Wilderness Warbands
Above are the skills on which you can get up to 360k Daily XP.
Table of Contents
1. Wilderness Warbands
2. How to Participate
3. Possible Locations
4. Beam
5. Tents
6. Wand of Treachery
7. XP Calculations
8. Friend Chats
9. Personal Notes
Hello again everybody. Well, I have some free time now, and I said that I will do a Wilderness Warband guide. I think that a fair amount of you don't know what I am talking about, since Warbands are out for what, like 1 month?
Anyway, let's get onto it!
Wilderness Warbands
Wilderness Warbands is a dangerous D&D event. Why dangerous? The name says it - Wilderness. That means you could get killed by other players while doing them. Basically, they are just some huge storage camps of followers of Guthix/Armadyl/Zamorak. They are setting up their camps each 7 hours, and you can do this until you have 75 supplies looted in total. Each world has its' own timer for warbands. This D&D was released on 25th March 2013. Now that you know what this is, let's hop onto the next step.
How to Participate
First of all, you must get to Edgeville bridge. You will see a huge Ent, called Quercus. Talk to him, and ask when the next warband will appear. He will tell you the exact time, but will not tell you the location. When the timer ends, he will tell where he spotted a Warband. You can get the message about Warband in your game chat as well, with the location included. Anyway, since we know when the Warbands will appear, we can get ready and go to loot them. How? I will tell you that in the steps below.
Possible Locations
This is a short step. The game chat and Quercus can tell you the location, but you must know how to get there fast. You aren't the only one doing this, you know.
I will include the short names for the locations. You will have to join a Friends Chat if you don't want to get killed (I will cover this in my last step).
Level 13 - South of Dark Warriors' Fortress -
DWF - Just run there.
Level 42 - South-East of Red Dragon Isle -
RDI - Edgeville Canoe to Wilderness and run east, Lava Titan teleport, then go east, or Corp Cave teleport and go east.
Level 56 - East of Lava Maze -
ELM - Edgeville Canoe to WIlderness and run north, Lava Titan teleport and run north, or Corp Cave teleport and run north-west.
Beam
I recommend you don't do beam if you're not at least a bit experienced with Warbands as it will only get you killed. If you don't know what you're doing, wait till others do it for you.
Beam is a very useful thing in Warbands. First of all, don't ruin beam. Don't run into camp or attack any of the followers, especially if you don't know what you're doing. What you do is you can interrupt magic from a distance, like you see in the picture. When the bar turns blue, new option - 'Summon Reinforcements' - on the Beam will appear. This will be a fast step, and you basically do the same as you did with interrupting beam. Now, if it is successful, tents will be available to loot for 10 minutes, if not, only 5. When you summon reinforcements, a group of other God's followers will teleport to area and start fighting followers of that camp. If you ruin beam, you must do it yourself. Also, the Beam gives Summoning and Prayer rewards for those who participate in it and only when it is successful. If you help fighting the leader of the camp, you also get Slayer XP. The formula for that XP will be included later in the guide (XP Calculations part). Until you are done with the beam, you won't be able to see tent names. Let's head to the next step.
NOTE: Due to recent updates, one Warband can only have 1000 resources in total, so the more people come, the less are the chances to loot 25 before it dies.
Tents
When you are done with the beam and the followers are fighting with you or the reinforcement team, 3 of 5 possible tents will appear. They are totally random, no pattern, and there are 5 types of tents - Mining, Smithing, Herblore, Construction, Farming. When you are done with the beam, you will see which 3 of 5 possible tents will appear. After the last follower has died, you will be able to loot the tents. You can loot a maximum of 25 supplies per Warband, no matter if it is 10 Mining supplies and 15 Farming supplies, or 10/10/5, or 25 of one type. Maximum is 25. When you are done looting, you can't teleport out of the area, you can't send the supplies to bank, you can only run back from Wilderness to the Ent, which is near Edgeville Bridge. You hand in the supplies for XP. Recent update made the supplies show upon your gravestone to your killer, so they are not converted to 4k coins/piece anymore, and you cannot hop worlds, or you will lose all your resources. Although you can PK other players to gain some of the supplies too.
Wand of Treachery
Each Warband has one Wand of Treachery, and one random player can get it while looting tents. Beware! If you get the Wand, your Prayer will be drained, you won't be able to log out for 10 seconds, you will be teleblocked and anybody, no matter their combat level, will be able to attack you. By the time I'm writing this guide, the Wand is only 4M gp, and is dropping rapidly, so soon it will become cheap as ... Well, you get it, right? Anyway, be aware that when you loot the wand, a number of people will attack you, so bring a Prayer Potion in case you get one, so you can use Protect Item.
XP Calculations
Ahh, the rewarding part of this event! The XP! Let me assure you, the XP amount is HUGE! At 94 Farming, I am getting 109.5k XP per Warband (25 supplies). There is a formula to calculate, how much XP you will get, if you're interested. Anyway, this is worth doing no matter what, so you shouldn't worry as much about calculations, but here they are.
Formula for Skill Supplies
This is only for 1 supply, so multiply that by how many supplies you have/will get etc.
Formula for Beam success
I am not sure about the Slayer formula, but I think it's half of the formule above. Not sure though, it can depend on how much damage you do to the leader.
Friend Chats
Warbands have been nerfed and now if you're carrying supplies anyone can attack you. If you want to loot Warbands safely most of the time, you should join a friends chat. Nowadays there are many friends chats, so you may want to look them up on RSOF and find one to your liking. However, most FCs ask you to have 130+ Combat Level, so that is really unfortunate for the lower levels. Alternatively, what I used to do to avoid this problem, was to loot only at DWF. My strategy involved me hopping worlds near the DWF camp and finding the world with a camp that's there. It's even better if you find a world without a WB clan. To reduce suspicion and chance of others to attack you, you may want to take some most popular team capes that some of the clans use and wear them. Of course, don't forget to bring some gear, so that others can't kill you very easily. BUT if you are 130 combat and above, I strongly advise you to apply for a friends chat. It will be easier that way.
Personal Notes
Okay, the guide is finished, only thing for you to do is go and experience those Warbands! Anyway, from my experience, I might just say a few words. I always bring like 5 Rocktails and a PPot to a Warband. I always wear Batwing/Poly, and I have Protect Item always on. There are some bsers around, they can get quite annoying, but the best you can do is either fight back or accept the fate and at least protect the Poly. Of course, there are other sets of armour, like Royal/RCB or Royal/Hand Cannon. If there isn't a tent you need, you should just skip the Warband, or loot the food/items for later use. At the time of writing this guide, I have gotten 97-99 Smithing, 85-99 Farming, 85-90 Construction and 85-95 Herblore so far, so I think that it is some pretty fast daily XP. Adios, and good luck doing Wilderness Warbands!