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Thread: Fight Cave Combat Trainer

  1. #76
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    Quote Originally Posted by rock hard View Post
    A few more problems I've noticed while using this script is when it detects a random the script errors out and turns off. Also I died while running this but luckily I had taken all of my gear off except for glory, combat, and dscim. I'm guessing that a random appeared and the script turned off then it beat me to death. Going in without armor seems to be the way to go because you will have a better chance of dieing while walking to the corner where you will get stuck.

    Yeah, I took off armor... works better.

    It's weird because this started happening 2 days ago... before I've ran this script for 8-10 hours with no problem.

  2. #77
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    are you going to be keeping this script updated?

  3. #78
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    Am I the only one who can't run this script for more than an hour without it fucking up? It's either entrance cannot be found, or the antirandom thing crashes it. Brightness is maxed everything else min.

    Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 778
    The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap]
    Last edited by harman890; 04-30-2013 at 01:06 AM.

  4. #79
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    This is script is amazing though. Will run 8+ hours especially on pures or low levels.

  5. #80
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    373553 Current Str xp
    1:42 AM <- Started Script
    running for the first time
    Will check back in when I wake up in a few hours

  6. #81
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    Is there a way to deactivate randoms for this? I remember back in late March, early April I used mxFightCaves and would run it for 10+ hours a day easily because no randoms were implemented and the bot would escape the randoms by entering the cave.

  7. #82
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    My character just walks for 1 second, and logs out. Can someone help me?
    Last edited by Someluser; 04-30-2013 at 01:01 PM.

  8. #83
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    *****Nebula Fight Caves*****
    Running For: 18 Hours, 49 Minutes and 41 Seconds
    Attack XP Gained: 0
    Attack XP Per Hour: 0
    Hitpoints XP Gained: 0
    Hitpoints XP Hour: 0
    *************************
    Great script, though proggy still doesn't work. Ran it for 18 hours and it got me from 61-67 ranged! Thanks <3

  9. #84
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    Quote Originally Posted by Someluser View Post
    My character just walks for 1 second, and logs out. Can someone help me?
    Make sure you start the script next to the bank and infront of the fight cave. If you start inside it will just try and log you out cause it still searches for the cave entrance.

  10. #85
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    Quote Originally Posted by foul_gaming View Post
    Make sure you start the script next to the bank and infront of the fight cave. If you start inside it will just try and log you out cause it still searches for the cave entrance.
    Thanks! Works.

  11. #86
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    Just wanted to say nice script, but like many others have said, is there any way to fix the problem where he gets stuck in the corner where there's no monsters? Like the scripts detects that the player is not in combat, and will move further into the map or in the middle. Please respond as there is many other people with this problem and fixing this would make the script flawless. Again, thx for the script.

  12. #87
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    Great script dude! got me 42-48 str so far

  13. #88
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    So many levels Tzhars wana find me

  14. #89
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    Amazing script man! Love it
    12k tokkul

    Code:
    *****Nebula Fight Caves*****
    Running For: 14 Hours, 18 Minutes and 40 Seconds
    Strength XP Gained: 104600
    Strength XP Per Hour: 7309
    Hitpoints XP Gained: 26150
    Hitpoints XP Hour: 1827
    *************************

  15. #90
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    Is it normal to earn 7k xp/h at lvl 50 range?

  16. #91
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    good script only one problem and it will happen to players that have higher defence or players that get to higher waves from the ranged monsters, causes players to get stuck in corners.

  17. #92
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    does this still work good if your a low level??

  18. #93
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    i had the same problem with randoms, not sure how to remove them so if u tell us that would be cool : )
    i died twice already :\

  19. #94
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    script doesn't work anymore since today's update with the logout/pause system of firecaves :'(

    please fix this <3

  20. #95
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    Quote Originally Posted by mees94 View Post
    script doesn't work anymore since today's update with the logout/pause system of firecaves :'(

    please fix this <3
    Mees is right, it's a small fix though.

    After entering all it has to do is click continue in chatbox

  21. #96
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    Edit : had no idea what I was doing and didn't work for me after posting so I decided to delete. It's something to do with clicktocontinue; somewhere in the script I thought though. sorry for not being any help.
    Last edited by GrantB; 05-09-2013 at 09:30 PM.

  22. #97
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    In regards to Click To Continue and Termination after logging-in inside cave, not trying to Hijack thread, i pmed Nebula and got no response, and i know a lot of people love using this script, so here's a fix for it.

    Simba Code:
    program NebulaFightCaves;///
    {$DEFINE SMART8}////////////
    {$i srl-osr/srl.simba}//////
    var startXp: Integer;///////
    //{Version 1.0}{By Nebula}//

    // Thread URL: http://villavu.com/forum/showthread.php?t=101458
    const
      USERNAME = '';  {Account Username}

      PASSWORD = '';  {Account Password}

      SKILL_TRAINING = SKILL_ATTACK;{The skill you want the script to track in the
                                    progress report besides hitpoints. valid entrys:
                                    Skill_Attack, Skill_Strength, Skill_Defence,
                                    Skill_Range, Skill_Magic}


      CHECK_XP_CHANCE = 33; {Percent chance that the progress report is
                             updated inbetween caves}


      PRAYER_1 = -1;  {See thread for details}
      PRAYER_2 = -1; {See thread for details}
      PRAYER_3 = -1; {See thread for details}
      PRAYER_4 = -1; {See thread for details}
      PRAYER_5 = -1; {See thread for details}


    {----Don't touch anything below this line!----}

    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name := USERNAME;
      Players[0].Pass := PASSWORD;
      Players[0].Active := True;
    end;

    function RPosNeg(Int: Integer): integer;
    begin
      result := RandomRange(-Int, Int);
    end;


    procedure Terminate(msg: string);
    var
      RInt: Integer;
    begin
      RInt := RandomRange(1000, 10000);
      writeln(msg);
      writeln('Please report this to the script thread: http://villavu.com/forum/showthread.php?t=101458');
      Logout;
      logout;
      TerminateScript;
    end;

    function SkillToString(skill: variant): string;
    begin
      case skill of
        0: result := 'Attack';
        1: result := 'Defence';
        2: result := 'Strength';
        4: result := 'Range';
        6: result := 'Magic';
      end;
    end;

    Procedure Pray;
    var
      prayArray: array of Integer;
      i: Integer;
    begin
      wait(4000 + RPosNeg(2000));
      GameTab(Tab_Prayer);
      prayArray := [Prayer_1, Prayer_2, Prayer_3, Prayer_4, Prayer_5];
      for i := 0 to 4 do
      begin
        if prayArray[i] = -1 then
          continue;
        mouse(531 + 37*((prayArray[i] mod 5)+1) + RPosNeg(3), 228 + 37*(floor(PrayArray[i] div 5)) + RPosNeg(3), 0, 0, true);
      end;
    end;

    procedure KeepLoggedIn;
    begin
      wait(400);
      FindNormalRandoms;
      if not Waitfunc(@LoggedIn, 10, 10000) then
        if not LogInPlayer then
          Terminate('Player logged out and could not log back in');
      if LobbyScreen then
      begin
        Mouse(387 + RPosNeg(5), 336 + RPosNeg(5), 0, 0, true);
        if not Waitfunc(@LoggedIn, 10, 10000) then
          Terminate('in lobby could not play')
      end;
    end;

    procedure AntiBan;
    var
      q, w, z: Integer;
    begin
      KeepLoggedIn;
      if random(4) = 0 then
        Exit;
      case Random(200) of
        0..1: MakeCompass(Random(360));
        2..5: MakeCompass(RandomRange(round(rs_GetCompassAngleDegrees) - 90, round(rs_GetCompassAngleDegrees) + 90));
        6..13: MakeCompass(RandomRange(round(rs_GetCompassAngleDegrees) - 45, round(rs_GetCompassAngleDegrees) + 45));
        14..17:
          begin
            GetMousePos(q, w);
            MMouse(RandomRange(q - 200, q + 200), RandomRange(w - 200, w + 200), 0, 0);
          end;
        18..25:
          begin
            GetMousePos(q, w);
            MMouse(RandomRange(q - 100, q + 100), RandomRange(w - 100, w + 100), 0, 0);
          end;
        26..32:
          begin
            z := randomrange(300, 600);
            KeyDown(vk_down);
            wait(z);
            KeyUp(vk_down);
            wait(randomRange(300, 700));
            KeyDown(vk_up);
            wait(z + 75 + Random(200));
            KeyUp(vk_up);
          end;
      end;
    end;

    function FindObjNebula(col, tol, sort, split: Integer; hMod, sMod: Extended; upText: array of string): Boolean;
    var
      cts, i, x, y: Integer;
      tpa: TPointArray;
      atpa: array of array of TPoint;
    begin
      wait(400);
      KeepLoggedIn;
      cts := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(hMod, sMod);
      FindColorsSpiralTolerance(MSCX, MSCY, TPA, col, MSX1, MSY1, MSX2, MSY2, tol);
      ColorToleranceSpeed(cts);
      SplitTPAWrap(tpa, split, atpa);
      case sort of
        0: SortATPAFromFirstPoint(atpa, Point(MSCX, MSCY));
        1: SortATPASize(atpa, true);
      end;
      for I := 0 to High(atpa) do
      begin
        MiddleTPAEx(atpa[i], x, y);
        MMouse(x, y, 0, 0);
        if WaitUpTextMulti(uptext, 200 + RPosNeg(25)) then
        begin
          Result := True;
          Break;
        end;
      end;
    end;


    function InCave: boolean;
    var
      x, y: Integer;
    begin
      wait(400);
      result := not (FindSymbol(x, y, 'bank') or FindSymbol(x, y, 'minigame'));
    end;


    procedure WaitWhileFighting;
    begin
      wait(400);
      ClicktoContinue;
      KeepLoggedIn;
      while InCave do
      begin
        ClicktoContinue;
        KeepLoggedIn;
        wait(500 + RPosNeg(250));
      end;
      Pray;
      while InCave do
      begin
        ClicktoContinue;
        KeepLoggedIn;
        AntiBan;
        wait(1250 + RPosNeg(250));
      end;
    end;




    procedure EnterCave;
    var
     angChanged: boolean;
    begin
        wait(400);
      KeepLoggedIn;
      MakeCompass(180);
      if not FindObjNebula(10594486, 21, 1, 2, 0.27, 0.43, ['nter C', 'r Cave', 'ave entra']) then
      begin
     {    if clicktoContinue then
     WaitWhileFighting;
     }
      Mouse(643 + RPosNeg(3), 55 + RPosNeg(3), 0, 0, true);
        FFlag(2);
        keydown(vk_Down);
        wait(randomrange(500, 650));
        keyup(vk_down);
        angchanged := true;

        if not FindObjNebula(10594486, 23, 1, 2, 0.27, 0.43, ['nter C', 'r Cave', 'ave entra']) then
          Terminate('could not find cave entrance');
      end;
      if angChanged then
      begin

        keydown(vk_Up);
        wait(randomrange(675, 800));
        keyup(vk_Up);
      end;
      ClickMouse2(false);
      if not WaitOptionMulti(['Enter c', 'ter Ca'], 200 + RPosNeg(50)) then
        Terminate('could not enter cave entrance on right click');
     end;

    procedure Proggy;
    var
      XPGained, XPPerHour: Integer;
    begin
      ClearDebug;
      XPGained := GetXP(SKILL_TRAINING) - StartXP;
      XPPerHour := Round((XpGained * 3600) / (GetTimeRunning / 1000));
      writeln('*****Nebula Fight Caves*****');
      writeln('Running For: ' + TimeRunning);
      writeln(SkillToString(SKILL_TRAINING) + ' XP Gained: ' + ToStr(XPGained));
      writeln(SkillToString(SKILL_TRAINING) + ' XP Per Hour: ' + ToStr(XPPerHour));
      writeln('Hitpoints XP Gained: ' + ToStr(round(XPGained / 4)));
      writeln('Hitpoints XP Hour: ' + ToStr(round(XPPerHour / 4)));
      writeln('*************************');
    end;

    begin
      {$IFDEF SMART}
        Smart_FixSpeed := True;
      {$ENDIF}
      SetupSRL;
      SRL_CombatRandoms := false;
      DeclarePlayers;
      LogInPlayer;
      ClearDebug;
      //StartXp := GetXP(SKILL_TRAINING);
      repeat
        wait(400);
        Case random(99)+1 of
          1..Check_XP_Chance: Proggy;
        end;
        if (not(Incave)) then
        Entercave;

       if (Incave) then
        WaitWhileFighting;

        clicktocontinue;
      until false;
    end.

    This will Click to Continue inside cave, it will also log you in and then click to continue while inside cave. You might have to edit it a bit more to fit your needs, but this should do the work.

    Again, not trying to Hijack, just helping users. Only tested for 20 minutes.

  23. #98
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    For my it enters the cave and then thinks it never entered the cave, but I'm not using SMART so that might be the problem

  24. #99
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    Quote Originally Posted by samerdl View Post
    In regards to Click To Continue and Termination after logging-in inside cave, not trying to Hijack thread, i pmed Nebula and got no response, and i know a lot of people love using this script, so here's a fix for it.

    Simba Code:
    program NebulaFightCaves;///
    {$DEFINE SMART8}////////////
    {$i srl-osr/srl.simba}//////
    var startXp: Integer;///////
    //{Version 1.0}{By Nebula}//

    // Thread URL: http://villavu.com/forum/showthread.php?t=101458
    const
      USERNAME = '';  {Account Username}

      PASSWORD = '';  {Account Password}

      SKILL_TRAINING = SKILL_ATTACK;{The skill you want the script to track in the
                                    progress report besides hitpoints. valid entrys:
                                    Skill_Attack, Skill_Strength, Skill_Defence,
                                    Skill_Range, Skill_Magic}


      CHECK_XP_CHANCE = 33; {Percent chance that the progress report is
                             updated inbetween caves}


      PRAYER_1 = -1;  {See thread for details}
      PRAYER_2 = -1; {See thread for details}
      PRAYER_3 = -1; {See thread for details}
      PRAYER_4 = -1; {See thread for details}
      PRAYER_5 = -1; {See thread for details}


    {----Don't touch anything below this line!----}

    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name := USERNAME;
      Players[0].Pass := PASSWORD;
      Players[0].Active := True;
    end;

    function RPosNeg(Int: Integer): integer;
    begin
      result := RandomRange(-Int, Int);
    end;


    procedure Terminate(msg: string);
    var
      RInt: Integer;
    begin
      RInt := RandomRange(1000, 10000);
      writeln(msg);
      writeln('Please report this to the script thread: http://villavu.com/forum/showthread.php?t=101458');
      Logout;
      logout;
      TerminateScript;
    end;

    function SkillToString(skill: variant): string;
    begin
      case skill of
        0: result := 'Attack';
        1: result := 'Defence';
        2: result := 'Strength';
        4: result := 'Range';
        6: result := 'Magic';
      end;
    end;

    Procedure Pray;
    var
      prayArray: array of Integer;
      i: Integer;
    begin
      wait(4000 + RPosNeg(2000));
      GameTab(Tab_Prayer);
      prayArray := [Prayer_1, Prayer_2, Prayer_3, Prayer_4, Prayer_5];
      for i := 0 to 4 do
      begin
        if prayArray[i] = -1 then
          continue;
        mouse(531 + 37*((prayArray[i] mod 5)+1) + RPosNeg(3), 228 + 37*(floor(PrayArray[i] div 5)) + RPosNeg(3), 0, 0, true);
      end;
    end;

    procedure KeepLoggedIn;
    begin
      wait(400);
      FindNormalRandoms;
      if not Waitfunc(@LoggedIn, 10, 10000) then
        if not LogInPlayer then
          Terminate('Player logged out and could not log back in');
      if LobbyScreen then
      begin
        Mouse(387 + RPosNeg(5), 336 + RPosNeg(5), 0, 0, true);
        if not Waitfunc(@LoggedIn, 10, 10000) then
          Terminate('in lobby could not play')
      end;
    end;

    procedure AntiBan;
    var
      q, w, z: Integer;
    begin
      KeepLoggedIn;
      if random(4) = 0 then
        Exit;
      case Random(200) of
        0..1: MakeCompass(Random(360));
        2..5: MakeCompass(RandomRange(round(rs_GetCompassAngleDegrees) - 90, round(rs_GetCompassAngleDegrees) + 90));
        6..13: MakeCompass(RandomRange(round(rs_GetCompassAngleDegrees) - 45, round(rs_GetCompassAngleDegrees) + 45));
        14..17:
          begin
            GetMousePos(q, w);
            MMouse(RandomRange(q - 200, q + 200), RandomRange(w - 200, w + 200), 0, 0);
          end;
        18..25:
          begin
            GetMousePos(q, w);
            MMouse(RandomRange(q - 100, q + 100), RandomRange(w - 100, w + 100), 0, 0);
          end;
        26..32:
          begin
            z := randomrange(300, 600);
            KeyDown(vk_down);
            wait(z);
            KeyUp(vk_down);
            wait(randomRange(300, 700));
            KeyDown(vk_up);
            wait(z + 75 + Random(200));
            KeyUp(vk_up);
          end;
      end;
    end;

    function FindObjNebula(col, tol, sort, split: Integer; hMod, sMod: Extended; upText: array of string): Boolean;
    var
      cts, i, x, y: Integer;
      tpa: TPointArray;
      atpa: array of array of TPoint;
    begin
      wait(400);
      KeepLoggedIn;
      cts := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(hMod, sMod);
      FindColorsSpiralTolerance(MSCX, MSCY, TPA, col, MSX1, MSY1, MSX2, MSY2, tol);
      ColorToleranceSpeed(cts);
      SplitTPAWrap(tpa, split, atpa);
      case sort of
        0: SortATPAFromFirstPoint(atpa, Point(MSCX, MSCY));
        1: SortATPASize(atpa, true);
      end;
      for I := 0 to High(atpa) do
      begin
        MiddleTPAEx(atpa[i], x, y);
        MMouse(x, y, 0, 0);
        if WaitUpTextMulti(uptext, 200 + RPosNeg(25)) then
        begin
          Result := True;
          Break;
        end;
      end;
    end;


    function InCave: boolean;
    var
      x, y: Integer;
    begin
      wait(400);
      result := not (FindSymbol(x, y, 'bank') or FindSymbol(x, y, 'minigame'));
    end;


    procedure WaitWhileFighting;
    begin
      wait(400);
      ClicktoContinue;
      KeepLoggedIn;
      while InCave do
      begin
        ClicktoContinue;
        KeepLoggedIn;
        wait(500 + RPosNeg(250));
      end;
      Pray;
      while InCave do
      begin
        ClicktoContinue;
        KeepLoggedIn;
        AntiBan;
        wait(1250 + RPosNeg(250));
      end;
    end;




    procedure EnterCave;
    var
     angChanged: boolean;
    begin
        wait(400);
      KeepLoggedIn;
      MakeCompass(180);
      if not FindObjNebula(10594486, 21, 1, 2, 0.27, 0.43, ['nter C', 'r Cave', 'ave entra']) then
      begin
     {    if clicktoContinue then
     WaitWhileFighting;
     }
      Mouse(643 + RPosNeg(3), 55 + RPosNeg(3), 0, 0, true);
        FFlag(2);
        keydown(vk_Down);
        wait(randomrange(500, 650));
        keyup(vk_down);
        angchanged := true;

        if not FindObjNebula(10594486, 23, 1, 2, 0.27, 0.43, ['nter C', 'r Cave', 'ave entra']) then
          Terminate('could not find cave entrance');
      end;
      if angChanged then
      begin

        keydown(vk_Up);
        wait(randomrange(675, 800));
        keyup(vk_Up);
      end;
      ClickMouse2(false);
      if not WaitOptionMulti(['Enter c', 'ter Ca'], 200 + RPosNeg(50)) then
        Terminate('could not enter cave entrance on right click');
     end;

    procedure Proggy;
    var
      XPGained, XPPerHour: Integer;
    begin
      ClearDebug;
      XPGained := GetXP(SKILL_TRAINING) - StartXP;
      XPPerHour := Round((XpGained * 3600) / (GetTimeRunning / 1000));
      writeln('*****Nebula Fight Caves*****');
      writeln('Running For: ' + TimeRunning);
      writeln(SkillToString(SKILL_TRAINING) + ' XP Gained: ' + ToStr(XPGained));
      writeln(SkillToString(SKILL_TRAINING) + ' XP Per Hour: ' + ToStr(XPPerHour));
      writeln('Hitpoints XP Gained: ' + ToStr(round(XPGained / 4)));
      writeln('Hitpoints XP Hour: ' + ToStr(round(XPPerHour / 4)));
      writeln('*************************');
    end;

    begin
      {$IFDEF SMART}
        Smart_FixSpeed := True;
      {$ENDIF}
      SetupSRL;
      SRL_CombatRandoms := false;
      DeclarePlayers;
      LogInPlayer;
      ClearDebug;
      //StartXp := GetXP(SKILL_TRAINING);
      repeat
        wait(400);
        Case random(99)+1 of
          1..Check_XP_Chance: Proggy;
        end;
        if (not(Incave)) then
        Entercave;

       if (Incave) then
        WaitWhileFighting;

        clicktocontinue;
      until false;
    end.

    This will Click to Continue inside cave, it will also log you in and then click to continue while inside cave. You might have to edit it a bit more to fit your needs, but this should do the work.

    Again, not trying to Hijack, just helping users. Only tested for 20 minutes.
    Yeah this doesn't work. It enters the cave, then eventually logs you out and gives you this:

    could not find cave entrance
    Please report this to the script thread: http://villavu.com/forum/showthread.php?t=101458


    Needs testing.

  25. #100
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    Default

    Quote Originally Posted by exo89 View Post
    Yeah this doesn't work. It enters the cave, then eventually logs you out and gives you this:

    could not find cave entrance
    Please report this to the script thread: http://villavu.com/forum/showthread.php?t=101458


    Needs testing.
    Ag i think you need to remove a few lines (change the way failsafes work) i cant test it atm, am staying off runescape for today

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