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Thread: [Reflection] ineedbot's AIO Woodcutter

  1. #226
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    The script is literally not clicking trees, but merely hovering over them. I don't suppose this is part of your anti-leech. Anything that could be causing this? If it's part of the anti-leech just let me know, don't tell me why.
    Last edited by stevarius; 03-01-2013 at 05:52 AM.

  2. #227
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    Quote Originally Posted by stevarius View Post
    The script is literally not clicking trees, but merely hovering over them. I don't suppose this is part of your anti-leech. Anything that could be causing this? If it's part of the anti-leech just let me know, don't tell me why.
    fixed, thanks for bringing this up, i wasn't testing willows.

  3. #228
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    I was able to fix the first leech, however I'm having trouble with the second one.
    (251:9): Semicolon (';') expected at line 250
    The line says, "begin".
    After reading the solution, it says to put a semicolon after the variable. So I put the semi colon after the "begin", but thought it was weird, since all the other begins don't have a semicolon. I tried multiple solutions, each leading to different errors within the script. Tried putting a semicolon on the last "end", which had a period instead of a semicolon in the script, but it still loops around to the same error. Even tried to put a semicolon before the "begin", leading to whole new error.

    Please help?
    Last edited by toddlerflesh; 03-01-2013 at 07:28 AM.

  4. #229
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    Quote Originally Posted by toddlerflesh View Post
    I was able to fix the first leech, however I'm having trouble with the second one.
    (251:9): Semicolon (';') expected at line 250
    The line says, "begin".
    After reading the solution, it says to put a semicolon after the variable. So I put the semi colon after the "begin", but thought it was weird, since all the other begins don't have a semicolon. I tried multiple solutions, each leading to different errors within the script. Tried putting a semicolon on the last "end", which had a period instead of a semicolon in the script, but it still loops around to the same error. Even tried to put a semicolon before the "begin", leading to whole new error.

    Please help?
    Look at the line before that. There should be End.... you know what belongs at the end of the end right..

  5. #230
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    Maples seem to work very well, expect it still sometimes keeps clicking on the tree that it is already chopping. Runs from ents perfectly. But, when there are no trees to chop, it does this antiban where it turns the screen once left then right every couple seconds, same way every time.. would it be possible to alter that a little?

    Also I am having the problem with the few random events like the pirate that want to offer you something (coins etc.). How difficult would it be to make it click on the Pirate random event for example and receive the reward, otherwise it will attack you and running from combat will not help.

    Amazing script so far! Keep it going bro!
    Last edited by Potatolord; 03-01-2013 at 11:37 AM.

  6. #231
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    The script works very nice, one slight problem are the random events, it now does no longer chop ents, runs away when attacked (aka runs away from random events that attack) but there are still 2 more random events, the ones saying, hey I have this for you and the ones that teleport you away (like the drill demon). Maybe you could make something like this:

    If for example the Mysterious Old Man and says: Hey (nickname) I got something for you blabla , you could make use of the in game name in the script (people can fill it in their self)and whenever someone (npc or player) says that with the player name it should check if the old man is actually there, and talk to him. Just an idea.

  7. #232
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    Quote Originally Posted by nubdienub View Post
    The script works very nice, one slight problem are the random events, it now does no longer chop ents, runs away when attacked (aka runs away from random events that attack) but there are still 2 more random events, the ones saying, hey I have this for you and the ones that teleport you away (like the drill demon). Maybe you could make something like this:

    If for example the Mysterious Old Man and says: Hey (nickname) I got something for you blabla , you could make use of the in game name in the script (people can fill it in their self)and whenever someone (npc or player) says that with the player name it should check if the old man is actually there, and talk to him. Just an idea.
    Yep, this would be great to have on the script as it's really the only thing that can possibly stop it from running (apart from the other random events ofc, but the ones that teleport you away are way more rare than the ones that just want to talk to you). I've been running the script at maples for around two hours now.

    Also if the mystery dude gives you a box, it will just fill your inventory with boxes. Would it be possible to stop the script if a mystery box is in a players inventory.
    Last edited by Potatolord; 03-01-2013 at 11:48 AM.

  8. #233
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    I'm stuck at " Identifier expected at line 266
    Compiling failed. "
    no matter what i do with the begins and the ends for that line i can't seem to get it right :c

  9. #234
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    Wow this works good
    Nice script, keep this up !

  10. #235
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    Good idea would be if u can add an fail-safe, if an advertisement teleports you away, then bot shuts down.

  11. #236
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    Could you help me with finding a bankcolor for my own script? I can't seem to figure that out..

  12. #237
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    [Error] C:\Simba\Includes\SRL\SRL\core\simba.simba(487:12) : Unknown identifier '' at line 486
    Compiling failed.

    Anyone have an answer?

    Code:
    const
    NPCChars = CharsNPC;  < This is line 486
    {$endif}

  13. #238
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    How come it still clicks tree multiple times when it's already cutting? Is there something wrong with the animation or did you do this on purpose?

  14. #239
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    Quote Originally Posted by ineedbot View Post
    Welcome to my simple Draynor Willow Banker for Old School Runescape! This uses the 1.7 P07Include (http://villavu.com/forum/showthread.php?t=96863).

    Steps:
    • 1: Make sure you have SRL, Simba, and P07Include installed correctly.
      2: Download and open the script.
      3: Solve the anti-leech, there is a total of 5 of them in 3 different places. (http://villavu.com/forum/showthread.php?t=6413 and http://villavu.com/forum/showthread.php?t=96936) (The anti leeches in no way affect how the script runs but how it compiles.)
      4: Edit the vars and player details, found at the top of the script.
      5: Be by the trees or bank in Seers (if Maple) or Draynor (if Willow), have brightness on max, if unweilding your axe make sure it is in the first slot top row of you inventory.
      6: Play! Give it some time to start.


    Things to note:
    • - Doesn't do randoms.
      - Uses DTM for moving from bank to trees.
      - Uses colours for opening bank and clicking trees.


    Changelog:
    Code:
    [1.0]
    Initial release.
    
    [1.1]
    Quick fixes.
    
    [1.2]
    Updated colours and DTMs.
    Added running.
    Updated to 1.5 P07.
    Bug fixes.
    
    [1.3]
    Fixed banking by adding tolerance to the DTM.
    GoToTrees now runs off an offset of the BankDTM.
    Fixed up the main loop.
    Script will now ignore ent trees.
    Added more AntiBan.
    Added exit on Logout.
    
    [1.4]
    Added RunFromCombat, now can toggle to run away from combat!
    Added a lot more AntiBan.
    
    [1.5]
    Fixed clicking ents.
    
    [1.6]
    Finally fixed clicking ents. - Thanks Noob King!
    Fixed some banking bugs.
    Added skiller mode. Doesn't bank axe.
    
    [2.0]
    Added multi location.
    Lack of a better name now. Open for suggestions and ideas for a new name for the script.
    Added Seers - Maple banking.
    
    [2.1]
    Fixed up hovering over trees but not clicking.
    Now will walk away from the ent tree.
    Removed some debugging with timing.
    More banking fixes.
    Common things:
    • May randomly click to the right walk tile, script found someone near you is under attack.
      Possible misclicks, antiban is at work.

      "Exception in Script: Unable to find file 'x' used from '...\[07] Draynor Willow Banker [x].simba'"
      "Identifier expected at line"
      "Semicolon (';') expected at line"

      - These are the AntiLeech, please learn some syntax and fix it yourself.


    Will be adding more locations, a interface on start up, and fixing up "if in combat".

    Thanks to everyone at the SRL Forums for tutorials and includes.
    Does this work in Google Chrome? I've fixed the anti-leech for 2.1 but the mouse is just moving around and not clicking on the trees

  15. #240
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    Quote Originally Posted by Nations_collapse View Post
    Look at the line before that. There should be End.... you know what belongs at the end of the end right..
    Thanks, I was a bit confused on which one to fix since the last end had a period, and that end was associated with the highlighted begin. That highlighting made it confusing though...

    This is weird... some of the ends in the script don't have a semicolon...

    EDIT: NVM I see why some don't have semicolons.
    Last edited by toddlerflesh; 03-01-2013 at 07:18 PM.

  16. #241
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    Edgeville yews

  17. #242
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    Events are really frustrating. Wonder how scripts can bypass these.

  18. #243
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    finally able to get it to work

  19. #244
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    Do the SRL randoms in http://villavu.com/forum/forumdisplay.php?f=460 work for 07scape?

    After checking up on how the bot is doing I ended up at the Wizard's Tower. Second time, I also ended up there again, and just recently I ended up in the cellar of the kitchen in lumbridge castle. How the hell do I wind up in those places?

    PS. I'm chopping maples at seers.
    Last edited by toddlerflesh; 03-01-2013 at 09:31 PM.

  20. #245
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    Thanks for this script it looks amazing. I solved the anti leach and got it to run but when i start it in the seers bank next to maples it just clicks around the bank. Did i do something wrong or is it a flaw in the script? Thanks in Advance!
    Last edited by 77mjdl; 03-01-2013 at 10:06 PM.

  21. #246
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    Quote Originally Posted by toddlerflesh View Post
    Do the SRL randoms in http://villavu.com/forum/forumdisplay.php?f=460 work for 07scape?

    After checking up on how the bot is doing I ended up at the Wizard's Tower. Second time, I also ended up there again, and just recently I ended up in the cellar of the kitchen in lumbridge castle. How the hell do I wind up in those places?

    PS. I'm chopping maples at seers.
    Failing randoms tele you..

  22. #247
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    Quote Originally Posted by marc2333 View Post
    Failing randoms tele you..
    Wow... now isn't that marvelous? As questioned before, do you think the SRL randoms will work for 07scape?

  23. #248
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    Quote Originally Posted by toddlerflesh View Post
    Wow... now isn't that marvelous? As questioned before, do you think the SRL randoms will work for 07scape?
    no they dont.

    Also still having the bank problem where it just clicks back and fourth in seers. If it's part of the anti leach just say it and ill look again. thanks!

  24. #249
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    Quote Originally Posted by 77mjdl View Post
    no they dont.

    Also still having the bank problem where it just clicks back and fourth in seers. If it's part of the anti leach just say it and ill look again. thanks!
    I am having the same issue with no compile errors, I would also like to know.

  25. #250
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    Great script, works perfectly for me

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