Well im making a Oak Banker, How would i make it bank All the Oak longs using a DTM. I would also like some1 to edit it if u could.
SCAR Code:program RayzOakBanker;
{.include srl/srl.scar}
{.include srl/srl/skill/Woodcutting.scar}
var
OakBit: integer;
x, y: Integer;
OakLog: integer;
////////////////////////////BitMaps///////////////////////
Procedure BitmapsAndDMTs;
OakBit := BitmapFromString(29, 1, '38401E48502A60604430380C' +
'50602C60702E58603660703850603030401B28301A30381A50601' +
'A50581828301A38481A5860186060365860184850264850163840' +
'2428281B30381A40481A48502650583050603030380A');
OakLog := DTMFromString('78DA6314666060106440017921460CBF80342' +
'310FF0702460E20831B554DAEBF2A986684F21959808418013520' +
'794954355D59F6A86AA481043FAA9AEC200354352033D850D5843' +
'9A9A3AA910712A2A86A1A93AD50D40000FCCF0CB5');
end;
/////////////////////Oak Cutting/////////////////////////
begin
if FindBitmap(Oakbit, x, y, 2, 2) then
begin
Writeln('Found Oak!')
Mmouse(x, y, 1, 1, True)
if(IsUpText('illow'))then
begin
Mouse(x,y,2,2,true)
Writeln('Clicked Tree!')
If (InventoryFull)then


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