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Thread: Help On Oak Script!. Exp. Scripter Please

  1. #1
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    Default Help On Oak Script!. Exp. Scripter Please

    Ok Ill UpLoad the Bitmaps, And Could someone make the script work or tell me how to Make it actually cut the oak and bank it. Please test it.


    Walking To Oak From Bank BitMap


    The Banker


    The Actual Oak Bitmap


    The OakLog (DTM, for banking)




    If U could Help That'd be great!

    - kooldude


    Someone: 'Who the hell is TooManySitUps?'

    Boreas: 'Switch the first and last letter of my name, what do you get?'

    Someone: 'Um, SoreAb?'

    Boreas: 'And how do you get that?'

    Someone: 'From Too Many Sit Ups!! Haha, Boreas you are so clever!'

    Boreas: 'Ya he's like my evil twin that takes over when I'm being really sarcastic, or playing devil's advocate.'

  2. #2
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    Bitmaps don't work like that, mate.

    A bitmap is just an image in text form. If the whole image isn't there, SCAR can't find it.

    Making a bitmap for the banker would be foolhardy. It would only work a fraction of the time. (At most.)

    Same with the Oak bitmap.

    You'd be better off simply searching for a color, and working off that.

  3. #3
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    so your saying Bitmaps Are used For Image text like, Weild, or Chop Down. If so How would it go to the tree istead of the text in the upper left hand corner? please respawd

    - kooldude


    Someone: 'Who the hell is TooManySitUps?'

    Boreas: 'Switch the first and last letter of my name, what do you get?'

    Someone: 'Um, SoreAb?'

    Boreas: 'And how do you get that?'

    Someone: 'From Too Many Sit Ups!! Haha, Boreas you are so clever!'

    Boreas: 'Ya he's like my evil twin that takes over when I'm being really sarcastic, or playing devil's advocate.'

  4. #4
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    To find the tree you use FindColorTolerance and check the text in the upper left corner. To find the bank you can use the symbol and then find the color of the bank booth. You use a DTM for banking. To walk to the trees on the MM you use colors (i think). If you need help with any of those functions tell me, ill have a go at making a oak log DTM. You may want to read a guide on how to make thme though, there quite usefull.


    Here is a DTM for any log:
    LogDTM := DTMFromString('78DA639CCDC4C0F094010564F8EB31FC07D 28' +
    'C40FC1F08181703D5DC6440038C4824905E0654F390809AD5 4035' +
    'CF8930E70D0135F3806ADE1150330DA8E6230135BD4035AF0 8A89' +
    '903547307BF1A00529613B6');

    Remember to declare LogDTM as a integer

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    bitmaps dont work much how your using them. just find the color of the oak or have it specified in the beginning as a constant and check if uptext says Oak

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    Quote Originally Posted by jhildy View Post
    bitmaps dont work much how your using them. just find the color of the oak or have it specified in the beginning as a constant and check if uptext says Oak

    Actually I saw that to, but it Should be
    SCAR Code:
    UpText('ak') // Not Oak Because O Is a Capital Letter :)


    Someone: 'Who the hell is TooManySitUps?'

    Boreas: 'Switch the first and last letter of my name, what do you get?'

    Someone: 'Um, SoreAb?'

    Boreas: 'And how do you get that?'

    Someone: 'From Too Many Sit Ups!! Haha, Boreas you are so clever!'

    Boreas: 'Ya he's like my evil twin that takes over when I'm being really sarcastic, or playing devil's advocate.'

  7. #7
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    Hmm....

    Can DTM's be used for bankers?

    Well, anyway, finding colors, then checking for the text, and maybe, you might want to have another failsafe.
    The jealous temper of mankind, ever more disposed to censure than
    to praise the work of others, has constantly made the pursuit of new
    methods and systems no less perilous than the search after unknown
    lands and seas.

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