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Thread: Kevin's Slayer Tower [BETA]

  1. #126
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    I used a saradomin godsword with 27 sharks in inventory, any armor is good. I use barrows, so I had to repair. Bandos would be a lot better, save time going back to repair it. Could practically stay there for 30-40 hours non-stop because of the healing effect. Guthans works good as well

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    Idk why but it seems like i can't get past 8- 10 hours. I have everything filled in and doing like you said, fighting blood velds atm.

  3. #128
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    Quote Originally Posted by Kevin View Post
    Like Peanuts mentions, it gets a "contract" instead of a task to get a target to kill for slayer experience. The downside is that each monster is only worth 20% of their normal slayer experience value. It's an addition about 3 months ago to Runescape and is the only other method for gaining slayer experience. 10k experience an hour is better than 0
    Kevin, I keep getting this error.
    Markus could not be found.
    Successfully executed.

    What am i doing wrong that it can't find him?

  4. #129
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    Quote Originally Posted by mrisperfect View Post
    Idk why but it seems like i can't get past 8- 10 hours. I have everything filled in and doing like you said, fighting blood velds atm.
    Quote Originally Posted by mrisperfect View Post
    Kevin, I keep getting this error.
    Markus could not be found.
    Successfully executed.

    What am i doing wrong that it can't find him?
    There's nothing that you're doing wrong about finding him, that would simply be an issue somewhere in the code side that's not working perfectly. It should be taking screenshots of the failure (in a new folder it hopefully created: 'Scripts\KevinsSlayerTower\'). If you could upload one of those failures, so I can look at it and see if there's anything else I can figure out, that would help me fix the problem.

  5. #130
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    I'm using this for necro mages.
    The ladder seems to fail pretty often and an option to disable world hopping would be nice.

    For some reason it seems to constantly and randomly want to world hop.

    *Kevin's Slayer Contracts.
    *Time elapsed: 4 Minutes and 7 Seconds
    *We have gained 4139 Combat Experience! (90856/hr)
    *We have gained 211 Slayer Experience! (4631/hr)
    *We have earned 0 gold! (0/hr)
    *We have killed 11 monsters! (241/hr)
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    We're hopping worlds right quick, let's hope that boosts your xp!

    besides those it seems to work pretty well

  6. #131
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    Quote Originally Posted by RlagkRud View Post
    I'm using this for necro mages.
    The ladder seems to fail pretty often and an option to disable world hopping would be nice.

    For some reason it seems to constantly and randomly want to world hop.

    *Kevin's Slayer Contracts.
    *Time elapsed: 4 Minutes and 7 Seconds
    *We have gained 4139 Combat Experience! (90856/hr)
    *We have gained 211 Slayer Experience! (4631/hr)
    *We have earned 0 gold! (0/hr)
    *We have killed 11 monsters! (241/hr)
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    We're hopping worlds right quick, let's hope that boosts your xp!

    besides those it seems to work pretty well
    Is the MaxPlayers setting on the form set to 0?
    I would try upping it to 3 or 4.

  7. #132
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    Quote Originally Posted by Kevin View Post
    Is the MaxPlayers setting on the form set to 0?
    I would try upping it to 3 or 4.
    Ohhh is that the max players on map?
    I thought it was the players(0) function for declare players hahaha.

    A suggestion for monster targeting. If the script searches for monster closest to center than span out, I think it would be a little more efficient.
    my char seems to be running around a lot when the script targets a monster across a wall.

    Also, when I turn on rejuvenate and skills, an error occurs. this happens as soon as my adrenaline hits 50%
    Error: Out Of Range at line 2015

    thanks!
    Last edited by RlagkRud; 06-11-2013 at 04:13 AM.

  8. #133
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    Quote Originally Posted by RlagkRud View Post
    Ohhh is that the max players on map?
    I thought it was the players(0) function for declare players hahaha.

    A suggestion for monster targeting. If the script searches for monster closest to center than span out, I think it would be a little more efficient.
    my char seems to be running around a lot when the script targets a monster across a wall.

    Also, when I turn on rejuvenate and skills, an error occurs. this happens as soon as my adrenaline hits 50%
    Error: Out Of Range at line 2015

    thanks!
    Yup, it's for max players on the map

    It should be searching for monster closest to center, then spanning out - but I should have a slight efficiency improvement next time I feel I have enough changes for an update (I don't wanna just upload a couple small things).

    If it happens when your adrenaline bar hits 50%, I would assume that it's because your "ThresholdSlot" setting isn't in the range of 0-11 (left to right of the abilities, which slot the threshold is). Next update should make that a little simpler in the GUI.

  9. #134
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    Quote Originally Posted by Kevin View Post
    Yup, it's for max players on the map

    It should be searching for monster closest to center, then spanning out - but I should have a slight efficiency improvement next time I feel I have enough changes for an update (I don't wanna just upload a couple small things).

    If it happens when your adrenaline bar hits 50%, I would assume that it's because your "ThresholdSlot" setting isn't in the range of 0-11 (left to right of the abilities, which slot the threshold is). Next update should make that a little simpler in the GUI.
    Yea, it was my mistake. I thought the threshold and ultimate was cooldowns, not slots -_-

    When does the script use regenerate because I haven't seen my character use it yet.
    Also, it seems to have difficulty finding the white beard mages hahaha. Most of the time, it only attacks the non-white beard mages.

    I also have another suggestion that's based of Shatter's fighter. If there hasn't been a fight in a while, move the character back to the center of the monster area.

    Thanks!
    Last edited by RlagkRud; 06-11-2013 at 06:05 AM.

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    Quote Originally Posted by RlagkRud View Post
    When does the script use regenerate because I haven't seen my character use it yet.
    If it's enabled, it should be using regenerate when you're under half health and your ability bar gets significantly (95-100%) full. Are you using more than one threshold ability?

    Also, it seems to have difficulty finding the white beard mages hahaha. Most of the time, it only attacks the non-white beard mages.
    That's really weird that it would care about beards... Do the color of the robes differ by any amount?

    I also have another suggestion that's based of Shatter's fighter. If there hasn't been a fight in a while, move the character back to the center of the monster area.
    It should be walking back to the main room if it makes it (either 7.5 or 10) seconds without picking a new fight. Could you turn on the SMART and text debug options and tell me what they both say next time this happens?

    Thanks!
    And thank you!

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    Attachment 21658Attachment 21659Attachment 21660Attachment 21661
    Quote Originally Posted by Kevin View Post
    If it's enabled, it should be using regenerate when you're under half health and your ability bar gets significantly (95-100%) full. Are you using more than one threshold ability?

    That's really weird that it would care about beards... Do the color of the robes differ by any amount?

    It should be walking back to the main room if it makes it (either 7.5 or 10) seconds without picking a new fight. Could you turn on the SMART and text debug options and tell me what they both say next time this happens?


    And thank you!
    I had my food being eaten at >50% which was why my regen never activated. I lowered it and it works fine. my fault again hahaha


    I attached some pictures of the mages. 1,2, and 4 are instances when it didn't target them. Number 2 was one that was targeted succesfully.

    The debug for when out of combat was this. I'm guessing that on 'walking to our target area' my char should move to the center? it doesn't seem to be doing that

    Fought never occurred for some reason.
    Walking to our target area.
    We think we are on floor: 3. with position: 727,331

  12. #137
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    Quote Originally Posted by RlagkRud View Post
    Attachment 21658Attachment 21659Attachment 21660Attachment 21661

    I had my food being eaten at >50% which was why my regen never activated. I lowered it and it works fine. my fault again hahaha


    I attached some pictures of the mages. 1,2, and 4 are instances when it didn't target them. Number 2 was one that was targeted succesfully.

    The debug for when out of combat was this. I'm guessing that on 'walking to our target area' my char should move to the center? it doesn't seem to be doing that

    Fought never occurred for some reason.
    Walking to our target area.
    We think we are on floor: 3. with position: 727,331
    Just by looking at the colors... I feel like colors changed since I originally took them so I may just have to re-do the colors. Yeah, it's thinking it's entirely on the wrong floor for some reason - so I may just have to try and clean up the map in an update.

    If you can use bloodvelds yet, I believe they happen to be a good chunk more consistent.

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    Attachment 21662

    hey I'm working on bloodvelds and everything seems to work fine.

    one issue I'm noticing is it's having trouble targeting the white bloodvelds. I attached an image.
    It targets the right one fine, but the left one it ignores pretty often.

    Is there some hidden message being sent in this script about Kevin?

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    Quote Originally Posted by RlagkRud View Post
    Attachment 21662

    hey I'm working on bloodvelds and everything seems to work fine.

    one issue I'm noticing is it's having trouble targeting the white bloodvelds. I attached an image.
    It targets the right one fine, but the left one it ignores pretty often.

    Is there some hidden message being sent in this script about Kevin?
    I *think* it's because the white bloodvelds are smaller. My next update (when I set aside the time for it) will include better object debugging hopefully. In fact, if you can kill nechryaels, they should be far better xp/hr.

    Also, you're right, it does say something about me... I hate long white beards and pale mutated vampiric pets. And don't even get me started on werewolves in top hats. Those bastards.

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    i've also had multiple instances where returning the contract has 'failed'

    what i mean is that the script map-walks to just over the fence south of markus. markus is still in range so it still finds him and presses the contract button.
    i'm guessing that since it takes so long for the contract screen to come up (since my char has to run back around the fence to get to markus) it detects that it has failed.

    maybe you could just extend the timer a little, in which markus is able to be found, so it doesn't determine it can't find him prematurely?
    Last edited by RlagkRud; 06-11-2013 at 08:32 PM.

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    Quote Originally Posted by RlagkRud View Post
    i've also had multiple instances where returning the contract has 'failed'

    what i mean is that the script map-walks to just over the fence south of markus. markus is still in range so it still finds him and presses the contract button.
    i'm guessing that since it takes so long for the contract screen to come up (since my char has to run back around the fence to get to markus) it detects that it has failed.

    maybe you could just extend the timer a little, in which markus is able to be found, so it doesn't determine it can't find him prematurely?
    I'll toss that into the next update here quite soon...

  17. #142
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    Quote Originally Posted by Kevin View Post
    I'll toss that into the next update here quite soon...
    thanks for your hard work!
    i hope it didnt seem like i was just pointing out the flaws, cause it really is a great script

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    Quote Originally Posted by RlagkRud View Post
    i've also had multiple instances where returning the contract has 'failed'

    what i mean is that the script map-walks to just over the fence south of markus. markus is still in range so it still finds him and presses the contract button.
    i'm guessing that since it takes so long for the contract screen to come up (since my char has to run back around the fence to get to markus) it detects that it has failed.

    maybe you could just extend the timer a little, in which markus is able to be found, so it doesn't determine it can't find him prematurely?
    Added along with a slew of other updates to 1.5. I hope I didn't rush it too much as it wasn't tested thoroughly... notes are added to OP.

    as a mote to the untested portions - that would be mainly the fact I salvaged the looting from a different script I wrote and transferred it with a small test run of verification that some stuff gets looted. NO SPECIAL LOOTS are accounted for and in fact many of the more common drops may be ignored for not being on the list. It should not be difficult for anyone to add on their own however if anyone actually reads how I SETUP the script.

  19. #144
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    Quote Originally Posted by Kevin View Post
    Added along with a slew of other updates to 1.5. I hope I didn't rush it too much as it wasn't tested thoroughly... notes are added to OP.

    as a mote to the untested portions - that would be mainly the fact I salvaged the looting from a different script I wrote and transferred it with a small test run of verification that some stuff gets looted. NO SPECIAL LOOTS are accounted for and in fact many of the more common drops may be ignored for not being on the list. It should not be difficult for anyone to add on their own however if anyone actually reads how I SETUP the script.
    nice!
    will run today and give you my 2cents on it

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    Quote Originally Posted by RlagkRud View Post
    nice!
    will run today and give you my 2cents on it
    Thank you, I hope it goes well!

    Also on this note - outside bug fixes to this and any basic functionality that may be added, I am officially announcing my start of an AIO slayer script for Kuradal. And that I'm already fairly well along with it

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    Quote Originally Posted by Kevin View Post
    Thank you, I hope it goes well!

    Also on this note - outside bug fixes to this and any basic functionality that may be added, I am officially announcing my start of an AIO slayer script for Kuradal. And that I'm already fairly well along with it
    The updater isn't downloading v 1.5
    Let me know when you upload it

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    Quote Originally Posted by RlagkRud View Post
    The updater isn't downloading v 1.5
    Let me know when you upload it
    Oh... sonuva... It's because I didn't change the version number so it sees the same number <.<

    I can fix it when I get home within an hour or so. I'll 'mention' you so you see it. If you change the version number at the top to 1.40 (or less) it will update correctly. But you shouldn't have to do that, and i'll fix it soon.

  23. #148
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    Quote Originally Posted by Kevin View Post
    Oh... sonuva... It's because I didn't change the version number so it sees the same number <.<

    I can fix it when I get home within an hour or so. I'll 'mention' you so you see it. If you change the version number at the top to 1.40 (or less) it will update correctly. But you shouldn't have to do that, and i'll fix it soon.
    I downloaded it using the update off of the 1.3 on the main page. running it now

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    Quote Originally Posted by RlagkRud View Post
    I downloaded it using the update off of the 1.3 on the main page. running it now
    Well at least you pointed that out and I got it fixed (just now although svn may take a bit to recognize it) and other people won't have the same issue. Thank you!

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    i'm having issues where it randomly tries to Alch somethings. it presses they actionbar key for high alch but then tries to find a monster. it fails to fight because the uptext is use high alch on -> monster
    i had to comment out the typsendex high alch to make the script work for a while

    i also get an out of range error for rejuvenate.

    I have a suggestion where you put looting anything at all as an option, as it really does slow down the rate of experience.

    on a side note, the center finding for infernal seems to work fine now

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