Page 11 of 22 FirstFirst ... 91011121321 ... LastLast
Results 251 to 275 of 536

Thread: fcaver

  1. #251
    Join Date
    Sep 2008
    Posts
    754
    Mentioned
    8 Post(s)
    Quoted
    275 Post(s)

    Default

    What exactly happens? does it get stuck in lobby or does it give the error 'world out of range' and then it logs back into the same world?.
    Because i only tested it in standalone script, never tested it with the main script.

    Here's a small proggy from V1.4 am pretty much dissatisfied from this version's performance
    - FCaver v1.4
    -
    - Runtime: 10 Hours, 47 Minutes and 7 Seconds
    - Entered 88
    * We have gained: 85k~ Hp Xp 8k~ xp per hour
    - We Have gained: 0 Attack XP
    - We Have gained: 0 Strength Xp
    - We Have gained: 0 Defense Xp
    - We Have gained: 0 Range Xp
    - We Have gained: 0 Mage Xp
    - We Have gained: 0 Tokkul

    Reason i have 0 EXP in gains is because i set it to track strength but my style was on a different set lol....... Still got a lot of exp.

    Flicking is a lot slower from 1.3, and active mode isn't really all that active, it actually just a bit faster than semi.



    To be honest use 1.4 only if your level 30 combat or something or below 40 pray or 1 pray pure, if your not then don't bother using it, stick with 1.3 - it works a lot smoother and faster.

    I'll revise it again and release a proper 1.5 soon, for now am afraid to say 1.4 sucks ass, worst release i made so far.
    Last edited by samerdl; 05-06-2013 at 08:12 AM.

  2. #252
    Join Date
    Mar 2013
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    amazing script!

    could you make it so the bot clicks on the targets in the cave?

  3. #253
    Join Date
    Jan 2013
    Posts
    34
    Mentioned
    1 Post(s)
    Quoted
    14 Post(s)

    Default

    VERY nice script, I ran it overnight and this is what I get. Flawless for 9 hours

    Edit: deleted proggy. Reason: below post by samerdl
    Last edited by Hot; 05-06-2013 at 08:48 PM.

  4. #254
    Join Date
    Sep 2008
    Posts
    754
    Mentioned
    8 Post(s)
    Quoted
    275 Post(s)

    Default

    Quote Originally Posted by waqqas123 View Post
    amazing script!

    could you make it so the bot clicks on the targets in the cave?
    Things that can be added with ease:

    - Running Towards Monsters And attacking them.
    - Attacking Tz-Kih (level 22 prayer drainer).

    What i really want to add for 1.5 (other than making the scrip faster/more user friendly and with clearer manual) is attacking Kih option again - a proper attack that doesn't miss click/fail, and i think i can do that.

    I could also add running towards NPC'S and then attacking em (just like i could add running towards range weapons and picking em up).

    But for now my main concern is going to be attacking KIH and then working on attacking all monsters.

    @Hot

    Remove your original EXP and your ending EXP no point giving jagex your info. And stick with 1.3 for now.

  5. #255
    Join Date
    Feb 2013
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    10 Post(s)

    Default

    I tried this script when it was released and the first few Versions of it, but i was never happy with it!
    Well about 6 days ago I downloaded version 1.3.... and what can I say? It works flawless. Best script for fight caves by far!

    I've had it running now for 100+h straight without any problems! Full proggy will come in about 2 days when I'm home again (on holidys atm - checking on it once a day with teamviewer, and everytime I'm so amazed that it's still running xD )

  6. #256
    Join Date
    Jan 2013
    Posts
    34
    Mentioned
    1 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by samerdl View Post
    Things that can be added with ease:

    - Running Towards Monsters And attacking them.
    - Attacking Tz-Kih (level 22 prayer drainer).

    What i really want to add for 1.5 (other than making the scrip faster/more user friendly and with clearer manual) is attacking Kih option again - a proper attack that doesn't miss click/fail, and i think i can do that.

    I could also add running towards NPC'S and then attacking em (just like i could add running towards range weapons and picking em up).

    But for now my main concern is going to be attacking KIH and then working on attacking all monsters.

    @Hot

    Remove your original EXP and your ending EXP no point giving jagex your info. And stick with 1.3 for now.
    Will do, completely forgot about that, lol.

    Nonetheless this is the best fight caver script out, thank you

    edit: I am trying to make it track my xp instead of showing original xp, but it still does not change after I set it to true and even reboot the client + script
    Last edited by Hot; 05-06-2013 at 09:10 PM.

  7. #257
    Join Date
    Feb 2013
    Location
    Narnia
    Posts
    615
    Mentioned
    8 Post(s)
    Quoted
    252 Post(s)

    Default

    Quote Originally Posted by samerdl View Post
    What exactly happens? does it get stuck in lobby or does it give the error 'world out of range' and then it logs back into the same world?.
    Because i only tested it in standalone script, never tested it with the main script.

    Here's a small proggy from V1.4 am pretty much dissatisfied from this version's performance
    - FCaver v1.4
    -
    - Runtime: 10 Hours, 47 Minutes and 7 Seconds
    - Entered 88
    * We have gained: 85k~ Hp Xp 8k~ xp per hour
    - We Have gained: 0 Attack XP
    - We Have gained: 0 Strength Xp
    - We Have gained: 0 Defense Xp
    - We Have gained: 0 Range Xp
    - We Have gained: 0 Mage Xp
    - We Have gained: 0 Tokkul

    Reason i have 0 EXP in gains is because i set it to track strength but my style was on a different set lol....... Still got a lot of exp.

    Flicking is a lot slower from 1.3, and active mode isn't really all that active, it actually just a bit faster than semi.



    To be honest use 1.4 only if your level 30 combat or something or below 40 pray or 1 pray pure, if your not then don't bother using it, stick with 1.3 - it works a lot smoother and faster.

    I'll revise it again and release a proper 1.5 soon, for now am afraid to say 1.4 sucks ass, worst release i made so far.
    you seem really dissastified with 1.4 so i hope this will cheer you up

    issues: 1) doesnt calculate tokul and stats is messed up i think- wouldnt show strexpperhour(seen your post, i believe i made it to show stats properly, it was confusing) 2)wouldnt preform special attack

    suggestions: as you already stated, 1) runs toward the monsters yellow dot on minimap rather then stand and wait, 2) if in combat click the monster rather then depend on autoretaliate

    bloody impressive mate

    im high 50's low 60's cb-
    fcaver.png

    edit: died some how. said i got stuck and it couldnt unstick itself (wasnt paying attention so idk what caused it)
    Last edited by Sk1nyNerd; 05-07-2013 at 06:01 PM.

    View my OSR Script Repository!


    Botted to max
    Guides: How to Report Bugs to the Scripter
    ~~~~ Moved to Java. Currently Lurking ~~~~

  8. #258
    Join Date
    Sep 2008
    Posts
    754
    Mentioned
    8 Post(s)
    Quoted
    275 Post(s)

    Default

    Quote Originally Posted by ibot_dung11 View Post
    you seem really dissastified with 1.4 so i hope this will cheer you up

    issues: 1) doesnt calculate tokul and stats is messed up i think- wouldnt show strexpperhour(seen your post, i believe i made it to show stats properly, it was confusing) 2)wouldnt preform special attack

    suggestions: as you already stated, 1) runs toward the monsters yellow dot on minimap rather then stand and wait, 2) if in combat click the monster rather then depend on autoretaliate

    bloody impressive mate

    im high 50's low 60's cb-
    fcaver.png

    edit: died some how. said i got stuck and it couldnt unstick itself (wasnt paying attention so idk what caused it)
    Sorry to hear that you died, always wear a ring of life, in regards to your post:
    -tokkul has to be in second inventory slot in order to be counted.
    -the script doesn't perform special attack everytime you enter (not any version, next version am posting will have a mode for that).

    Show stats, it will display Original EXP when it didn't grab exp gains, the script grabs your current experience once out of several times, not every time - the debugged image can show cave runs and times entered, anything else just makes it messy (not using paint, yet).

    Thing is SkillTraining stuff has to be the same number and the script has to be paired up with smart before you run it (or else it skips grabbing original exp), to be honest i don't even remember what Skilltraining or Skilltraining2 does, i forgot lol.

    Am curious to know how you died? hope you didn't lose anything to valuable (just a hint always wear a ring of life, i always do).
    This is why i said 1.4 sucks, its bad luck for everyone.

    Finished writing a proper - clear- user friendly manual in the script, with proper solutions and links, and re-wrote the cave entrance all over again.
    Already got running towards NPC'S done, just working again on attacking, currently my main focus is on attacking Tz-kih the level 22 prayer drainer.

  9. #259
    Join Date
    Feb 2013
    Location
    Narnia
    Posts
    615
    Mentioned
    8 Post(s)
    Quoted
    252 Post(s)

    Default

    Quote Originally Posted by samerdl View Post
    Sorry to hear that you died, always wear a ring of life, in regards to your post:
    -tokkul has to be in second inventory slot in order to be counted.
    -the script doesn't perform special attack everytime you enter (not any version, next version am posting will have a mode for that).

    Show stats, it will display Original EXP when it didn't grab exp gains, the script grabs your current experience once out of several times, not every time - the debugged image can show cave runs and times entered, anything else just makes it messy (not using paint, yet).

    Thing is SkillTraining stuff has to be the same number and the script has to be paired up with smart before you run it (or else it skips grabbing original exp), to be honest i don't even remember what Skilltraining or Skilltraining2 does, i forgot lol.

    Am curious to know how you died? hope you didn't lose anything to valuable (just a hint always wear a ring of life, i always do).
    This is why i said 1.4 sucks, its bad luck for everyone.
    oh, i tokkul in first. sorry. and ya, i just didnt know if it was suppose to display the exp per hour like it did for the hp (it got the original exp, i just didnt post it for obvious banning reasons). and im not sure how i died, i was afk. it said i was stuck, couldnt get unstuck blah blah. just lost climbing boots, no biggie

    View my OSR Script Repository!


    Botted to max
    Guides: How to Report Bugs to the Scripter
    ~~~~ Moved to Java. Currently Lurking ~~~~

  10. #260
    Join Date
    Feb 2013
    Location
    Narnia
    Posts
    615
    Mentioned
    8 Post(s)
    Quoted
    252 Post(s)

    Default

    Quote Originally Posted by samerdl View Post
    Am curious to know how you died? hope you didn't lose anything to valuable (just a hint always wear a ring of life, i always do).
    This is why i said 1.4 sucks, its bad luck for everyone.

    Finished writing a proper - clear- user friendly manual in the script, with proper solutions and links, and re-wrote the cave entrance all over again.
    Already got running towards NPC'S done, just working again on attacking, currently my main focus is on attacking Tz-kih the level 22 prayer drainer.
    this is how i got stuck, then im assuming i got a random or miss clicked a monster (happened again an hour and a half in). the guy stands in front of the door so it clicks him instead of the cave

    stuck.png

    View my OSR Script Repository!


    Botted to max
    Guides: How to Report Bugs to the Scripter
    ~~~~ Moved to Java. Currently Lurking ~~~~

  11. #261
    Join Date
    May 2013
    Posts
    13
    Mentioned
    0 Post(s)
    Quoted
    10 Post(s)

    Default

    amazing script but i got like 8 mystery boxes when i woke up, i thought you couldn't get randoms in fight caves ? rip account if some mod gave it to me

  12. #262
    Join Date
    Sep 2008
    Posts
    754
    Mentioned
    8 Post(s)
    Quoted
    275 Post(s)

    Default

    Quote Originally Posted by ibot_dung11 View Post
    this is how i got stuck, then im assuming i got a random or miss clicked a monster (happened again an hour and a half in). the guy stands in front of the door so it clicks him instead of the cave

    stuck.png
    yep it does1.4 can missclick and clik random, dont use it or change the find entrance from findobjectfar to findobjectextra i overlooked an issue and this is why it clicks random although it should retry to find cave doesnt always happen (already solved in 1.5)

    sent from iphone sorry if post made no sens

  13. #263
    Join Date
    Feb 2013
    Location
    Narnia
    Posts
    615
    Mentioned
    8 Post(s)
    Quoted
    252 Post(s)

    Default

    Quote Originally Posted by samerdl View Post
    yep it does1.4 can missclick and clik random, dont use it or change the find entrance from findobjectfar to findobjectextra i overlooked an issue and this is why it clicks random although it should retry to find cave doesnt always happen (already solved in 1.5)

    sent from iphone sorry if post made no sens
    i just gave it a temporary fix by right clicking the cave and choosing enter, that way if the guys standing there it will still enter the cave rather then click him and get stuck. kind of bot like but not really

    View my OSR Script Repository!


    Botted to max
    Guides: How to Report Bugs to the Scripter
    ~~~~ Moved to Java. Currently Lurking ~~~~

  14. #264
    Join Date
    Sep 2008
    Posts
    754
    Mentioned
    8 Post(s)
    Quoted
    275 Post(s)

    Default

    Quote Originally Posted by ibot_dung11 View Post
    i just gave it a temporary fix by right clicking the cave and choosing enter, that way if the guys standing there it will still enter the cave rather then click him and get stuck. kind of bot like but not really

    Added for 1.5 the ability to choose between options in regards to cave detection, one is a basic findobjcustom the other is the crap i made (which is different from 1.4)

    Won't be posting it today/tomorrow, i started adding attacking monsters/running towards them, but there was this one tiny thing that got in the way, the fact if you attack a monster while its performing the death animation - gets you stuck, even with auto-retaliate on, your character just freezes and won't fight back anymore.

    So to get out of it you have to attack all monsters perfectly without double clicking, but what if you get a ranger that is outside the screen? do you just sit there and die? the script pans the camera/changes angles if it finds the far range attack, but you are frozen you cant find him, you just sit there till you die.

    Double attacking was also an issue even with merging/appending hp bars right above them i never managed to conquer it (maybe when am more advanced..)

    So for now i just made a clear Attack-Kih procedure that is optional between attacking only while your praying and attacking while your not praying, with a wait-time of choice and and a repeat if failed till red click is seen.

    The only thing that bothers me atm, is the slow flicking/praying which occurs due to the massive amount of boolean's used, i've cleared it from player list and turned it from var's to const's but this didn't really help.

    I'll continue revising it but next week am going to be super busy, so no updates next week (not until Sunday, may 19).

    Also re-wrote a lot of the wording, and making a proper readable/user friendly manual inside the script.

  15. #265
    Join Date
    Apr 2013
    Posts
    74
    Mentioned
    2 Post(s)
    Quoted
    44 Post(s)

    Default

    Hey its me again. This problem i bet only happens to me because i have a shitty laptop so i lag like crazy at times but a few times its misclicked on the skills... and brought up the skill guide (normally attack guide comes up). This rarely happens and i just thought it would terminate script but i've worked a 12 hr shift and come back now to find it stuck on the skill guide thing outside cave and i think i've been left stuck for hrs due to the lack of tokkul (only 1k) lol. I don't think randoms show up if u leave ur skill guide on :OOO. I'm srsly wondering how im not banned and it must b reassuring for anyone else worried about not being banned . Is there a way to exit this skill guide thing (for laggy poor people like me) on ur next version or so? Thanx

  16. #266
    Join Date
    Mar 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Great job with this!

  17. #267
    Join Date
    Sep 2008
    Posts
    754
    Mentioned
    8 Post(s)
    Quoted
    275 Post(s)

    Default

    Quote Originally Posted by subsidel View Post
    Hey its me again. This problem i bet only happens to me because i have a shitty laptop so i lag like crazy at times but a few times its misclicked on the skills... and brought up the skill guide (normally attack guide comes up). This rarely happens and i just thought it would terminate script but i've worked a 12 hr shift and come back now to find it stuck on the skill guide thing outside cave and i think i've been left stuck for hrs due to the lack of tokkul (only 1k) lol. I don't think randoms show up if u leave ur skill guide on :OOO. I'm srsly wondering how im not banned and it must b reassuring for anyone else worried about not being banned . Is there a way to exit this skill guide thing (for laggy poor people like me) on ur next version or so? Thanx

    I feel ya, my laptop is terrible as-well, four years old now. Will add!. Sorry about that, if you got an iphone or a smartphone then try to get Teamviewer, it would help you keep progress of your bot remotely (thats what i do at least)
    Last edited by samerdl; 05-08-2013 at 08:41 PM.

  18. #268
    Join Date
    Feb 2013
    Location
    Narnia
    Posts
    615
    Mentioned
    8 Post(s)
    Quoted
    252 Post(s)

    Default

    Quote Originally Posted by samerdl View Post
    Added for 1.5 the ability to choose between options in regards to cave detection, one is a basic findobjcustom the other is the crap i made (which is different from 1.4)

    Won't be posting it today/tomorrow, i started adding attacking monsters/running towards them, but there was this one tiny thing that got in the way, the fact if you attack a monster while its performing the death animation - gets you stuck, even with auto-retaliate on, your character just freezes and won't fight back anymore.

    So to get out of it you have to attack all monsters perfectly without double clicking, but what if you get a ranger that is outside the screen? do you just sit there and die? the script pans the camera/changes angles if it finds the far range attack, but you are frozen you cant find him, you just sit there till you die.

    Double attacking was also an issue even with merging/appending hp bars right above them i never managed to conquer it (maybe when am more advanced..)

    So for now i just made a clear Attack-Kih procedure that is optional between attacking only while your praying and attacking while your not praying, with a wait-time of choice and and a repeat if failed till red click is seen.

    The only thing that bothers me atm, is the slow flicking/praying which occurs due to the massive amount of boolean's used, i've cleared it from player list and turned it from var's to const's but this didn't really help.

    I'll continue revising it but next week am going to be super busy, so no updates next week (not until Sunday, may 19).

    Also re-wrote a lot of the wording, and making a proper readable/user friendly manual inside the script.
    let me offer these suggestions.
    1. you used a standard clickmouse2(mouse_left) when clicking on the cave and it appears that it clicks the center of the cave every time so that must be the closest color to ACA color. try adding a randomclick range on the x axis so it will click the from the center of the cave to the corners of the cave? im a noob at APTA, TPA so idk if you can add more colors to seach by but the findobjcustom and findobjex are good accurate functions too.

    2. when stuck, have it run to the bank and deposit everything (tokkul) and withdraw whatever and return to the cave or adjusting the camera angle. (loggin in and out wont move your character lol)

    3. you dont always need to click on the monsters. example when you begin, click on minimap to run towards the yellow dots and click on one of the monsters and let autorealiate do the rest. if you havent been in combat for more then 3seconds for say, look for a monster and click on it. to do this you can check to see if your hp bar is still active or use pixel shift to see if your character is moving or not.

    i have finals next week too but feel free to pm for any help/suggestions and ill see what i can do. great script man

    View my OSR Script Repository!


    Botted to max
    Guides: How to Report Bugs to the Scripter
    ~~~~ Moved to Java. Currently Lurking ~~~~

  19. #269
    Join Date
    Mar 2013
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Great script

    - FCaver v1.3
    -
    - Runtime: 71 Hours, 45 Minutes and 55 Seconds
    - Entered 1261
    * We have gained: 519360 Hp Xp 7139 xp per hour
    - We Have gained: 0 Attack XP
    - We Have gained: 4992971 Strength Xp
    - We Have gained: 0 Defense Xp
    - We Have gained: 0 Range Xp

  20. #270
    Join Date
    May 2012
    Posts
    122
    Mentioned
    0 Post(s)
    Quoted
    28 Post(s)

    Default

    Quote Originally Posted by boabis View Post
    Great script

    - FCaver v1.3
    -
    - Runtime: 71 Hours, 45 Minutes and 55 Seconds
    - Entered 1261
    * We have gained: 519360 Hp Xp 7139 xp per hour
    - We Have gained: 0 Attack XP
    - We Have gained: 4992971 Strength Xp
    - We Have gained: 0 Defense Xp
    - We Have gained: 0 Range Xp
    5 mil experience in 3 days? I've only gotten about 600k but that might also be because I'm training defense and not strength, not sure.
    Got me

  21. #271
    Join Date
    Feb 2012
    Posts
    25
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by boabis View Post
    Great script

    - FCaver v1.3
    -
    - Runtime: 71 Hours, 45 Minutes and 55 Seconds
    - Entered 1261
    * We have gained: 519360 Hp Xp 7139 xp per hour
    - We Have gained: 0 Attack XP
    - We Have gained: 4992971 Strength Xp
    - We Have gained: 0 Defense Xp
    - We Have gained: 0 Range Xp
    Teach me your ways! Very nice. I'm starting mine now.

  22. #272
    Join Date
    Mar 2013
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Need scripted to help set up range <3 will pay

  23. #273
    Join Date
    Sep 2008
    Posts
    754
    Mentioned
    8 Post(s)
    Quoted
    275 Post(s)

    Default

    Quote Originally Posted by ibot_dung11 View Post
    let me offer these suggestions.
    1. you used a standard clickmouse2(mouse_left) when clicking on the cave and it appears that it clicks the center of the cave every time so that must be the closest color to ACA color. try adding a randomclick range on the x axis so it will click the from the center of the cave to the corners of the cave? im a noob at APTA, TPA so idk if you can add more colors to seach by but the findobjcustom and findobjex are good accurate functions too.

    2. when stuck, have it run to the bank and deposit everything (tokkul) and withdraw whatever and return to the cave or adjusting the camera angle. (loggin in and out wont move your character lol)

    3. you dont always need to click on the monsters. example when you begin, click on minimap to run towards the yellow dots and click on one of the monsters and let autorealiate do the rest. if you havent been in combat for more then 3seconds for say, look for a monster and click on it. to do this you can check to see if your hp bar is still active or use pixel shift to see if your character is moving or not.

    i have finals next week too but feel free to pm for any help/suggestions and ill see what i can do. great script man
    i love your feedback, i can't go into specific detail, but check out this cave entrance procedure for 1.5, i made it several days ago just not been really saying much about it.

    Now for banking, ehhhhhhhhhhhh i made that in the past, but the problem was if you went out you'd get random events and sometimes Simba cant solve them and you'd get teled away/killed :S. Its best to just let it go in and out :-).

    3- Pixel shift would depend on getting compass angle/camera angle, i am not sure if some one made that already (personally dont have time for that atm), bu it would be like get compass/camera angle then count pixel shift in that angle/camera, so we'd always get proper count, in regards to running - am only adding that for low level users that don't use prayer support, would be helpful.


    To be honest, any one who knows how to edit scripts, change the cave entrance procedure to this, playermode 4 isn't in 1.4, but in the next version its going to be be a 'present mode' that never forgets anything.


    Simba Code:
    var
    EntranceModes:integer;

    const
    EntranceMode = 1; // 1 is the new mode, 2 is the old mode.



    function  FindObjectFar(Color: TintegerArray; Tol,CTS:integer; hMoD,sMoD: extended; Uptext: Array of String; WaitUptextWait,WaitUptextRandom: Integer; x,y,xs,ys:integer): boolean;
    var
    III,i,tmpcts: integer;
    TPA:tpointarray;
    TPAA: T2DPointArray;
    //TIA: array of TIntegerArray;                         //I decided to make a TintegerArray for people that don't want to use ACA.
    begin
     tmpcts := GetColorToleranceSpeed;
     ColorToleranceSpeed(CTS);
     SetColorSpeed2Modifiers(hMoD, SMoD);

     FindColorsSpiralTolerance(MSCX, MSCY, TPA, color[III], x,y,xs,ys, Tol)

     ColorToleranceSpeed(tmpCTS);
     SetColorSpeed2Modifiers(0.2, 0.2);
     SplitTPAWrap(TPA,20,TPAA);       // wrappers use less memory.    
     SortATPAFromSize(TPAA,20,false); // This will Sort them


    // DebugATPA(TPAA,''); // this can help us see our TPA in debug


     for I := 0 to low(TPAA) do  // instead of doing High, we'll start with low - which is basically the furthest point - this way it wont even hover players
     begin                       // it will go straight for the cave!!!

    MiddleTPAEx(TPAA[i], X, Y);
     {  case random(600) of
        1..450:   MMouse(x, y, RandomRange(-25, 25), RandomRange(-15, 15));
        451..570: MMouse(x, y, RandomRange(-20, 20), RandomRange(-20, 20));
        571..590: MMouse(x, y, RandomRange(-15, 15), RandomRange(-25, 25));       // was going to use 'humanmouse, but then got bored, would be something
        591..600: MMouse(x, y, RandomRange(-35, 35), RandomRange(-30, 30));       // like Randomrange(........) all = humanMouse so its
        end;                                                                      // Mmouse(x,y,Humanmouse);  
    }

     MMouse(x, y, RandomRange(-50, 50), RandomRange(-25, 25));                    // but i added this few days ago.
     
     if WaitUpTextMulti(uptext,WaitUptextWait+random(WaitUptextRandom)) then
     Begin
     Result := True;
     GetMousePos(X, Y);
     break;
     end;
     end;
     end;
     

    Procedure EnterCave;
    var
    x,y:integer;
    begin
    for EntranceModes := 0 to 3 do
    begin
    if EntranceMode = 1 then
    begin
    if FindObjectFar([CaveColor],Cavetol,CaveCTS,CaveHue,CaveSat,['nter'],100,50,MSX1, MSY1, MSX2, MSY2) then
    begin
    ClickMouse2(mouse_left);
    ColorToleranceSpeed(0);
    SetColorSpeed2Modifiers(0.0, 0.);
    waithumanclick3;
    end;
    end;
    if EntranceMode = 2 Then
    begin
    if FindObjCustom(x, y, ['nter'], caveEntranceWhite, 2) then // entrance code from sean's script/mx1000
    begin
    ClickMouse2(mouse_left);
    ColorToleranceSpeed(0);
    SetColorSpeed2Modifiers(0.0, 0.);
    waithumanclick3;
    end;
    end;
    break;
    end;
    end;
     

    Procedure FightCaveLoop;
    Begin
    ColorToleranceSpeed(0);
    SetColorSpeed2Modifiers(0.0, 0.);
    If FindtheRandoms then
    findnormalrandoms;
    MakeCompass(randomrange (165, 189));
    SetAngle(0);
    repeat
    EnterCave;                                // This is our Cave entrance procedure.  the way it is atm, it won't click inside the cave or MISS-CLICK
    until (not(findbanksymbol));
          CharacterIsIncave := true;
          caveEntrances := (caveEntrances + 1);
          Inc(progress);
          SmartProggy;
         for PlayerModes:= 0 to 5 do
          begin
          if PlayerMode = 1 then
          InsideCaveLoop1;
          if Playermode = 2 Then
          InsideCaveLoop2;
          If Playermode = 3 then
           InsideCaveLoop3;
          if Playermode =4 then
          Insidecaveloop4;
           break;
           end;

          case random (10) of
        5..10:  progressreport;
        0..4:   Smallproggy;
          end;
          GoalsandLevels;
          AntiBan;
          exit;
          end;

    Good luck on your finals! Nice proggies guys! be ready 1.5 coming out probably tomorrow :-)

    And seriously stop running long hours, botwatch is coming....
    Last edited by samerdl; 05-09-2013 at 08:22 AM.

  24. #274
    Join Date
    Feb 2013
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    10 Post(s)

    Default

    Quote Originally Posted by samerdl View Post
    Good luck on your finals! Nice proggies guys! be ready 1.5 coming out probably tomorrow :-)

    And seriously stop running long hours, botwatch is coming....
    Then let me post this last proggie! I had some troubles with my internet and the skript stopped... otherwise I think this would run for ever!

    - FCaver v1.3
    - Runtime: 187 Hours, 7 Minutes and 33 Seconds
    - Entered 2475
    * We have gained: 1,4m Hp Xp 7965 xp per hour
    - We Have gained: 0 Attack XP
    - We Have gained: 4m Strength Xp
    - We Have gained: 0 Defense Xp
    - We Have gained: 0 Range Xp
    - We Have gained: 0 Mage Xp
    - We Have gained: 0 Tokkul

  25. #275
    Join Date
    Apr 2013
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    FCaver v1.4
    -
    - Runtime: 20 Hours, 28 Minutes and 40 Seconds
    - Entered 514
    * We have gained: 98753 Hp Xp 4822 xp per hour
    - We Have gained: 0 Attack XP
    - We Have gained: 0 Strength Xp
    - We Have gained: 0 Defense Xp
    - We Have gained: 297990 Range Xp
    - We Have gained: 0 Mage Xp
    - We Have gained: 0 Tokkul

Page 11 of 22 FirstFirst ... 91011121321 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •