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Thread: [AL]Monkfishies

  1. #1
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    Default [AL]Monkfishies


    Monkfishies
    By Flight

    Current revision: 2.00
    Required AL version: 1.0_0.1

    Core features:
    • Fishes for monkfish at the Piscatoris Fishing Colony
    • Ability to hop worlds if another player is detected nearby (optional)
    • Utilizes AeroLib
    • Instant detection of random events + human-like anti-ban routines
    • Takes breaks (user-controlled)
    • FSM-style engine
    • 100% color


    Stability & anti-randoms:
    • Failsafes for all key locations
    • Lost nets are bought from Arnold
    • Detection & handling of the whirlpool random event
    • Detection & handling of the big-fish random event


    Requirements to run:
    • AeroLib
    • Everything AeroLib requires to run


    In-game requirements to run:
    • Swan song completed
    • Coins in your bank to buy a new net if needed
    • Small fishing net at slot #1 in your inventory
    • Start the script in the bank or at the shore


    Defining your player:
    After you log in face your player north then start the script and pick your top & bottom color. This helps detect the most colors possible when the script gathers your player's color information.

    Progress Report by Flight:
    [=======================================]
    [ Monkfishies V 2 Rev 0                 ]
    [               by Flight               ]
    [=======================================]
    [ Total Run Time  : 14 Hr 10 Min 0 Sec  ]
    [ Fishing XP      : 429,960 (30,350/Hr) ]
    [ Monkfish Caught : 3,583 (253/Hr)      ]
    [ Breaks          : 3                   ]
    [ Logged In       : 19                  ]
    [=======================================]
    [         Monkfishies V 2 Rev 0         ]
    [=======================================]
    [====================================]
    [           Randoms Report           ]
    [____________________________________]
    [        [Evil Bob] Solved: 1        ]
    [        [Certers] Solved: 1         ]
    [     [Sandwich Lady] Solved: 3      ]
    [        [PinBall] Solved: 1         ]
    [        [Rewards] Solved: 3         ]
    [         [Combat] Solved: 3         ]
    [     [Strange Plant] Solved: 3      ]
    [      [Evil Chicken] Solved: 1      ]
    [        [Big Fish] Solved: 4        ]
    [       [Whirlpool] Solved: 1        ]
    [====================================]
    Time until break: 01:42:08

    Progress Report by Bel002:
    [==========================================]
    [ Monkfishies Rev #1.15_A                  ]
    [                by Flight                 ]
    [==========================================]
    [ Total Run Time     : 8 Hr 13 Min 12 Sec  ]
    [ Breaks             : 0                   ]
    [ Fishing XP         : 243,960 (29,678/Hr) ]
    [ Monkfish Caught    : 2,033 (247/Hr)      ]
    [ Whirlpools Avoided : 6                   ]
    [ Nets Recovered     : 5                   ]
    [ Nets Bought        : 0                   ]
    [ Combat Avoided     : 7                   ]
    [==========================================]
    [         Monkfishies Rev #1.15_A          ]
    [==========================================]

    Progress Report by fireman007:
    [==========================================]
    [ Monkfishies Rev #1 .1 ]
    [ by Flight ]
    [==========================================]
    [ Total Run Time : 7 Hr 23 Min 7 Sec ]
    [ Breaks : 2 ]
    [ Fishing XP : 174,720 (23,657/Hr) ]
    [ Monkfish Caught : 1,456 (197/Hr) ]
    [ Whirlpools Avoided : 4 ]
    [ Nets Recovered : 3 ]
    [ Nets Bought : 0 ]
    [==========================================]
    [ Monkfishies Rev #1 .1 ]
    [==========================================]


    ~Flight
    Attached Files Attached Files
    Last edited by Flight; 06-19-2014 at 03:13 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Default

    We can learn so much from you!

    edit: i love the mousehandler attachment, trying to get some of the functions/procedures in my script

    edit2: got it working and i love it. thank you so much Flight!

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    Very nice! I'm already getting the quest done so I'll be sure to use this to its fullest!

    This script is perfect to line up 99 fishing, cooking, and possibly another buy-able 99 if you make some money off the cooked monkeys!

    Thanks! <3
    ^Made by: DannyRS


    Check out my Tutorials: Miscellania Tutorial ~ 1 - 99 Smithing
    Avatar made by: Vinyl Scratch[/CENTER]

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    Quote Originally Posted by The Mayor View Post
    How did you get your stats page to update Flight?
    I didn't do anything different, I'm just using the same SRL Stats from the past version of Monkfishies.

    I'm zipping through the levels. Finished the quest a few days ago with 67 Fishing and I just hit 76. Perhaps I'll stop at 96 instead and hand-fish sharks to 99. You can see in the beginning of the script I still have a few things I need to do, like create a solver for that random box as well as a solver for the Strange Plant.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by Flight View Post
    I didn't do anything different, I'm just using the same SRL Stats from the past version of Monkfishies.
    Ooh I thought that all of those statistics were from you testing your script and you somehow miraculously fixed stats

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    Quote Originally Posted by The Mayor View Post
    Ooh I thought that all of those statistics were from you testing your script and you somehow miraculously fixed stats
    I didn't know there was anything wrong with SRL Stats; are you having problems? My script is committing just fine. http://stats.villavu.com/script/118/commits

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #9
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    This looks great, really does. I like the fact that it isn't a script that will be used to goldfarm even though it can make some decent GP, simply because of the quest requirements. I've got over 180 qp's and still don't have the requirements for Swan song yet, but that's because I don't want to spend money alching mainly. :P
    Thanks for sharing your script Flight.
    Solar from RiD.

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    ugh i hope this script is good cause i hate quests. :P it looks great though

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    Quote Originally Posted by The Mayor View Post
    Ooh I thought that all of those statistics were from you testing your script and you somehow miraculously fixed stats
    Hm apparently there is a problem with SRL Stats. :/ The commits are going through but the variables aren't increasing. @Wizzup?

    Quote Originally Posted by bigblacknerd View Post
    ugh i hope this script is good cause i hate quests. :P it looks great though
    Ditto mate, I was very reluctant to do these quests, but I remember the great XP and profit I gained from fishing here way back in the past. I knew it would be fairly simple to make a script for it but it turned out to be quite a task. :S

    Edit:
    I'm going to go ahead and upload V1.1 now. I wanted to work on a few more things before doing so but the default combat-detection, in SRL, doesn't work at all, so it's dangerous to run 1.0. Of course there's other changes I made, here's the change log:
    ~~~Changes from 1.0 to 1.1~~~

    - Combat dection adjusted
    - Adjusted spot-finding slightly
    - Imported AL-style Hoverskill & Gametab functions
    - isFishing adjusted slightly
    - Speed increase for initial spot-finding
    - Accuracy increase for retrieving a lost fishing net
    Last edited by Flight; 05-18-2013 at 05:30 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Could you explain dual HQ SPS map?

    Was going to make a strange plant solver. Guess I'm just gonna steal from you

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    Quote Originally Posted by Haxz View Post
    Could you explain dual HQ SPS map?

    Was going to make a strange plant solver. Guess I'm just gonna steal from you
    Two separate SPS are used in the script, by default the first light-version of the map is loaded, since that seems to be the most commonly matched. If SPS is unable to detect the player's location it will switch to the dark version of the SPS map, and vise verse. Both maths are custom, I pieced them together; very high quality compared to the included SPS maps. I would have used map/texture editor, from 317-based RSPS's, but that cache is from 2006 when this fishing colony didn't exist. I used it before to make 3 HQ SPS maps for running nature runes in OSR, however.

    I've yet to build a detector & solver for the strange plant, but it's surely on my to-do list. I already have a lot of it mentally written in my head.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by The Mayor View Post
    Only for the last few months
    More like almost a year . I believe it had something to do with variables getting to high or some such

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    I guess you got the whirlpool detection working good?

    Quote Originally Posted by The Mayor View Post
    Only for the last few months
    At least a year I would say so now
    Last edited by Olly; 05-18-2013 at 03:21 PM.

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    Script working very well. Thanks for the update

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    I started getting this error (2 times):
    http://i4.minus.com/jCqLD4PctRyj2.png
    I believe it's nor script's fault, I think it's because of not coded random event. Sadly I didn't see which random event it was. When I logged in, I found myself in lumbridge basement.

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    Quote Originally Posted by Flight View Post
    Two separate SPS are used in the script, by default the first light-version of the map is loaded, since that seems to be the most commonly matched. If SPS is unable to detect the player's location it will switch to the dark version of the SPS map, and vise verse. Both maths are custom, I pieced them together; very high quality compared to the included SPS maps. I would have used map/texture editor, from 317-based RSPS's, but that cache is from 2006 when this fishing colony didn't exist. I used it before to make 3 HQ SPS maps for running nature runes in OSR, however.

    I've yet to build a detector & solver for the strange plant, but it's surely on my to-do list. I already have a lot of it mentally written in my head.
    Dark version is supposed to be when you first login and map hasn't refreshed yet. Didn't know you could get the maps from other sources, I've tried to find one but never found any. I'll never have my nature crafter to walk properly lol. Thanks for the info btw!

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    Quote Originally Posted by kuQ View Post
    I started getting this error (2 times):
    http://i4.minus.com/jCqLD4PctRyj2.png
    I believe it's nor script's fault, I think it's because of not coded random event. Sadly I didn't see which random event it was. When I logged in, I found myself in lumbridge basement.
    Ah yeah, that's something to do with anti-randoms. First off, I'd recommend you re-downloaded SRL-OSR from Github so you're using the absolute newest. Second, make sure your "Nick" (in declarePlayers) is correct.

    Yes I've found myself in a few places before, Lumbridge basement included haha. I'm guessing it was because of the problem I listed above, or you simply ran into a random event that the anti-random failed; I've seen this happen with the Lunch Lady and the Miles. Unfortunately there's not much I can do about this issue, script-side.

    Edit:
    Perhaps I could make a notifier that plays a sounds when a random event is detected or if our player is in a completely unknown location.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  21. #21
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    Quote Originally Posted by Flight View Post
    Edit:
    Perhaps I could make a notifier that plays a sounds when a random event is detected or if our player is in a completely unknown location.
    Alerting would be a great feature

    And still 1.0 version is better for me. On 1.1 banking and finding a spot sometimes works really bad. Sometimes it walks to spot B, if there is no fishing spot there, it stays there for a minute, then goes to spot A and if there is no fishing spot there, goes back to spot B and stays there again. Staying at spot B is toooo long..
    http://i7.minus.com/jbiui9hFrgW9V4.png


    Also then banking sometimes it goes to wrong building.
    So currently v.1.0 working better for me.

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    Looks really nice, will give it a try once i get that quest done !

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    Definitely interested in this when I complete the quest etc.

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    I have been using this script its very impressive i my self give it 9/10. Awesome work man! keep up the good work
    i'll post progress soon and i'll try provide any sort of information about bugs i seen to help you improve the script so it become more flawless!

  25. #25
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    I like how it checks for SRL-OSR, and the wall method where it tries to find the correct north, that's really amazing! Excellent script.

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