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Thread: Dungeoneering script

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    Default Dungeoneering script

    There has to be dungeoneering scripts out there someone is willing to share. How else are people training such a boring skill to 120? In desperate need of 100k tokens for charming imp.

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    dailies & some people find it to be the only enjoyable thing in rs.

    I pay the later to do my dunging

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    Quote Originally Posted by herbal View Post
    There has to be dungeoneering scripts out there
    Undoubtedly.

    Quote Originally Posted by herbal View Post
    There has to be dungeoneering scripts out there someone is willing to share.
    Doubtful.
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    How dare you offend me by saying dungeoneering is a boring skill. It's actually a fun skill.

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    Quote Originally Posted by Silentcore View Post
    How dare you offend me by saying dungeoneering is a boring skill. It's actually a fun skill.
    Please forgive me

    Quote Originally Posted by KeepBotting View Post
    Undoubtedly.


    Doubtful.
    LOL

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    How would someone make a dungeoneering script? I know they could detect monsters in the room and kill them, and prioritize keys, etc., but what about bosses?
    Each boss has a special mechanic like running from ice shards, the ice room where you slip around, and lighting the fires, etc.

    What about puzzle rooms? Like arming the statues? That would take an insane amount of work.
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    Quote Originally Posted by chickenfoot911 View Post
    How would someone make a dungeoneering script? I know they could detect monsters in the room and kill them, and prioritize keys, etc., but what about bosses?
    Each boss has a special mechanic like running from ice shards, the ice room where you slip around, and lighting the fires, etc.

    What about puzzle rooms? Like arming the statues? That would take an insane amount of work.
    the most successful rsbot one: https://villavu.com/forum/showthread...54#post1146854

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    Quote Originally Posted by acow View Post
    Please don't use iDungeon as an example. Most of the code in there is horrifying.

    Yes, it's a very legendary script, and yes, it took a lot of effort to make (especially since kiko was the only one to work on it).

    But c'mon... a single class? Really? >.>
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    @chickenfoot911; The parts you mentioned actually seem like the easiest parts to add with OGL. As for some puzzles... It'd be a nightmare. :-P.

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    Quote Originally Posted by KeepBotting View Post
    Please don't use iDungeon as an example. Most of the code in there is horrifying.

    Yes, it's a very legendary script, and yes, it took a lot of effort to make (especially since kiko was the only one to work on it).

    But c'mon... a single class? Really? >.>
    I'm simply using the most successful one as an example

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    Quote Originally Posted by KeepBotting View Post
    Please don't use iDungeon as an example. Most of the code in there is horrifying.

    Yes, it's a very legendary script, and yes, it took a lot of effort to make (especially since kiko was the only one to work on it).

    But c'mon... a single class? Really? >.>
    And it worked, perfectly...

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    dungeoneering is only fun when you have all the bonus stats up to at least 75 ..

    it's really depressing to train dungeoneering when you get like 1/5 bonus rooms D;

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