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Thread: fcaver

  1. #326
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    For what level is this script made do you suggest using this at level 44 combat with low prayer????

  2. #327
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    yes

  3. #328
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    Quote Originally Posted by rivaldo View Post
    For what level is this script made do you suggest using this at level 44 combat with low prayer????
    Well if your a low level, i would advice you use the Low level support features so it doesn't log you out after 5 minutes of idling, but i don't think you'll be gaining far to much experience, still it will be decent enough to get your combat up and win some tokkul..

    I would advice to watch out for mods, and to equip a ring of life, fight caves is a hotspot.

    edit my full proggy posted above for the latest version its a lot smoother and faster - now if you get memory leaks or reallyy high CPU usage - there is one thing you have to enable (this will kinda slow down the script, but it will reduce memory leaks), on line 501 enabled UseLessMemory and increase Waitmemory3/4 to something like 50-100 MS, this is in between all the procedures giving simba more time to cycle through all the commands.

    By default this is disabled - if you got a low end laptop - enable it.
    Last edited by samerdl; 05-11-2013 at 12:56 PM.

  4. #329
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    Quote Originally Posted by samerdl View Post
    You rol'ed? Ever since the update people been getting more random events/teleported out of caves by mods, i know one person used this script for 187 hours before update, after update more people are reporting that they are dying or rol'ed.

    Anyway, its all upto the user to run it for prolong periods, i dont think jagex is too pleased about it.
    Here's my proggy so far for 1.5


    I have attacking monsters enabled and it only attacks the ranger so it cant false click, around 1.7-1.6k tokkul p/h, been saying it for days to bot with lowend gear (i use power instead of glory, climbing instead of rune boots, granite shield instead of defender/obby shield, teamcape instead of obby cape, nezzy helm is the only thing i risk which is 50k)

    Teleported out of cave by mods.. Lmfao I still lol'ing @ this.

    BTW nice script, but very pointless, since there is no point to use it, because it is not getting more exp/hour or tokkuls than any other simple fight caves afkers ;DD

  5. #330
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    Quote Originally Posted by skautas View Post
    Teleported out of cave by mods.. Lmfao I still lol'ing @ this.

    BTW nice script, but very pointless, since there is no point to use it, because it is not getting more exp/hour or tokkuls than any other simple fight caves afkers ;DD
    The reason i made this script was because nobody was going to Revive the Caviak or Harry's fight caves, if you look at the other script i was pretty much one of the first people to try them (encountered trouble at start), am satisfied with the way this script works and i enjoy writing it.

    Of course there is no difference between fight cave scripts, they all essentially do the same thing, enter cave and repeat; what the script performs inside the cave can determine if you'll get stuck for 10 hours or have to play without armor, this script is designed to support higher level players and to support prayer usage - which increase exp/tokkul gain, without prayer i can't always reach the 180s, with it - i can reach them and kill 2 or 3 if am lucky.

    At the end of the day we're all accomplishing the same task - which is do fight cave runs and repeat, every one and his opinion. Ilook at it this way - a pure with 1 def can pray melee and leave it on till he reaches the rangers then the script will switch to range (flicking disabled), without prayer he can't reach the 90s - without reaching the 90s he can only get 56 tokkul instead of the 200 tokkul, he can only get around 10k exp p/h or less, with prayer he can make that raise upto 15-20k~ exp, it all depends on his prayer level/gear.

  6. #331
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    this are my stats

    40 attack

    38 strength

    35 defence

    13 pray

    34 magic

    1 ranged

    and like 35 hp

    how much xp do you think i will get in the fight caves

  7. #332
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    Quote Originally Posted by samerdl View Post
    The reason i made this script was because nobody was going to Revive the Caviak or Harry's fight caves, if you look at the other script i was pretty much one of the first people to try them (encountered trouble at start), am satisfied with the way this script works and i enjoy writing it.

    Of course there is no difference between fight cave scripts, they all essentially do the same thing, enter cave and repeat; what the script performs inside the cave can determine if you'll get stuck for 10 hours or have to play without armor, this script is designed to support higher level players and to support prayer usage - which increase exp/tokkul gain, without prayer i can't always reach the 180s, with it - i can reach them and kill 2 or 3 if am lucky.

    At the end of the day we're all accomplishing the same task - which is do fight cave runs and repeat, every one and his opinion. Ilook at it this way - a pure with 1 def can pray melee and leave it on till he reaches the rangers then the script will switch to range (flicking disabled), without prayer he can't reach the 90s - without reaching the 90s he can only get 56 tokkul instead of the 200 tokkul, he can only get around 10k exp p/h or less, with prayer he can make that raise upto 15-20k~ exp, it all depends on his prayer level/gear.
    I agree, you've already done a great job at making this fight cave script better than other ones.
    I can usually get to wave 15/17 (level 180s).

    My suggestion is to add guthan's support. (equip guthan's spear at 1/3 health & equip regular weapons at full health)
    This would increase the tokkul p/h by A LOT.

  8. #333
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    - FCaver v1.3
    - Runtime: 23 Hours, 11 Minutes and 11 Seconds
    - Entered 208

    There's my final session. Caves are getting too dangerous and I figured i'd go for one last, extremely (by my standards) long run. Just in time to get my onyx. Thank you samerdl, excellent script.

  9. #334
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    Quote Originally Posted by Nanner View Post
    - FCaver v1.3
    - Runtime: 23 Hours, 11 Minutes and 11 Seconds
    - Entered 208

    There's my final session. Caves are getting too dangerous and I figured i'd go for one last, extremely (by my standards) long run. Just in time to get my onyx. Thank you samerdl, excellent script.
    I haven't seen anyone getting banned from this.

    I personally have done multiple 50-100 hour proggies aswell.

  10. #335
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    Awesome script!

    I got one question, does it RELOG if you idle (monster stuck) ?

    Apart from that, awesome script. Been running for 26 hours allready now !

  11. #336
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    Quote Originally Posted by mees94 View Post
    Awesome script!

    I got one question, does it RELOG if you idle (monster stuck) ?

    Apart from that, awesome script. Been running for 26 hours allready now !

    Well you probably didn't notice, but once you get stuck you will try to unstuck, if that fails it will log out and log in (could take upto 1-2 minutes for that to happen!), but in essence you won't get stuck for 10 hours standing at a random spot, maximum wait time possible (if you enable it) is about 2-3 minutes long.

    Guys regarding bans - doesn't mean you shouldn't be cautious!

    Any problems yet for 1.5?
    Last edited by samerdl; 05-11-2013 at 11:16 PM.

  12. #337
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    Still running 1.3 on my acc with prayer and 1.4 on my acc without prayer

  13. #338
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    Not sure if it's because I'm a pretty high level, but I'm running 1.3 on my guy with 1 pray 1 def no spec etc. afker, never logs out. Then again, I almost definitely die in way under 5 minutes. Working well though! Again, this script never switches to the combat style tab, correct?

  14. #339
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    Quote Originally Posted by Destined2bGreat View Post
    Not sure if it's because I'm a pretty high level, but I'm running 1.3 on my guy with 1 pray 1 def no spec etc. afker, never logs out. Then again, I almost definitely die in way under 5 minutes. Working well though! Again, this script never switches to the combat style tab, correct?
    It will switch to combat Tab if you have goals enabled and you've determined that you want it to switch attack styles (the alternative is to log out and terminate once goals are reached) other than that no, it doesn't change your combat style or touch auto-retaliate.

    For players without prayer - there is an option called Lowlevel - which is important, it will perform something to prevent you from idling after 5 minutes (antiban stuff) its followed by another time command for it, more detail in the script (not in 1.3, i'd advice to use the latest file).

  15. #340
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    Great, no defense levels for me. My pure is running quite well afking (exactly what I want it to do) with 1.3, so I'll leave it alone for now, thanks for the script.

  16. #341
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    rsbot hide.jpg thanks caver ily <3 my progres during partying/sleep thanks samerdl

  17. #342
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    [Error] C:\Simba\Scripts\Fcaver15.simba(302:1): Semicolon (';') expected at line 301

    I don't get it. There are Semicolons at the end of each line, why do i get an error like this?

  18. #343
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    Quote Originally Posted by slyce View Post
    [Error] C:\Simba\Scripts\Fcaver15.simba(302:1): Semicolon (';') expected at line 301

    I don't get it. There are Semicolons at the end of each line, why do i get an error like this?
    Did you change anything in the script?, am guessing you changed something and forgot to add a Semicolon before 301 (line 299).

    Simba Code:
    Username = 'zezima';     // Your Username.
    Password = 'iscool';     // Your Password.   (Q.11 Regarding nicknames)
    Nickname = 'ezim';       // Your Nickname. (Important to set up proper nickname)

    AttempSolvingRandoms = False; // True attempts to solve randoms, False ignores
                                  // All random events, remember to update SRL-OSR.

    This is how it what it looks like.
    Am going to guess and you put nickname = '' but without ; at the end. so it looks like nickname = 'mynickhere'; not nickname = '' (no ; at the end).

    So be sure to check that line (line 299 on original download).

    Tell me if it helps. I've posted a FCurser script in scripting help section, i didn't wanna post it in script section because i only used 200 body runes then ran out, if any one has like 15-20 minutes please try it :P??? i would really appreciate it.

    I wanna post it in the official section but i wanna know if it works (worked for me).

    Edit: ANY ISSUES AT ALL??? ANY BUGS? A mate tells me teh script prays range on meleers? any one else get that?
    EDIT2: DONT WEAR BOOTS OF LIGHTNESS THEY WILL BE DETECTED AS THE RANGERS !
    Last edited by samerdl; 05-12-2013 at 12:33 PM.

  19. #344
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    Damn it. ye, however i changed line 299. I was looking at line 301 all the time and thought, wtf there is a semicolon

  20. #345
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    Quote Originally Posted by slyce View Post
    Damn it. ye, however i changed line 299. I was looking at line 301 all the time and thought, wtf there is a semicolon
    Glad it helped. Happy gameplay. Gona go pass out now and wake up to work on my presentation for tomorrow. I'll be more active with this script next week, i think i wrote enough info in the FAQ that it can pretty much answer/help every user run the script the way he wants it to run.

  21. #346
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    - FCaver v1.5--
    Runtime: 35 Hours, 17 Minutes and 16 Seconds-
    Entered 353*
    We have gained: 222787 Hp Xp 6313 xp per hour-
    We Have gained: 670580 Strength Xp-
    We Have gained: 42034 Tokkul

  22. #347
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    This is one of the most well written scripts i have seen for 07 yet, really amazing .
    Thanks for the time you spent coding this .

  23. #348
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    The best and most stable script so far. Using 1.3 for a while now and is amazing. Thanks for such a script.

  24. #349
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    Should get 99 str around the time of my next Onyx which I need to buy a mud for mage -.-.

    60-99 str using caves on Simba, 60-85ish on Seans script.
    60-80 att

    E: Been using v1.5 for the last 2 days ongoing.

  25. #350
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    There is a lot of proggies on main-page am thinking of leaving few notable proggies and listing all others in a separate post

    edit: I am a retard can't even read my own documentation in the script, not a bug, it has to be 0 ffs..

    And yeah dude i feel yea am trying to get mud staff too, its so overpriced, cant even use the curser i made .

    edit2: nice proggy alice, i'll try to re-organize the original post with all the proggies (way to many on the page atm!)
    Last edited by samerdl; 05-13-2013 at 04:30 AM.

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