM.

  21. #46
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    Going to be trying your script out today on some random level 3 I see the feedback, congrats on release.

  22. #47
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    can you add luminous with guthix cache d&d color change? with waterskin support please?

  23. #48
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    Quote Originally Posted by agreeido View Post
    can you add luminous with guthix cache d&d color change? with waterskin support please?
    Use enchanted water tiara

  24. #49
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    Quote Originally Posted by agreeido View Post
    can you add luminous with guthix cache d&d color change? with waterskin support please?
    Don't have any time to work on this project currently. Hopefully I can update this script next weekend.

    EDIT: I'm not going to add waterskin support, too much work. Like @GTFO_Jagex said, just use an enchanted water tiara.

  25. #50
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    Quote Originally Posted by SlipperyPickle View Post
    Don't have any time to work on this project currently. Hopefully I can update this script next weekend.

    EDIT: I'm not going to add waterskin support, too much work. Like @GTFO_Jagex said, just use an enchanted water tiara.
    right on, however i have only a few quests done, not a big quester. ill just sit at radiant spot till 95.

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