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Thread: Problem with Gametab

  1. #1
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    Default Problem with Gametab

    Hey there everyone, I've successfully created a Superheating script for RS07. Everything is working great except for one flaw. I am not able to figure out how to stop the script from going back to the inventory after it has banked an inventory and it is already on the magic tab. For a better understanding of my situation here's what happens:
    1. Superheats items
    2. Banks the bars.
    3. Takes out ores.
    4. Closes Bank
    5. Since the script was already using the magic tab before opening the bank it is already on that tab after closing the bank.
    6. The script clicks the inventory tab.
    7. Then goes back to the magic tab....

    I know this was such a long explanation but hopefully someone can help me out here

  2. #2
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    Quote Originally Posted by Xempes View Post
    Hey there everyone, I've successfully created a Superheating script for RS07. Everything is working great except for one flaw. I am not able to figure out how to stop the script from going back to the inventory after it has banked an inventory and it is already on the magic tab. For a better understanding of my situation here's what happens:
    1. Superheats items
    2. Banks the bars.
    3. Takes out ores.
    4. Closes Bank
    5. Since the script was already using the magic tab before opening the bank it is already on that tab after closing the bank.
    6. The script clicks the inventory tab.
    7. Then goes back to the magic tab....

    I know this was such a long explanation but hopefully someone can help me out here
    You probably have an inventory check or something like that. Could you post the code in Simba tags? Thanks

  3. #3
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    FindNormalRandoms makes it go back to inventory tab... I think?

  4. #4
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    Quote Originally Posted by Haxz View Post
    FindNormalRandoms makes it go back to inventory tab... I think?
    Correct. If FindNormalRandoms is the cause of your problem and you want it to stop happening, you can use FindNonInventoryRandoms to check for any non-inventory related randoms. It'd be advisable to throw in a FindNormalRandoms somewhere though, just to be safe.
    Last edited by Rich; 04-14-2013 at 08:56 PM.
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