Poll: Would you use this script often (assuming it's flawless)?

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Thread: [SMART][SRL-OSR]PowerFlop

  1. #76
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    Quote Originally Posted by Hydrogen View Post
    it does, he just added it in patch 1.7

    so far this is running great. Just wanted to show my support. Great script & i love your dedication towards it. thank you.
    Thanks ^^
    I'm actually a seasoned C++ programmer, this is my first time using pascal. Surprisingly, Pascal is hardly even a walk in the park. It has a lot of similarities with C++, but isn't nearly as complex.
    So my 'dedication' is merely instinct. :P



    Quote Originally Posted by Daventodd View Post
    Checking out v1.7. Had to stop OldRS for tests and ish but they can't keep me back now 8) I'll give ya a proggie after a little while. Thanks for your work!

    First impression: Dropping takes hella long, haha. It is way more effective and less buggy, yet not as exp efficient. Other than that, 100% golden!
    lol, i saw a glimpse of your 0/hr 30 min proggy before you edited your post, what happened? xD

  2. #77
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    Quote Originally Posted by aaron126 View Post
    lol, i saw a glimpse of your 0/hr 30 min proggy before you edited your post, what happened? xD
    All of the exp per hour/time ran/total exp was all at 0... Idk what happened from the transfer from Simba to her, lol.

  3. #78
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    not sure where to input ground color

  4. #79
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    Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 778
    The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]


    i get this error

  5. #80
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    Quote Originally Posted by chill View Post
    not sure where to input ground color
    My bad, i forgot to edit the instructions on the main post. ground color is no longer needed in 1.7+



    Quote Originally Posted by chill View Post
    Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 778
    The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]


    i get this error
    Is your nickname set correctly?
    Last edited by aaron126; 04-23-2013 at 12:43 PM.

  6. #81
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    Not sure if this is script or SRL, although iv'e never noticed it in any other script. The inventory count it does after dropping bows is really bot like and should be changed ASAP.

  7. #82
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    Quote Originally Posted by Hamish View Post
    Not sure if this is script or SRL, although iv'e never noticed it in any other script. The inventory count it does after dropping bows is really bot like and should be changed ASAP.
    there is no "inventory count" that the script does. you're probably referring to the double check that the script does to make sure it has dropped everything.
    Do you know of a better way? I'd need a function that can be called to get the coordinates (or something similar) of items in the players inventory.

    I can think of one really bad way of doing this, which is making individual boxes for each inventory slot, and making the script count the colors of each box, so that if something is in an inventory slot, the color result would confirm it.
    Last edited by aaron126; 04-23-2013 at 05:13 PM.

  8. #83
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    Quote Originally Posted by aaron126 View Post
    there is no "inventory count" that the script does. you're probably referring to the double check that the script does to make sure it has dropped everything.
    Do you know of a better way? I'd need a function that can be called to get the coordinates (or something similar) of items in the players inventory.

    I can think of one really bad way of doing this, which is making individual boxes for each inventory slot, and making the script count the colors of each box, so that if something is in an inventory slot, the color result would confirm it.
    I don't see why a double check is necessary, the default SRL Inventory drop function works flawlessly.

  9. #84
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    Quote Originally Posted by Hamish View Post
    I don't see why a double check is necessary, the default SRL Inventory drop function works flawlessly.
    exactly. a person will always mis-click every once and a while.

    DropAll is too precise.


    I ended up writing quite a few lines of code to implement dynamic inventory item checking, then found out that
    Simba Code:
    function ExistsItem(I: Integer): Boolean;

    does what i need, so it's a one-line fix for what you're wanting. I'll implement it and test it, if all goes well I'll release it. Shouldn't take too long.
    Last edited by aaron126; 04-23-2013 at 07:30 PM.

  10. #85
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    Quote Originally Posted by aaron126 View Post
    Code:
    1.72
    * Fixed the mouse moving over empty inventory slots in the drop procedure
    * very minor improvements to the drop wait timers
    Version 1.72 released!

  11. #86
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    Quote Originally Posted by aaron126 View Post
    Version 1.72 released!
    Works great, thanks for the update. I'll let you know of anymore suggestions that I have.

    edit: Did you mess around with the FindRandoms; at all? It doesn't seem to notice as many as before. Perhaps that's just in my head though, i'm babysitting it luckily.

    **********************************************
    * PowerFlop Version 1.72
    **********************************************
    * Currently Making: Willow longbows
    * Woodcutting levels gained: 0
    * Fletching levels gained: 0
    * Woodcutting experience gained: 35912 Exp/Hr: 23928
    * Fletching experience gained: 21976 Exp/Hr: 14642
    * Logs Chopped: 536 Logs/Hr: 357
    * Bows Made: 536 Bows/Hr: 357
    * Time Running: 1 Hours, 30 Minutes and 3 Seconds
    * Status: Dropping Bows
    **********************************************
    Last edited by Hamish; 04-23-2013 at 10:08 PM.

  12. #87
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    Quote Originally Posted by Hamish View Post
    Works great, thanks for the update. I'll let you know of anymore suggestions that I have.

    edit: Did you mess around with the FindRandoms; at all? It doesn't seem to notice as many as before. Perhaps that's just in my head though, i'm babysitting it luckily.

    **********************************************
    * PowerFlop Version 1.72
    **********************************************
    * Currently Making: Willow longbows
    * Woodcutting levels gained: 0
    * Fletching levels gained: 0
    * Woodcutting experience gained: 35912 Exp/Hr: 23928
    * Fletching experience gained: 21976 Exp/Hr: 14642
    * Logs Chopped: 536 Logs/Hr: 357
    * Bows Made: 536 Bows/Hr: 357
    * Time Running: 1 Hours, 30 Minutes and 3 Seconds
    * Status: Dropping Bows
    **********************************************
    nope, didn't touch them.

  13. #88
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    PowerFlop[1.72].simba(233:34): Invalid number of parameters at line 232

  14. #89
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    [Error] C:\Users\User\Downloads\PowerFlop[1.72].simba(233:34): Invalid number of parameters at line 232
    Compiling failed.

  15. #90
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    Quote Originally Posted by Yoguys View Post
    PowerFlop[1.72].simba(233:34): Invalid number of parameters at line 232
    Quote Originally Posted by fellowboy View Post
    [Error] C:\Users\User\Downloads\PowerFlop[1.72].simba(233:34): Invalid number of parameters at line 232
    Compiling failed.
    change
    Simba Code:
    _FindAllRandoms(CheckInv, []);
    to
    Simba Code:
    _FindAllRandoms(CheckInv);

    or update your SRL-OSR.

  16. #91
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    Everything was going so beautifully, then my d axe broke and dropped

  17. #92
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    Quote Originally Posted by steemx View Post
    Everything was going so beautifully, then my d axe broke and dropped
    0.o what? that's impossible..
    Simba Code:
    DropCount := DropCount + 1;
        if not (DropCount = KnifeSlot) and not (DropCount = AxeSlot) and (ExistsItem(DropCount)) then
        begin
          mmouse(RandomRange(MouseX-5,MouseX+1), RandomRange(MouseY-10,MouseY+5), 2, 2);
          CustomWait(RandomRange(20, 60), True);

          if not (isUpText('oins')) and not (isUpText('roke')) and not (isUpText('xe')) and not ((isUpText('log') or isUpText('Log')) and (Fletching)) and ((isUpText('a')) or (isUpText('e')) or (isUpText('i')) or (isUpText('o')) or (isUpText('u'))) then
          begin
            if (isUpText('bow')) then
            begin
              BowsMade := BowsMade+1;
              LogsChopped := LogsChopped+1;
            end;

            Clickmouse2(mouse_right);
            CustomWait(RandomRange(30, 50), True);
            if not (ChooseOptionMultiEx(['roken','xe'],'All',Nothing)) then
            begin
              WaitOptionEx('rop ', 'action', ClickLeft, RandomRange(20, 60))
            end;

    that's THREE failsafes.
    if what you're saying is true... then it's on your end... it's hard coded not to even think about LOOKING at an axe of any kind..


    And if you're just trying to get me to give you 2M, cause I gave someone else the money to buy a new axe when this issue existed.. then shame on you..
    Last edited by aaron126; 04-24-2013 at 10:37 PM.

  18. #93
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    Not at all! I'm still using the script frequently and love it.

    There is just the slight issue of contiunally chopping ents.

    Other then the SRL random solver sometimes being ineffecitve, the script is flawless.

  19. #94
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    Quote Originally Posted by steemx View Post
    Not at all! I'm still using the script frequently and love it.

    There is just the slight issue of contiunally chopping ents.

    Other then the SRL random solver sometimes being ineffecitve, the script is flawless.
    enable Debug + DrawBoxes, when an enk pops up, if the box is on the tree you're chopping, tell me what the TreeMovingPixels is while it's up.

  20. #95
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    its been working well but has stopped and died everytime ive gotten a random

  21. #96
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    Quote Originally Posted by ZooYork View Post
    its been working well but has stopped and died everytime ive gotten a random
    hmmm weird. ill take a look at it some time tomorrow. never had issues with dying, it would always run away. then again I haven't extensively(4hrs+) used the bot since V1.6. I've been stringing bows lately.

  22. #97
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    [Error] Invalid number of parameters at line 232
    Compiling failed.

    Any idea how to fix this?

  23. #98
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    Quote Originally Posted by unibomberr View Post
    [Error] Invalid number of parameters at line 232
    Compiling failed.

    Any idea how to fix this?
    http://villavu.com/forum/showthread....60#post1229060

    the answer is literally 4 inches above your post, lol.

  24. #99
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    the answer is literally 4 inches above your post, lol.[/QUOTE]

    My bad i scrolled up after I posted that. Great script so far. Flawless. Great job!

  25. #100
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    First of all, I want to say that this script is amazing. Thank you so much for the time you put towards it. It is very much appreciated. With that said, there are some slight issues that have come up.

    The bot freaks out when the last item in your inventory is not a log. It ended up not dropping the last Maple Longbow, and then didn't know what to do after that. It also doesn't drop the full inventory every time, and skips over dropping gold if it doesn't do it the first time. The longest I was able to run the script without giving it any attention was about 1hr 30min.

    As far as randoms go, it was able to complete most of them, except it doesn't attempt to solve the strange box given by the Mysterious Old Man, but I'm not even sure if that's possible for a bot.

    Also, if my nickname is 'Mister iCon', I'm suppose to put 'ister iCon' in the script? What happens if I use my whole name?

    Just a few issues, but mostly a great bot, I'll continue to use and report back anything else.

    Great job mate, keep it up.
    Last edited by Mister_iCon; 04-26-2013 at 12:08 AM.

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