NOTIFICATION: Current script version: 4.50 | Online version: 4.50
NOTIFICATION: You have the latest version.
-- TPlayerArray.setup()
---- Loaded player: ************@hotmail.co.uk
-- TPlayerArray.setup(): Success
Exception in Script: Runtime error: """ is an invalid integer" at line 110, column 30
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (04-07-14 at 12.52.55 PM).txt] has not been freed in the script, freeing it now.
Simba\Includes\SRL-6/logs/SRL log:
[00:00:03]: -- TPlayerArray.setup()
[00:00:03]: ---- Loaded player: ************@hotmail.co.uk
[00:00:03]: -- TPlayerArray.setup(): Success
Progress Report:[| --Gelatinous Abomination Obliterator-- |] || v.4.50 || || Time Running: 01h 43m 00s || || XP Gained: 11880 (6,920 PH) || || Herbs Collected: 76 (44 PH) || || Profit Made: 18836 (10,972 PH) || || Charms Collected: Disabled || || Monsters Killed: 297 (173 PH) || || Times Banked: 2 || || Levels Gained : 0 || || Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 || || Switched Weapons: 18 times || [|----------------------------------------|] Failed to send stats
Everything worked great, except it's not showing levels gained on the proggie or on the chatbox image.
Thanks again!
Wow this still works. Haven't touched it in 3 monthsThere were quite a few SRL bugs which is why I was reluctant to update it (e.g. you can't read chatbox text to check for level up, can't add abilities to action bar etc.). Maybe in the next few weeks I'll take another look and find some workarounds.
EDIT: 6th July
I've been updating this script today. Fixed all the little bugs like colour changes. I also updated the SRL6 powersScreen and actionbar include files as this script requires them.
Last edited by The Mayor; 07-06-2014 at 11:26 AM.
Excuse double post.
GAO revision 5 has been released. Details in OP. Should auto-update if you run the script. Make sure your SRL6 is up to date.
Enjoy!
E: Seems to be worling sweet! Terminated as all levels achieved
Progress Report by The Mayor:[| --Gelatinous Abomination Obliterator-- |] || Revision 5 || || Time Running: 11h 18m 34s || || XP Gained: 99440 (8,792 PH) || || Herbs Collected: 540 (48 PH) || || Profit Made: 154649 (13,674 PH) || || Charms Collected: Disabled || || Monsters Killed: 2486 (220 PH) || || Times Banked: 23 || || Levels Gained : 12 || || Atk: 0 Str: 0 Def: 0 Rng: 8 Mag: 4 || || Switched Weapons: 73 times || [|----------------------------------------|] Terminated script: All desired levels have been acheived.
Last edited by The Mayor; 07-08-2014 at 10:28 AM.
Had a couple of issues at start up.
It tried selecting Legacy instead of Momentum in the combat settings.
In Magic Abilities it chose Asphyxiate instead of Wrack (Asphyxiate is in the top left corner of abilities with Wrack next to it)
After fixing those two issues it seems to be running smoothly, going to leave it on for a few hours.
EDIT:
It is not recognizing skill levels. It knows when there is a level up, it's just not finding the individual skill levels.
It will open and close the skill panel a couple of times, but that is it.
We have just gained a level
Current levels relative to desired levels are:
Attack: -1/30
Strength: -1/30
Defence: -1/30
Range: -1/30
Magic: -1/30
Combat Level: 0
Last edited by squashes; 07-14-2014 at 09:34 PM.
Yea I took a look and the Powers Screen got a make over with the new legacy buttons. I've updated it and it should be merged shortly.
https://github.com/SRL/SRL-6/pull/115/files
Progress Report:[| --Gelatinous Abomination Obliterator-- |] || Revision 5.1 || || Time Running: 01h 02m 30s || || XP Gained: 3840 (3,686 PH) || || Herbs Collected: 26 (25 PH) || || Profit Made: 9424 (9,046 PH) || || Charms Collected: Disabled || || Monsters Killed: 96 (92 PH) || || Times Banked: 0 || || Levels Gained : 0 || || Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 || || Switched Weapons: 10 times || [|----------------------------------------|] Successfully comitted stats tesseractGetText(): Bitmap is is too small (190, 1) Terminated script: We failed to do deposit items within 30 seconds Thank you for using The Mayors G.A.O - Post proggies on the thread.
Says it failed to deposit, but I when logged in I was at the bank with no herbs in my backpack. (started a few hours ago, just checked it on my lunch break)
Also, not sure if you saw this earlier:
Last edited by squashes; 07-15-2014 at 05:46 AM.
Ahh no I didn't see that, but I knew about that issue. Jagex must have messed something up. The fonts look the same so I've got a feeling it's not recognising the tab is open as it was opening the stats from the nav bar in one of my other scripts. I'm gonna take a look later tonight.
E: @squashes should be fixed now, update your SRL.
Progress Report:[| --Gelatinous Abomination Obliterator-- |] || Revision 5.1 || || Time Running: 09h 26m 44s || || XP Gained: 98920 (10,472 PH) || || Herbs Collected: Disabled || || Profit Made: 0 (0 PH) || || Charms Collected: Disabled || || Monsters Killed: 2473 (262 PH) || || Times Banked: 0 || || Levels Gained : 19 || || Atk: 10 Str: 0 Def: 0 Rng: 9 Mag: 0 || || Switched Weapons: 108 times || [|----------------------------------------|]
Last edited by The Mayor; 07-15-2014 at 08:30 PM.
Fixed** Will update with a proggy. =3
Last edited by Jared052013; 07-22-2014 at 07:08 AM.
It seems to be having trouble detecting when to loot gold charms. Even when they are at the top of the loot pile it ignores them
Seems to work fine- Getting ~90 charms/hour.Code:{ Gold Charms } CHARM_COLOUR = 5673889; CHARM_TOL = 6; CHARM_HUE = 0.51; CHARM_SAT = 0.41;
You have chosen to use 2 combat style(s)
Exception in Script: Runtime error: "The Box you passed to Rectangle exceed the bitmap's bounds" at line 78, column 17 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
The following DTMs were not freed: [0, 1, 2, 3, 4]
The following bitmaps were not freed: [Minimap Mask, 1, SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (28-07-14 at 11.00.52 PM).txt] has not been freed in the script, freeing it now.
When it went to thebank it dropped my bow (slot 2), had staff in slot 1, bow slot 2, weapon equipped.
Also dropped some bones.
Really difficult to start out on a fresh account. Script starts attacking another gelatinous monster while the last one is still alive. I guess it's made to be fast. And after acc reaches 10 stats each it should be normal. But right now it has to go to the bank often and walk back because it falls down to hp threshold really fast with 2-3 gelatin monsters attacking at once.
Even after 5 lvls gained each it picked up the speed. No need for food. Only have gauntlets a sword and a staff. Trains like a boss. Thank you mayor![]()
It will be attacking other monsters because it's taking too long to kill it (since you're level 1 stats), and it runs away for safety quite a bit if you are level 1 everything. After about 20 minutes you should be sweet. Let me know if you see any other bugs as RS has updated quite a bit recently.
Yeah after 20 mins everything is going perfect. Stats are higher. Hp doesn't go down as fast. They die in 1-2 hits. So far it's running perfect 2 hours straight. Just put on another 5 accounts total 6. Flawless. :3
6 accounts.
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.3 ||
|| Time Running: 03h 11m 35s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 4 ||
|| Levels Gained : 33 ||
|| Atk: 8 Str: 8 Def: 9 Rng: 0 Mag: 8 ||
|| Switched Weapons: 37 times ||
[|----------------------------------------|]
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.3 ||
|| Time Running: 03h 10m 14s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 10 ||
|| Levels Gained : 57 ||
|| Atk: 13 Str: 13 Def: 16 Rng: 0 Mag: 15 ||
|| Switched Weapons: 35 times ||
[|----------------------------------------|]
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.3 ||
|| Time Running: 03h 08m 24s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 8 ||
|| Levels Gained : 65 ||
|| Atk: 21 Str: 10 Def: 16 Rng: 0 Mag: 18 ||
|| Switched Weapons: 36 times ||
[|----------------------------------------|]
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.3 ||
|| Time Running: 03h 07m 03s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 10 ||
|| Levels Gained : 56 ||
|| Atk: 13 Str: 13 Def: 16 Rng: 0 Mag: 14 ||
|| Switched Weapons: 35 times ||
[|----------------------------------------|]
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.3 ||
|| Time Running: 02h 43m 51s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 8 ||
|| Levels Gained : 50 ||
|| Atk: 11 Str: 11 Def: 15 Rng: 0 Mag: 13 ||
|| Switched Weapons: 30 times ||
[|----------------------------------------|]
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.3 ||
|| Time Running: 02h 53m 10s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 10 ||
|| Levels Gained : 57 ||
|| Atk: 13 Str: 13 Def: 17 Rng: 0 Mag: 14 ||
|| Switched Weapons: 32 times ||
[|----------------------------------------|]
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