
Originally Posted by
steemx
Everything was going so beautifully, then my d axe broke and dropped

0.o what? that's impossible..
Simba Code:
DropCount := DropCount + 1;
if not (DropCount = KnifeSlot) and not (DropCount = AxeSlot) and (ExistsItem(DropCount)) then
begin
mmouse(RandomRange(MouseX-5,MouseX+1), RandomRange(MouseY-10,MouseY+5), 2, 2);
CustomWait(RandomRange(20, 60), True);
if not (isUpText('oins')) and not (isUpText('roke')) and not (isUpText('xe')) and not ((isUpText('log') or isUpText('Log')) and (Fletching)) and ((isUpText('a')) or (isUpText('e')) or (isUpText('i')) or (isUpText('o')) or (isUpText('u'))) then
begin
if (isUpText('bow')) then
begin
BowsMade := BowsMade+1;
LogsChopped := LogsChopped+1;
end;
Clickmouse2(mouse_right);
CustomWait(RandomRange(30, 50), True);
if not (ChooseOptionMultiEx(['roken','xe'],'All',Nothing)) then
begin
WaitOptionEx('rop ', 'action', ClickLeft, RandomRange(20, 60))
end;
that's THREE failsafes.
if what you're saying is true... then it's on your end... it's hard coded not to even think about LOOKING at an axe of any kind..
And if you're just trying to get me to give you 2M, cause I gave someone else the money to buy a new axe when this issue existed.. then shame on you..