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Thread: Patch Notes 16/04/13

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    Default Patch Notes 16/04/13

    The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

    As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

    Graphical:


    • A stretching issue with round snelms has been fixed.
    • The ancient cloak no longer has an issue with the symbol clipping.
    • The white unicorn mask will no longer stretch for male characters when performing emotes.
    • Pazuzu now wears the up-to-date version of Ahrim’s armour during Temple Trekking / Burgh de Rott Ramble.
    • The runite geraldic shield no longer stretches when taking a carpet ride.
    • The trickster robe has been adjusted so that it no longer hides necklaces and amulets.
    • An animation with the Ga'al-Xox where the player passes some rings to him has been fixed.
    • Longbow Ben and Haig Halen no longer have sections of their faces missing.
    • The NPC's in Varrock Museum no longer wear outdated armour and weapons.
    • Black armour, infinity robes and white armour cases inside the Varrock Museum no longer use outdated versions of the armour.
    • The initiate helm no longer stretches on female characters.
    • The trees around Kimberly's home during Kennith's Concerns now have canopies.
    • A graphical issue with Evil Dave's head has been fixed.
    • An old reed model in Mort'ton has been fixed.
    • Weapon overrides no longer render over the burning log you hold above your head during the Firemaker's Curse quest.
    • A stretching issue with Varrock armour 4 has been fixed.
    • An issue with drops not appearing if a Vyrewatch was killed close to a rock formation has been fixed.
    • The way hair works with the classic blue wizard hat and it's trimmed counterparts has been changed.
    • Mama now has a consistent skin colour.
    • Female camp dwellers no longer stretch during combat animations.
    • A particle effect to the jousting lance (rapier) cosmetic override has been added.
    • A stretching issue with the shadow knight torso cosmetic override on male characters has been fixed.
    • The full mutton beard cosmetic override now shows the moustache section.
    • The full moustache cosmetic override now shows correctly.




    Quests, Challenges & Achievements:


    • An issue in the Fremennik Isles quest where a player may not receive the jester outfit has been fixed.
    • The Smoking Kills quest now recognizes the correct combat level.
    • Stopped Deadliest Catch dialogue triggering in the Tree Gnome Village post-quest content.
    • The player can now only receive messages from TzHaar-Mej-Jeh during the Brink of Extinction quest if they are carrying a communication orb.
    • Players can once again complete the limber lumber jumper task.





    Skills & Minigames:


    • Logging out and into a Castle Wars lobby no longer causes the teams to become unbalanced.
    • Some wooden "walls" by the Castle Wars boundary have been removed.
    • An issue that caused the floorkit of the Castle Wars observation area to be deleted has been fixed.
    • A number of unnecessary force-walk tiles around the Castle Wars signpost have been removed.
    • An issue that was causing Castle Wars flags to not be cleared at the end of a game has been fixed.
    • An issue that was causing Castle Wars barricades to go invisible has been fixed.
    • Some missing walls on the respawn level of the castles in Castle Wars have been added back in.
    • An issue with explosive potions being dropped from the action bar when assigned to a different key has been fixed.
    • Winning Castle Wars teams should now receive gold tickets regardless of the number of players on the opposing team. The minimum 5v5 requirement on the start of the game remains in place, however.
    • The TokHaar-TokTz-Ket-Dill in the Fight Kiln is now weak to crush instead of water spells, to match the other TokTz-Ket-Dill.
    • Lucky off-hand dragon claws can now be won on the Squeal of Fortune.
    • An issue with the scrimshaw of cruelty’s poison effect persisting after the conclusion of certain PvP minigames has been fixed.
    • The Crucible entrance has been adjusted to combat people world hopping and stocking up without having to pay a fee.
    • The supreme weapons section of the Crucible tutorial now works correctly on free to play worlds.
    • Quercus will now tell players when the next Warband will be spawned.





    Other:


    • Certain defensive abilities no longer cause the player to re-attack their target.
    • When choosing a customisation through the Player-Owned Ports ship customisation interface, you can no longer choose another slot before confirming your choice of customisation.
    • If you select an already equipped customisation through the Player-Owned Ports ship customisation interface, the equip button will change to a close button.
    • Using a bag of winds will now instantly update a voyage's estimated duration.
    • The visitor upkeep requirements in a Clan Citadel has been removed (though 5 visitors per week are still required), and the visitor upgrade requirements have been lowered.
    • Players can now tick off the profound armour requirement for the trimmed completionist cape using profound armour stored in their dragon keepsake box.
    • Cows are no longer a lower level than their calves.
    • Nomad no longer caps magic damage against him at 750.
    • Lady Deathknell no longer uses the wrong audio voice over when explaining to take food from the table and the player tries to take armour instead.
    • The factory outfit now correctly gives XP for making spirit weed potion (unf).
    • The Squire outside the Camelot training room now correctly states that there are 4 Prayer rewards.
    • Dragon fire arrows now have correct level requirements.
    • The Elemental Balance game in a Player Owned House Games Room now works correctly.
    • Kuradal now gives the correct advice when asking for tips on slaying Aviansie.
    • The Music player interface now works correctly after leaving Fish Flingers.
    • Eluned no longer overcharges the player when enchanting teleport crystals.
    • The Wilderness Manual now informs players about changing from multi-combat to single way combat.
    • Iron dragon melee attack damage has been tweaked if you have Protect from Melee prayer active.
    • Making more than one pot of cornflour no longer gives one pot of cornflour and the rest normal flour.
    • Players can no longer alch the noted version of blisterwood staff.
    • Revenants now heal more health when eating food.
    • A force walk tile in the Tree Gnome Stronghold has been removed.
    • The rosethorn wand and broken heart objects no longer forces players in to Melee range to cast spells.
    • "Default Name" no longer appears in the Customisation interface's pets tab twice.
    • A minor issue with the Avatar Customisation Wardrobe scroll bar has been fixed.
    • When obsidian armour is fully repaired using obsidian shards, the (deg) object is now replaced with the original pristine object, so it will stack in the bank.
    • The warlord and archon outfits can now be stored in the dragon keepsake box.
    • Scrimshaws now deactivate themselves correctly if you die with one equipped and active.
    • An issue that prevented the song 'Forgotten Orders' to be unlocked for some people has been fixed.
    • The Hexhunter bow has been buffed to make it as good as the tier 11 Dungeoneering bows.

    Here you go

  2. #2
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    F*ck yes
    After 4 months....
    The Hexhunter bow has been buffed to make it as good as the tier 11 Dungeoneering bows.

  3. #3
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    Quote Originally Posted by Four View Post
    F*ck yes
    After 4 months....
    <3 YES! My Hex

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    Heck of a lot of castle wars updates!

    Looks good otherwise - thanks!

  5. #5
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    Quote Originally Posted by King View Post
    <3 YES! My Hex
    The patch notes really had my hopes up...

    Hex is still bad, and the sagitarian shortbow is still better regarding DPS

    Sad to many of those who dg to see that it's been around 4 months, and they still can't give it a proper update....

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    Quote Originally Posted by Four View Post
    The patch notes really had my hopes up...

    Hex is still bad, and the sagitarian shorthorn is still better regarding DPS

    Sad to many of those who dg to see that it's been around 4 months, and they still can't give it a proper update....
    I got on last night and almost cried ); I was so excited to do with my hex again.

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