# Thread: [Reflection] ineedbot's AIO Woodcutter

1. Registered User
Join Date
Nov 2015
Posts
20
Mentioned
2 Post(s)
Quoted
7 Post(s)
Hey man, very nice script, but i it do have one thing i don't like. I just saw the bot use my xp-lamp on woodcutting. Is it possible to change what skill it uses the lamp on, and if not, can you make it a thing? If it is anoying to make somthing where you can change the skill, can you atleast set it to runecrafting, as i'm pretty shure that is what most people use it one anyways. Again, very nice script. -Rune
Last edited by rune3132; 01-03-2016 at 05:56 PM.

2. congratulations on top 5 most viewed threads @ineedbot; !

3. Originally Posted by hoodz
congratulations on top 5 most viewed threads @ineedbot; !
Wow I had no idea I was even coming close! Neat! And thanks!

4. SRL Junior Member
Join Date
Feb 2008
Posts
41
Mentioned
1 Post(s)
Quoted
12 Post(s)
Proggypl0z.png
My favorite 07 script so far! All wc xp is 100% due to the flawless running of this script and its' break-handler.
Thank you, ineedbot!

5. SRL Junior Member
Join Date
Jun 2015
Location
New Zealand
Posts
322
Mentioned
2 Post(s)
Quoted
131 Post(s)
Originally Posted by ineedbot
Wow I had no idea I was even coming close! Neat! And thanks!
Fantastic achievement

6. Registered User
Join Date
Feb 2015
Posts
12
Mentioned
1 Post(s)
Quoted
3 Post(s)
Hey if anyone could help me figure out what im doing wrong, when i run ineedbot's fishing or woodcutting bot i get the following error:

Error: Unknown declaration "init" at line 623
Compiling failed.

here is an image of the error:
1.jpg

it happens inside of SimbaEx and i'm not sure how or what i'm supposed to do to fix it

Thank you!

7. SRL Junior Member
Join Date
Apr 2013
Posts
680
Mentioned
13 Post(s)
Quoted
341 Post(s)

Repeated post for anybody else; needing this fix.

8. Registered User
Join Date
Dec 2015
Posts
7
Mentioned
0 Post(s)
Quoted
3 Post(s)
I have used your script on an alternate account to get 80 Woodcutting. It's been quite a great run! I've used it exclusively on Willow Trees at Draynor Village. My only concern is when walking back to the bank it usually stops on the same spot, so anyone watching you for awhile will notice you always stop in the bank at the same spot. This issue kind of happens when walking back to the trees as well.

9. Registered User
Join Date
Dec 2015
Posts
4
Mentioned
0 Post(s)
Quoted
1 Post(s)
Great script, been loving it.
Just had a quick question regarding birds nests, I've noticed it picks them up, but
very rarely. I've seen a bunch drop while babysitting the script to make sure. Any idea
or reason for this?

10. Registered User
Join Date
Dec 2015
Posts
4
Mentioned
0 Post(s)
Quoted
1 Post(s)
Originally Posted by nived09
Great script, been loving it.
Just had a quick question regarding birds nests, I've noticed it picks them up, but
very rarely. I've seen a bunch drop while babysitting the script to make sure. Any idea
or reason for this?
I've seem to notice randoms happening at a much higher rate while scripting than when playing normally but maybe that's just paranoia and RNG.

11. SRL Junior Member
Join Date
Apr 2013
Posts
680
Mentioned
13 Post(s)
Quoted
341 Post(s)
In the debug you can see when the randoms come; since i have run multiple accs. It seems they usually get a random around the same time (if all started at the same time) Hourly..

Check the debug for the dismiss message - i would be curious as too how often your are.

12. SRL Junior Member
Join Date
Mar 2012
Location
Australia
Posts
625
Mentioned
0 Post(s)
Quoted
18 Post(s)
great bot generally, but i've noticed it rarely/if ever picks up nests, i have it enabled, it also spins the camera around after finishing chopping trying to find a new tree, takes generally 15-30 seconds to find a second tree, is this something i have done wrong?

13. SRL Junior Member
Join Date
Apr 2013
Posts
680
Mentioned
13 Post(s)
Quoted
341 Post(s)
You can select how often to check for the nest in the additional setting; it is measured in Milliseconds (try lowering it - don't want to miss those magic seeds =P), This script from what i remember is very quick, so searching for nests frequently would not be a problem.

14. Registered User
Join Date
Feb 2015
Posts
12
Mentioned
0 Post(s)
Quoted
4 Post(s)
I'm unable to spawn SMART with this script and the fishing one (your tutorial island spawns it just fine) getting this error "Error starting SMART, ensure the target page has an applet declaration", I've searched around for an hour without success, does anyone have any idea what might have cause this problem?

15. Registered User
Join Date
Jun 2012
Posts
13
Mentioned
0 Post(s)
Quoted
8 Post(s)
It appears that the ID's for the willows have changed. Is there a way to dive into the code and change this for the Draynor location or will this be updated soon? Thanks for the great script

16. Registered User
Join Date
Jan 2016
Posts
20
Mentioned
0 Post(s)
Quoted
12 Post(s)
when im logged in it says "unkown yew id" next to the yew tree....y is that?

17. SRL Junior Member
Join Date
Dec 2015
Location
where do you live!
Posts
30
Mentioned
2 Post(s)
Quoted
13 Post(s)
Very well done. Script formatting, layout, these are superb. Makes understanding the script much easier. I've used this script and the fisher for many hours, leveling several different accounts usually above 70 with little effort on my part.

Thanks a lot mate, you're an inspiration.

18. SRL Junior Member
Join Date
Jan 2012
Location
Billingham
Posts
171
Mentioned
0 Post(s)
Quoted
6 Post(s)
Originally Posted by Daventodd
It appears that the ID's for the willows have changed. Is there a way to dive into the code and change this for the Draynor location or will this be updated soon? Thanks for the great script
This, Oaks no longer work and it's the same for willows. Is there a way to change this, or could you perhaps push an update? I'm sure for a scripter such as ineedbot (Best programmer I've seen in ages), it'd be no hardship.

19. SRL Junior Member
Join Date
Jan 2016
Posts
77
Mentioned
0 Post(s)
Quoted
44 Post(s)
Originally Posted by Royal
I'm unable to spawn SMART with this script and the fishing one (your tutorial island spawns it just fine) getting this error "Error starting SMART, ensure the target page has an applet declaration", I've searched around for an hour without success, does anyone have any idea what might have cause this problem?
Same issue, any solution?

20. Registered User
Join Date
Dec 2011
Location
GODKasi's cave.
Posts
18
Mentioned
0 Post(s)
Quoted
2 Post(s)
Same issue, doesn't click on willow or oaks, but works wonderfully on normal trees, thanks a lot for the script!

21. Registered User
Join Date
Jun 2012
Posts
13
Mentioned
0 Post(s)
Quoted
8 Post(s)
Originally Posted by Hellzonee
Same issue, any solution?
This happened to me when I didn't run Simba as an administrator. Try opening Simba as an admin, then opening the script from inside "File -> Open"

22. SRL Junior Member
Join Date
Jan 2016
Posts
77
Mentioned
0 Post(s)
Quoted
44 Post(s)
Originally Posted by Daventodd
This happened to me when I didn't run Simba as an administrator. Try opening Simba as an admin, then opening the script from inside "File -> Open"

That worked! Thank you mate! But now it seems I have the same issue as the rest of the guys here where it is not cutting anything. Im trying oaks in varrok west right now and although it recognizes everything, the bot is just standing right beside the tree.
Last edited by Hellzonee; 01-24-2016 at 01:36 AM.

23. Registered User
Join Date
Jun 2012
Posts
13
Mentioned
0 Post(s)
Quoted
8 Post(s)
Originally Posted by Hellzonee
That worked! Thank you mate! But now it seems I have the same issue as the rest of the guys here where it is not cutting anything. Im trying oaks in varrok west right now and although it recognizes everything, the bot is just standing right beside the tree.
Yeah he just needs to update the IDs for the trees, it shouldn't be too long for an update

24. SRL Junior Member
Join Date
Dec 2015
Location
where do you live!
Posts
30
Mentioned
2 Post(s)
Quoted
13 Post(s)
To fix the issue regarding the Tree ID:

Each of the locations have the alive tree IDs hard-coded into a function called R_MakeTTreeObject.
You'll need to either wait for ineedbot to update the ids, in each instance this function is called , or you could alter them to suit your needs, as follows...

Simba Code:
30:begin      jobString := 'Varrock East Oaks';      bankLocations := [Point(3254, 3419)];      bankOffset := [Point(0, 0)];      TreeLocations := [Point(3280, 3431)];      canBank := true;      setLength(LocationLogs, 1);      LocationLogs[0].ID := 1521;      LocationTreeObjects := [R_MakeTTreeObject(Point(3280, 3431), [7417]{<--this is the value to update}, [1356], 'Oak', 0, [0, 0, 200]), R_MakeTTreeObject(Point(3282, 3425), [7417], [1356], 'Oak', 1, [0, 0, 200]), R_MakeTTreeObject(Point(3277, 3437), [7417], [1356], 'Oak', 2, [0, 0, 200])];

This is what the snippet for Varrock East oaks should be updated to. Luckily the ID was displayed on the screen, and so updating the function was, relatively speaking, rather simple.
Last edited by Keelijh; 01-25-2016 at 09:03 PM.

25. Registered User
Join Date
Dec 2011
Location
GODKasi's cave.
Posts
18
Mentioned
0 Post(s)
Quoted
2 Post(s)
Originally Posted by Keelijh
To fix the issue regarding the Tree ID:

Each of the locations have the alive tree IDs hard-coded into a function called R_MakeTTreeObject.
You'll need to either wait for ineedbot to update the ids in each of the functions, or you could alter them to suit your needs, as follows...

Simba Code:
30:begin      jobString := 'Varrock East Oaks';      bankLocations := [Point(3254, 3419)];      bankOffset := [Point(0, 0)];      TreeLocations := [Point(3280, 3431)];      canBank := true;      setLength(LocationLogs, 1);      LocationLogs[0].ID := 1521;      LocationTreeObjects := [R_MakeTTreeObject(Point(3280, 3431), [7417]{<--this is the value to update}, [1356], 'Oak', 0, [0, 0, 200]), R_MakeTTreeObject(Point(3282, 3425), [7417], [1356], 'Oak', 1, [0, 0, 200]), R_MakeTTreeObject(Point(3277, 3437), [7417], [1356], 'Oak', 2, [0, 0, 200])];

This is what the snippet for Varrock East oaks should be updated to. Luckily the ID was displayed on the screen, and so updating the function was, relatively speaking, rather simple.
Thanks a lot! That really helped me out.