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Thread: Randoms not getting solves

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    Default Randoms not getting solves

    I've been using three different scripts, and whenever a random appears, it just stops. In simba, a new tab opens, (antirandoms or something). It highlights a line saying function Findtalk: bolean. I have download that slr-osr, and the scripts I've been using says that they use slr-osr. What shall I do?

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    There's not an official OSR include to solve Antirandoms yet. The devs are working hard to get all antirandoms working for OSR.

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    Quote Originally Posted by Physic View Post
    There's not an official OSR include to solve Antirandoms yet. The devs are working hard to get all antirandoms working for OSR.
    The OSR include will solve most randoms.

    @OP, Make sure you have set up your player nick - http://villavu.com/forum/showthread....11#post1217811

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    Quote Originally Posted by Justin View Post
    The OSR include will solve most randoms.

    @OP, Make sure you have set up your player nick - http://villavu.com/forum/showthread....11#post1217811
    I mean, I don't udnerstand where to put the code? In the script I'm about to use?

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    Quote Originally Posted by tofiktheman View Post
    I've done that. But I don't know what to put in my nick. My username?
    Quote Originally Posted by Ashaman88
    This will set your nickname for the solver. You should generally just use 3-4 characters from your name (in the above snippet, assuming my name is "Ashaman88", I only put "man88". If you do not have anything in here, it WILL cause a runtime error when calling the random solvers. That is why it is important for the scripter to add a failsafe to shutdown the script if there is no value for that (in the future it may be handled by the include).
    I have underlined the answer

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    Quote Originally Posted by Justin View Post
    I have underlined the answer
    The script i use, ask for a nick, I typed my nick, but still the randoms aren't getting solved. Do I have to put something to even if the scipt allready asks for the nick?

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    You need to make sure the script is also calling 'FindNormalRandoms;' where ever possible. If it isn't your script, maybe post on the thread asking the creator to add this, or you could add it yourself (Need it almost every 5-7 lines)

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    Quote Originally Posted by Justin View Post
    You need to make sure the script is also calling 'FindNormalRandoms;' where ever possible. If it isn't your script, maybe post on the thread asking the creator to add this, or you could add it yourself (Need it almost every 5-7 lines)
    I used 3 different scripts (all recommended in the script directory), is it really possible that this is the problem

    EDIT: + As I said, in simba, an antirandom tab opens when I get a random.

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    Quote Originally Posted by tofiktheman View Post
    I used 3 different scripts (all recommended in the script directory), is it really possible that this is the problem
    Chances are that it is the problem. All scripts that I have made have detected and solved\logged out (on disabled randoms).

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    Quote Originally Posted by Justin View Post
    Chances are that it is the problem. All scripts that I have made have detected and solved\logged out (on disabled randoms).
    But the antirandom tab opens in simba, so I don't see how it is the script I am using which is the problem.

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    Quote Originally Posted by tofiktheman View Post
    But the antirandom tab opens in simba, so I don't see how it is the script I am using which is the problem.
    redownload the include

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    Quote Originally Posted by tofiktheman View Post
    But the antirandom tab opens in simba, so I don't see how it is the script I am using which is the problem.
    Can you please copy-paste what the box at the bottom of Simba says when this happens? Also the line that is highlighted in antirandoms.simba

    Thanks

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    Quote Originally Posted by Ashaman88 View Post
    redownload the include
    I downloaded this today, so it couldn't possibly be outdated?

    Can you give me the link, so I download the right one?

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    Quote Originally Posted by Justin View Post
    Can you please copy-paste what the box at the bottom of Simba says when this happens? Also the line that is highlighted in antirandoms.simba

    Thanks
    I'll do that as soon as I get another random :P

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    Quote Originally Posted by tofiktheman View Post
    I downloaded this today, so it couldn't possibly be outdated?

    Can you give me the link, so I download the right one?
    Then yes if the scripter put declareplayer before setupsrl and your put something in for your nickname, it should work fine

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    Quote Originally Posted by Ashaman88 View Post
    Then yes if the scripter put declareplayer before setupsrl and your put something in for your nickname, it should work fine
    It looks like this:
    begin
    SetupSRL();
    SRL_CombatRandoms := False;
    DeclarePlayers;
    ActivateClient;
    ClearDebug;
    writeln('HoodzFighter version 1.4')

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    Quote Originally Posted by tofiktheman View Post
    I downloaded this today, so it couldn't possibly be outdated?

    Can you give me the link, so I download the right one?
    https://github.com/SRL/SRL-OSR/archive/master.zip - That link will always give you the most updated include (Until it's pushed out with Simba to auto-update)

    Quote Originally Posted by tofiktheman View Post
    It looks like this:
    begin
    SetupSRL();
    SRL_CombatRandoms := False;
    DeclarePlayers;
    ActivateClient;
    ClearDebug;
    writeln('HoodzFighter version 1.4')
    Change it to this

    Simba Code:
    begin
      DeclarePlayers;
      SRL_CombatRandoms := False;
      SetupSRL();
      ActivateClient;
      ClearDebug;
      writeln('HoodzFighter version 1.4')

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