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Thread: Rogues Den Cooker

  1. #26
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    Quote Originally Posted by mees94 View Post
    Horrible script.

    Doesn't even work, does not click the fire LOL.

    0/10.
    Yet... It works flawless for me and many others.

  2. #27
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    Quote Originally Posted by mees94 View Post
    Horrible script.

    Doesn't even work, does not click the fire LOL.

    0/10.
    Its not the script its you.

  3. #28
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    Quote Originally Posted by mees94 View Post
    Horrible script.

    Doesn't even work, does not click the fire LOL.

    0/10.
    lol... People like you are horrible i give your attitude 0/10, plus as many said this script work fine with them, I my self gained around 2M xp from using this script, many thanks to the script writer and all who have put in their time and effort on this script <3! 9.9/10 to this script.

  4. #29
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    Quote Originally Posted by mr1machine1 View Post
    I noticed there were no cooking scripts so I decided to make one.
    It cooks any food you want in Rogues Den.

    I have no experience in simba scripting so I made this by looking and copying other peoples scripts.
    If it missclicks you must click manually in the game because if the food is selected in inventory it doesn't know how to open bank.

    Just have the food you want to cook in the first slot of the bank and have the brightness all the way up.
    The bank and the fire must be on the screen all the time.

    If someone wants to edit or improve this script feel free to do so.

    Check the comments for improvements on the script!



    Attachment 21161
    Improved this script:

    RoguesDenCookerV1.2_Matthew.simba

    • Better fire + bank colours (you can use your own or old by changing: BankColor1/2 + FireColor1/2 and the 'Pick a colour'-tool in Simba)
    • Failsafe for banking(sort of)
    • Pin support
    • Better deposit

  5. #30
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    so I dont want to sound ungrateful but this script really doesn't work for me. I've changed the fire color because before it wouldn't even find the fire. Now I am lucky to get 1 full inv cooked and 2 is like finding a shiny pokemon. Is there anything I am missing here?

  6. #31
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    I can help you with this script. PM me with what you need done.

  7. #32
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    Quote Originally Posted by bob_dole View Post
    I can help you with this script. PM me with what you need done.

    Sorry, but I kinda gave up on this script for three reasons:
    1. There already are improved versions of the script in the comments
    2. I got to 99 cooking with it
    3. I got hacked and lost about 5-6 million and I don't feel like playing that much runescape anymore

  8. #33
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    can someone fix this? it doesn't do randoms and sometimes it just sits there after finishing an inventory

  9. #34
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    Exception in Script: File "SRL-OSR/SRL.simba" not found at line 3, column 5

    it always says this, what does it mean and how do i fix it?

  10. #35
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    Quote Originally Posted by harkat013 View Post
    Exception in Script: File "SRL-OSR/SRL.simba" not found at line 3, column 5

    it always says this, what does it mean and how do i fix it?
    By using google. https://github.com/SRL/SRL-OSR extract to c:/simba/includes and rename SRL-OSR

  11. #36
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    Exception in Script: File "SRL/SRL/Misc/Debug.Simba" not found at line 4, column 5

    how do I fix this?

  12. #37
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    why do all the posts on this site die the last message is allways the problem with the script and its never been fixed its been so long whats going on with this script????

  13. #38
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    Improved this script:

    RoguesDenCookerV1.2_Matthew.simba

    Better fire + bank colours (you can use your own or old by changing: BankColor1/2 + FireColor1/2 and the 'Pick a colour'-tool in Simba)
    Failsafe for banking(sort of)
    Pin support
    Better deposit
    In order for me to get this to work i was having a debug prob but changed {$I SRL/SRL/Misc/debug.Simba} to {$I SRL-OSR/SRL/Misc/debug.Simba}
    at the top idk how this affected the script but has trouble wanting to cook the lobs.

  14. #39
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    Great script! Decided to train cooking again. I noticed that there was no "level up" detection. If the char levels up the inventory still has food to cook. Here's the level tracker.

    Side note: you may want to adjust the co-ord for the item that's selected for cooking. I use one of the last four inventory slots.
    Also, you can remove the writeLn statements, left those in for debugging.

    Code:
    begin
      SetupSRL();
      DeclarePlayer;
      SetScreenName(Players[0].Nick);
      ActivateClient;
      Wait(2000);
      stop := randomRange(61000,64000)
      Writeln(stop);
      If (Not LoggedIn) Then
      begin
        LogInPlayer;
      end;
    
      begin
        repeat
          openBankScreen;
          withdrawBank;
          startCook;
    
          repeat
               if (LevelUp) then begin
                  wait(200 + random(300));
                  antiBan;
                  startCook;
               end;
    
          Wait(100);
          i := i + 100;
          Writeln(i);
         until(i >= 62000);
    
         antiBan;
         i := 0;
         stop := randomRange(61000,64000);
    
      until(not LoggedIn);
    
    
      end;
    end.

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