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Thread: [Reflection] ineedbot's AIO Woodcutter

  1. #751
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    Quote Originally Posted by sahibjs View Post
    He's right, I notice LOADS of similarities. It seems copied.
    http://villavu.com/forum/showthread.php?t=99779
    He based his script off of this one but gives credit to ineedbot. Also if you run a diff tool to compare the two scripts you will see he has made some substantial changes and additions. However I have asked him to be a little more specific with his crediting.
    STOP PM'ING ME

  2. #752
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    Can I turn off banking and make it powerchop only?

  3. #753
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    sry iam a noob, but when i press play and smart loads, its the normal runescape not the oldschool

  4. #754
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    nice yew cutter works like a charm with a little editing :3
    Last edited by tepee07; 03-28-2013 at 04:14 PM.

  5. #755
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    tror du att du är rolig nu eller mogna upp

  6. #756
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    Quote Originally Posted by tepee07 View Post
    nice yew cutter works like a charm with a little editing :3
    Howhowhowhowhow???

  7. #757
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    so if i use smart it gives me an error. Then if i change it to smart8 it runs the 2013 client FML

  8. #758
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    Sometimes I found that you just have to reinstall the includes whenever it runs EOC. Once it runs EOC then it'll continue to do so until you get everything reinstalled and put back into the core/misc folders.

    Hope that helps buddy.

  9. #759
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    Quote Originally Posted by weweregiants View Post
    Sometimes I found that you just have to reinstall the includes whenever it runs EOC. Once it runs EOC then it'll continue to do so until you get everything reinstalled and put back into the core/misc folders.

    Hope that helps buddy.
    no, it's just

    SmartParams.simba

    that needs replacing, it's the file that gets corrupted.

  10. #760
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    discontinued due to making a new chopper. feel free to use code!

  11. #761
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    Why does it load new runescape?

  12. #762
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    the mouse just hovers over the tree's but doesnt click them.
    can someone please help me? i would appreciate that heaps!
    Last edited by runskittles3; 03-29-2013 at 03:13 AM.

  13. #763
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    Quote Originally Posted by runskittles3 View Post
    the mouse just hovers over the tree's but doesnt click them.
    can someone please help me? i would appreciate that heaps!
    Remember to put brightness on max.

  14. #764
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    Quote Originally Posted by Sabre View Post
    Remember to put brightness on max.
    the brightness is on max.thats why its weird that its not working. any help still?

  15. #765
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    Quote Originally Posted by tepee07 View Post
    nice yew cutter works like a charm with a little editing :3
    please share how? share your script or pm me please?

  16. #766
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    my character just sits there . any help ?

  17. #767
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    Now I'm pretty much a noob but I have been making an attempt in learning about scripting in general. I've been looking at this code for about 15min and cant really decide how to get the yew cutter to load, what I'm asking is; is it worth me sitting here trying to get it to work or is it something a total noob like myself wouldn't see? I've used the thread search tool looking for the keyword yew {in an attempt to find a hint or something) and found nothing.

  18. #768
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    it just stands there and the cursor hovers over the maples,it also doesnt log in at the starting screen i have to do that manually. any help to make it work?

  19. #769
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    For people who are wondering...

    Code:
      if(Location = 'Edgeville Yews') then
      begin
        AmountOfTreeLocs := 2;
        TreeLoc1 := Point(4201, 2712);
        TreeLoc2 := Point(4171, 2757);
        TreeName := 'Yew';
        BankBoothColor := 2904671;
        TreeColor := 2195311;
        SPS_Setup(runescape_surface, ['10_6']);
        LastToBank := Point(4201, 2712);
        PathToBank := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)];
        LastToTrees := Point(4201, 2712);
        PathToTrees := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)];
        end;
    
      if(Location = 'Seers Magics 2') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2626, 3089);
        TreeName := 'Magic';
        TreeColor := 7579819;
        BankBoothColor := 6187887;
        SPS_Setup(runescape_surface, ['6_6', '6_7']);
        LastToBank := Point(2723, 2708);
        PathToBank := [Point(2626, 3089), Point(2624, 3104), Point(2632, 3111), Point(2645, 3113), Point(2659, 3113), Point(2672, 3103), Point(2675, 3093), Point(2676, 3078), Point(2673, 3063), Point(2671, 3043), Point(2671, 3029), Point(2668, 3014), Point(2669, 3000), Point(2670, 2984), Point(2670, 2954), Point(2667, 2936), Point(2669, 2919), Point(2671, 2906), Point(2677, 2892), Point(2689, 2879), Point(2699, 2865), Point(2704, 2851), Point(2713, 2836), Point(2716, 2817), Point(2717, 2800), Point(2719, 2783), Point(2722, 2765), Point(2722, 2740), Point(2722, 2722), Point(2723, 2708)];
        LastToTrees := Point(2626, 3089);
        PathToTrees := [Point(2723, 2708), Point(2722, 2722), Point(2722, 2740), Point(2722, 2765), Point(2719, 2783), Point(2717, 2800), Point(2716, 2817), Point(2713, 2836), Point(2704, 2851), Point(2699, 2865), Point(2689, 2879), Point(2677, 2892), Point(2671, 2906), Point(2669, 2919), Point(2667, 2936), Point(2670, 2954), Point(2670, 2984), Point(2669, 3000), Point(2668, 3014), Point(2671, 3029), Point(2671, 3043), Point(2673, 3063), Point(2676, 3078), Point(2675, 3093), Point(2672, 3103), Point(2659, 3113), Point(2645, 3113), Point(2632, 3111), Point(2624, 3104), Point(2626, 3089)];
      end;
    
      if(Location = 'Seers Magics 1') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2591, 2980);
        TreeName := 'Magic';
        TreeColor := 7579819;
        BankBoothColor := 6187887;
        SPS_Setup(runescape_surface, ['6_6', '6_7']);
        LastToBank := Point(2722, 2710);
        PathToBank := [Point(2591, 2980), Point(2607, 2977), Point(2623, 2974), Point(2639, 2964), Point(2649, 2949), Point(2657, 2935), Point(2663, 2924), Point(2670, 2908), Point(2675, 2893), Point(2680, 2882), Point(2688, 2866), Point(2696, 2854), Point(2702, 2838), Point(2706, 2822), Point(2709, 2800), Point(2710, 2781), Point(2715, 2763), Point(2717, 2750), Point(2720, 2738), Point(2723, 2724), Point(2722, 2710)];
        LastToTrees := Point(2591, 2980);
        PathToTrees := [Point(2722, 2710), Point(2723, 2724), Point(2720, 2738), Point(2717, 2750), Point(2715, 2763), Point(2710, 2781), Point(2709, 2800), Point(2706, 2822), Point(2702, 2838), Point(2696, 2854), Point(2688, 2866), Point(2680, 2882), Point(2675, 2893), Point(2670, 2908), Point(2663, 2924), Point(2657, 2935), Point(2649, 2949), Point(2639, 2964), Point(2623, 2974), Point(2607, 2977), Point(2591, 2980)];
      end;
    
      if(Location = 'Varrock Palace Yews') then
      begin
        AmountOfTreeLocs := 2;
        TreeLoc1 := Point(4656,2664);
        TreeLoc2 := Point(4716,2668);
        TreeName := 'Yew';
        BankBoothColor := 2904671;
        TreeColor := 2195311;
        SPS_Setup(runescape_surface, ['11_6', '11_7']);
        LastToBank := Point(4576, 2936);
        PathToBank := [Point(4714, 2675), Point(4700, 2674), Point(4684, 2669), Point(4665, 2665), Point(4651, 2668), Point(4638, 2668), Point(4622, 2666), Point(4613, 2679), Point(4613, 2697), Point(4612, 2712), Point(4612, 2726), Point(4612, 2742), Point(4612, 2760), Point(4612, 2773), Point(4612, 2786), Point(4612, 2798), Point(4612, 2811), Point(4612, 2830), Point(4618, 2850), Point(4630, 2868), Point(4642, 2882), Point(4656, 2887), Point(4667, 2901), Point(4677, 2914), Point(4672, 2937), Point(4657, 2948), Point(4652, 2963), Point(4639, 2962), Point(4624, 2961), Point(4610, 2961), Point(4594, 2957), Point(4577, 2959), Point(4570, 2944), Point(4576, 2936)];
        LastToTrees := Point(4714, 2675);
        PathToTrees := [Point(4576, 2936), Point(4570, 2944), Point(4577, 2959), Point(4594, 2957), Point(4610, 2961), Point(4624, 2961), Point(4639, 2962), Point(4652, 2963), Point(4657, 2948), Point(4672, 2937), Point(4677, 2914), Point(4667, 2901), Point(4656, 2887), Point(4642, 2882), Point(4630, 2868), Point(4618, 2850), Point(4612, 2830), Point(4612, 2811), Point(4612, 2798), Point(4612, 2786), Point(4612, 2773), Point(4612, 2760), Point(4612, 2742), Point(4612, 2726), Point(4612, 2712), Point(4613, 2697), Point(4613, 2679), Point(4622, 2666), Point(4638, 2668), Point(4651, 2668), Point(4665, 2665), Point(4684, 2669), Point(4700, 2674), Point(4714, 2675)];
      end;
    
      if(Location = 'Varrock Prayer Yew') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(4656,2664);
        TreeName := 'Yew';
        TreeColor := 2195311;
        BankBoothColor := 2772570;
        SPS_Setup(runescape_surface, ['11_6', '11_7']);
        LastToBank := Point(4842, 2995);
        PathToBank := [Point(4817, 2792), Point(4810, 2793), Point(4811, 2805), Point(4807, 2820), Point(4804, 2837), Point(4807, 2854), Point(4812, 2865), Point(4817, 2885), Point(4813, 2899), Point(4807, 2911), Point(4807, 2925), Point(4811, 2940), Point(4811, 2949), Point(4813, 2962), Point(4826, 2963), Point(4840, 2965), Point(4842, 2983), Point(4842, 2995)];
        LastToTrees := Point(4817, 2792);
        PathToTrees := [Point(4842, 2995), Point(4842, 2983), Point(4840, 2965), Point(4826, 2963), Point(4813, 2962), Point(4811, 2949), Point(4811, 2940), Point(4807, 2925), Point(4807, 2911), Point(4813, 2899), Point(4817, 2885), Point(4812, 2865), Point(4807, 2854), Point(4804, 2837), Point(4807, 2820), Point(4811, 2805), Point(4810, 2793), Point(4817, 2792)];
      end;
    
      if(Location = 'Seers Yews') then
      begin
        AmountOfTreeLocs := 2;
        TreeLoc1 := Point(2638, 2828);
        TreeLoc2 := Point(2681, 2827);
        TreeName := 'Yew';
        BankBoothColor := 6187887;
        TreeColor := 2195311;
        SPS_Setup(runescape_surface, ['6_6']);
        LastToBank := Point(2720, 2702);
        PathToBank := [Point(2682, 2827), Point(2694, 2830), Point(2705, 2834), Point(2721, 2826), Point(2724, 2811), Point(2724, 2794), Point(2724, 2778), Point(2724, 2764), Point(2724, 2751), Point(2724, 2733), Point(2723, 2721), Point(2720, 2702)];
        LastToTrees := Point(2682, 2827);
        PathToTrees := [Point(2720, 2702), Point(2723, 2721), Point(2724, 2733), Point(2724, 2751), Point(2724, 2764), Point(2724, 2778), Point(2724, 2794), Point(2724, 2811), Point(2721, 2826), Point(2705, 2834), Point(2694, 2830), Point(2682, 2827)];
      end;
    
      if(Location = 'Catherby Yews') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2854, 2955);
        TreeName := 'Yew';
        TreeColor := 2195311;
        BankBoothColor := 6517883;
        SPS_Setup(runescape_surface, ['7_7']);
        LastToBank := Point(3058, 2917);
        PathToBank := [Point(2854, 2955), Point(2865, 2944), Point(2879, 2941), Point(2889, 2941), Point(2903, 2938), Point(2919, 2936), Point(2935, 2937), Point(2957, 2937), Point(2976, 2940), Point(2996, 2943), Point(3009, 2948), Point(3028, 2943), Point(3044, 2937), Point(3057, 2934), Point(3058, 2917)];
        LastToTrees := Point(2854, 2955);
        PathToTrees := [Point(3058, 2917), Point(3057, 2934), Point(3044, 2937), Point(3028, 2943), Point(3009, 2948), Point(2996, 2943), Point(2976, 2940), Point(2957, 2937), Point(2935, 2937), Point(2919, 2936), Point(2903, 2938), Point(2889, 2941), Point(2879, 2941), Point(2865, 2944), Point(2854, 2955)];
      end;
    
      if(location = 'Draynor Willows') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(4193, 3715);
        TreeName := 'Willow';
        TreeColor := 2770507;
        BankBoothColor := 4936537;
        SPS_Setup(runescape_surface, ['10_9']);
        LastToBank := Point(4193, 3715);
        PathToBank := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)];
        LastToTrees := Point(4193, 3715);
        PathToTrees := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)];
      end;
    
      if(location = 'Seers Maples') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2727, 2676);
        TreeName := 'Maple';
        TreeColor := 11102;
        BankBoothColor := 9540245;
        SPS_Setup(runescape_surface, ['6_6']);
        LastToBank := Point(2722, 2705);
        PathToBank := [Point(2727, 2676), Point(2735, 2676), Point(2743, 2681), Point(2747, 2684), Point(2749, 2695), Point(2749, 2705), Point(2747, 2717), Point(2739, 2724), Point(2733, 2731), Point(2722, 2730), Point(2722, 2721), Point(2722, 2714), Point(2722, 2705)];
        LastToTrees := Point(2727, 2676);
        PathToTrees := [Point(2722, 2705), Point(2722, 2714), Point(2722, 2721), Point(2722, 2730), Point(2733, 2731), Point(2739, 2724), Point(2747, 2717), Point(2749, 2705), Point(2749, 2695), Point(2747, 2684), Point(2743, 2681), Point(2735, 2676), Point(2727, 2676)];
      end;
    Will be adding Draynor Yews, Remmington Yews, Lumby Yews and South Fally Yews.

    edit:
    Code:
    if(Location = 'Draynor Yews') then
      begin
        AmountOfTreeLocs := 4;
        TreeLoc1 := Point(4414, 3668);
        TreeLoc2 := Point(4434, 3767);
        TreeLoc3 := Point(4490, 3811);
        TreeLoc4 := Point(4566, 3783);
        TreeName := 'Yew';
        BankBoothColor := 2904671;
        TreeColor := 4936537;
        SPS_Setup(runescape_surface, ['10_9', '11_9']);
        LastToBank := Point(4194, 3712);
        PathToBank := [Point(4568, 3783), Point(4559, 3786), Point(4547, 3791), Point(4535, 3794), Point(4524, 3802), Point(4517, 3805), Point(4507, 3809), Point(4494, 3813), Point(4487, 3813), Point(4476, 3809), Point(4460, 3801), Point(4457, 3799), Point(4449, 3789), Point(4444, 3782), Point(4436, 3772), Point(4435, 3766), Point(4429, 3752), Point(4428, 3741), Point(4423, 3726), Point(4419, 3716), Point(4417, 3704), Point(4414, 3686), Point(4412, 3676), Point(4411, 3665), Point(4406, 3663), Point(4390, 3663), Point(4371, 3663), Point(4360, 3669), Point(4349, 3677), Point(4341, 3678), Point(4327, 3682), Point(4320, 3682), Point(4312, 3683), Point(4297, 3684), Point(4287, 3685), Point(4277, 3686), Point(4263, 3690), Point(4252, 3688), Point(4233, 3688), Point(4216, 3692), Point(4214, 3692), Point(4205, 3693), Point(4195, 3697), Point(4195, 3701), Point(4194, 3712)];
        LastToTrees := Point(4412, 3669);
        PathToTrees := [Point(4195, 3718), Point(4196, 3701), Point(4208, 3694), Point(4226, 3689), Point(4259, 3687), Point(4280, 3687), Point(4294, 3687), Point(4311, 3687), Point(4326, 3685), Point(4344, 3684), Point(4354, 3681), Point(4382, 3678), Point(4394, 3675), Point(4412, 3669)];
        end;
    Last edited by ineedbot; 03-29-2013 at 05:11 AM.

  20. #770
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    Quote Originally Posted by ineedbot View Post
    For people who are wondering...

    Code:
      if(Location = 'Edgeville Yews') then
      begin
        AmountOfTreeLocs := 2;
        TreeLoc1 := Point(4201, 2712);
        TreeLoc2 := Point(4171, 2757);
        TreeName := 'Yew';
        BankBoothColor := 2904671;
        TreeColor := 2195311;
        SPS_Setup(runescape_surface, ['10_6']);
        LastToBank := Point(4201, 2712);
        PathToBank := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)];
        LastToTrees := Point(4201, 2712);
        PathToTrees := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)];
        end;
    
      if(Location = 'Seers Magics 2') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2626, 3089);
        TreeName := 'Magic';
        TreeColor := 7579819;
        BankBoothColor := 6187887;
        SPS_Setup(runescape_surface, ['6_6', '6_7']);
        LastToBank := Point(2723, 2708);
        PathToBank := [Point(2626, 3089), Point(2624, 3104), Point(2632, 3111), Point(2645, 3113), Point(2659, 3113), Point(2672, 3103), Point(2675, 3093), Point(2676, 3078), Point(2673, 3063), Point(2671, 3043), Point(2671, 3029), Point(2668, 3014), Point(2669, 3000), Point(2670, 2984), Point(2670, 2954), Point(2667, 2936), Point(2669, 2919), Point(2671, 2906), Point(2677, 2892), Point(2689, 2879), Point(2699, 2865), Point(2704, 2851), Point(2713, 2836), Point(2716, 2817), Point(2717, 2800), Point(2719, 2783), Point(2722, 2765), Point(2722, 2740), Point(2722, 2722), Point(2723, 2708)];
        LastToTrees := Point(2626, 3089);
        PathToTrees := [Point(2723, 2708), Point(2722, 2722), Point(2722, 2740), Point(2722, 2765), Point(2719, 2783), Point(2717, 2800), Point(2716, 2817), Point(2713, 2836), Point(2704, 2851), Point(2699, 2865), Point(2689, 2879), Point(2677, 2892), Point(2671, 2906), Point(2669, 2919), Point(2667, 2936), Point(2670, 2954), Point(2670, 2984), Point(2669, 3000), Point(2668, 3014), Point(2671, 3029), Point(2671, 3043), Point(2673, 3063), Point(2676, 3078), Point(2675, 3093), Point(2672, 3103), Point(2659, 3113), Point(2645, 3113), Point(2632, 3111), Point(2624, 3104), Point(2626, 3089)];
      end;
    
      if(Location = 'Seers Magics 1') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2591, 2980);
        TreeName := 'Magic';
        TreeColor := 7579819;
        BankBoothColor := 6187887;
        SPS_Setup(runescape_surface, ['6_6', '6_7']);
        LastToBank := Point(2722, 2710);
        PathToBank := [Point(2591, 2980), Point(2607, 2977), Point(2623, 2974), Point(2639, 2964), Point(2649, 2949), Point(2657, 2935), Point(2663, 2924), Point(2670, 2908), Point(2675, 2893), Point(2680, 2882), Point(2688, 2866), Point(2696, 2854), Point(2702, 2838), Point(2706, 2822), Point(2709, 2800), Point(2710, 2781), Point(2715, 2763), Point(2717, 2750), Point(2720, 2738), Point(2723, 2724), Point(2722, 2710)];
        LastToTrees := Point(2591, 2980);
        PathToTrees := [Point(2722, 2710), Point(2723, 2724), Point(2720, 2738), Point(2717, 2750), Point(2715, 2763), Point(2710, 2781), Point(2709, 2800), Point(2706, 2822), Point(2702, 2838), Point(2696, 2854), Point(2688, 2866), Point(2680, 2882), Point(2675, 2893), Point(2670, 2908), Point(2663, 2924), Point(2657, 2935), Point(2649, 2949), Point(2639, 2964), Point(2623, 2974), Point(2607, 2977), Point(2591, 2980)];
      end;
    
      if(Location = 'Varrock Palace Yews') then
      begin
        AmountOfTreeLocs := 2;
        TreeLoc1 := Point(4656,2664);
        TreeLoc2 := Point(4716,2668);
        TreeName := 'Yew';
        BankBoothColor := 2904671;
        TreeColor := 2195311;
        SPS_Setup(runescape_surface, ['11_6', '11_7']);
        LastToBank := Point(4576, 2936);
        PathToBank := [Point(4714, 2675), Point(4700, 2674), Point(4684, 2669), Point(4665, 2665), Point(4651, 2668), Point(4638, 2668), Point(4622, 2666), Point(4613, 2679), Point(4613, 2697), Point(4612, 2712), Point(4612, 2726), Point(4612, 2742), Point(4612, 2760), Point(4612, 2773), Point(4612, 2786), Point(4612, 2798), Point(4612, 2811), Point(4612, 2830), Point(4618, 2850), Point(4630, 2868), Point(4642, 2882), Point(4656, 2887), Point(4667, 2901), Point(4677, 2914), Point(4672, 2937), Point(4657, 2948), Point(4652, 2963), Point(4639, 2962), Point(4624, 2961), Point(4610, 2961), Point(4594, 2957), Point(4577, 2959), Point(4570, 2944), Point(4576, 2936)];
        LastToTrees := Point(4714, 2675);
        PathToTrees := [Point(4576, 2936), Point(4570, 2944), Point(4577, 2959), Point(4594, 2957), Point(4610, 2961), Point(4624, 2961), Point(4639, 2962), Point(4652, 2963), Point(4657, 2948), Point(4672, 2937), Point(4677, 2914), Point(4667, 2901), Point(4656, 2887), Point(4642, 2882), Point(4630, 2868), Point(4618, 2850), Point(4612, 2830), Point(4612, 2811), Point(4612, 2798), Point(4612, 2786), Point(4612, 2773), Point(4612, 2760), Point(4612, 2742), Point(4612, 2726), Point(4612, 2712), Point(4613, 2697), Point(4613, 2679), Point(4622, 2666), Point(4638, 2668), Point(4651, 2668), Point(4665, 2665), Point(4684, 2669), Point(4700, 2674), Point(4714, 2675)];
      end;
    
      if(Location = 'Varrock Prayer Yew') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(4656,2664);
        TreeName := 'Yew';
        TreeColor := 2195311;
        BankBoothColor := 2772570;
        SPS_Setup(runescape_surface, ['11_6', '11_7']);
        LastToBank := Point(4842, 2995);
        PathToBank := [Point(4817, 2792), Point(4810, 2793), Point(4811, 2805), Point(4807, 2820), Point(4804, 2837), Point(4807, 2854), Point(4812, 2865), Point(4817, 2885), Point(4813, 2899), Point(4807, 2911), Point(4807, 2925), Point(4811, 2940), Point(4811, 2949), Point(4813, 2962), Point(4826, 2963), Point(4840, 2965), Point(4842, 2983), Point(4842, 2995)];
        LastToTrees := Point(4817, 2792);
        PathToTrees := [Point(4842, 2995), Point(4842, 2983), Point(4840, 2965), Point(4826, 2963), Point(4813, 2962), Point(4811, 2949), Point(4811, 2940), Point(4807, 2925), Point(4807, 2911), Point(4813, 2899), Point(4817, 2885), Point(4812, 2865), Point(4807, 2854), Point(4804, 2837), Point(4807, 2820), Point(4811, 2805), Point(4810, 2793), Point(4817, 2792)];
      end;
    
      if(Location = 'Seers Yews') then
      begin
        AmountOfTreeLocs := 2;
        TreeLoc1 := Point(2638, 2828);
        TreeLoc2 := Point(2681, 2827);
        TreeName := 'Yew';
        BankBoothColor := 6187887;
        TreeColor := 2195311;
        SPS_Setup(runescape_surface, ['6_6']);
        LastToBank := Point(2720, 2702);
        PathToBank := [Point(2682, 2827), Point(2694, 2830), Point(2705, 2834), Point(2721, 2826), Point(2724, 2811), Point(2724, 2794), Point(2724, 2778), Point(2724, 2764), Point(2724, 2751), Point(2724, 2733), Point(2723, 2721), Point(2720, 2702)];
        LastToTrees := Point(2682, 2827);
        PathToTrees := [Point(2720, 2702), Point(2723, 2721), Point(2724, 2733), Point(2724, 2751), Point(2724, 2764), Point(2724, 2778), Point(2724, 2794), Point(2724, 2811), Point(2721, 2826), Point(2705, 2834), Point(2694, 2830), Point(2682, 2827)];
      end;
    
      if(Location = 'Catherby Yews') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2854, 2955);
        TreeName := 'Yew';
        TreeColor := 2195311;
        BankBoothColor := 6517883;
        SPS_Setup(runescape_surface, ['7_7']);
        LastToBank := Point(3058, 2917);
        PathToBank := [Point(2854, 2955), Point(2865, 2944), Point(2879, 2941), Point(2889, 2941), Point(2903, 2938), Point(2919, 2936), Point(2935, 2937), Point(2957, 2937), Point(2976, 2940), Point(2996, 2943), Point(3009, 2948), Point(3028, 2943), Point(3044, 2937), Point(3057, 2934), Point(3058, 2917)];
        LastToTrees := Point(2854, 2955);
        PathToTrees := [Point(3058, 2917), Point(3057, 2934), Point(3044, 2937), Point(3028, 2943), Point(3009, 2948), Point(2996, 2943), Point(2976, 2940), Point(2957, 2937), Point(2935, 2937), Point(2919, 2936), Point(2903, 2938), Point(2889, 2941), Point(2879, 2941), Point(2865, 2944), Point(2854, 2955)];
      end;
    
      if(location = 'Draynor Willows') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(4193, 3715);
        TreeName := 'Willow';
        TreeColor := 2770507;
        BankBoothColor := 4936537;
        SPS_Setup(runescape_surface, ['10_9']);
        LastToBank := Point(4193, 3715);
        PathToBank := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)];
        LastToTrees := Point(4193, 3715);
        PathToTrees := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)];
      end;
    
      if(location = 'Seers Maples') then
      begin
        AmountOfTreeLocs := 1;
        TreeLoc1 := Point(2727, 2676);
        TreeName := 'Maple';
        TreeColor := 11102;
        BankBoothColor := 9540245;
        SPS_Setup(runescape_surface, ['6_6']);
        LastToBank := Point(2722, 2705);
        PathToBank := [Point(2727, 2676), Point(2735, 2676), Point(2743, 2681), Point(2747, 2684), Point(2749, 2695), Point(2749, 2705), Point(2747, 2717), Point(2739, 2724), Point(2733, 2731), Point(2722, 2730), Point(2722, 2721), Point(2722, 2714), Point(2722, 2705)];
        LastToTrees := Point(2727, 2676);
        PathToTrees := [Point(2722, 2705), Point(2722, 2714), Point(2722, 2721), Point(2722, 2730), Point(2733, 2731), Point(2739, 2724), Point(2747, 2717), Point(2749, 2705), Point(2749, 2695), Point(2747, 2684), Point(2743, 2681), Point(2735, 2676), Point(2727, 2676)];
      end;
    Will be adding Draynor Yews, Remmington Yews, Lumby Yews and South Fally Yews.

    edit:
    Code:
    if(Location = 'Draynor Yews') then
      begin
        AmountOfTreeLocs := 4;
        TreeLoc1 := Point(4414, 3668);
        TreeLoc2 := Point(4434, 3767);
        TreeLoc3 := Point(4490, 3811);
        TreeLoc4 := Point(4566, 3783);
        TreeName := 'Yew';
        BankBoothColor := 2904671;
        TreeColor := 4936537;
        SPS_Setup(runescape_surface, ['10_9', '11_9']);
        LastToBank := Point(4194, 3712);
        PathToBank := [Point(4568, 3783), Point(4559, 3786), Point(4547, 3791), Point(4535, 3794), Point(4524, 3802), Point(4517, 3805), Point(4507, 3809), Point(4494, 3813), Point(4487, 3813), Point(4476, 3809), Point(4460, 3801), Point(4457, 3799), Point(4449, 3789), Point(4444, 3782), Point(4436, 3772), Point(4435, 3766), Point(4429, 3752), Point(4428, 3741), Point(4423, 3726), Point(4419, 3716), Point(4417, 3704), Point(4414, 3686), Point(4412, 3676), Point(4411, 3665), Point(4406, 3663), Point(4390, 3663), Point(4371, 3663), Point(4360, 3669), Point(4349, 3677), Point(4341, 3678), Point(4327, 3682), Point(4320, 3682), Point(4312, 3683), Point(4297, 3684), Point(4287, 3685), Point(4277, 3686), Point(4263, 3690), Point(4252, 3688), Point(4233, 3688), Point(4216, 3692), Point(4214, 3692), Point(4205, 3693), Point(4195, 3697), Point(4195, 3701), Point(4194, 3712)];
        LastToTrees := Point(4412, 3669);
        PathToTrees := [Point(4195, 3718), Point(4196, 3701), Point(4208, 3694), Point(4226, 3689), Point(4259, 3687), Point(4280, 3687), Point(4294, 3687), Point(4311, 3687), Point(4326, 3685), Point(4344, 3684), Point(4354, 3681), Point(4382, 3678), Point(4394, 3675), Point(4412, 3669)];
        end;
    Do we just input this into your old code or what? or is this just a showing of your progress on your new script?
    Last edited by botterboi; 03-29-2013 at 09:23 AM.

  21. #771
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    Quote Originally Posted by botterboi View Post
    Do we just input this into your old code or what? or is this just a showing of your progress on your new script?
    Progress of New script.


  22. #772
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    Any idea when it will be released (:? and are you going to switch it over to the official for random support?

  23. #773
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    Quote Originally Posted by ineedbot View Post
    progress of new script.

    i love you!!!!!!!

  24. #774
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    Been running for 50+ hours in a past week while babysitting and this is what I have to say.
    Pros:
    -Very customizable.
    -Does what it says.
    -Overall I am happy with this script.

    Cons:
    -Has failed 9/10 randoms over the past week that are not simply running away from combat, which required me to babysit the script heavily to get anything out of it at all.

    -Lbg

  25. #775
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    Quote Originally Posted by Kasterey View Post
    Any idea when it will be released (:? and are you going to switch it over to the official for random support?
    Within two days we could see a first release, just finished banking.

    Here is a beta test.

    Just goes to bank, banks, then goes back to trees and repeats.
    Attached Files Attached Files

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