Page 1 of 2 12 LastLast
Results 1 to 25 of 31

Thread: Walking On Entrana

  1. #1
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default Walking On Entrana

    Is radialwalking a vialble method of walking on Entrana? Ive been using sps and I keep running to the wrong places. Is DDTM a better option than the other 2?

  2. #2
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    are you using the correct coordinates? did you use the tools for make sps paths? SPS is alot easier.

  3. #3
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    I dont know if im using the correct coordiantes. Im pulling up the runescape_surface map. It works to walk elsewhere but on entrana i keep getting weird paths. What SPS genorater do u recommend? can I just pull the sps cords from a get my position code? maybe print in the debug box?

  4. #4
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Make a custom map of your path, it shouldn't be that big . And it's way more accurate.
    Get your buildings alligned perfectly straigh(north) though!

    Creds to DannyRS for this wonderful sig!

  5. #5
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Thanks Joe for all the help! How can I get the coing SPS_Setup(FIndCustomMap?)
    And Can I just use the 3_10 map found in the runescape surfaces folder or should i screen shot runescapesurface map zoomed in or where should my base map be from? I cant mix and match minimaps :z
    Last edited by mafia miles; 04-07-2013 at 05:24 AM.

  6. #6
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    runescape_surface use 7_7, and 8_7.
    SPS_Setup(RUNESCAPE_SURFACE, ['7_7','8_7']);

  7. #7
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Ok Im using caps in my SPS SETUP(RUNESCAPE_SURFACE) part. Still idles after starting script.
    Code:
    Procedure GoAlter;
    begin
       SPS_Setup(RUNESCAPE_SURFACE, ['7_7','8_7','7_8','8_8']);
       myPath := [Point(3024, 3180), Point(3069, 3225), Point(3118, 3256), Point(3188, 3252), Point(3228, 3206), Point(3222, 3148), Point(3226, 3080), Point(3094, 3006), Point(2936, 3177), Point(3040, 3326), Point(3267, 3315), Point(3290, 3026)];
       SPS_WalkPath(mypath);
    end;

  8. #8
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by mafia miles View Post
    Ok Im using caps in my SPS SETUP(RUNESCAPE_SURFACE) part. Still idles after starting script.
    Code:
    Procedure GoAlter;
    begin
       SPS_Setup(RUNESCAPE_SURFACE, ['7_7','8_7','7_8','8_8']);
       myPath := [Point(3024, 3180), Point(3069, 3225), Point(3118, 3256), Point(3188, 3252), Point(3228, 3206), Point(3222, 3148), Point(3226, 3080), Point(3094, 3006), Point(2936, 3177), Point(3040, 3326), Point(3267, 3315), Point(3290, 3026)];
       SPS_WalkPath(mypath);
    end;
    if you put too many maps in one procedure, it will lag alot. 7_7 is actually enough.

  9. #9
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Now its just running around the building and stopping. I like your idea though
    Heres My coding:
    Code:
    program Runtoalter3;
    {$DEFINE SMART8}
    {$I SRL-OSR/SRL.Simba}
    {$I SRL-OSR/SRL/Misc/Debug.Simba}
    {$I SPS/sps-osr.simba}
    
    
    var
    mypath:TPointArray;
    X, Y, pX, pY:Integer;
    walkalt:TPointArray;
    A:Extended;
    
    const
      AccountLogin = '';
      AccountPass = '';
      CharacterName = '';
      version = '1.1';
    
    
    
    procedure DeclarePlayer;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
          Players[0].Name := AccountLogin;
          Players[0].Pass := AccountPass;
          Players[0].Nick := CharacterName; //Important for antirandoms
          Players[0].Active := True;
      end;
    
    
    
    
    
    function InArea(Pt1, Pt2: TPoint): Boolean;
    var
    Loc: TPoint;
    Box: TBox;
    begin
      Loc := SPS_GetMyPos;
      Box := PointToBox(Pt1, Pt2);
      if (PointInBox(Loc, Box)) then
        Result := true else Result := false;
    end;
    
    Procedure GoAlter;
    begin
         SPS_Setup(RUNESCAPE_SURFACE, ['7_7']);
         walkalt := [Point(3024, 3180), Point(3069, 3225), Point(3118, 3256), Point(3188, 3252), Point(3228, 3206), Point(3222, 3148), Point(3226, 3080), Point(3094, 3006), Point(2936, 3177), Point(3040, 3326), Point(3267, 3315), Point(3290, 3026)];
         SPS_WalkPath(walkalt);
    end;
    
       begin
    
    SetupSRL;
    Cleardebug;
      activateclient;
      DeclarePlayer;
      LoginPlayer;
      wait(500);
      repeat
        begin
        GoAlter;
        end;
        until(false)
    end.
    Last edited by mafia miles; 04-07-2013 at 06:04 AM.

  10. #10
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Hey it's Sjoe not Joe (can't stand people calling me Joe)

    And by custom map I mean this tutorial here: http://villavu.com/forum/showthread.php?t=84360

    The maps from runescape_surface will probably not work, since the colors are way different.
    (U can test it out first though, to be sure)

    Creds to DannyRS for this wonderful sig!

  11. #11
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    Hey it's Sjoe not Joe (can't stand people calling me Joe)

    And by custom map I mean this tutorial here: http://villavu.com/forum/showthread.php?t=84360

    The maps from runescape_surface will probably not work, since the colors are way different.
    (U can test it out first though, to be sure)
    why does the color way different? i have used runescape_surface maps in my other scripts, they work fine. just asking.

  12. #12
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by dzpliu View Post
    why does the color way different? i have used runescape_surface maps in my other scripts, they work fine. just asking.
    Guess they work better on some places, did not really work for me.

    Compare the minimap colors with the rs surface maps, there's a huge different

    Creds to DannyRS for this wonderful sig!

  13. #13
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    Guess they work better on some places, did not really work for me.

    Compare the minimap colors with the rs surface maps, there's a huge different
    hey your right! but its not really different, its just the minimap is more detailed. i guess its time to use custom maps for better accuracy...it loads faster too right?

  14. #14
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by dzpliu View Post
    hey your right! but its not really different, its just the minimap is more detailed. i guess its time to use custom maps for better accuracy...it loads faster too right?
    Load time should be the same, but they are the most accurate

    Creds to DannyRS for this wonderful sig!

  15. #15
    Join Date
    Jul 2011
    Location
    /home/litoris
    Posts
    2,226
    Mentioned
    0 Post(s)
    Quoted
    159 Post(s)

    Default

    SPS does work there, but you need to edit out that giant "Entrana" text with some green.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  16. #16
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by litoris View Post
    SPS does work there, but you need to edit out that giant "Entrana" text with some green.
    the one provided in SPS has no text.

  17. #17
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Anyone care to help me make a custom map for entrana for the whole of villavu? Im trying to make a minimap merge from the minimap photoshop tut and am hhaving problems pasting into a new layer with gimp.

  18. #18
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by mafia miles View Post
    Anyone care to help me make a custom map for entrana for the whole of villavu? Im trying to make a minimap merge from the minimap photoshop tut and am hhaving problems pasting into a new layer with gimp.
    save ur current work on photoshop as PSD and send it to me

  19. #19
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

  20. #20
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by mafia miles View Post
    mind taking a png file?
    i dont play 07 so i cant do the minimap part. if you dont have all the minimaps saved in photoshop, i cant help you :c

  21. #21
    Join Date
    Dec 2011
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Ill do the minimap part. can u just import a png file?

  22. #22
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by mafia miles View Post
    mind taking a png file?
    or you could take screenshots and save inside photoshop as PSD and send to me. you do know the basic idea right?
    i would need like at least 10 screenshots of minimap with different positions

  23. #23
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by mafia miles View Post
    Ill do the minimap part. can u just import a png file?
    ok if you cant save as psd, save as jpeg/png is fine, but i would need them separately. like 10files

  24. #24
    Join Date
    Mar 2013
    Posts
    167
    Mentioned
    7 Post(s)
    Quoted
    62 Post(s)

    Default

    Here is the map that I have been using. It still has the text on it, but I haven't had any issues with it.
    Attached Images Attached Images
    "To sleep, perchance to dream"

  25. #25
    Join Date
    Jan 2013
    Posts
    294
    Mentioned
    1 Post(s)
    Quoted
    121 Post(s)

    Default

    Quote Originally Posted by Vusn View Post
    Here is the map that I have been using. It still has the text on it, but I haven't had any issues with it.
    he wants a custom map using minimaps :P

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •