STOP PM'ING ME
Can I turn off banking and make it powerchop only?
sry iam a noob, but when i press play and smart loads, its the normal runescape not the oldschool![]()
nice yew cutter works like a charm with a little editing :3
Last edited by tepee07; 03-28-2013 at 04:14 PM.
tror du att du är rolig nu eller mogna upp
so if i use smart it gives me an error. Then if i change it to smart8 it runs the 2013 client FML
Sometimes I found that you just have to reinstall the includes whenever it runs EOC. Once it runs EOC then it'll continue to do so until you get everything reinstalled and put back into the core/misc folders.
Hope that helps buddy.
discontinued due to making a new chopper. feel free to use code!
Why does it load new runescape?
the mouse just hovers over the tree's but doesnt click them.
can someone please help me? i would appreciate that heaps!
Last edited by runskittles3; 03-29-2013 at 03:13 AM.
my character just sits there. any help ?
Now I'm pretty much a noob but I have been making an attempt in learning about scripting in general. I've been looking at this code for about 15min and cant really decide how to get the yew cutter to load, what I'm asking is; is it worth me sitting here trying to get it to work or is it something a total noob like myself wouldn't see? I've used the thread search tool looking for the keyword yew {in an attempt to find a hint or something) and found nothing.
it just stands there and the cursor hovers over the maples,it also doesnt log in at the starting screen i have to do that manually. any help to make it work?
For people who are wondering...
Will be adding Draynor Yews, Remmington Yews, Lumby Yews and South Fally Yews.Code:if(Location = 'Edgeville Yews') then begin AmountOfTreeLocs := 2; TreeLoc1 := Point(4201, 2712); TreeLoc2 := Point(4171, 2757); TreeName := 'Yew'; BankBoothColor := 2904671; TreeColor := 2195311; SPS_Setup(runescape_surface, ['10_6']); LastToBank := Point(4201, 2712); PathToBank := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)]; LastToTrees := Point(4201, 2712); PathToTrees := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)]; end; if(Location = 'Seers Magics 2') then begin AmountOfTreeLocs := 1; TreeLoc1 := Point(2626, 3089); TreeName := 'Magic'; TreeColor := 7579819; BankBoothColor := 6187887; SPS_Setup(runescape_surface, ['6_6', '6_7']); LastToBank := Point(2723, 2708); PathToBank := [Point(2626, 3089), Point(2624, 3104), Point(2632, 3111), Point(2645, 3113), Point(2659, 3113), Point(2672, 3103), Point(2675, 3093), Point(2676, 3078), Point(2673, 3063), Point(2671, 3043), Point(2671, 3029), Point(2668, 3014), Point(2669, 3000), Point(2670, 2984), Point(2670, 2954), Point(2667, 2936), Point(2669, 2919), Point(2671, 2906), Point(2677, 2892), Point(2689, 2879), Point(2699, 2865), Point(2704, 2851), Point(2713, 2836), Point(2716, 2817), Point(2717, 2800), Point(2719, 2783), Point(2722, 2765), Point(2722, 2740), Point(2722, 2722), Point(2723, 2708)]; LastToTrees := Point(2626, 3089); PathToTrees := [Point(2723, 2708), Point(2722, 2722), Point(2722, 2740), Point(2722, 2765), Point(2719, 2783), Point(2717, 2800), Point(2716, 2817), Point(2713, 2836), Point(2704, 2851), Point(2699, 2865), Point(2689, 2879), Point(2677, 2892), Point(2671, 2906), Point(2669, 2919), Point(2667, 2936), Point(2670, 2954), Point(2670, 2984), Point(2669, 3000), Point(2668, 3014), Point(2671, 3029), Point(2671, 3043), Point(2673, 3063), Point(2676, 3078), Point(2675, 3093), Point(2672, 3103), Point(2659, 3113), Point(2645, 3113), Point(2632, 3111), Point(2624, 3104), Point(2626, 3089)]; end; if(Location = 'Seers Magics 1') then begin AmountOfTreeLocs := 1; TreeLoc1 := Point(2591, 2980); TreeName := 'Magic'; TreeColor := 7579819; BankBoothColor := 6187887; SPS_Setup(runescape_surface, ['6_6', '6_7']); LastToBank := Point(2722, 2710); PathToBank := [Point(2591, 2980), Point(2607, 2977), Point(2623, 2974), Point(2639, 2964), Point(2649, 2949), Point(2657, 2935), Point(2663, 2924), Point(2670, 2908), Point(2675, 2893), Point(2680, 2882), Point(2688, 2866), Point(2696, 2854), Point(2702, 2838), Point(2706, 2822), Point(2709, 2800), Point(2710, 2781), Point(2715, 2763), Point(2717, 2750), Point(2720, 2738), Point(2723, 2724), Point(2722, 2710)]; LastToTrees := Point(2591, 2980); PathToTrees := [Point(2722, 2710), Point(2723, 2724), Point(2720, 2738), Point(2717, 2750), Point(2715, 2763), Point(2710, 2781), Point(2709, 2800), Point(2706, 2822), Point(2702, 2838), Point(2696, 2854), Point(2688, 2866), Point(2680, 2882), Point(2675, 2893), Point(2670, 2908), Point(2663, 2924), Point(2657, 2935), Point(2649, 2949), Point(2639, 2964), Point(2623, 2974), Point(2607, 2977), Point(2591, 2980)]; end; if(Location = 'Varrock Palace Yews') then begin AmountOfTreeLocs := 2; TreeLoc1 := Point(4656,2664); TreeLoc2 := Point(4716,2668); TreeName := 'Yew'; BankBoothColor := 2904671; TreeColor := 2195311; SPS_Setup(runescape_surface, ['11_6', '11_7']); LastToBank := Point(4576, 2936); PathToBank := [Point(4714, 2675), Point(4700, 2674), Point(4684, 2669), Point(4665, 2665), Point(4651, 2668), Point(4638, 2668), Point(4622, 2666), Point(4613, 2679), Point(4613, 2697), Point(4612, 2712), Point(4612, 2726), Point(4612, 2742), Point(4612, 2760), Point(4612, 2773), Point(4612, 2786), Point(4612, 2798), Point(4612, 2811), Point(4612, 2830), Point(4618, 2850), Point(4630, 2868), Point(4642, 2882), Point(4656, 2887), Point(4667, 2901), Point(4677, 2914), Point(4672, 2937), Point(4657, 2948), Point(4652, 2963), Point(4639, 2962), Point(4624, 2961), Point(4610, 2961), Point(4594, 2957), Point(4577, 2959), Point(4570, 2944), Point(4576, 2936)]; LastToTrees := Point(4714, 2675); PathToTrees := [Point(4576, 2936), Point(4570, 2944), Point(4577, 2959), Point(4594, 2957), Point(4610, 2961), Point(4624, 2961), Point(4639, 2962), Point(4652, 2963), Point(4657, 2948), Point(4672, 2937), Point(4677, 2914), Point(4667, 2901), Point(4656, 2887), Point(4642, 2882), Point(4630, 2868), Point(4618, 2850), Point(4612, 2830), Point(4612, 2811), Point(4612, 2798), Point(4612, 2786), Point(4612, 2773), Point(4612, 2760), Point(4612, 2742), Point(4612, 2726), Point(4612, 2712), Point(4613, 2697), Point(4613, 2679), Point(4622, 2666), Point(4638, 2668), Point(4651, 2668), Point(4665, 2665), Point(4684, 2669), Point(4700, 2674), Point(4714, 2675)]; end; if(Location = 'Varrock Prayer Yew') then begin AmountOfTreeLocs := 1; TreeLoc1 := Point(4656,2664); TreeName := 'Yew'; TreeColor := 2195311; BankBoothColor := 2772570; SPS_Setup(runescape_surface, ['11_6', '11_7']); LastToBank := Point(4842, 2995); PathToBank := [Point(4817, 2792), Point(4810, 2793), Point(4811, 2805), Point(4807, 2820), Point(4804, 2837), Point(4807, 2854), Point(4812, 2865), Point(4817, 2885), Point(4813, 2899), Point(4807, 2911), Point(4807, 2925), Point(4811, 2940), Point(4811, 2949), Point(4813, 2962), Point(4826, 2963), Point(4840, 2965), Point(4842, 2983), Point(4842, 2995)]; LastToTrees := Point(4817, 2792); PathToTrees := [Point(4842, 2995), Point(4842, 2983), Point(4840, 2965), Point(4826, 2963), Point(4813, 2962), Point(4811, 2949), Point(4811, 2940), Point(4807, 2925), Point(4807, 2911), Point(4813, 2899), Point(4817, 2885), Point(4812, 2865), Point(4807, 2854), Point(4804, 2837), Point(4807, 2820), Point(4811, 2805), Point(4810, 2793), Point(4817, 2792)]; end; if(Location = 'Seers Yews') then begin AmountOfTreeLocs := 2; TreeLoc1 := Point(2638, 2828); TreeLoc2 := Point(2681, 2827); TreeName := 'Yew'; BankBoothColor := 6187887; TreeColor := 2195311; SPS_Setup(runescape_surface, ['6_6']); LastToBank := Point(2720, 2702); PathToBank := [Point(2682, 2827), Point(2694, 2830), Point(2705, 2834), Point(2721, 2826), Point(2724, 2811), Point(2724, 2794), Point(2724, 2778), Point(2724, 2764), Point(2724, 2751), Point(2724, 2733), Point(2723, 2721), Point(2720, 2702)]; LastToTrees := Point(2682, 2827); PathToTrees := [Point(2720, 2702), Point(2723, 2721), Point(2724, 2733), Point(2724, 2751), Point(2724, 2764), Point(2724, 2778), Point(2724, 2794), Point(2724, 2811), Point(2721, 2826), Point(2705, 2834), Point(2694, 2830), Point(2682, 2827)]; end; if(Location = 'Catherby Yews') then begin AmountOfTreeLocs := 1; TreeLoc1 := Point(2854, 2955); TreeName := 'Yew'; TreeColor := 2195311; BankBoothColor := 6517883; SPS_Setup(runescape_surface, ['7_7']); LastToBank := Point(3058, 2917); PathToBank := [Point(2854, 2955), Point(2865, 2944), Point(2879, 2941), Point(2889, 2941), Point(2903, 2938), Point(2919, 2936), Point(2935, 2937), Point(2957, 2937), Point(2976, 2940), Point(2996, 2943), Point(3009, 2948), Point(3028, 2943), Point(3044, 2937), Point(3057, 2934), Point(3058, 2917)]; LastToTrees := Point(2854, 2955); PathToTrees := [Point(3058, 2917), Point(3057, 2934), Point(3044, 2937), Point(3028, 2943), Point(3009, 2948), Point(2996, 2943), Point(2976, 2940), Point(2957, 2937), Point(2935, 2937), Point(2919, 2936), Point(2903, 2938), Point(2889, 2941), Point(2879, 2941), Point(2865, 2944), Point(2854, 2955)]; end; if(location = 'Draynor Willows') then begin AmountOfTreeLocs := 1; TreeLoc1 := Point(4193, 3715); TreeName := 'Willow'; TreeColor := 2770507; BankBoothColor := 4936537; SPS_Setup(runescape_surface, ['10_9']); LastToBank := Point(4193, 3715); PathToBank := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)]; LastToTrees := Point(4193, 3715); PathToTrees := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)]; end; if(location = 'Seers Maples') then begin AmountOfTreeLocs := 1; TreeLoc1 := Point(2727, 2676); TreeName := 'Maple'; TreeColor := 11102; BankBoothColor := 9540245; SPS_Setup(runescape_surface, ['6_6']); LastToBank := Point(2722, 2705); PathToBank := [Point(2727, 2676), Point(2735, 2676), Point(2743, 2681), Point(2747, 2684), Point(2749, 2695), Point(2749, 2705), Point(2747, 2717), Point(2739, 2724), Point(2733, 2731), Point(2722, 2730), Point(2722, 2721), Point(2722, 2714), Point(2722, 2705)]; LastToTrees := Point(2727, 2676); PathToTrees := [Point(2722, 2705), Point(2722, 2714), Point(2722, 2721), Point(2722, 2730), Point(2733, 2731), Point(2739, 2724), Point(2747, 2717), Point(2749, 2705), Point(2749, 2695), Point(2747, 2684), Point(2743, 2681), Point(2735, 2676), Point(2727, 2676)]; end;
edit:
Code:if(Location = 'Draynor Yews') then begin AmountOfTreeLocs := 4; TreeLoc1 := Point(4414, 3668); TreeLoc2 := Point(4434, 3767); TreeLoc3 := Point(4490, 3811); TreeLoc4 := Point(4566, 3783); TreeName := 'Yew'; BankBoothColor := 2904671; TreeColor := 4936537; SPS_Setup(runescape_surface, ['10_9', '11_9']); LastToBank := Point(4194, 3712); PathToBank := [Point(4568, 3783), Point(4559, 3786), Point(4547, 3791), Point(4535, 3794), Point(4524, 3802), Point(4517, 3805), Point(4507, 3809), Point(4494, 3813), Point(4487, 3813), Point(4476, 3809), Point(4460, 3801), Point(4457, 3799), Point(4449, 3789), Point(4444, 3782), Point(4436, 3772), Point(4435, 3766), Point(4429, 3752), Point(4428, 3741), Point(4423, 3726), Point(4419, 3716), Point(4417, 3704), Point(4414, 3686), Point(4412, 3676), Point(4411, 3665), Point(4406, 3663), Point(4390, 3663), Point(4371, 3663), Point(4360, 3669), Point(4349, 3677), Point(4341, 3678), Point(4327, 3682), Point(4320, 3682), Point(4312, 3683), Point(4297, 3684), Point(4287, 3685), Point(4277, 3686), Point(4263, 3690), Point(4252, 3688), Point(4233, 3688), Point(4216, 3692), Point(4214, 3692), Point(4205, 3693), Point(4195, 3697), Point(4195, 3701), Point(4194, 3712)]; LastToTrees := Point(4412, 3669); PathToTrees := [Point(4195, 3718), Point(4196, 3701), Point(4208, 3694), Point(4226, 3689), Point(4259, 3687), Point(4280, 3687), Point(4294, 3687), Point(4311, 3687), Point(4326, 3685), Point(4344, 3684), Point(4354, 3681), Point(4382, 3678), Point(4394, 3675), Point(4412, 3669)]; end;
Last edited by ineedbot; 03-29-2013 at 05:11 AM.
Any idea when it will be released (:? and are you going to switch it over to the official for random support?
Been running for 50+ hours in a past week while babysitting and this is what I have to say.
Pros:
-Very customizable.
-Does what it says.
-Overall I am happy with this script.
Cons:
-Has failed 9/10 randoms over the past week that are not simply running away from combat, which required me to babysit the script heavily to get anything out of it at all.
-Lbg
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